1 .string object_clipboard;
5 const float MATERIAL_NONE = 0;
6 const float MATERIAL_METAL = 1;
7 const float MATERIAL_STONE = 2;
8 const float MATERIAL_WOOD = 3;
9 const float MATERIAL_FLESH = 4;
12 void sandbox_Object_Touch()
14 // apply material impact effects
16 if(self.touch_timer > time)
17 return; // don't execute each frame
18 self.touch_timer = time + 0.1;
20 // make particle count and sound volume depend on impact speed
22 intensity = vlen(self.velocity) + vlen(other.velocity);
23 if(intensity) // avoid divisions by 0
24 intensity /= 2; // average the two velocities
25 if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
26 return; // impact not strong enough to do anything
27 // now offset intensity and apply it to the effects
28 intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
29 intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
34 sound(self, CH_TRIGGER, strcat("object/impact_metal_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
35 pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
38 sound(self, CH_TRIGGER, strcat("object/impact_stone_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
39 pointparticles(particleeffectnum("impact_stone"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
42 sound(self, CH_TRIGGER, strcat("object/impact_wood_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
43 pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
46 sound(self, CH_TRIGGER, strcat("object/impact_flesh_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
47 pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
54 entity sandbox_EditObject_Get()
56 // returns the traced entity if the player can edit it, and world if not
57 // attached objects are SOLID_NOT and don't risk getting traced
59 makevectors(self.v_angle);
60 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
61 if(trace_ent.classname == "object" && trace_ent.realowner == self)
67 void sandbox_EditObject_Scale(entity e, float f)
72 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
73 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
77 void sandbox_AttachObject_Set(entity e, entity parent, string s)
79 // attaches e to parent on string s
81 e.movetype = MOVETYPE_FOLLOW;
83 e.takedamage = DAMAGE_NO;
85 setorigin(e, parent.origin);
86 setattachment(e, parent, s);
90 void sandbox_AttachObject_Remove(entity e)
92 // detaches any object attached to e
95 for(head = world; (head = find(head, classname, "object")); )
99 head.movetype = MOVETYPE_TOSS;
100 head.solid = SOLID_BBOX;
101 head.takedamage = DAMAGE_AIM;
103 setattachment(head, world, "");
104 setorigin(head, e.origin); // prevents a bug
110 entity sandbox_SpawnObject()
112 // spawn a new object with default properties
117 e.classname = "object";
118 e.takedamage = DAMAGE_AIM;
119 e.damageforcescale = 1;
120 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
121 e.movetype = MOVETYPE_TOSS;
124 e.material = MATERIAL_NONE;
126 e.touch = sandbox_Object_Touch;
128 // set origin and direction based on player position and view angle
129 makevectors(self.v_angle);
130 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
131 setorigin(e, trace_endpos);
132 e.angles_y = self.v_angle_y;
137 string sandbox_Storage_Save(entity e)
139 // save object properties
142 s = strcat(e.model, " ");
143 s = strcat(s, ftos(e.skin), " ");
144 s = strcat(s, ftos(e.alpha), " ");
145 s = strcat(s, sprintf("\"%.9v\"", e.colormod), " ");
146 s = strcat(s, sprintf("\"%.9v\"", e.glowmod), " ");
147 s = strcat(s, ftos(e.frame), " ");
148 s = strcat(s, ftos(e.scale), " ");
149 s = strcat(s, ftos(e.movetype), " ");
150 s = strcat(s, ftos(e.damageforcescale), " ");
151 s = strcat(s, ftos(e.material), " ");
156 void sandbox_Storage_Load(entity e, string s)
158 // load object properties
161 setmodel(e, argv(0));
162 e.skin = stof(argv(1));
163 e.alpha = stof(argv(2));
164 e.colormod = stov(argv(3));
165 e.glowmod = stov(argv(4));
166 e.frame = stof(argv(5));
167 sandbox_EditObject_Scale(e, stof(argv(6)));
168 e.movetype = stof(argv(7));
169 e.damageforcescale = stof(argv(8));
170 e.material = stof(argv(9));
173 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
175 if(MUTATOR_RETURNVALUE) // command was already handled?
