]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/teamplay.qc
6ef71b98afd7cfb335599863dd339187dc88abe7
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
3
4 // client counts for each team
5 float c1, c2, c3, c4;
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
8
9 float audit_teams_time;
10
11 float IsTeamBalanceForced()
12 {
13         if(intermission_running)
14                 return 0; // no rebalancing whatsoever please
15         if(!teams_matter)
16                 return 0;
17         if(autocvar_g_campaign)
18                 return 0;
19         if(autocvar_bot_vs_human && (c3==-1 && c4==-1))
20                 return 0;
21         if(!autocvar_g_balance_teams_force)
22                 return -1;
23         return 1;
24 }
25
26 void TeamchangeFrags(entity e)
27 {
28         PlayerScore_Clear(e);
29 }
30
31 vector TeamColor(float teem)
32 {
33         switch(teem)
34         {
35                 case COLOR_TEAM1:
36                         return '1 0.0625 0.0625';
37                 case COLOR_TEAM2:
38                         return '0.0625 0.0625 1';
39                 case COLOR_TEAM3:
40                         return '1 1 0.0625';
41                 case COLOR_TEAM4:
42                         return '1 0.0625 1';
43                 default:
44                         return '1 1 1';
45         }
46 }
47
48 string TeamName(float t)
49 {
50         return strcat(Team_ColorName(t), " Team");
51 }
52 string ColoredTeamName(float t)
53 {
54         return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
55 }
56 string TeamNoName(float t)
57 {
58         // fixme: Search for team entities and get their .netname's!
59         if(t == 1)
60                 return "Red Team";
61         if(t == 2)
62                 return "Blue Team";
63         if(t == 3)
64                 return "Yellow Team";
65         if(t == 4)
66                 return "Pink Team";
67         return "Neutral Team";
68 }
69
70 void dom_init();
71 void ctf_init();
72 void runematch_init();
73 void tdm_init();
74 void nb_init();
75 void entcs_init();
76
77 void LogTeamchange(float player_id, float team_number, float type)
78 {
79         if(!autocvar_sv_eventlog)
80                 return;
81
82         if(player_id < 1)
83                 return;
84
85         GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
86 }
87
88 void WriteGameCvars()
89 {
90         cvar_set("g_dm", ftos(g_dm));
91         cvar_set("g_tdm", ftos(g_tdm));
92         cvar_set("g_domination", ftos(g_domination));
93         cvar_set("g_ctf", ftos(g_ctf));
94         cvar_set("g_runematch", ftos(g_runematch));
95         cvar_set("g_lms", ftos(g_lms));
96         cvar_set("g_arena", ftos(g_arena));
97         cvar_set("g_ca", ftos(g_ca));
98         cvar_set("g_keyhunt", ftos(g_keyhunt));
99         cvar_set("g_assault", ftos(g_assault));
100         cvar_set("g_onslaught", ftos(g_onslaught));
101         cvar_set("g_race", ftos(g_race));
102         cvar_set("g_nexball", ftos(g_nexball));
103         cvar_set("g_cts", ftos(g_cts));
104         cvar_set("g_freezetag", ftos(g_freezetag));
105         cvar_set("g_keepaway", ftos(g_keepaway));
106 }
107
108 void ReadGameCvars()
109 {
110         float found;
111         float prev;
112         float i;
113
114         found = 0;
115         prev = autocvar_gamecfg;
116         for(i = 0; i < 2; ++i)
117         {
118 //#NO AUTOCVARS START
119                 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
120                 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
121                 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
122                 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
123                 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
124                 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
125                 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
126                 found += (g_ca = (!found && (prev != GAME_CA) && cvar("g_ca")));
127                 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
128                 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
129                 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
130                 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
131                 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
132                 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
