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1 float playerstats_db;
2 string teamstats_last;
3 string playerstats_last;
4 string events_last;
5 .float playerstats_addedglobalinfo;
6 float playerstats_requested;
7 .string playerstats_id;
8
9 void PlayerStats_Init()
10 {
11         string uri;
12         playerstats_db = -1;
13         playerstats_waitforme = TRUE;
14         uri = autocvar_g_playerstats_uri;
15         if(uri == "")
16                 return;
17         playerstats_db = db_create();
18         if(playerstats_db >= 0)
19                 playerstats_waitforme = FALSE; // must wait for it at match end
20         
21         PlayerStats_AddEvent(PLAYERSTATS_ALIVETIME);
22         PlayerStats_AddEvent(PLAYERSTATS_WINS);
23         PlayerStats_AddEvent(PLAYERSTATS_MATCHES);
24         PlayerStats_AddEvent(PLAYERSTATS_JOINS);
25         PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
26         PlayerStats_AddEvent(PLAYERSTATS_RANK);
27
28     // accuracy stats
29     entity w;
30     float i;
31     for(i = WEP_FIRST; i <= WEP_LAST; ++i)
32     {
33         w = get_weaponinfo(i);
34
35         PlayerStats_AddEvent(strcat("acc-", w.netname, "-hit"));
36         PlayerStats_AddEvent(strcat("acc-", w.netname, "-fired"));
37
38         PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
39         PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
40
41         PlayerStats_AddEvent(strcat("acc-", w.netname, "-frags"));
42     }
43
44         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
45         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
46         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
47         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
48         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
49         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
50         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
51         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
52         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
53         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
54 }
55
56 void PlayerStats_AddPlayer(entity e)
57 {
58         if(playerstats_db < 0)
59                 return;
60         if(e.playerstats_id)
61                 return;
62
63         if(e.crypto_idfp != "" && e.cvar_cl_allow_uidtracking == 1)
64                 e.playerstats_id = strzone(e.crypto_idfp);
65         else if(clienttype(e) == CLIENTTYPE_BOT)
66                 e.playerstats_id = strzone(sprintf("bot#%d", e.playerid));
67         else
68                 e.playerstats_id = strzone(sprintf("player#%d", e.playerid));
69
70         string key;
71         key = sprintf("%s:*", e.playerstats_id);
72         
73         string p;
74         p = db_get(playerstats_db, key);
75         if(p == "")
76         {
77                 if(playerstats_last)
78                 {
79                         db_put(playerstats_db, key, playerstats_last);
80                         strunzone(playerstats_last);
81                 }
82                 else
83                         db_put(playerstats_db, key, "#");
84                 playerstats_last = strzone(e.playerstats_id);
85         }
86 }
87
88 void PlayerStats_AddTeam(float t) // TODO: doesn't this remain unused?
89 {
90         if(playerstats_db < 0)
91                 return;
92
93         string key;
94         key = sprintf("%d", t);
95         
96         string p;
97         p = db_get(playerstats_db, key);
98         if(p == "")
99         {
100                 if(teamstats_last)
101                 {
102                         db_put(playerstats_db, key, teamstats_last);
103                         strunzone(teamstats_last);
104                 }
105                 else
106                         db_put(playerstats_db, key, "#");
107                 teamstats_last = strzone(key);
108         }
109 }
110
111 void PlayerStats_AddEvent(string event_id)
112 {
113         if(playerstats_db < 0)
114                 return;
115         
116         string key;
117         key = sprintf("*:%s", event_id);
118         
119         string p;
120         p = db_get(playerstats_db, key);
121         if(p == "")
122         {
123                 if(events_last)
124                 {
125                         db_put(playerstats_db, key, events_last);
126                         strunzone(events_last);
127                 }
128                 else
129                         db_put(playerstats_db, key, "#");
130                 events_last = strzone(event_id);
131         }
132 }
133
134 void PlayerStats_Event(entity e, string event_id, float value)
135 {
136         if(!e.playerstats_id || playerstats_db < 0)
137                 return;
138         
139         string key;
140         float val;
141         key = sprintf("%s:%s", e.playerstats_id, event_id);
142         val = stof(db_get(playerstats_db, key));
143         val += value;
144         db_put(playerstats_db, key, ftos(val));
145 }
146
147 void PlayerStats_TeamScore(float t, string event_id, float value) // TODO: doesn't this remain unused?
