1 #include "gamemode_ctf.qh"
6 REGISTER_MUTATOR(ctf, false)
10 if (time > 1) // game loads at time 1
11 error("This is a game type and it cannot be added at runtime.");
15 SetLimits(autocvar_capturelimit_override, autocvar_captureleadlimit_override, autocvar_timelimit_override, -1);
16 have_team_spawns = -1; // request team spawns
19 MUTATOR_ONROLLBACK_OR_REMOVE
21 // we actually cannot roll back ctf_Initialize here
22 // BUT: we don't need to! If this gets called, adding always
28 LOG_INFO("This is a game type and it cannot be removed at runtime.");
37 #include <common/vehicles/all.qh>
38 #include <server/teamplay.qh>
41 #include <lib/warpzone/common.qh>
43 bool autocvar_g_ctf_allow_vehicle_carry;
44 bool autocvar_g_ctf_allow_vehicle_touch;
45 bool autocvar_g_ctf_allow_monster_touch;
46 bool autocvar_g_ctf_throw;
47 float autocvar_g_ctf_throw_angle_max;
48 float autocvar_g_ctf_throw_angle_min;
49 int autocvar_g_ctf_throw_punish_count;
50 float autocvar_g_ctf_throw_punish_delay;
51 float autocvar_g_ctf_throw_punish_time;
52 float autocvar_g_ctf_throw_strengthmultiplier;
53 float autocvar_g_ctf_throw_velocity_forward;
54 float autocvar_g_ctf_throw_velocity_up;
55 float autocvar_g_ctf_drop_velocity_up;
56 float autocvar_g_ctf_drop_velocity_side;
57 bool autocvar_g_ctf_oneflag_reverse;
58 bool autocvar_g_ctf_portalteleport;
59 bool autocvar_g_ctf_pass;
60 float autocvar_g_ctf_pass_arc;
61 float autocvar_g_ctf_pass_arc_max;
62 float autocvar_g_ctf_pass_directional_max;
63 float autocvar_g_ctf_pass_directional_min;
64 float autocvar_g_ctf_pass_radius;
65 float autocvar_g_ctf_pass_wait;
66 bool autocvar_g_ctf_pass_request;
67 float autocvar_g_ctf_pass_turnrate;
68 float autocvar_g_ctf_pass_timelimit;
69 float autocvar_g_ctf_pass_velocity;
70 bool autocvar_g_ctf_dynamiclights;
71 float autocvar_g_ctf_flag_collect_delay;
72 float autocvar_g_ctf_flag_damageforcescale;
73 bool autocvar_g_ctf_flag_dropped_waypoint;
74 bool autocvar_g_ctf_flag_dropped_floatinwater;
75 bool autocvar_g_ctf_flag_glowtrails;
76 int autocvar_g_ctf_flag_health;
77 bool autocvar_g_ctf_flag_return;
78 bool autocvar_g_ctf_flag_return_carrying;
79 float autocvar_g_ctf_flag_return_carried_radius;
80 float autocvar_g_ctf_flag_return_time;
81 bool autocvar_g_ctf_flag_return_when_unreachable;
82 float autocvar_g_ctf_flag_return_damage;
83 float autocvar_g_ctf_flag_return_damage_delay;
84 float autocvar_g_ctf_flag_return_dropped;
85 float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
86 float autocvar_g_ctf_flagcarrier_auto_helpme_time;
87 float autocvar_g_ctf_flagcarrier_selfdamagefactor;
88 float autocvar_g_ctf_flagcarrier_selfforcefactor;
89 float autocvar_g_ctf_flagcarrier_damagefactor;
90 float autocvar_g_ctf_flagcarrier_forcefactor;
91 //float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
92 bool autocvar_g_ctf_fullbrightflags;
93 bool autocvar_g_ctf_ignore_frags;
94 bool autocvar_g_ctf_score_ignore_fields;
95 int autocvar_g_ctf_score_capture;
96 int autocvar_g_ctf_score_capture_assist;
97 int autocvar_g_ctf_score_kill;
98 int autocvar_g_ctf_score_penalty_drop;
99 int autocvar_g_ctf_score_penalty_returned;
100 int autocvar_g_ctf_score_pickup_base;
101 int autocvar_g_ctf_score_pickup_dropped_early;
102 int autocvar_g_ctf_score_pickup_dropped_late;
103 int autocvar_g_ctf_score_return;
104 float autocvar_g_ctf_shield_force;
105 float autocvar_g_ctf_shield_max_ratio;
106 int autocvar_g_ctf_shield_min_negscore;
107 bool autocvar_g_ctf_stalemate;
108 int autocvar_g_ctf_stalemate_endcondition;
109 float autocvar_g_ctf_stalemate_time;
110 bool autocvar_g_ctf_reverse;
111 float autocvar_g_ctf_dropped_capture_delay;
112 float autocvar_g_ctf_dropped_capture_radius;
114 void ctf_FakeTimeLimit(entity e, float t)
117 WriteByte(MSG_ONE, 3); // svc_updatestat
118 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
120 WriteCoord(MSG_ONE, autocvar_timelimit);
122 WriteCoord(MSG_ONE, (t + 1) / 60);
125 void ctf_EventLog(string mode, int flagteam, entity actor) // use an alias for easy changing and quick editing later
127 if(autocvar_sv_eventlog)
128 GameLogEcho(sprintf(":ctf:%s:%d:%d:%s", mode, flagteam, actor.team, ((actor != NULL) ? ftos(actor.playerid) : "")));
129 //GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
132 void ctf_CaptureRecord(entity flag, entity player)
134 float cap_record = ctf_captimerecord;
135 float cap_time = (time - flag.ctf_pickuptime);
136 string refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
140 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CTF_CAPTURE_NEUTRAL, player.netname);
141 else if(!ctf_captimerecord)
142 Send_Notification(NOTIF_ALL, NULL, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_CAPTURE_TIME), player.netname, (cap_time * 100));
143 else if(cap_time < cap_record)
144 Send_Notification(NOTIF_ALL, NULL, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_CAPTURE_BROKEN), player.netname, refername, (cap_time * 100), (cap_record * 100));
146 Send_Notification(NOTIF_ALL, NULL, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_CAPTURE_UNBROKEN), player.netname, refername, (cap_time * 100), (cap_record * 100));
148 // write that shit in the database
149 if(!ctf_oneflag) // but not in 1-flag mode
150 if((!ctf_captimerecord) || (cap_time < cap_record))
152 ctf_captimerecord = cap_time;
153 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
154 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
155 write_recordmarker(player, (time - cap_time), cap_time);
158 if(autocvar_g_ctf_leaderboard && !ctf_oneflag)
159 race_setTime(GetMapname(), TIME_ENCODE(cap_time), player.crypto_idfp, player.netname, player, false);
162 bool ctf_Immediate_Return_Allowed(entity flag, entity toucher)
165 FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(toucher, it), { ++num_perteam; });
167 // automatically return if there's only 1 player on the team
168 return ((autocvar_g_ctf_flag_return || num_perteam <= 1 || (autocvar_g_ctf_flag_return_carrying && toucher.flagcarried))
172 bool ctf_Return_Customize(entity this, entity client)
174 // only to the carrier
175 return boolean(client == this.owner);
178 void ctf_FlagcarrierWaypoints(entity player)
180 WaypointSprite_Spawn(WP_FlagCarrier, 0, 0, player, FLAG_WAYPOINT_OFFSET, NULL, player.team, player, wps_flagcarrier, true, RADARICON_FLAG);
181 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id) * 2);
182 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id));
183 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
185 if(player.flagcarried && CTF_SAMETEAM(player, player.flagcarried))
187 if(!player.wps_enemyflagcarrier)
189 entity wp = WaypointSprite_Spawn(((ctf_oneflag) ? WP_FlagCarrier : WP_FlagCarrierEnemy), 0, 0, player, FLAG_WAYPOINT_OFFSET, NULL, 0, player, wps_enemyflagcarrier, true, RADARICON_FLAG);
190 wp.colormod = WPCOLOR_ENEMYFC(player.team);
191 setcefc(wp, ctf_Stalemate_Customize);
193 if(IS_REAL_CLIENT(player) && !ctf_stalemate)
194 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PICKUP_VISIBLE);
197 if(!player.wps_flagreturn)
199 entity owp = WaypointSprite_SpawnFixed(WP_FlagReturn, player.flagcarried.ctf_spawnorigin + FLAG_WAYPOINT_OFFSET, player, wps_flagreturn, RADARICON_FLAG);
200 owp.colormod = '0 0.8 0.8';
201 //WaypointSprite_UpdateTeamRadar(player.wps_flagreturn, RADARICON_FLAG, ((player.team) ? colormapPaletteColor(player.team - 1, false) : '1 1 1'));
202 setcefc(owp, ctf_Return_Customize);
207 void ctf_CalculatePassVelocity(entity flag, vector to, vector from, float turnrate)
209 float current_distance = vlen((('1 0 0' * to.x) + ('0 1 0' * to.y)) - (('1 0 0' * from.x) + ('0 1 0' * from.y))); // for the sake of this check, exclude Z axis
210 float initial_height = min(autocvar_g_ctf_pass_arc_max, (flag.pass_distance * tanh(autocvar_g_ctf_pass_arc)));
211 float current_height = (initial_height * min(1, (current_distance / flag.pass_distance)));
212 //print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n");
215 if(current_height) // make sure we can actually do this arcing path
217 targpos = (to + ('0 0 1' * current_height));
218 WarpZone_TraceLine(flag.origin, targpos, MOVE_NOMONSTERS, flag);
219 if(trace_fraction < 1)
221 //print("normal arc line failed, trying to find new pos...");
222 WarpZone_TraceLine(to, targpos, MOVE_NOMONSTERS, flag);
223 targpos = (trace_endpos + FLAG_PASS_ARC_OFFSET);
224 WarpZone_TraceLine(flag.origin, targpos, MOVE_NOMONSTERS, flag);
225 if(trace_fraction < 1) { targpos = to; /* print(" ^1FAILURE^7, reverting to original direction.\n"); */ }
226 /*else { print(" ^3SUCCESS^7, using new arc line.\n"); } */
229 else { targpos = to; }
231 //flag.angles = normalize(('0 1 0' * to_y) - ('0 1 0' * from_y));
233 vector desired_direction = normalize(targpos - from);
234 if(turnrate) { flag.velocity = (normalize(normalize(flag.velocity) + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity); }
235 else { flag.velocity = (desired_direction * autocvar_g_ctf_pass_velocity); }
238 bool ctf_CheckPassDirection(vector head_center, vector passer_center, vector passer_angle, vector nearest_to_passer)
240 if(autocvar_g_ctf_pass_directional_max || autocvar_g_ctf_pass_directional_min)
242 // directional tracing only
244 makevectors(passer_angle);
246 // find the closest point on the enemy to the center of the attack
247 float h; // hypotenuse, which is the distance between attacker to head
248 float a; // adjacent side, which is the distance between attacker and the point on w_shotdir that is closest to head.origin
250 h = vlen(head_center - passer_center);
251 a = h * (normalize(head_center - passer_center) * v_forward);
253 vector nearest_on_line = (passer_center + a * v_forward);
254 float distance_from_line = vlen(nearest_to_passer - nearest_on_line);
256 spreadlimit = (autocvar_g_ctf_pass_radius ? min(1, (vlen(passer_center - nearest_on_line) / autocvar_g_ctf_pass_radius)) : 1);
257 spreadlimit = (autocvar_g_ctf_pass_directional_min * (1 - spreadlimit) + autocvar_g_ctf_pass_directional_max * spreadlimit);
259 if(spreadlimit && (distance_from_line <= spreadlimit) && ((vlen(normalize(head_center - passer_center) - v_forward) * RAD2DEG) <= 90))