133                 found += (g_freezetag = (!found && (prev != GAME_FREEZETAG) && cvar("g_freezetag")));
134                 found += (g_keepaway = (!found && (prev != GAME_KEEPAWAY) && cvar("g_keepaway")));
135 //#NO AUTOCVARS END
136
137                 if(found)
138                         break;
139
140                 prev = -1; // second attempt takes place WITHOUT prev set
141         }
142
143         if(!found)
144                 g_dm = 1;
145
146         if(g_dm && autocvar_deathmatch_force_teamplay)
147         {
148                 g_dm = 0;
149                 g_tdm = 1;
150         }
151
152         teams_matter = 0;
153         serverflags &~= SERVERFLAG_TEAMPLAY;
154 }
155
156 void default_delayedinit()
157 {
158         if(!scores_initialized)
159                 ScoreRules_generic();
160 }
161
162 void ActivateTeamplay()
163 {
164         serverflags |= SERVERFLAG_TEAMPLAY;
165         teams_matter = 1;
166 }
167
168 void InitGameplayMode()
169 {
170         float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
171
172         qualifying_override = -1;
173
174         VoteReset();
175
176         // make sure only ONE type is selected
177         ReadGameCvars();
178         WriteGameCvars();
179
180         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
181         get_mi_min_max(1);
182         world.mins = mi_min;
183         world.maxs = mi_max;
184
185         MapInfo_LoadMapSettings(mapname);
186
187         if not(cvar_value_issafe(world.fog))
188         {
189                 print("The current map contains a potentially harmful fog setting, ignored\n");
190                 world.fog = string_null;
191         }
192         if(MapInfo_Map_fog != "")
193                 if(MapInfo_Map_fog == "none")
194                         world.fog = string_null;
195                 else
196                         world.fog = strzone(MapInfo_Map_fog);
197         clientstuff = strzone(MapInfo_Map_clientstuff);
198
199         MapInfo_ClearTemps();
200
201         // in case mapinfo switched the type
202         ReadGameCvars();
203
204         // set both here, gamemode can override it later
205         timelimit_override = autocvar_timelimit_override;
206         fraglimit_override = autocvar_fraglimit_override;
207         leadlimit_override = autocvar_leadlimit_override;
208
209         if(g_dm)
210         {
211                 game = GAME_DEATHMATCH;
212                 gamemode_name = "Deathmatch";
213         }
214
215         if(g_tdm)
216         {
217                 game = GAME_TEAM_DEATHMATCH;
218                 gamemode_name = "Team Deathmatch";
219                 ActivateTeamplay();
220                 tdm_init();
221                 if(autocvar_g_tdm_team_spawns)
222                         have_team_spawns = -1; // request team spawns
223         }
224
225         if(g_domination)
226         {
227                 game = GAME_DOMINATION;
228                 gamemode_name = "Domination";
229                 ActivateTeamplay();
230                 fraglimit_override = autocvar_g_domination_point_limit;
231                 leadlimit_override = autocvar_g_domination_point_leadlimit;
232                 dom_init();
233                 have_team_spawns = -1; // request team spawns
234         }
235
236         if(g_ctf)
237         {
238                 game = GAME_CTF;
239                 gamemode_name = "Capture the Flag";
240                 ActivateTeamplay();
241                 g_ctf_ignore_frags = autocvar_g_ctf_ignore_frags;
242                 if(g_ctf_win_mode == 2)
243                 {
244                         fraglimit_override = autocvar_g_ctf_capture_limit;
245                         leadlimit_override = autocvar_g_ctf_capture_leadlimit;
246                 }
247                 else
248                 {
249                         fraglimit_override = autocvar_capturelimit_override;
250                         leadlimit_override = autocvar_captureleadlimit_override;
251                 }
252                 ctf_init();
253                 have_team_spawns = -1; // request team spawns
254         }
255
256         if(g_runematch)
257         {
258                 game = GAME_RUNEMATCH;
259                 gamemode_name = "Rune Match";
260                 if(autocvar_deathmatch_force_teamplay)
261                         ActivateTeamplay();
