1 void ok_DecreaseCharge(entity ent, float wep)
3 if not(autocvar_g_overkill_ammo_charge) return;
5 entity wepent = get_weaponinfo(wep);
7 if(wepent.netname == "")
10 ent.ammo_charge[wep] -= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname));
13 void ok_IncreaseCharge(entity ent, float wep)
15 entity wepent = get_weaponinfo(wep);
17 if(wepent.netname == "")
20 if(autocvar_g_overkill_ammo_charge)
21 if not(ent.BUTTON_ATCK)
22 if(ent.ammo_charge[wep] <= autocvar_g_overkill_ammo_charge_limit)
23 ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
26 float ok_CheckWeaponCharge(entity ent, float wep, float swep)
28 if not(autocvar_g_overkill_ammo_charge) return TRUE;
29 //if(wep != swep) return TRUE; // switching, don't even bother checking
31 entity wepent = get_weaponinfo(wep);
33 if(wepent.netname == "")
36 return !(ent.ammo_charge[wep] < cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
39 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
41 if(DEATH_ISWEAPON(frag_deathtype, WEP_LASER) && frag_target == frag_attacker)
44 if(!IS_PLAYER(frag_target) || frag_target == frag_attacker)
47 if not (DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
51 if(frag_target.health >= 1 && !frag_target.freezetag_frozen)
52 Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY);
59 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
61 ret_string = strcat(ret_string, ":OK");
65 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
67 ret_string = strcat(ret_string, ", Overkill");
73 if(IS_PLAYER(other) && other.deadflag == DEAD_NO && !other.freezetag_frozen)
80 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
82 self.ok_lastwep = self.weapon;
83 self.ok_deathloc = self.origin;
85 entity oldself = self;
86 float gpi = autocvar_g_pickup_items;
88 cvar_set("g_pickup_items", "1");
92 spawnfunc_item_armor_small();
93 self.movetype = MOVETYPE_TOSS;
95 setorigin(self, frag_target.origin + '0 0 32');
96 self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500;
97 self.touch = ok_Item_Touch;
98 SUB_SetFade(self, time + 5, 1);
100 cvar_set("g_pickup_items", ftos(gpi));
105 MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
112 MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
114 if(intermission_running || gameover)
117 if(self.deadflag != DEAD_NO || !IS_PLAYER(self))
120 if(self.freezetag_frozen)
123 ok_IncreaseCharge(self, self.weapon);
125 if(self.BUTTON_ATCK2)
126 if(self.jump_interval <= time)
128 self.jump_interval = time + autocvar_g_balance_laser_primary_refire * W_WeaponRateFactor();
129 makevectors(self.v_angle);
130 float w = self.weapon;
131 self.weapon = WEP_LASER;
136 self.weapon_blocked = FALSE;
138 self.ok_ammo_charge = self.ammo_charge[self.weapon];
140 if(autocvar_g_overkill_ammo_charge)
141 if(!ok_CheckWeaponCharge(self, self.weapon, self.switchweapon))
143 if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self))
145 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
146 self.ok_notice_time = time + 2;
147 play2(self, "weapons/dryfire.wav");
149 if(self.weaponentity.state != WS_CLEAR)
152 self.weapon_blocked = TRUE;
155 self.BUTTON_ATCK2 = 0;
160 MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
162 if(autocvar_g_overkill_ammo_charge)
166 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
167 self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
169 self.ok_use_ammocharge = 1;
170 self.ok_notice_time = time;
173 self.ok_use_ammocharge = 0;
175 if(autocvar_g_overkill_spawnsystem_delay_death)
176 self.ok_spawnsys_timer = time + autocvar_g_overkill_spawnsystem_delay_death;
178 if(teamplay == 0 || autocvar_g_overkill_spawnsystem == 0)
181 entity team_mate, best_mate = world;
182 vector best_spot = '0 0 0';
183 float pc = 0., best_dist = 0., dist = 0.;
184 FOR_EACH_PLAYER(team_mate)
186 if((autocvar_g_overkill_spawnsystem_check_health != 0 && team_mate.health >= 100) || autocvar_g_overkill_spawnsystem_check_health == 0)
187 if(team_mate.deadflag == DEAD_NO)
188 if(team_mate.ok_spawnsys_timer < time)
189 if(team_mate.team == self.team && (g_ctf || g_tdm || g_keyhunt))
190 if(team_mate != self)
192 tracebox(team_mate.origin, PL_MIN, PL_MAX, team_mate.origin - '0 0 100', MOVE_WORLDONLY, team_mate);
193 if(trace_fraction != 1.0)
194 if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
196 pc = pointcontents(trace_endpos + '0 0 1');
197 if(pc == CONTENT_EMPTY)
199 if(vlen(team_mate.velocity) > 5)
200 fixedmakevectors(vectoangles(team_mate.velocity));
202 fixedmakevectors(team_mate.angles);
204 for(pc = 0; pc != 5; ++pc) // test 5 diffrent spots close to mate
209 tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin + v_right * 128, MOVE_NORMAL, team_mate);
212 tracebox(team_mate.origin , PL_MIN, PL_MAX,team_mate.origin - v_right * 128 , MOVE_NORMAL, team_mate);
215 tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin + v_right * 64 - v_forward * 64, MOVE_NORMAL, team_mate);
218 tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin - v_right * 64 - v_forward * 64, MOVE_NORMAL, team_mate);
221 tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin - v_forward * 128, MOVE_NORMAL, team_mate);
225 if(trace_fraction == 1.0)
227 traceline(trace_endpos + '0 0 4', trace_endpos - '0 0 100', MOVE_NORMAL, team_mate);
228 if(trace_fraction != 1.0)
230 if(autocvar_g_overkill_spawnsystem_close2death)
232 dist = vlen(trace_endpos - self.ok_deathloc);
