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1 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
2 {
3         if(MUTATOR_RETURNVALUE) // command was already handled?
4                 return FALSE;
5         if(cmd_name == "g_sandbox")
6         {
7                 if(cmd_argc < 2)
8                 {
9                         print_to(self, "Sandbox mode is active. For more information, use 'g_sandbox help'");
10                         return TRUE;
11                 }
12
13                 if(argv(1) == "help")
14                 {
15                         print_to(self, "You can use the following sandbox commands:");
16                         print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
17                         print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
18                         return TRUE;
19                 }
20                 else if(argv(1) == "spawn_object")
21                 {
22                         // don't allow spawning objects without a model
23                         if(cmd_argc < 3)
24                         {
25                                 print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command");
26                                 return TRUE;
27                         }
28                         else if not(fexists(argv(2)))
29                         {
30                                 print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
31                                 return TRUE;
32                         }
33
34                         // spawn a new object
35                         entity e;
36                         e = spawn();
37                         e.owner = self;
38                         e.classname = "object";
39                         e.takedamage = DAMAGE_NO;
40
41                         // those properties are defaults that can be edited later
42                         e.movetype = MOVETYPE_TOSS;
43                         e.solid = SOLID_BBOX;
44
45                         makevectors(self.v_angle);
46                         traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
47                         setorigin(e, trace_endpos);
48                         setmodel(e, argv(2));
49                         e.angles_y = self.v_angle_y; // apply the player's direction to the object, as he spawns it from behind
50
51                         if(autocvar_g_sandbox_info)
52                                 print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n"));
53
54 dprint(strcat(vtos(e.absmin), " - ", vtos(e.absmax), "\n"));
55
56                         return TRUE;
57                 }
58                 else if(argv(1) == "spawn_item")
59                 {
60                         // weapons are the only items currently supported
61
62                         if(cmd_argc < 3)
63                         {
64                                 print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command");
65                                 return TRUE;
66                         }
67
68                         // spawn a new item
69                         entity e;
70                         float i;
71                         makevectors(self.v_angle);
72                         traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
73
74                         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
75                         {
76                                 e = get_weaponinfo(i);
77                                 if(e.netname == argv(2))
78                                 {
79                                         W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0');
80                                         if(autocvar_g_sandbox_info)
81                                                 print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n"));
82                                         return TRUE;
83                                 }
84                         }
85
86                         print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'g_sandbox help' for supported items");
87                         return TRUE;
88                 }
89                 else if(argv(1) == "remove_object")
90                 {
91                         makevectors(self.v_angle);
92                         traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
93                         if(trace_ent.classname == "object")
94                         {
95                                 if(autocvar_g_sandbox_info)
96                                         print(strcat(self.netname, " removed an object at origin ", vtos(trace_ent.origin), "\n"));
97                                 remove(trace_ent);
98                                 trace_ent = world;
99                                 return TRUE;
100                         }
101
102 dprint(strcat(trace_ent.classname, "\n"));
103 te_lightning2(world, self.origin + self.view_ofs + v_forward * 5 - v_up * 5, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit);
104
105                         print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that you have spawned");
106                         return TRUE;
107                 }
108         }
109         return FALSE;
110 }
111
112 MUTATOR_DEFINITION(sandbox)
113 {
114         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
115
116         return 0;
117 }