264 else { return true; }
268 // =======================
269 // CaptureShield Functions
270 // =======================
272 bool ctf_CaptureShield_CheckStatus(entity p)
274 int s, s2, s3, s4, se, se2, se3, se4, sr, ser;
275 int players_worseeq, players_total;
277 if(ctf_captureshield_max_ratio <= 0)
280 s = PlayerScore_Add(p, SP_CTF_CAPS, 0);
281 s2 = PlayerScore_Add(p, SP_CTF_PICKUPS, 0);
282 s3 = PlayerScore_Add(p, SP_CTF_RETURNS, 0);
283 s4 = PlayerScore_Add(p, SP_CTF_FCKILLS, 0);
285 sr = ((s - s2) + (s3 + s4));
287 if(sr >= -ctf_captureshield_min_negscore)
290 players_total = players_worseeq = 0;
291 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
294 se = PlayerScore_Add(it, SP_CTF_CAPS, 0);
295 se2 = PlayerScore_Add(it, SP_CTF_PICKUPS, 0);
296 se3 = PlayerScore_Add(it, SP_CTF_RETURNS, 0);
297 se4 = PlayerScore_Add(it, SP_CTF_FCKILLS, 0);
299 ser = ((se - se2) + (se3 + se4));
306 // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
307 // use this rule here
309 if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
315 void ctf_CaptureShield_Update(entity player, bool wanted_status)
317 bool updated_status = ctf_CaptureShield_CheckStatus(player);
318 if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
320 Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((updated_status) ? CENTER_CTF_CAPTURESHIELD_SHIELDED : CENTER_CTF_CAPTURESHIELD_FREE));
321 player.ctf_captureshielded = updated_status;
325 bool ctf_CaptureShield_Customize(entity this, entity client)
327 if(!client.ctf_captureshielded) { return false; }
328 if(CTF_SAMETEAM(this, client)) { return false; }
333 void ctf_CaptureShield_Touch(entity this, entity toucher)
335 if(!toucher.ctf_captureshielded) { return; }
336 if(CTF_SAMETEAM(this, toucher)) { return; }
338 vector mymid = (this.absmin + this.absmax) * 0.5;
339 vector theirmid = (toucher.absmin + toucher.absmax) * 0.5;
341 Damage(toucher, this, this, 0, DEATH_HURTTRIGGER.m_id, mymid, normalize(theirmid - mymid) * ctf_captureshield_force);
342 if(IS_REAL_CLIENT(toucher)) { Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED); }
345 void ctf_CaptureShield_Spawn(entity flag)
347 entity shield = new(ctf_captureshield);
350 shield.team = flag.team;
351 settouch(shield, ctf_CaptureShield_Touch);
352 setcefc(shield, ctf_CaptureShield_Customize);
353 shield.effects = EF_ADDITIVE;
354 set_movetype(shield, MOVETYPE_NOCLIP);
355 shield.solid = SOLID_TRIGGER;
356 shield.avelocity = '7 0 11';
359 setorigin(shield, flag.origin);
360 setmodel(shield, MDL_CTF_SHIELD);
361 setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
365 // ====================
366 // Drop/Pass/Throw Code
367 // ====================
369 void ctf_Handle_Drop(entity flag, entity player, int droptype)
372 player = (player ? player : flag.pass_sender);
375 set_movetype(flag, MOVETYPE_TOSS);
376 flag.takedamage = DAMAGE_YES;
377 flag.angles = '0 0 0';
378 flag.health = flag.max_flag_health;
379 flag.ctf_droptime = time;
380 flag.ctf_dropper = player;
381 flag.ctf_status = FLAG_DROPPED;
383 // messages and sounds
384 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_LOST), player.netname);
385 _sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTEN_NONE);
386 ctf_EventLog("dropped", player.team, player);
389 PlayerTeamScore_AddScore(player, -((flag.score_drop) ? flag.score_drop : autocvar_g_ctf_score_penalty_drop));
390 PlayerScore_Add(player, SP_CTF_DROPS, 1);
393 if(autocvar_g_ctf_flag_dropped_waypoint) {
394 entity wp = WaypointSprite_Spawn(WP_FlagDropped, 0, 0, flag, FLAG_WAYPOINT_OFFSET, NULL, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, true, RADARICON_FLAG);
395 wp.colormod = WPCOLOR_DROPPEDFLAG(flag.team);
398 if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
400 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
401 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
404 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
406 if(droptype == DROP_PASS)
408 flag.pass_distance = 0;
409 flag.pass_sender = NULL;
410 flag.pass_target = NULL;
414 void ctf_Handle_Retrieve(entity flag, entity player)
416 entity sender = flag.pass_sender;
418 // transfer flag to player
420 flag.owner.flagcarried = flag;
425 setattachment(flag, player.vehicle, "");
426 setorigin(flag, VEHICLE_FLAG_OFFSET);
427 flag.scale = VEHICLE_FLAG_SCALE;
431 setattachment(flag, player, "");
432 setorigin(flag, FLAG_CARRY_OFFSET);
434 set_movetype(flag, MOVETYPE_NONE);
435 flag.takedamage = DAMAGE_NO;
436 flag.solid = SOLID_NOT;
437 flag.angles = '0 0 0';
438 flag.ctf_status = FLAG_CARRY;
440 // messages and sounds
441 _sound(player, CH_TRIGGER, flag.snd_flag_pass, VOL_BASE, ATTEN_NORM);
442 ctf_EventLog("receive", flag.team, player);
444 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
446 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_NUM(flag.team, CENTER_CTF_PASS_SENT), player.netname);
447 else if(it == player)
448 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_NUM(flag.team, CENTER_CTF_PASS_RECEIVED), sender.netname);
449 else if(SAME_TEAM(it, sender))
450 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_NUM(flag.team, CENTER_CTF_PASS_OTHER), sender.netname, player.netname);
453 // create new waypoint
454 ctf_FlagcarrierWaypoints(player);
456 sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
457 player.throw_antispam = sender.throw_antispam;
459 flag.pass_distance = 0;
460 flag.pass_sender = NULL;
461 flag.pass_target = NULL;
464 void ctf_Handle_Throw(entity player, entity receiver, int droptype)
466 entity flag = player.flagcarried;
467 vector targ_origin, flag_velocity;
469 if(!flag) { return; }
470 if((droptype == DROP_PASS) && !receiver) { return; }
472 if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
475 setattachment(flag, NULL, "");
476 setorigin(flag, player.origin + FLAG_DROP_OFFSET);
477 flag.owner.flagcarried = NULL;
479 flag.solid = SOLID_TRIGGER;
480 flag.ctf_dropper = player;
481 flag.ctf_droptime = time;
483 flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
490 // for the examples, we assume player -> wz1 -> ... -> wzn -> receiver
491 // findradius has already put wzn ... wz1 into receiver's warpzone parameters!
492 WarpZone_RefSys_Copy(flag, receiver);
493 WarpZone_RefSys_AddInverse(flag, receiver); // wz1^-1 ... wzn^-1 receiver
494 targ_origin = WarpZone_RefSys_TransformOrigin(receiver, flag, (0.5 * (receiver.absmin + receiver.absmax))); // this is target origin as seen by the flag
496 flag.pass_distance = vlen((('1 0 0' * targ_origin.x) + ('0 1 0' * targ_origin.y)) - (('1 0 0' * player.origin.x) + ('0 1 0' * player.origin.y))); // for the sake of this check, exclude Z axis
497 ctf_CalculatePassVelocity(flag, targ_origin, player.origin, false);
500 set_movetype(flag, MOVETYPE_FLY);
501 flag.takedamage = DAMAGE_NO;
502 flag.pass_sender = player;
503 flag.pass_target = receiver;
504 flag.ctf_status = FLAG_PASSING;
507 _sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTEN_NORM);
508 WarpZone_TrailParticles(NULL, _particleeffectnum(flag.passeffect), player.origin, targ_origin);
509 ctf_EventLog("pass", flag.team, player);
515 makevectors((player.v_angle.y * '0 1 0') + (bound(autocvar_g_ctf_throw_angle_min, player.v_angle.x, autocvar_g_ctf_throw_angle_max) * '1 0 0'));
517 flag_velocity = (('0 0 1' * autocvar_g_ctf_throw_velocity_up) + ((v_forward * autocvar_g_ctf_throw_velocity_forward) * ((player.items & ITEM_Strength.m_itemid) ? autocvar_g_ctf_throw_strengthmultiplier : 1)));
518 flag.velocity = W_CalculateProjectileVelocity(player, player.velocity, flag_velocity, false);
519 ctf_Handle_Drop(flag, player, droptype);
525 flag.velocity = '0 0 0'; // do nothing
532 flag.velocity = W_CalculateProjectileVelocity(player, player.velocity, (('0 0 1' * autocvar_g_ctf_drop_velocity_up) + ((('0 1 0' * crandom()) + ('1 0 0' * crandom())) * autocvar_g_ctf_drop_velocity_side)), false);
533 ctf_Handle_Drop(flag, player, droptype);
538 // kill old waypointsprite
539 WaypointSprite_Ping(player.wps_flagcarrier);
540 WaypointSprite_Kill(player.wps_flagcarrier);
542 if(player.wps_enemyflagcarrier)
543 WaypointSprite_Kill(player.wps_enemyflagcarrier);
545 if(player.wps_flagreturn)
546 WaypointSprite_Kill(player.wps_flagreturn);
549 ctf_CaptureShield_Update(player, 0); // shield player from picking up flag
552 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
554 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
561 void nades_GiveBonus(entity player, float score);
563 void ctf_Handle_Capture(entity flag, entity toucher, int capturetype)
565 entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
566 entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
567 entity player_team_flag = NULL, tmp_entity;
568 float old_time, new_time;
570 if(!player) { return; } // without someone to give the reward to, we can't possibly cap
571 if(CTF_DIFFTEAM(player, flag)) { return; }
572 if((flag.cnt || enemy_flag.cnt) && flag.cnt != enemy_flag.cnt) { return; } // this should catch some edge cases (capturing grouped flag at ungrouped flag disallowed etc)
575 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
576 if(SAME_TEAM(tmp_entity, player))
578 player_team_flag = tmp_entity;
582 nades_GiveBonus(player, autocvar_g_nades_bonus_score_high );
584 player.throw_prevtime = time;
585 player.throw_count = 0;
587 // messages and sounds
588 Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_NUM(enemy_flag.team, CENTER_CTF_CAPTURE));
589 ctf_CaptureRecord(enemy_flag, player);
590 _sound(player, CH_TRIGGER, ((ctf_oneflag) ? player_team_flag.snd_flag_capture : ((DIFF_TEAM(player, flag)) ? enemy_flag.snd_flag_capture : flag.snd_flag_capture)), VOL_BASE, ATTEN_NONE);
594 case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break;
595 case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break;
601 if(enemy_flag.score_capture || flag.score_capture)
602 pscore = floor((max(1, enemy_flag.score_capture) + max(1, flag.score_capture)) * 0.5);
603 PlayerTeamScore_AddScore(player, ((pscore) ? pscore : autocvar_g_ctf_score_capture));
605 if(enemy_flag.score_team_capture || flag.score_team_capture)