177 if(cmd_name == "g_sandbox")
181 print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
189 // ---------------- COMMAND: HELP ----------------
191 print_to(self, "You can use the following sandbox commands:");
192 print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
193 print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
194 print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects");
195 print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects");
196 print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player");
197 print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
198 print_to(self, "^7Object properties for ^2edit_object^7:");
199 print_to(self, "^3skin value ^7- changes the skin of the object");
200 print_to(self, "^3alpha value ^7- sets object transparency");
201 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
202 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
203 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
204 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
205 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
206 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
207 print_to(self, "^3material value ^7- sets the material of the object. Valid materials are: 1 (metal), 2 (stone), 3 (wood), 4 (flesh)");
208 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
211 // ---------------- COMMAND: SPAWN ITEM ----------------
213 // only weapons are currently supported
217 print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command");
223 makevectors(self.v_angle);
224 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
226 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
228 e = get_weaponinfo(i);
229 if(e.netname == argv(2))
231 W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0');
232 if(autocvar_g_sandbox_info)
233 print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n"));
238 print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'sandbox help' for allowed items");
241 // ---------------- COMMAND: SPAWN OBJECT ----------------
243 // don't allow spawning objects without a model
246 print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command");
249 else if not(fexists(argv(2)))
251 print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
255 e = sandbox_SpawnObject();
256 setmodel(e, argv(2));
258 if(autocvar_g_sandbox_info)
259 print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n"));
263 // ---------------- COMMAND: REMOVE OBJECT ----------------
264 case "remove_object":
265 e = sandbox_EditObject_Get();
268 if(autocvar_g_sandbox_info)
269 print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n"));
275 print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you");
278 // ---------------- COMMAND: DUPLICATE OBJECT COPY ----------------
279 case "duplicate_object_copy":
280 // copies customizable properties of the selected object to the clipboard
282 e = sandbox_EditObject_Get(); // you can only copy objects you can edit, so this works
285 if(self.object_clipboard)
286 strunzone(self.object_clipboard);
287 self.object_clipboard = strzone(sandbox_Storage_Save(e));
289 print_to(self, "Object copied to clipboard");
293 print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you");
296 // ---------------- COMMAND: DUPLICATE OBJECT PASTE ----------------
297 case "duplicate_object_paste":
298 // spawns a new object using the properties in the player's clipboard
300 if(!self.object_clipboard) // no object in clipboard
302 print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it");
306 e = sandbox_SpawnObject();
307 sandbox_Storage_Load(e, self.object_clipboard);
309 print_to(self, "Object pasted successfully");
310 if(autocvar_g_sandbox_info)
311 print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n"));
315 // ---------------- COMMAND: ATTACH OBJECT ----------------
316 case "attach_object":
320 // select e as the object as meant to be attached
321 e = sandbox_EditObject_Get();
324 self.object_attach = e;
325 print_to(self, "Object selected for attachment");
328 print_to(self, "WARNING: Object could not be selected for attachment. Make sure you are facing an object that belongs to you");
331 if(self.object_attach == world)
333 print_to(self, "WARNING: No object selected for attachment. Please select an object to be attached first.");
337 // attaches the previously selected object to e
338 e = sandbox_EditObject_Get();
341 sandbox_AttachObject_Set(self.object_attach, e, argv(3));
342 print_to(self, "Object attached successfully");
343 self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
346 print_to(self, "WARNING: Object could not be attached to the parent. Make sure you are facing an object that belongs to you");
349 // removes e if it was attached
350 e = sandbox_EditObject_Get();
353 sandbox_AttachObject_Remove(e);
354 print_to(self, "Child objects detached successfully");
357 print_to(self, "WARNING: Child objects could not be detached. Make sure you are facing an object that belongs to you");
362 // ---------------- COMMAND: EDIT OBJECT ----------------
364 if(!argv(2) || !argv(3))
366 print_to(self, "WARNING: Too few parameters. You must specify a property to edit, followed by its value");
370 e = sandbox_EditObject_Get();
376 e.skin = stof(argv(3));
379 e.alpha = stof(argv(3));
382 e.colormod = stov(argv(3));
385 e.glowmod = stov(argv(3));
388 e.frame = stof(argv(3));
391 sandbox_EditObject_Scale(e, stof(argv(3)));
397 e.movetype = MOVETYPE_NONE;
400 e.movetype = MOVETYPE_TOSS;
402 case "2": // physical
403 e.movetype = MOVETYPE_PHYSICS;
410 e.damageforcescale = stof(argv(3));
413 e.material = stof(argv(3));
416 print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'");
422 print_to(self, "WARNING: Object could not be edited. Make sure you are facing an object that belongs to you");
425 // ---------------- COMMAND: DEFAULT ----------------
427 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
434 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
436 // if the player is close enough to their object, they can drag it
438 if(autocvar_sv_cheats)
439 return FALSE; // cheat dragging is used instead
441 // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
442 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
443 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
444 // it goes out of range while slinging it around.
449 e = sandbox_EditObject_Get();
450 if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
453 if(Drag(e, grab)) // execute dragging
455 if(autocvar_g_sandbox_info)
456 print(strcat(self.netname, " grabbed an object at origin ", vtos(e.origin), "\n"));
463 MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
465 // unzone the player's clipboard if it's not empty
466 if(self.object_clipboard)
468 strunzone(self.object_clipboard);
469 self.object_clipboard = string_null;
475 MUTATOR_DEFINITION(sandbox)
477 MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
478 MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
479 MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
484 for (i = 1; i <= 5; i++)
486 // precache material sounds
487 precache_sound(strcat("objects/impact_metal_", ftos(i), ".ogg"));
488 precache_sound(strcat("objects/impact_stone_", ftos(i), ".ogg"));
489 precache_sound(strcat("objects/impact_wood_", ftos(i), ".ogg"));
490 precache_sound(strcat("objects/impact_flesh_", ftos(i), ".ogg"));