148 {
149         string key;
150         float val;
151         key = sprintf("team#%d:%s", t, event_id);
152         val = stof(db_get(playerstats_db, key));
153         val += value;
154         db_put(playerstats_db, key, ftos(val));
155 }
156
157 void PlayerStats_Sent_URI_Get_Callback(float id, float status, string data)
158 {
159         if(playerstats_requested)
160                 playerstats_waitforme = TRUE;
161 }
162
163 /*
164         format spec:
165
166         A collection of lines of the format <key> SPACE <value> NEWLINE, where
167         <key> is always a single character.
168
169         The following keys are defined:
170
171         V: format version (always 1) - this MUST be the first line!
172         #: comment (MUST be ignored by any parser)
173         R: release information on the server
174         T: time at which the game ended
175         G: game type
176         M: map name
177         S: "hostname" of the server
178         C: number of "unpure" cvar changes
179     W: winning team ID
180         P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
181         n: nickname of the player (optional)
182     t: team ID
183         e: followed by an event name, a space, and the event count/score
184                 event names can be:
185                         alivetime: total playing time of the player
186                         wins: number of games won (can only be set if matches is set)
187                         matches: number of matches played to the end (not aborted by map switch)
188                         joins: number of matches joined (always 1 unless player never played during the match)
189                         scoreboardvalid: set to 1 if the player was there at the end of the match
190                         total-<scoreboardname>: total score of that scoreboard item
191                         scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
192                         achievement-<achievementname>: achievement counters
193             rank <number>: rank of player
194             acc-<weapon netname>-hit: total damage dealt
195             acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
196             acc-<weapon netname>-cnt-hit: amount of shots that actually hit
197             acc-<weapon netname>-cnt-fired: amount of fired shots
198             acc-<weapon netname>-frags: amount of frags dealt by weapon
199 */
200
201 void PlayerStats_ready(entity fh, entity pass, float status)
202 {
203         string p, pn;
204         string e, en;
205         string nn, tt;
206         string s;
207
208         switch(status)
209         {
210                 case URL_READY_CANWRITE:
211                         url_fputs(fh, "V 1\n");
212 #ifdef WATERMARK
213                         url_fputs(fh, sprintf("R %s\n", WATERMARK()));
214 #endif
215                         url_fputs(fh, sprintf("T %s.%06d\n", strftime(FALSE, "%s"), floor(random() * 1000000)));
216                         url_fputs(fh, sprintf("G %s\n", GetGametype()));
217                         url_fputs(fh, sprintf("M %s\n", GetMapname()));
218                         url_fputs(fh, sprintf("I %s\n", matchid));
219                         url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
220                         url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
221                         for(p = playerstats_last; (pn = db_get(playerstats_db, sprintf("%s:*", p))) != ""; p = pn)
222                         {
223                                 url_fputs(fh, sprintf("P %s\n", p));
224                                 nn = db_get(playerstats_db, sprintf("%s:_playerid", p));
225                                 if(nn != "")
226                                         url_fputs(fh, sprintf("i %s\n", nn));
227                                 nn = db_get(playerstats_db, sprintf("%s:_netname", p));
228                                 if(nn != "")
229                                         url_fputs(fh, sprintf("n %s\n", nn));
230                                 if(teamplay)
231                                 {
232                                         tt = db_get(playerstats_db, sprintf("%s:_team", p));
233                                         url_fputs(fh, sprintf("t %s\n", tt));
234                                 }
235                                 for(e = events_last; (en = db_get(playerstats_db, sprintf("*:%s", e))) != ""; e = en)
236                                 {
237                                         float v;
238                                         v = stof(db_get(playerstats_db, sprintf("%s:%s", p, e)));
239                                         if(v != 0)
240                                                 url_fputs(fh, sprintf("e %s %g\n", e, v));