606 capscore = floor((max(1, enemy_flag.score_team_capture) + max(1, flag.score_team_capture)) * 0.5);
607 PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, ((capscore) ? capscore : 1));
609 old_time = PlayerScore_Add(player, SP_CTF_CAPTIME, 0);
610 new_time = TIME_ENCODE(time - enemy_flag.ctf_pickuptime);
611 if(!old_time || new_time < old_time)
612 PlayerScore_Add(player, SP_CTF_CAPTIME, new_time - old_time);
615 Send_Effect_(flag.capeffect, flag.origin, '0 0 0', 1);
616 //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
619 if(capturetype == CAPTURE_NORMAL)
621 WaypointSprite_Kill(player.wps_flagcarrier);
622 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
624 if((enemy_flag.ctf_dropper) && (player != enemy_flag.ctf_dropper))
625 { PlayerTeamScore_AddScore(enemy_flag.ctf_dropper, ((enemy_flag.score_assist) ? enemy_flag.score_assist : autocvar_g_ctf_score_capture_assist)); }
629 player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
630 ctf_RespawnFlag(enemy_flag);
633 void ctf_Handle_Return(entity flag, entity player)
635 // messages and sounds
636 if(IS_MONSTER(player))
638 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(flag.team, INFO_CTF_RETURN_MONSTER), player.monster_name);
642 Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_NUM(flag.team, CENTER_CTF_RETURN));
643 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(flag.team, INFO_CTF_RETURN), player.netname);
645 _sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTEN_NONE);
646 ctf_EventLog("return", flag.team, player);
649 if(IS_PLAYER(player))
651 PlayerTeamScore_AddScore(player, ((flag.score_return) ? flag.score_return : autocvar_g_ctf_score_return)); // reward for return
652 PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
654 nades_GiveBonus(player,autocvar_g_nades_bonus_score_medium);
657 TeamScore_AddToTeam(flag.team, ST_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the team who was last carrying it
661 PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the player who dropped the flag
662 ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag
663 flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time
667 if(player.flagcarried == flag)
668 WaypointSprite_Kill(player.wps_flagcarrier);
671 ctf_RespawnFlag(flag);
674 void ctf_Handle_Pickup(entity flag, entity player, int pickuptype)
677 float pickup_dropped_score; // used to calculate dropped pickup score
679 // attach the flag to the player
681 player.flagcarried = flag;
684 setattachment(flag, player.vehicle, "");
685 setorigin(flag, VEHICLE_FLAG_OFFSET);
686 flag.scale = VEHICLE_FLAG_SCALE;
690 setattachment(flag, player, "");
691 setorigin(flag, FLAG_CARRY_OFFSET);
695 set_movetype(flag, MOVETYPE_NONE);
696 flag.takedamage = DAMAGE_NO;
697 flag.solid = SOLID_NOT;
698 flag.angles = '0 0 0';
699 flag.ctf_status = FLAG_CARRY;
703 case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
704 case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
708 // messages and sounds
709 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_PICKUP), player.netname);
711 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER);
713 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PICKUP_NEUTRAL);
714 else if(CTF_DIFFTEAM(player, flag))
715 Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_NUM(flag.team, CENTER_CTF_PICKUP));
717 Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((SAME_TEAM(player, flag)) ? CENTER_CTF_PICKUP_RETURN : CENTER_CTF_PICKUP_RETURN_ENEMY), Team_ColorCode(flag.team));
719 Send_Notification(NOTIF_TEAM_EXCEPT, player, MSG_CHOICE, APP_NUM(flag.team, CHOICE_CTF_PICKUP_TEAM), Team_ColorCode(player.team), player.netname);
722 FOREACH_CLIENT(IS_PLAYER(it) && it != player && DIFF_TEAM(it, player), LAMBDA(Send_Notification(NOTIF_ONE, it, MSG_CHOICE, CHOICE_CTF_PICKUP_ENEMY_NEUTRAL, Team_ColorCode(player.team), player.netname)));
725 FOREACH_CLIENT(IS_PLAYER(it) && it != player, LAMBDA(
726 if(CTF_SAMETEAM(flag, it))
727 if(SAME_TEAM(player, it))
728 Send_Notification(NOTIF_ONE, it, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_PICKUP_TEAM), Team_ColorCode(player.team), player.netname);
730 Send_Notification(NOTIF_ONE, it, MSG_CHOICE, ((SAME_TEAM(flag, player)) ? CHOICE_CTF_PICKUP_ENEMY_TEAM : CHOICE_CTF_PICKUP_ENEMY), Team_ColorCode(player.team), player.netname);
733 _sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTEN_NONE);
736 PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
737 nades_GiveBonus(player, autocvar_g_nades_bonus_score_minor);
742 PlayerTeamScore_AddScore(player, ((flag.score_pickup) ? flag.score_pickup : autocvar_g_ctf_score_pickup_base));
743 ctf_EventLog("steal", flag.team, player);
749 pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
750 pickup_dropped_score = floor((autocvar_g_ctf_score_pickup_dropped_late * (1 - pickup_dropped_score) + autocvar_g_ctf_score_pickup_dropped_early * pickup_dropped_score) + 0.5);
751 LOG_TRACE("pickup_dropped_score is ", ftos(pickup_dropped_score));
752 PlayerTeamScore_AddScore(player, pickup_dropped_score);
753 ctf_EventLog("pickup", flag.team, player);
761 if(pickuptype == PICKUP_BASE)
763 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
764 if((player.speedrunning) && (ctf_captimerecord))
765 ctf_FakeTimeLimit(player, time + ctf_captimerecord);
769 Send_Effect_(flag.toucheffect, player.origin, '0 0 0', 1);
772 if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
773 ctf_FlagcarrierWaypoints(player);
774 WaypointSprite_Ping(player.wps_flagcarrier);
778 // ===================
779 // Main Flag Functions
780 // ===================
782 void ctf_CheckFlagReturn(entity flag, int returntype)
784 if((flag.ctf_status == FLAG_DROPPED) || (flag.ctf_status == FLAG_PASSING))
786 if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
788 if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
793 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_DROPPED)); break;
795 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_DAMAGED)); break;
796 case RETURN_SPEEDRUN:
797 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_SPEEDRUN), ctf_captimerecord); break;
798 case RETURN_NEEDKILL:
799 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_NEEDKILL)); break;
802 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_TIMEOUT)); break;
804 _sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTEN_NONE);
805 ctf_EventLog("returned", flag.team, NULL);
806 ctf_RespawnFlag(flag);
811 bool ctf_Stalemate_Customize(entity this, entity client)
813 // make spectators see what the player would see
814 entity e = WaypointSprite_getviewentity(client);
815 entity wp_owner = this.owner;
818 //if(CTF_SAMETEAM(wp_owner.flagcarried, wp_owner)) { return false; }
819 if(SAME_TEAM(wp_owner, e)) { return false; }
820 if(!IS_PLAYER(e)) { return false; }
825 void ctf_CheckStalemate()
828 int stale_flags = 0, stale_red_flags = 0, stale_blue_flags = 0, stale_yellow_flags = 0, stale_pink_flags = 0, stale_neutral_flags = 0;
831 entity ctf_staleflaglist = NULL; // reset the list, we need to build the list each time this function runs
833 // build list of stale flags
834 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
836 if(autocvar_g_ctf_stalemate)
837 if(tmp_entity.ctf_status != FLAG_BASE)
838 if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_stalemate_time || !tmp_entity.team) // instant stalemate in oneflag
840 tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist
841 ctf_staleflaglist = tmp_entity;
843 switch(tmp_entity.team)
845 case NUM_TEAM_1: ++stale_red_flags; break;
846 case NUM_TEAM_2: ++stale_blue_flags; break;
847 case NUM_TEAM_3: ++stale_yellow_flags; break;
848 case NUM_TEAM_4: ++stale_pink_flags; break;
849 default: ++stale_neutral_flags; break;
855 stale_flags = (stale_neutral_flags >= 1);
857 stale_flags = (stale_red_flags >= 1) + (stale_blue_flags >= 1) + (stale_yellow_flags >= 1) + (stale_pink_flags >= 1);
859 if(ctf_oneflag && stale_flags == 1)
860 ctf_stalemate = true;
861 else if(stale_flags >= 2)
862 ctf_stalemate = true;
863 else if(stale_flags == 0 && autocvar_g_ctf_stalemate_endcondition == 2)
864 { ctf_stalemate = false; wpforenemy_announced = false; }
865 else if(stale_flags < 2 && autocvar_g_ctf_stalemate_endcondition == 1)
866 { ctf_stalemate = false; wpforenemy_announced = false; }
868 // if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
871 for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext)
873 if((tmp_entity.owner) && (!tmp_entity.owner.wps_enemyflagcarrier))
875 entity wp = WaypointSprite_Spawn(((ctf_oneflag) ? WP_FlagCarrier : WP_FlagCarrierEnemy), 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, NULL, 0, tmp_entity.owner, wps_enemyflagcarrier, true, RADARICON_FLAG);
876 wp.colormod = WPCOLOR_ENEMYFC(tmp_entity.owner.team);
877 setcefc(tmp_entity.owner.wps_enemyflagcarrier, ctf_Stalemate_Customize);
881 if (!wpforenemy_announced)
883 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(Send_Notification(NOTIF_ONE, it, MSG_CENTER, ((it.flagcarried) ? CENTER_CTF_STALEMATE_CARRIER : CENTER_CTF_STALEMATE_OTHER))));
885 wpforenemy_announced = true;
890 void ctf_FlagDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
892 if(ITEM_DAMAGE_NEEDKILL(deathtype))
894 if(autocvar_g_ctf_flag_return_damage_delay)
895 this.ctf_flagdamaged_byworld = true;
899 ctf_CheckFlagReturn(this, RETURN_NEEDKILL);
903 if(autocvar_g_ctf_flag_return_damage)
905 // reduce health and check if it should be returned
906 this.health = this.health - damage;
907 ctf_CheckFlagReturn(this, RETURN_DAMAGE);
912 void ctf_FlagThink(entity this)
917 this.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
920 if(this == ctf_worldflaglist) // only for the first flag
921 FOREACH_CLIENT(true, LAMBDA(ctf_CaptureShield_Update(it, 1))); // release shield only
924 if(this.mins != CTF_FLAG.m_mins || this.maxs != CTF_FLAG.m_maxs) { // reset the flag boundaries in case it got squished
925 LOG_TRACE("wtf the flag got squashed?");
926 tracebox(this.origin, CTF_FLAG.m_mins, CTF_FLAG.m_maxs, this.origin, MOVE_NOMONSTERS, this);
927 if(!trace_startsolid || this.noalign) // can we resize it without getting stuck?