233 if(dist < best_dist || best_dist == 0)
236 best_spot = trace_endpos;
237 best_mate = team_mate;
242 setorigin(self, trace_endpos);
243 self.angles = team_mate.angles;
244 team_mate.ok_spawnsys_timer = time + autocvar_g_overkill_spawnsystem_delay;
255 if(autocvar_g_overkill_spawnsystem_close2death)
258 setorigin(self, best_spot);
259 self.angles = best_mate.angles;
260 best_mate.ok_spawnsys_timer = time + autocvar_g_overkill_spawnsystem_delay;
268 float gpi = autocvar_g_pickup_items;
269 cvar_set("g_pickup_items", "1");
270 self.classname = "weapon_hmg";
272 //self.weapons = WEP_HMG;
273 //self.flags |= FL_POWERUP;
274 self.respawntime = autocvar_g_overkill_superguns_respawn_time;
275 setmodel(self, "models/weapons/g_ok_hmg.md3");
276 spawnfunc_weapon_hmg();
278 cvar_set("g_pickup_items", ftos(gpi));
283 float gpi = autocvar_g_pickup_items;
284 cvar_set("g_pickup_items", "1");
285 self.classname = "weapon_rpc";
286 self.respawntime = autocvar_g_overkill_superguns_respawn_time;
288 //self.weapons = WEP_RPC;
289 //self.flags |= FL_POWERUP;
290 setmodel(self, "models/weapons/g_ok_rl.md3");
291 spawnfunc_weapon_rpc();
292 cvar_set("g_pickup_items", ftos(gpi));
295 void start_mh_anyway()
297 cvar_set("g_pickup_items", "1");
298 self.classname = "item_health_mega";
300 spawnfunc_item_health_mega();
301 cvar_set("g_pickup_items", "0");
304 void start_ma_anyway()
306 cvar_set("g_pickup_items", "1");
307 self.classname = "item_armor_large";
309 spawnfunc_item_armor_large();
310 cvar_set("g_pickup_items", "0");
313 MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
315 if(autocvar_g_powerups)
316 if(autocvar_g_overkill_powerups_replace)
317 if(self.classname == "item_strength")
319 entity wep = spawn();
320 setorigin(wep, self.origin);
322 wep.think = start_hmg;
323 wep.nextthink = time + 0.1;
327 if(autocvar_g_powerups)
328 if(autocvar_g_overkill_powerups_replace)
329 if(self.classname == "item_invincible")
331 entity wep = spawn();
332 setorigin(wep, self.origin);
334 wep.think = start_rpc;
335 wep.nextthink = time + 0.1;
342 MUTATOR_HOOKFUNCTION(ok_ItemRemove)
349 case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway);
350 case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway);
356 MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
358 self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
359 self.ok_use_ammocharge = other.ok_use_ammocharge;
364 MUTATOR_HOOKFUNCTION(ok_SetModname)
366 modname = "Overkill";
370 MUTATOR_HOOKFUNCTION(ok_StartItems)
372 start_items |= IT_UNLIMITED_WEAPON_AMMO;
373 start_weapons = (WEPSET_UZI | WEPSET_NEX | WEPSET_SHOTGUN);
375 start_ammo_nails = start_ammo_cells = start_ammo_shells = start_ammo_rockets =
376 warmup_start_ammo_nails = warmup_start_ammo_cells = warmup_start_ammo_shells = warmup_start_ammo_rockets = autocvar_g_overkill_ammo_start;
383 precache_all_playermodels("models/ok_player/*.dpm");
385 precache_model("models/weapons/h_ok_rl.iqm");
386 precache_model("models/weapons/v_ok_rl.md3");
387 precache_model("models/weapons/g_ok_rl.md3");
388 precache_model("models/weapons/ok_rocket.md3");
390 precache_model("models/weapons/h_ok_mg.iqm");
391 precache_model("models/weapons/v_ok_mg.md3");
392 precache_model("models/weapons/g_ok_mg.md3");
394 precache_model("models/weapons/h_ok_hmg.iqm");
395 precache_model("models/weapons/v_ok_hmg.md3");
396 precache_model("models/weapons/g_ok_hmg.md3");
398 precache_model("models/weapons/h_ok_shotgun.iqm");
399 precache_model("models/weapons/v_ok_shotgun.md3");
400 precache_model("models/weapons/g_ok_shotgun.md3");
402 precache_model("models/weapons/h_ok_sniper.iqm");
403 precache_model("models/weapons/v_ok_sniper.md3");
404 precache_model("models/weapons/g_ok_sniper.md3");
406 precache_sound("weapons/dryfire.wav");
408 addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
409 addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, ok_ammo_charge);
413 w_shotgun(WR_PRECACHE);
414 w_laser(WR_PRECACHE);
416 (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
417 (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
419 (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun";
420 (get_weaponinfo(WEP_UZI)).mdl = "ok_mg";
421 (get_weaponinfo(WEP_NEX)).mdl = "ok_sniper";
424 float fh = fopen("overkill.cfg", FILE_READ);
427 while((s = fgets(fh)))
430 if not(argv(0) == "" || argv(1) == "//" || argv(1) == "")
431 cvar_settemp(argv(0), argv(1));
436 dprint("^1Mutator Overkill: WARNING! overkill.cfg NOT found, things will be strange!\n");
439 MUTATOR_DEFINITION(mutator_overkill)
441 MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
442 MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
443 MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
444 MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
445 MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_LAST);
446 MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
447 MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
448 MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
449 MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
450 MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
451 MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
452 MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
461 (get_weaponinfo(WEP_RPC)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
462 (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;