241                                 }
242                         }
243                         url_fputs(fh, "\n");
244                         db_close(playerstats_db);
245                         playerstats_db = -1;
246                         url_fclose(fh, PlayerStats_ready, world);
247                         break;
248                 case URL_READY_CANREAD:
249                         // url_fclose is processing, we got a response for writing the data
250                         // this must come from HTTP
251                         print("Got response from player stats server:\n");
252                         while((s = url_fgets(fh)))
253                                 print("  ", s, "\n");
254                         print("End of response.\n");
255                         url_fclose(fh, PlayerStats_ready, world);
256                         break;
257                 case URL_READY_CLOSED:
258                         // url_fclose has finished
259                         print("Player stats written\n");
260                         playerstats_waitforme = TRUE;
261                         break;
262                 case URL_READY_ERROR:
263                 default:
264                         print("Player stats writing failed: ", ftos(status), "\n");
265                         playerstats_waitforme = TRUE;
266                         if(playerstats_db >= 0)
267                         {
268                                 db_close(playerstats_db);
269                                 playerstats_db = -1;
270                         }
271                         break;
272         }
273 }
274
275 //#NO AUTOCVARS START
276 void PlayerStats_Shutdown()
277 {
278         string uri;
279
280         if(playerstats_db < 0)
281                 return;
282
283         uri = autocvar_g_playerstats_uri;
284         if(uri != "")
285         {
286                 url_fopen(uri, FILE_APPEND, PlayerStats_ready, world);
287                 playerstats_waitforme = FALSE;
288         }
289         else
290         {
291                 playerstats_waitforme = TRUE;
292                 db_close(playerstats_db);
293                 playerstats_db = -1;
294         }
295 }
296 //#NO AUTOCVARS END
297
298 void PlayerStats_AddGlobalInfo(entity p)
299 {
300         if(playerstats_db < 0)
301                 return;
302         if(!p.playerstats_id || playerstats_db < 0)
303                 return;
304         p.playerstats_addedglobalinfo = TRUE;
305
306         // add global info!
307         if(p.alivetime)
308         {
309                 PlayerStats_Event(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
310                 p.alivetime = 0;
311         }
312
313         db_put(playerstats_db, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
314         
315         if(p.cvar_cl_allow_uid2name == 1 || clienttype(p) == CLIENTTYPE_BOT)
316                 db_put(playerstats_db, sprintf("%s:_netname", p.playerstats_id), p.netname);
317
318     if(teamplay)
319                 db_put(playerstats_db, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
320
321         if(stof(db_get(playerstats_db, sprintf("%d:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
322                 PlayerStats_Event(p, PLAYERSTATS_JOINS, 1);
323
324         strunzone(p.playerstats_id);
325         p.playerstats_id = string_null;
326 }
327
328 void PlayerStats_Accuracy(entity p)
329 {
330     entity a, w;
331     a = p.accuracy;
332     float i;
333
334     for(i = WEP_FIRST; i <= WEP_LAST; ++i)
335     {
336         w = get_weaponinfo(i);
337
338         PlayerStats_Event(p, strcat("acc-", w.netname, "-hit"), a.accuracy_hit[i-1]);
339         PlayerStats_Event(p, strcat("acc-", w.netname, "-fired"), a.accuracy_fired[i-1]);
340
341         PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-hit"), a.accuracy_cnt_hit[i-1]);
342         PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-fired"), a.accuracy_cnt_fired[i-1]);
343
344         PlayerStats_Event(p, strcat("acc-", w.netname, "-frags"), a.accuracy_frags[i-1]);
345     }
346 }
347
348 void PlayerStats_EndMatch(float finished)
349 {
350         entity p, winner;
351     winner = PlayerScore_Sort(score_dummyfield);
352         FOR_EACH_PLAYER(p) // spectators intentionally not included
353         {
354                 PlayerScore_PlayerStats(p);
355                 PlayerStats_Accuracy(p);
356                 PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
357                 if(finished)
358                 {
359                         PlayerStats_Event(p, PLAYERSTATS_WINS, p.winning);
360                         PlayerStats_Event(p, PLAYERSTATS_MATCHES, 1);
361                         PlayerStats_Event(p, PLAYERSTATS_RANK, p.score_dummyfield);
362                 }
363         }
364 }