928 setsize(this, CTF_FLAG.m_mins * this.scale, CTF_FLAG.m_maxs * this.scale);
932 switch(this.ctf_status)
936 if(autocvar_g_ctf_dropped_capture_radius)
938 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
939 if(tmp_entity.ctf_status == FLAG_DROPPED)
940 if(vdist(this.origin - tmp_entity.origin, <, autocvar_g_ctf_dropped_capture_radius))
941 if(time > tmp_entity.ctf_droptime + autocvar_g_ctf_dropped_capture_delay)
942 ctf_Handle_Capture(this, tmp_entity, CAPTURE_DROPPED);
949 this.angles = '0 0 0'; // reset flag angles in case warpzones adjust it
951 if(autocvar_g_ctf_flag_dropped_floatinwater)
953 vector midpoint = ((this.absmin + this.absmax) * 0.5);
954 if(pointcontents(midpoint) == CONTENT_WATER)
956 this.velocity = this.velocity * 0.5;
958 if(pointcontents(midpoint + FLAG_FLOAT_OFFSET) == CONTENT_WATER)
959 { this.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater; }
961 { set_movetype(this, MOVETYPE_FLY); }
963 else if(this.move_movetype == MOVETYPE_FLY) { set_movetype(this, MOVETYPE_TOSS); }
965 if(autocvar_g_ctf_flag_return_dropped)
967 if((vdist(this.origin - this.ctf_spawnorigin, <=, autocvar_g_ctf_flag_return_dropped)) || (autocvar_g_ctf_flag_return_dropped == -1))
970 ctf_CheckFlagReturn(this, RETURN_DROPPED);
974 if(this.ctf_flagdamaged_byworld)
976 this.health -= ((this.max_flag_health / autocvar_g_ctf_flag_return_damage_delay) * FLAG_THINKRATE);
977 ctf_CheckFlagReturn(this, RETURN_NEEDKILL);
980 else if(autocvar_g_ctf_flag_return_time)
982 this.health -= ((this.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
983 ctf_CheckFlagReturn(this, RETURN_TIMEOUT);
991 if(this.speedrunning && ctf_captimerecord && (time >= this.ctf_pickuptime + ctf_captimerecord))
994 ctf_CheckFlagReturn(this, RETURN_SPEEDRUN);
996 this.owner.impulse = CHIMPULSE_SPEEDRUN.impulse; // move the player back to the waypoint they set
997 ImpulseCommands(this.owner);
999 if(autocvar_g_ctf_stalemate)
1001 if(time >= wpforenemy_nextthink)
1003 ctf_CheckStalemate();
1004 wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check)
1007 if(CTF_SAMETEAM(this, this.owner) && this.team)
1009 if(autocvar_g_ctf_flag_return) // drop the flag if reverse status has changed
1010 ctf_Handle_Throw(this.owner, NULL, DROP_THROW);
1011 else if(vdist(this.owner.origin - this.ctf_spawnorigin, <=, autocvar_g_ctf_flag_return_carried_radius))
1012 ctf_Handle_Return(this, this.owner);
1019 vector targ_origin = ((this.pass_target.absmin + this.pass_target.absmax) * 0.5);
1020 targ_origin = WarpZone_RefSys_TransformOrigin(this.pass_target, this, targ_origin); // origin of target as seen by the flag (us)
1021 WarpZone_TraceLine(this.origin, targ_origin, MOVE_NOMONSTERS, this);
1023 if((this.pass_target == NULL)
1024 || (IS_DEAD(this.pass_target))
1025 || (this.pass_target.flagcarried)
1026 || (vdist(this.origin - targ_origin, >, autocvar_g_ctf_pass_radius))
1027 || ((trace_fraction < 1) && (trace_ent != this.pass_target))
1028 || (time > this.ctf_droptime + autocvar_g_ctf_pass_timelimit))
1030 // give up, pass failed
1031 ctf_Handle_Drop(this, NULL, DROP_PASS);
1035 // still a viable target, go for it
1036 ctf_CalculatePassVelocity(this, targ_origin, this.origin, true);
1041 default: // this should never happen
1043 LOG_TRACE("ctf_FlagThink(): Flag exists with no status?");
1049 METHOD(Flag, giveTo, bool(Flag this, entity flag, entity toucher))
1052 if(game_stopped) return;
1053 if(trace_dphitcontents & (DPCONTENTS_PLAYERCLIP | DPCONTENTS_MONSTERCLIP)) { return; }
1055 bool is_not_monster = (!IS_MONSTER(toucher));
1057 // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
1058 if(ITEM_TOUCH_NEEDKILL())
1060 if(!autocvar_g_ctf_flag_return_damage_delay)
1063 ctf_CheckFlagReturn(flag, RETURN_NEEDKILL);
1065 if(!flag.ctf_flagdamaged_byworld) { return; }
1068 // special touch behaviors
1069 if(STAT(FROZEN, toucher)) { return; }
1070 else if(IS_VEHICLE(toucher))
1072 if(autocvar_g_ctf_allow_vehicle_touch && toucher.owner)
1073 toucher = toucher.owner; // the player is actually the vehicle owner, not other
1075 return; // do nothing
1077 else if(IS_MONSTER(toucher))
1079 if(!autocvar_g_ctf_allow_monster_touch)
1080 return; // do nothing
1082 else if (!IS_PLAYER(toucher)) // The flag just touched an object, most likely the world
1084 if(time > flag.wait) // if we haven't in a while, play a sound/effect
1086 Send_Effect_(flag.toucheffect, flag.origin, '0 0 0', 1);
1087 _sound(flag, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTEN_NORM);
1088 flag.wait = time + FLAG_TOUCHRATE;
1092 else if(IS_DEAD(toucher)) { return; }
1094 switch(flag.ctf_status)
1100 if(CTF_SAMETEAM(toucher, flag) && (toucher.flagcarried) && !toucher.flagcarried.team && is_not_monster)
1101 ctf_Handle_Capture(flag, toucher, CAPTURE_NORMAL); // toucher just captured the neutral flag to enemy base
1102 else if(!flag.team && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
1103 ctf_Handle_Pickup(flag, toucher, PICKUP_BASE); // toucher just stole the neutral flag
1105 else if(CTF_SAMETEAM(toucher, flag) && (toucher.flagcarried) && DIFF_TEAM(toucher.flagcarried, flag) && is_not_monster)
1106 ctf_Handle_Capture(flag, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
1107 else if(CTF_DIFFTEAM(toucher, flag) && (toucher.flagcarried) && CTF_SAMETEAM(toucher.flagcarried, toucher) && (!toucher.ctf_captureshielded) && autocvar_g_ctf_flag_return_carrying && (time > toucher.next_take_time) && is_not_monster)
1109 ctf_Handle_Return(toucher.flagcarried, toucher); // return their current flag
1110 ctf_Handle_Pickup(flag, toucher, PICKUP_BASE); // now pickup the flag
1112 else if(CTF_DIFFTEAM(toucher, flag) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
1113 ctf_Handle_Pickup(flag, toucher, PICKUP_BASE); // toucher just stole the enemies flag
1119 if(CTF_SAMETEAM(toucher, flag) && ctf_Immediate_Return_Allowed(flag, toucher))
1120 ctf_Handle_Return(flag, toucher); // toucher just returned his own flag
1121 else if(is_not_monster && (!toucher.flagcarried) && ((toucher != flag.ctf_dropper) || (time > flag.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
1122 ctf_Handle_Pickup(flag, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
1128 LOG_TRACE("Someone touched a flag even though it was being carried?");
1134 if((IS_PLAYER(toucher)) && !IS_DEAD(toucher) && (toucher != flag.pass_sender))
1136 if(DIFF_TEAM(toucher, flag.pass_sender))
1138 if(ctf_Immediate_Return_Allowed(flag, toucher))
1139 ctf_Handle_Return(flag, toucher);
1140 else if(is_not_monster && (!toucher.flagcarried))
1141 ctf_Handle_Pickup(flag, toucher, PICKUP_DROPPED);
1143 else if(!toucher.flagcarried)
1144 ctf_Handle_Retrieve(flag, toucher);
1151 .float last_respawn;
1152 void ctf_RespawnFlag(entity flag)
1154 // check for flag respawn being called twice in a row
1155 if(flag.last_respawn > time - 0.5)
1156 { backtrace("flag respawn called twice quickly! please notify Samual about this..."); }
1158 flag.last_respawn = time;
1160 // reset the player (if there is one)
1161 if((flag.owner) && (flag.owner.flagcarried == flag))
1163 WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
1164 WaypointSprite_Kill(flag.owner.wps_flagreturn);
1165 WaypointSprite_Kill(flag.wps_flagcarrier);
1167 flag.owner.flagcarried = NULL;
1169 if(flag.speedrunning)
1170 ctf_FakeTimeLimit(flag.owner, -1);
1173 if((flag.owner) && (flag.owner.vehicle))
1174 flag.scale = FLAG_SCALE;
1176 if(flag.ctf_status == FLAG_DROPPED)
1177 { WaypointSprite_Kill(flag.wps_flagdropped); }
1180 setattachment(flag, NULL, "");
1181 setorigin(flag, flag.ctf_spawnorigin);
1183 set_movetype(flag, ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS));
1184 flag.takedamage = DAMAGE_NO;
1185 flag.health = flag.max_flag_health;
1186 flag.solid = SOLID_TRIGGER;
1187 flag.velocity = '0 0 0';
1188 flag.angles = flag.mangle;
1189 flag.flags = FL_ITEM | FL_NOTARGET;
1191 flag.ctf_status = FLAG_BASE;
1193 flag.pass_distance = 0;
1194 flag.pass_sender = NULL;
1195 flag.pass_target = NULL;
1196 flag.ctf_dropper = NULL;
1197 flag.ctf_pickuptime = 0;
1198 flag.ctf_droptime = 0;
1199 flag.ctf_flagdamaged_byworld = false;
1201 ctf_CheckStalemate();
1204 void ctf_Reset(entity this)
1206 if(this.owner && IS_PLAYER(this.owner))
1207 ctf_Handle_Throw(this.owner, NULL, DROP_RESET);
1209 ctf_RespawnFlag(this);
1212 bool ctf_FlagBase_Customize(entity this, entity client)
1214 entity e = WaypointSprite_getviewentity(client);
1215 entity wp_owner = this.owner;
1216 entity flag = e.flagcarried;
1217 if(flag && CTF_SAMETEAM(e, flag))
1219 if(flag && (flag.cnt || wp_owner.cnt) && wp_owner.cnt != flag.cnt)
1224 void ctf_DelayedFlagSetup(entity this) // called after a flag is placed on a map by ctf_FlagSetup()
1227 waypoint_spawnforitem_force(this, this.origin);
1228 this.nearestwaypointtimeout = 0; // activate waypointing again
1229 this.bot_basewaypoint = this.nearestwaypoint;
1235 case NUM_TEAM_1: basename = WP_FlagBaseRed; break;
1236 case NUM_TEAM_2: basename = WP_FlagBaseBlue; break;
1237 case NUM_TEAM_3: basename = WP_FlagBaseYellow; break;
1238 case NUM_TEAM_4: basename = WP_FlagBasePink; break;
1239 default: basename = WP_FlagBaseNeutral; break;
1242 entity wp = WaypointSprite_SpawnFixed(basename, this.origin + FLAG_WAYPOINT_OFFSET, this, wps_flagbase, RADARICON_FLAG);
1243 wp.colormod = ((this.team) ? Team_ColorRGB(this.team) : '1 1 1');
1244 WaypointSprite_UpdateTeamRadar(this.wps_flagbase, RADARICON_FLAG, ((this.team) ? colormapPaletteColor(this.team - 1, false) : '1 1 1'));
1245 setcefc(wp, ctf_FlagBase_Customize);
1247 // captureshield setup
1248 ctf_CaptureShield_Spawn(this);
1253 void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
1256 flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
1257 ctf_worldflaglist = flag;
1259 setattachment(flag, NULL, "");
1261 flag.netname = strzone(sprintf("%s%s^7 flag", Team_ColorCode(teamnumber), Team_ColorName_Upper(teamnumber)));
1262 flag.team = teamnumber;
1263 flag.classname = "item_flag_team";
1264 flag.target = "###item###"; // wut?
1265 flag.flags = FL_ITEM | FL_NOTARGET;
1266 IL_PUSH(g_items, flag);
1267 flag.solid = SOLID_TRIGGER;
1268 flag.takedamage = DAMAGE_NO;
1269 flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
1270 flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
1271 flag.health = flag.max_flag_health;
1272 flag.event_damage = ctf_FlagDamage;
1273 flag.pushable = true;
1274 flag.teleportable = TELEPORT_NORMAL;
1275 flag.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP;
1276 flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
1277 flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
1278 if(flag.damagedbycontents)
1279 IL_PUSH(g_damagedbycontents, flag);
1280 flag.velocity = '0 0 0';
1281 flag.mangle = flag.angles;
1282 flag.reset = ctf_Reset;
1283 settouch(flag, ctf_FlagTouch);
1284 setthink(flag, ctf_FlagThink);
1285 flag.nextthink = time + FLAG_THINKRATE;
1286 flag.ctf_status = FLAG_BASE;
1288 // crudely force them all to 0
1289 if(autocvar_g_ctf_score_ignore_fields)
1290 flag.cnt = flag.score_assist = flag.score_team_capture = flag.score_capture = flag.score_drop = flag.score_pickup = flag.score_return = 0;
1292 string teamname = Static_Team_ColorName_Lower(teamnumber);
1294 if(!flag.scale) { flag.scale = FLAG_SCALE; }
1295 if(flag.skin == 0) { flag.skin = cvar(sprintf("g_ctf_flag_%s_skin", teamname)); }
1296 if(flag.model == "") { flag.model = cvar_string(sprintf("g_ctf_flag_%s_model", teamname)); }
1297 if (flag.toucheffect == "") { flag.toucheffect = EFFECT_FLAG_TOUCH(teamnumber).eent_eff_name; }
1298 if (flag.passeffect == "") { flag.passeffect = EFFECT_PASS(teamnumber).eent_eff_name; }
1299 if (flag.capeffect == "") { flag.capeffect = EFFECT_CAP(teamnumber).eent_eff_name; }
1303 if(flag.s == "") flag.s = b; \
1304 precache_sound(flag.s);
1306 X(snd_flag_taken, strzone(SND(CTF_TAKEN(teamnumber))))
1307 X(snd_flag_returned, strzone(SND(CTF_RETURNED(teamnumber))))
1308 X(snd_flag_capture, strzone(SND(CTF_CAPTURE(teamnumber))))
1309 X(snd_flag_dropped, strzone(SND(CTF_DROPPED(teamnumber))))
1310 X(snd_flag_respawn, strzone(SND(CTF_RESPAWN)))
1311 X(snd_flag_touch, strzone(SND(CTF_TOUCH)))
1312 X(snd_flag_pass, strzone(SND(CTF_PASS)))
1316 precache_model(flag.model);
1319 _setmodel(flag, flag.model); // precision set below
1320 setsize(flag, CTF_FLAG.m_mins * flag.scale, CTF_FLAG.m_maxs * flag.scale);
1321 setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
1323 if(autocvar_g_ctf_flag_glowtrails)
1327 case NUM_TEAM_1: flag.glow_color = 251; break;
1328 case NUM_TEAM_2: flag.glow_color = 210; break;
1329 case NUM_TEAM_3: flag.glow_color = 110; break;
1330 case NUM_TEAM_4: flag.glow_color = 145; break;
1331 default: flag.glow_color = 254; break;
1333 flag.glow_size = 25;
1334 flag.glow_trail = 1;
1337 flag.effects |= EF_LOWPRECISION;
1338 if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
1339 if(autocvar_g_ctf_dynamiclights)
1343 case NUM_TEAM_1: flag.effects |= EF_RED; break;
1344 case NUM_TEAM_2: flag.effects |= EF_BLUE; break;
1345 case NUM_TEAM_3: flag.effects |= EF_DIMLIGHT; break;
1346 case NUM_TEAM_4: flag.effects |= EF_RED; break;
1347 default: flag.effects |= EF_DIMLIGHT; break;
1352 if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
1354 flag.dropped_origin = flag.origin;
1355 flag.noalign = true;
1356 set_movetype(flag, MOVETYPE_NONE);
1358 else // drop to floor, automatically find a platform and set that as spawn origin
1360 flag.noalign = false;
1362 set_movetype(flag, MOVETYPE_NONE);
1365 InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
1373 // NOTE: LEGACY CODE, needs to be re-written!
1375 void havocbot_calculate_middlepoint()
1379 vector fo = '0 0 0';
1382 f = ctf_worldflaglist;
1387 f = f.ctf_worldflagnext;
1392 havocbot_ctf_middlepoint = s / n;
1393 havocbot_ctf_middlepoint_radius = vlen(fo - havocbot_ctf_middlepoint);
1397 entity havocbot_ctf_find_flag(entity bot)
1400 f = ctf_worldflaglist;
1403 if (CTF_SAMETEAM(bot, f))
1405 f = f.ctf_worldflagnext;
1410 entity havocbot_ctf_find_enemy_flag(entity bot)
1413 f = ctf_worldflaglist;
1418 if(CTF_DIFFTEAM(bot, f))
1425 else if(!bot.flagcarried)
1429 else if (CTF_DIFFTEAM(bot, f))
1431 f = f.ctf_worldflagnext;
1436 int havocbot_ctf_teamcount(entity bot, vector org, float tc_radius)
1443 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1444 if(DIFF_TEAM(it, bot) || IS_DEAD(it) || it == bot)
1447 if(vdist(it.origin - org, <, tc_radius))
1456 void havocbot_goalrating_ctf_ourflag(entity this, float ratingscale)
1459 head = ctf_worldflaglist;
1462 if (CTF_SAMETEAM(this, head))
1464 head = head.ctf_worldflagnext;
1467 navigation_routerating(this, head, ratingscale, 10000);
1471 void havocbot_goalrating_ctf_ourbase(entity this, float ratingscale)
1474 head = ctf_worldflaglist;
1477 if (CTF_SAMETEAM(this, head))
1479 if (this.flagcarried)
1480 if ((this.flagcarried.cnt || head.cnt) && this.flagcarried.cnt != head.cnt)
1482 head = head.ctf_worldflagnext; // skip base if it has a different group
1487 head = head.ctf_worldflagnext;
1492 navigation_routerating(this, head.bot_basewaypoint, ratingscale, 10000);
1495 void havocbot_goalrating_ctf_enemyflag(entity this, float ratingscale)
1498 head = ctf_worldflaglist;
1503 if(CTF_DIFFTEAM(this, head))
1507 if(this.flagcarried)
1510 else if(!this.flagcarried)
1514 else if(CTF_DIFFTEAM(this, head))
1516 head = head.ctf_worldflagnext;
1519 navigation_routerating(this, head, ratingscale, 10000);
1522 void havocbot_goalrating_ctf_enemybase(entity this, float ratingscale)
1524 if (!bot_waypoints_for_items)
1526 havocbot_goalrating_ctf_enemyflag(this, ratingscale);
1532 head = havocbot_ctf_find_enemy_flag(this);
1537 navigation_routerating(this, head.bot_basewaypoint, ratingscale, 10000);
1540 void havocbot_goalrating_ctf_ourstolenflag(entity this, float ratingscale)
1544 mf = havocbot_ctf_find_flag(this);
1546 if(mf.ctf_status == FLAG_BASE)
1550 navigation_routerating(this, mf.tag_entity, ratingscale, 10000);
1553 void havocbot_goalrating_ctf_droppedflags(entity this, float ratingscale, vector org, float df_radius)
1556 head = ctf_worldflaglist;
1559 // flag is out in the field
1560 if(head.ctf_status != FLAG_BASE)
1561 if(head.tag_entity==NULL) // dropped
1565 if(vdist(org - head.origin, <, df_radius))
1566 navigation_routerating(this, head, ratingscale, 10000);
1569 navigation_routerating(this, head, ratingscale, 10000);
1572 head = head.ctf_worldflagnext;
1576 void havocbot_goalrating_ctf_carrieritems(entity this, float ratingscale, vector org, float sradius)
1578 IL_EACH(g_items, it.bot_pickup,
1580 // gather health and armor only
1582 if (it.health || it.armorvalue)
1583 if (vdist(it.origin - org, <, sradius))
1585 // get the value of the item
1586 float t = it.bot_pickupevalfunc(this, it) * 0.0001;
1588 navigation_routerating(this, it, t * ratingscale, 500);
1593 void havocbot_ctf_reset_role(entity this)
1595 float cdefense, cmiddle, coffense;
1602 if(havocbot_ctf_middlepoint == '0 0 0')
1603 havocbot_calculate_middlepoint();
1606 if (this.flagcarried)
1608 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
1612 mf = havocbot_ctf_find_flag(this);
1613 ef = havocbot_ctf_find_enemy_flag(this);
1615 // Retrieve stolen flag
1616 if(mf.ctf_status!=FLAG_BASE)
1618 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER);
1622 // If enemy flag is taken go to the middle to intercept pursuers
1623 if(ef.ctf_status!=FLAG_BASE)
1625 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE);
1629 // if there is only me on the team switch to offense
1631 FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this), LAMBDA(++c));
1635 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_OFFENSE);
1639 // Evaluate best position to take
1640 // Count mates on middle position
1641 cmiddle = havocbot_ctf_teamcount(this, havocbot_ctf_middlepoint, havocbot_ctf_middlepoint_radius * 0.5);
1643 // Count mates on defense position
1644 cdefense = havocbot_ctf_teamcount(this, mf.dropped_origin, havocbot_ctf_middlepoint_radius * 0.5);
1646 // Count mates on offense position
1647 coffense = havocbot_ctf_teamcount(this, ef.dropped_origin, havocbot_ctf_middlepoint_radius);
1649 if(cdefense<=coffense)
1650 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_DEFENSE);
1651 else if(coffense<=cmiddle)
1652 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_OFFENSE);
1654 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE);
1657 void havocbot_role_ctf_carrier(entity this)
1661 havocbot_ctf_reset_role(this);
1665 if (this.flagcarried == NULL)
1667 havocbot_ctf_reset_role(this);
1671 if (this.bot_strategytime < time)
1673 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1675 navigation_goalrating_start(this);
1677 havocbot_goalrating_ctf_enemybase(this, 50000);
1679 havocbot_goalrating_ctf_ourbase(this, 50000);
1682 havocbot_goalrating_ctf_carrieritems(this, 1000, this.origin, 1000);
1684 navigation_goalrating_end(this);
1686 if (this.navigation_hasgoals)
1687 this.havocbot_cantfindflag = time + 10;
1688 else if (time > this.havocbot_cantfindflag)
1690 // Can't navigate to my own base, suicide!
1691 // TODO: drop it and wander around
1692 Damage(this, this, this, 100000, DEATH_KILL.m_id, this.origin, '0 0 0');
1698 void havocbot_role_ctf_escort(entity this)
1704 havocbot_ctf_reset_role(this);
1708 if (this.flagcarried)
1710 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
1714 // If enemy flag is back on the base switch to previous role
1715 ef = havocbot_ctf_find_enemy_flag(this);
1716 if(ef.ctf_status==FLAG_BASE)
1718 this.havocbot_role = this.havocbot_previous_role;
1719 this.havocbot_role_timeout = 0;
1723 // If the flag carrier reached the base switch to defense
1724 mf = havocbot_ctf_find_flag(this);
1725 if(mf.ctf_status!=FLAG_BASE)
1726 if(vdist(ef.origin - mf.dropped_origin, <, 300))
1728 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_DEFENSE);
1732 // Set the role timeout if necessary
1733 if (!this.havocbot_role_timeout)
1735 this.havocbot_role_timeout = time + random() * 30 + 60;
1738 // If nothing happened just switch to previous role
1739 if (time > this.havocbot_role_timeout)
1741 this.havocbot_role = this.havocbot_previous_role;
1742 this.havocbot_role_timeout = 0;
1746 // Chase the flag carrier
1747 if (this.bot_strategytime < time)
1749 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1750 navigation_goalrating_start(this);
1751 havocbot_goalrating_ctf_enemyflag(this, 30000);
1752 havocbot_goalrating_ctf_ourstolenflag(this, 40000);
1753 havocbot_goalrating_items(this, 10000, this.origin, 10000);
1754 navigation_goalrating_end(this);
1758 void havocbot_role_ctf_offense(entity this)
1765 havocbot_ctf_reset_role(this);
1769 if (this.flagcarried)
1771 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
1776 mf = havocbot_ctf_find_flag(this);
1777 ef = havocbot_ctf_find_enemy_flag(this);
1780 if(mf.ctf_status!=FLAG_BASE)
1783 pos = mf.tag_entity.origin;
1787 // Try to get it if closer than the enemy base
1788 if(vlen2(this.origin-ef.dropped_origin)>vlen2(this.origin-pos))
1790 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER);
1795 // Escort flag carrier
1796 if(ef.ctf_status!=FLAG_BASE)
1799 pos = ef.tag_entity.origin;
1803 if(vdist(pos - mf.dropped_origin, >, 700))
1805 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_ESCORT);
1810 // About to fail, switch to middlefield
1813 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE);
1817 // Set the role timeout if necessary
1818 if (!this.havocbot_role_timeout)
1819 this.havocbot_role_timeout = time + 120;
1821 if (time > this.havocbot_role_timeout)
1823 havocbot_ctf_reset_role(this);
1827 if (this.bot_strategytime < time)
1829 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1830 navigation_goalrating_start(this);
1831 havocbot_goalrating_ctf_ourstolenflag(this, 50000);
1832 havocbot_goalrating_ctf_enemybase(this, 20000);
1833 havocbot_goalrating_items(this, 5000, this.origin, 1000);
1834 havocbot_goalrating_items(this, 1000, this.origin, 10000);
1835 navigation_goalrating_end(this);
1839 // Retriever (temporary role):
1840 void havocbot_role_ctf_retriever(entity this)
1846 havocbot_ctf_reset_role(this);
1850 if (this.flagcarried)
1852 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
1856 // If flag is back on the base switch to previous role
1857 mf = havocbot_ctf_find_flag(this);
1858 if(mf.ctf_status==FLAG_BASE)
1860 if(this.goalcurrent == mf)
1862 navigation_clearroute(this);
1863 this.bot_strategytime = 0;
1865 havocbot_ctf_reset_role(this);
1869 if (!this.havocbot_role_timeout)
1870 this.havocbot_role_timeout = time + 20;
1872 if (time > this.havocbot_role_timeout)
1874 havocbot_ctf_reset_role(this);
1878 if (this.bot_strategytime < time)
1883 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1884 navigation_goalrating_start(this);
1885 havocbot_goalrating_ctf_ourstolenflag(this, 50000);
1886 havocbot_goalrating_ctf_droppedflags(this, 40000, this.origin, rt_radius);
1887 havocbot_goalrating_ctf_enemybase(this, 30000);
1888 havocbot_goalrating_items(this, 500, this.origin, rt_radius);
1889 navigation_goalrating_end(this);
1893 void havocbot_role_ctf_middle(entity this)
1899 havocbot_ctf_reset_role(this);
1903 if (this.flagcarried)
1905 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
1909 mf = havocbot_ctf_find_flag(this);
1910 if(mf.ctf_status!=FLAG_BASE)
1912 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER);
1916 if (!this.havocbot_role_timeout)
1917 this.havocbot_role_timeout = time + 10;
1919 if (time > this.havocbot_role_timeout)
1921 havocbot_ctf_reset_role(this);
1925 if (this.bot_strategytime < time)
1929 org = havocbot_ctf_middlepoint;
1930 org.z = this.origin.z;
1932 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1933 navigation_goalrating_start(this);
1934 havocbot_goalrating_ctf_ourstolenflag(this, 50000);
1935 havocbot_goalrating_ctf_droppedflags(this, 30000, this.origin, 10000);
1936 havocbot_goalrating_enemyplayers(this, 10000, org, havocbot_ctf_middlepoint_radius * 0.5);
1937 havocbot_goalrating_items(this, 5000, org, havocbot_ctf_middlepoint_radius * 0.5);
1938 havocbot_goalrating_items(this, 2500, this.origin, 10000);
1939 havocbot_goalrating_ctf_enemybase(this, 2500);
1940 navigation_goalrating_end(this);
1944 void havocbot_role_ctf_defense(entity this)
1950 havocbot_ctf_reset_role(this);
1954 if (this.flagcarried)
1956 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
1960 // If own flag was captured
1961 mf = havocbot_ctf_find_flag(this);
1962 if(mf.ctf_status!=FLAG_BASE)
1964 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER);
1968 if (!this.havocbot_role_timeout)
1969 this.havocbot_role_timeout = time + 30;
1971 if (time > this.havocbot_role_timeout)
1973 havocbot_ctf_reset_role(this);
1976 if (this.bot_strategytime < time)
1981 org = mf.dropped_origin;
1982 mp_radius = havocbot_ctf_middlepoint_radius;
1984 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1985 navigation_goalrating_start(this);
1987 // if enemies are closer to our base, go there
1988 entity closestplayer = NULL;
1989 float distance, bestdistance = 10000;
1990 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1991 distance = vlen(org - it.origin);
1992 if(distance<bestdistance)
1995 bestdistance = distance;
2000 if(DIFF_TEAM(closestplayer, this))
2001 if(vdist(org - this.origin, >, 1000))
2002 if(checkpvs(this.origin,closestplayer)||random()<0.5)
2003 havocbot_goalrating_ctf_ourbase(this, 30000);
2005 havocbot_goalrating_ctf_ourstolenflag(this, 20000);
2006 havocbot_goalrating_ctf_droppedflags(this, 20000, org, mp_radius);
2007 havocbot_goalrating_enemyplayers(this, 15000, org, mp_radius);
2008 havocbot_goalrating_items(this, 10000, org, mp_radius);
2009 havocbot_goalrating_items(this, 5000, this.origin, 10000);
2010 navigation_goalrating_end(this);
2014 void havocbot_role_ctf_setrole(entity bot, int role)
2016 string s = "(null)";
2019 case HAVOCBOT_CTF_ROLE_CARRIER:
2021 bot.havocbot_role = havocbot_role_ctf_carrier;
2022 bot.havocbot_role_timeout = 0;
2023 bot.havocbot_cantfindflag = time + 10;
2024 bot.bot_strategytime = 0;
2026 case HAVOCBOT_CTF_ROLE_DEFENSE:
2028 bot.havocbot_role = havocbot_role_ctf_defense;
2029 bot.havocbot_role_timeout = 0;
2031 case HAVOCBOT_CTF_ROLE_MIDDLE:
2033 bot.havocbot_role = havocbot_role_ctf_middle;
2034 bot.havocbot_role_timeout = 0;
2036 case HAVOCBOT_CTF_ROLE_OFFENSE:
2038 bot.havocbot_role = havocbot_role_ctf_offense;
2039 bot.havocbot_role_timeout = 0;
2041 case HAVOCBOT_CTF_ROLE_RETRIEVER:
2043 bot.havocbot_previous_role = bot.havocbot_role;
2044 bot.havocbot_role = havocbot_role_ctf_retriever;
2045 bot.havocbot_role_timeout = time + 10;
2046 bot.bot_strategytime = 0;
2048 case HAVOCBOT_CTF_ROLE_ESCORT:
2050 bot.havocbot_previous_role = bot.havocbot_role;
2051 bot.havocbot_role = havocbot_role_ctf_escort;
2052 bot.havocbot_role_timeout = time + 30;
2053 bot.bot_strategytime = 0;
2056 LOG_TRACE(bot.netname, " switched to ", s);
2064 MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
2066 entity player = M_ARGV(0, entity);
2068 int t = 0, t2 = 0, t3 = 0;
2069 bool b1 = false, b2 = false, b3 = false, b4 = false, b5 = false; // TODO: kill this, we WANT to show the other flags, somehow! (note: also means you don't see if you're FC)
2071 // initially clear items so they can be set as necessary later.
2072 player.ctf_flagstatus &= ~(CTF_RED_FLAG_CARRYING | CTF_RED_FLAG_TAKEN | CTF_RED_FLAG_LOST
2073 | CTF_BLUE_FLAG_CARRYING | CTF_BLUE_FLAG_TAKEN | CTF_BLUE_FLAG_LOST
2074 | CTF_YELLOW_FLAG_CARRYING | CTF_YELLOW_FLAG_TAKEN | CTF_YELLOW_FLAG_LOST
2075 | CTF_PINK_FLAG_CARRYING | CTF_PINK_FLAG_TAKEN | CTF_PINK_FLAG_LOST
2076 | CTF_NEUTRAL_FLAG_CARRYING | CTF_NEUTRAL_FLAG_TAKEN | CTF_NEUTRAL_FLAG_LOST
2077 | CTF_FLAG_NEUTRAL | CTF_SHIELDED | CTF_STALEMATE);
2079 // scan through all the flags and notify the client about them
2080 for(entity flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
2082 if(flag.team == NUM_TEAM_1 && !b1) { b1 = true; t = CTF_RED_FLAG_CARRYING; t2 = CTF_RED_FLAG_TAKEN; t3 = CTF_RED_FLAG_LOST; }
2083 if(flag.team == NUM_TEAM_2 && !b2) { b2 = true; t = CTF_BLUE_FLAG_CARRYING; t2 = CTF_BLUE_FLAG_TAKEN; t3 = CTF_BLUE_FLAG_LOST; }
2084 if(flag.team == NUM_TEAM_3 && !b3) { b3 = true; t = CTF_YELLOW_FLAG_CARRYING; t2 = CTF_YELLOW_FLAG_TAKEN; t3 = CTF_YELLOW_FLAG_LOST; }
2085 if(flag.team == NUM_TEAM_4 && !b4) { b4 = true; t = CTF_PINK_FLAG_CARRYING; t2 = CTF_PINK_FLAG_TAKEN; t3 = CTF_PINK_FLAG_LOST; }
2086 if(flag.team == 0 && !b5) { b5 = true; t = CTF_NEUTRAL_FLAG_CARRYING; t2 = CTF_NEUTRAL_FLAG_TAKEN; t3 = CTF_NEUTRAL_FLAG_LOST; player.ctf_flagstatus |= CTF_FLAG_NEUTRAL; }
2088 switch(flag.ctf_status)
2093 if((flag.owner == player) || (flag.pass_sender == player))
2094 player.ctf_flagstatus |= t; // carrying: player is currently carrying the flag
2096 player.ctf_flagstatus |= t2; // taken: someone else is carrying the flag
2101 player.ctf_flagstatus |= t3; // lost: the flag is dropped somewhere on the map
2107 // item for stopping players from capturing the flag too often
2108 if(player.ctf_captureshielded)
2109 player.ctf_flagstatus |= CTF_SHIELDED;
2112 player.ctf_flagstatus |= CTF_STALEMATE;
2114 // update the health of the flag carrier waypointsprite
2115 if(player.wps_flagcarrier)
2116 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id));
2119 MUTATOR_HOOKFUNCTION(ctf, Damage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc
2121 entity frag_attacker = M_ARGV(1, entity);
2122 entity frag_target = M_ARGV(2, entity);
2123 float frag_damage = M_ARGV(4, float);
2124 vector frag_force = M_ARGV(6, vector);
2126 if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
2128 if(frag_target == frag_attacker) // damage done to yourself
2130 frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
2131 frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
2133 else // damage done to everyone else
2135 frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
2136 frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
2139 M_ARGV(4, float) = frag_damage;
2140 M_ARGV(6, vector) = frag_force;
2142 else if(frag_target.flagcarried && !IS_DEAD(frag_target) && CTF_DIFFTEAM(frag_target, frag_attacker)) // if the target is a flagcarrier
2144 if(autocvar_g_ctf_flagcarrier_auto_helpme_damage > ('1 0 0' * healtharmor_maxdamage(frag_target.health, frag_target.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id)))
2145 if(time > frag_target.wps_helpme_time + autocvar_g_ctf_flagcarrier_auto_helpme_time)
2147 frag_target.wps_helpme_time = time;
2148 WaypointSprite_HelpMePing(frag_target.wps_flagcarrier);
2150 // todo: add notification for when flag carrier needs help?
2154 MUTATOR_HOOKFUNCTION(ctf, PlayerDies)
2156 entity frag_attacker = M_ARGV(1, entity);
2157 entity frag_target = M_ARGV(2, entity);
2159 if((frag_attacker != frag_target) && (IS_PLAYER(frag_attacker)) && (frag_target.flagcarried))
2161 PlayerTeamScore_AddScore(frag_attacker, ((SAME_TEAM(frag_attacker, frag_target)) ? -autocvar_g_ctf_score_kill : autocvar_g_ctf_score_kill));
2162 PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
2165 if(frag_target.flagcarried)
2167 entity tmp_entity = frag_target.flagcarried;
2168 ctf_Handle_Throw(frag_target, NULL, DROP_NORMAL);
2169 tmp_entity.ctf_dropper = NULL;
2173 MUTATOR_HOOKFUNCTION(ctf, GiveFragsForKill)
2175 M_ARGV(2, float) = 0; // frag score
2176 return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
2179 void ctf_RemovePlayer(entity player)
2181 if(player.flagcarried)
2182 { ctf_Handle_Throw(player, NULL, DROP_NORMAL); }
2184 for(entity flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
2186 if(flag.pass_sender == player) { flag.pass_sender = NULL; }
2187 if(flag.pass_target == player) { flag.pass_target = NULL; }
2188 if(flag.ctf_dropper == player) { flag.ctf_dropper = NULL; }
2192 MUTATOR_HOOKFUNCTION(ctf, MakePlayerObserver)
2194 entity player = M_ARGV(0, entity);
2196 ctf_RemovePlayer(player);
2199 MUTATOR_HOOKFUNCTION(ctf, ClientDisconnect)
2201 entity player = M_ARGV(0, entity);
2203 ctf_RemovePlayer(player);
2206 MUTATOR_HOOKFUNCTION(ctf, ClientConnect)
2208 if(!autocvar_g_ctf_leaderboard)
2211 entity player = M_ARGV(0, entity);
2213 if(IS_REAL_CLIENT(player))
2215 for(int i = 1; i <= RANKINGS_CNT; ++i)
2217 race_SendRankings(i, 0, 0, MSG_ONE);
2222 MUTATOR_HOOKFUNCTION(ctf, GetPressedKeys)
2224 if(!autocvar_g_ctf_leaderboard)
2227 entity player = M_ARGV(0, entity);
2229 if(player.cvar_cl_allow_uidtracking == 1 && player.cvar_cl_allow_uid2name == 1)
2231 if (!player.stored_netname)
2232 player.stored_netname = strzone(uid2name(player.crypto_idfp));
2233 if(player.stored_netname != player.netname)
2235 db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
2236 strunzone(player.stored_netname);
2237 player.stored_netname = strzone(player.netname);
2242 MUTATOR_HOOKFUNCTION(ctf, PortalTeleport)
2244 entity player = M_ARGV(0, entity);
2246 if(player.flagcarried)
2247 if(!autocvar_g_ctf_portalteleport)
2248 { ctf_Handle_Throw(player, NULL, DROP_NORMAL); }
2251 MUTATOR_HOOKFUNCTION(ctf, PlayerUseKey)
2253 if(MUTATOR_RETURNVALUE || game_stopped) return;
2255 entity player = M_ARGV(0, entity);
2257 if((time > player.throw_antispam) && !IS_DEAD(player) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch))
2259 // pass the flag to a team mate
2260 if(autocvar_g_ctf_pass)
2262 entity head, closest_target = NULL;
2263 head = WarpZone_FindRadius(player.origin, autocvar_g_ctf_pass_radius, true);
2265 while(head) // find the closest acceptable target to pass to
2267 if(IS_PLAYER(head) && !IS_DEAD(head))
2268 if(head != player && SAME_TEAM(head, player))
2269 if(!head.speedrunning && !head.vehicle)
2271 // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc)
2272 vector head_center = WarpZone_UnTransformOrigin(head, CENTER_OR_VIEWOFS(head));
2273 vector passer_center = CENTER_OR_VIEWOFS(player);
2275 if(ctf_CheckPassDirection(head_center, passer_center, player.v_angle, head.WarpZone_findradius_nearest))
2277 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
2279 if(IS_BOT_CLIENT(head))
2281 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname);
2282 ctf_Handle_Throw(head, player, DROP_PASS);
2286 Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_CTF_PASS_REQUESTED, player.netname);
2287 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname);
2289 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
2292 else if(player.flagcarried && !head.flagcarried)
2296 vector closest_target_center = WarpZone_UnTransformOrigin(closest_target, CENTER_OR_VIEWOFS(closest_target));
2297 if(vlen2(passer_center - head_center) < vlen2(passer_center - closest_target_center))
2298 { closest_target = head; }
2300 else { closest_target = head; }
2307 if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return true; }
2310 // throw the flag in front of you
2311 if(autocvar_g_ctf_throw && player.flagcarried)
2313 if(player.throw_count == -1)
2315 if(time > player.throw_prevtime + autocvar_g_ctf_throw_punish_delay)
2317 player.throw_prevtime = time;
2318 player.throw_count = 1;
2319 ctf_Handle_Throw(player, NULL, DROP_THROW);
2324 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_FLAG_THROW_PUNISH, rint((player.throw_prevtime + autocvar_g_ctf_throw_punish_delay) - time));
2330 if(time > player.throw_prevtime + autocvar_g_ctf_throw_punish_time) { player.throw_count = 1; }
2331 else { player.throw_count += 1; }
2332 if(player.throw_count >= autocvar_g_ctf_throw_punish_count) { player.throw_count = -1; }
2334 player.throw_prevtime = time;
2335 ctf_Handle_Throw(player, NULL, DROP_THROW);
2342 MUTATOR_HOOKFUNCTION(ctf, HelpMePing)
2344 entity player = M_ARGV(0, entity);
2346 if(player.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
2348 player.wps_helpme_time = time;
2349 WaypointSprite_HelpMePing(player.wps_flagcarrier);
2351 else // create a normal help me waypointsprite
2353 WaypointSprite_Spawn(WP_Helpme, waypointsprite_deployed_lifetime, waypointsprite_limitedrange, player, FLAG_WAYPOINT_OFFSET, NULL, player.team, player, wps_helpme, false, RADARICON_HELPME);
2354 WaypointSprite_Ping(player.wps_helpme);
2360 MUTATOR_HOOKFUNCTION(ctf, VehicleEnter)
2362 entity player = M_ARGV(0, entity);
2363 entity veh = M_ARGV(1, entity);
2365 if(player.flagcarried)
2367 if(!autocvar_g_ctf_allow_vehicle_carry && !autocvar_g_ctf_allow_vehicle_touch)
2369 ctf_Handle_Throw(player, NULL, DROP_NORMAL);
2373 player.flagcarried.nodrawtoclient = player; // hide the flag from the driver
2374 setattachment(player.flagcarried, veh, "");
2375 setorigin(player.flagcarried, VEHICLE_FLAG_OFFSET);
2376 player.flagcarried.scale = VEHICLE_FLAG_SCALE;
2377 //player.flagcarried.angles = '0 0 0';
2383 MUTATOR_HOOKFUNCTION(ctf, VehicleExit)
2385 entity player = M_ARGV(0, entity);
2387 if(player.flagcarried)
2389 setattachment(player.flagcarried, player, "");
2390 setorigin(player.flagcarried, FLAG_CARRY_OFFSET);
2391 player.flagcarried.scale = FLAG_SCALE;
2392 player.flagcarried.angles = '0 0 0';
2393 player.flagcarried.nodrawtoclient = NULL;
2398 MUTATOR_HOOKFUNCTION(ctf, AbortSpeedrun)
2400 entity player = M_ARGV(0, entity);
2402 if(player.flagcarried)
2404 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(player.flagcarried.team, INFO_CTF_FLAGRETURN_ABORTRUN));
2405 ctf_RespawnFlag(player.flagcarried);
2410 MUTATOR_HOOKFUNCTION(ctf, MatchEnd)
2412 entity flag; // temporary entity for the search method
2414 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
2416 switch(flag.ctf_status)
2421 // lock the flag, game is over
2422 set_movetype(flag, MOVETYPE_NONE);
2423 flag.takedamage = DAMAGE_NO;
2424 flag.solid = SOLID_NOT;
2425 flag.nextthink = false; // stop thinking
2427 //dprint("stopping the ", flag.netname, " from moving.\n");
2435 // do nothing for these flags
2442 MUTATOR_HOOKFUNCTION(ctf, HavocBot_ChooseRole)
2444 entity bot = M_ARGV(0, entity);
2446 havocbot_ctf_reset_role(bot);
2450 MUTATOR_HOOKFUNCTION(ctf, CheckAllowedTeams)
2452 //M_ARGV(0, float) = ctf_teams;
2453 M_ARGV(1, string) = "ctf_team";
2457 MUTATOR_HOOKFUNCTION(ctf, SpectateCopy)
2459 entity spectatee = M_ARGV(0, entity);
2460 entity client = M_ARGV(1, entity);
2462 client.ctf_flagstatus = spectatee.ctf_flagstatus;
2465 MUTATOR_HOOKFUNCTION(ctf, GetRecords)
2467 int record_page = M_ARGV(0, int);
2468 string ret_string = M_ARGV(1, string);
2470 for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
2472 if (MapInfo_Get_ByID(i))
2474 float r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2480 string h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2481 ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2485 M_ARGV(1, string) = ret_string;
2488 bool superspec_Spectate(entity this, entity targ); // TODO
2489 void superspec_msg(string _center_title, string _con_title, entity _to, string _msg, float _spamlevel); // TODO
2490 MUTATOR_HOOKFUNCTION(ctf, SV_ParseClientCommand)
2492 entity player = M_ARGV(0, entity);
2493 string cmd_name = M_ARGV(1, string);
2494 int cmd_argc = M_ARGV(2, int);
2496 if(IS_PLAYER(player) || MUTATOR_RETURNVALUE || !cvar("g_superspectate")) { return false; }
2498 if(cmd_name == "followfc")
2510 case "red": if(ctf_teams & BIT(0)) _team = NUM_TEAM_1; break;
2511 case "blue": if(ctf_teams & BIT(1)) _team = NUM_TEAM_2; break;
2512 case "yellow": if(ctf_teams & BIT(2)) _team = NUM_TEAM_3; break;
2513 case "pink": if(ctf_teams & BIT(3)) _team = NUM_TEAM_4; break;
2517 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
2518 if(it.flagcarried && (it.team == _team || _team == 0))
2521 if(_team == 0 && IS_SPEC(player) && player.enemy == it)
2522 continue; // already spectating this fc, try another
2523 return superspec_Spectate(player, it);
2528 superspec_msg("", "", player, "No active flag carrier\n", 1);
2533 MUTATOR_HOOKFUNCTION(ctf, DropSpecialItems)
2535 entity frag_target = M_ARGV(0, entity);
2537 if(frag_target.flagcarried)
2538 ctf_Handle_Throw(frag_target, NULL, DROP_THROW);
2546 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
2547 CTF flag for team one (Red).
2549 "angle" Angle the flag will point (minus 90 degrees)...
2550 "model" model to use, note this needs red and blue as skins 0 and 1...
2551 "noise" sound played when flag is picked up...
2552 "noise1" sound played when flag is returned by a teammate...
2553 "noise2" sound played when flag is captured...
2554 "noise3" sound played when flag is lost in the field and respawns itself...
2555 "noise4" sound played when flag is dropped by a player...
2556 "noise5" sound played when flag touches the ground... */
2557 spawnfunc(item_flag_team1)
2559 if(!g_ctf) { delete(this); return; }
2561 ctf_FlagSetup(NUM_TEAM_1, this);
2564 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
2565 CTF flag for team two (Blue).
2567 "angle" Angle the flag will point (minus 90 degrees)...
2568 "model" model to use, note this needs red and blue as skins 0 and 1...
2569 "noise" sound played when flag is picked up...
2570 "noise1" sound played when flag is returned by a teammate...
2571 "noise2" sound played when flag is captured...
2572 "noise3" sound played when flag is lost in the field and respawns itself...
2573 "noise4" sound played when flag is dropped by a player...
2574 "noise5" sound played when flag touches the ground... */
2575 spawnfunc(item_flag_team2)
2577 if(!g_ctf) { delete(this); return; }
2579 ctf_FlagSetup(NUM_TEAM_2, this);
2582 /*QUAKED spawnfunc_item_flag_team3 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
2583 CTF flag for team three (Yellow).
2585 "angle" Angle the flag will point (minus 90 degrees)...
2586 "model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
2587 "noise" sound played when flag is picked up...
2588 "noise1" sound played when flag is returned by a teammate...
2589 "noise2" sound played when flag is captured...
2590 "noise3" sound played when flag is lost in the field and respawns itself...
2591 "noise4" sound played when flag is dropped by a player...
2592 "noise5" sound played when flag touches the ground... */
2593 spawnfunc(item_flag_team3)
2595 if(!g_ctf) { delete(this); return; }
2597 ctf_FlagSetup(NUM_TEAM_3, this);
2600 /*QUAKED spawnfunc_item_flag_team4 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
2601 CTF flag for team four (Pink).
2603 "angle" Angle the flag will point (minus 90 degrees)...
2604 "model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
2605 "noise" sound played when flag is picked up...
2606 "noise1" sound played when flag is returned by a teammate...
2607 "noise2" sound played when flag is captured...
2608 "noise3" sound played when flag is lost in the field and respawns itself...
2609 "noise4" sound played when flag is dropped by a player...
2610 "noise5" sound played when flag touches the ground... */
2611 spawnfunc(item_flag_team4)
2613 if(!g_ctf) { delete(this); return; }
2615 ctf_FlagSetup(NUM_TEAM_4, this);
2618 /*QUAKED spawnfunc_item_flag_neutral (0 0.5 0.8) (-48 -48 -37) (48 48 37)
2621 "angle" Angle the flag will point (minus 90 degrees)...
2622 "model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
2623 "noise" sound played when flag is picked up...
2624 "noise1" sound played when flag is returned by a teammate...
2625 "noise2" sound played when flag is captured...
2626 "noise3" sound played when flag is lost in the field and respawns itself...
2627 "noise4" sound played when flag is dropped by a player...
2628 "noise5" sound played when flag touches the ground... */
2629 spawnfunc(item_flag_neutral)
2631 if(!g_ctf) { delete(this); return; }
2632 if(!cvar("g_ctf_oneflag")) { delete(this); return; }
2634 ctf_FlagSetup(0, this);
2637 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
2638 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
2639 Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too.
2641 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
2642 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
2645 if(!g_ctf) { delete(this); return; }
2647 this.classname = "ctf_team";
2648 this.team = this.cnt + 1;
2651 // compatibility for quake maps
2652 spawnfunc(team_CTF_redflag) { spawnfunc_item_flag_team1(this); }
2653 spawnfunc(team_CTF_blueflag) { spawnfunc_item_flag_team2(this); }
2654 spawnfunc(info_player_team1);
2655 spawnfunc(team_CTF_redplayer) { spawnfunc_info_player_team1(this); }
2656 spawnfunc(team_CTF_redspawn) { spawnfunc_info_player_team1(this); }
2657 spawnfunc(info_player_team2);
2658 spawnfunc(team_CTF_blueplayer) { spawnfunc_info_player_team2(this); }
2659 spawnfunc(team_CTF_bluespawn) { spawnfunc_info_player_team2(this); }
2661 spawnfunc(team_CTF_neutralflag) { spawnfunc_item_flag_neutral(this); }
2662 spawnfunc(team_neutralobelisk) { spawnfunc_item_flag_neutral(this); }
2664 // compatibility for wop maps
2665 spawnfunc(team_redplayer) { spawnfunc_info_player_team1(this); }
2666 spawnfunc(team_blueplayer) { spawnfunc_info_player_team2(this); }
2667 spawnfunc(team_ctl_redlolly) { spawnfunc_item_flag_team1(this); }
2668 spawnfunc(team_CTL_redlolly) { spawnfunc_item_flag_team1(this); }
2669 spawnfunc(team_ctl_bluelolly) { spawnfunc_item_flag_team2(this); }
2670 spawnfunc(team_CTL_bluelolly) { spawnfunc_item_flag_team2(this); }
2678 void ctf_ScoreRules(int teams)
2680 CheckAllowedTeams(NULL);
2681 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
2682 ScoreInfo_SetLabel_TeamScore (ST_CTF_CAPS, "caps", SFL_SORT_PRIO_PRIMARY);
2683 ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
2684 ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPTIME, "captime", SFL_LOWER_IS_BETTER | SFL_TIME);
2685 ScoreInfo_SetLabel_PlayerScore(SP_CTF_PICKUPS, "pickups", 0);
2686 ScoreInfo_SetLabel_PlayerScore(SP_CTF_FCKILLS, "fckills", 0);
2687 ScoreInfo_SetLabel_PlayerScore(SP_CTF_RETURNS, "returns", 0);
2688 ScoreInfo_SetLabel_PlayerScore(SP_CTF_DROPS, "drops", SFL_LOWER_IS_BETTER);
2689 ScoreRules_basics_end();
2692 // code from here on is just to support maps that don't have flag and team entities
2693 void ctf_SpawnTeam (string teamname, int teamcolor)
2695 entity this = new_pure(ctf_team);
2696 this.netname = teamname;
2697 this.cnt = teamcolor - 1;
2698 this.spawnfunc_checked = true;
2699 this.team = teamcolor;
2702 void ctf_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up.
2707 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
2709 //if(tmp_entity.team == NUM_TEAM_3) { ctf_teams = max(3, ctf_teams); }
2710 //if(tmp_entity.team == NUM_TEAM_4) { ctf_teams = max(4, ctf_teams); }
2712 switch(tmp_entity.team)
2714 case NUM_TEAM_1: BITSET_ASSIGN(ctf_teams, BIT(0)); break;
2715 case NUM_TEAM_2: BITSET_ASSIGN(ctf_teams, BIT(1)); break;
2716 case NUM_TEAM_3: BITSET_ASSIGN(ctf_teams, BIT(2)); break;
2717 case NUM_TEAM_4: BITSET_ASSIGN(ctf_teams, BIT(3)); break;
2719 if(tmp_entity.team == 0) { ctf_oneflag = true; }
2722 if(NumTeams(ctf_teams) < 2) // somehow, there's not enough flags!
2724 ctf_teams = 0; // so set the default red and blue teams
2725 BITSET_ASSIGN(ctf_teams, BIT(0));
2726 BITSET_ASSIGN(ctf_teams, BIT(1));
2729 //ctf_teams = bound(2, ctf_teams, 4);
2731 // if no teams are found, spawn defaults
2732 if(find(NULL, classname, "ctf_team") == NULL)
2734 LOG_TRACE("No \"ctf_team\" entities found on this map, creating them anyway.");
2735 if(ctf_teams & BIT(0))
2736 ctf_SpawnTeam("Red", NUM_TEAM_1);
2737 if(ctf_teams & BIT(1))
2738 ctf_SpawnTeam("Blue", NUM_TEAM_2);
2739 if(ctf_teams & BIT(2))
2740 ctf_SpawnTeam("Yellow", NUM_TEAM_3);
2741 if(ctf_teams & BIT(3))
2742 ctf_SpawnTeam("Pink", NUM_TEAM_4);
2745 ctf_ScoreRules(ctf_teams);
2748 void ctf_Initialize()
2750 ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
2752 ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
2753 ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
2754 ctf_captureshield_force = autocvar_g_ctf_shield_force;
2756 InitializeEntity(NULL, ctf_DelayedInit, INITPRIO_GAMETYPE);