262                 fraglimit_override = autocvar_g_runematch_point_limit;
263                 leadlimit_override = autocvar_g_runematch_point_leadlimit;
264                 runematch_init();
265         }
266
267         if(g_lms)
268         {
269                 game = GAME_LMS;
270                 gamemode_name = "Last Man Standing";
271                 fraglimit_override = autocvar_g_lms_lives_override;
272                 leadlimit_override = 0; // not supported by LMS
273                 if(fraglimit_override == 0)
274                         fraglimit_override = -1;
275                 lms_lowest_lives = 9999;
276                 lms_next_place = 0;
277                 ScoreRules_lms();
278         }
279
280         if(g_arena)
281         {
282                 game = GAME_ARENA;
283                 gamemode_name = "Arena";
284                 fraglimit_override = autocvar_g_arena_point_limit;
285                 leadlimit_override = autocvar_g_arena_point_leadlimit;
286                 maxspawned = autocvar_g_arena_maxspawned;
287                 if(maxspawned < 2)
288                         maxspawned = 2;
289                 arena_roundbased = autocvar_g_arena_roundbased;
290         }
291
292         if(g_ca)
293         {
294                 game = GAME_CA;
295                 gamemode_name = "Clan Arena";
296                 ActivateTeamplay();
297                 fraglimit_override = autocvar_g_ca_point_limit;
298                 leadlimit_override = autocvar_g_ca_point_leadlimit;
299                 precache_sound("ctf/red_capture.wav");
300                 precache_sound("ctf/blue_capture.wav");
301         }
302         if(g_keyhunt)
303         {
304                 game = GAME_KEYHUNT;
305                 gamemode_name = "Key Hunt";
306                 ActivateTeamplay();
307                 fraglimit_override = autocvar_g_keyhunt_point_limit;
308                 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
309                 MUTATOR_ADD(gamemode_keyhunt);
310         }
311
312         if(g_freezetag)
313         {
314                 game = GAME_FREEZETAG;
315                 gamemode_name = "Freeze Tag";
316                 ActivateTeamplay();
317                 fraglimit_override = autocvar_g_freezetag_point_limit;
318                 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
319                 MUTATOR_ADD(gamemode_freezetag);
320         }
321
322         if(g_assault)
323         {
324                 game = GAME_ASSAULT;
325                 gamemode_name = "Assault";
326                 ActivateTeamplay();
327                 ScoreRules_assault();
328                 have_team_spawns = -1; // request team spawns
329         }
330
331         if(g_onslaught)
332         {
333                 game = GAME_ONSLAUGHT;
334                 gamemode_name = "Onslaught";
335                 ActivateTeamplay();
336                 have_team_spawns = -1; // request team spawns
337         }
338
339         if(g_race)
340         {
341                 game = GAME_RACE;
342                 gamemode_name = "Race";
343
344                 if(autocvar_g_race_teams)
345                 {
346                         ActivateTeamplay();
347                         race_teams = bound(2, autocvar_g_race_teams, 4);
348                         have_team_spawns = -1; // request team spawns
349                 }
350                 else
351                         race_teams = 0;
352
353                 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
354                 fraglimit_override = autocvar_g_race_laps_limit;
355                 leadlimit_override = 0; // currently not supported by race
356         }
357
358         if(g_cts)
359         {
360                 game = GAME_CTS;
361                 gamemode_name = "CTS";
362                 g_race_qualifying = 1;
363                 fraglimit_override = 0;
364                 leadlimit_override = 0;
365         }
366
367         if(g_nexball)
368         {
369                 game = GAME_NEXBALL;
370                 gamemode_name = "Nexball";
371                 fraglimit_override = autocvar_g_nexball_goallimit;
372                 leadlimit_override = autocvar_g_nexball_goalleadlimit;
373                 ActivateTeamplay();
374                 nb_init();
375                 have_team_spawns = -1; // request team spawns
376         }
377
378         if(g_keepaway)
379         {
380                 game = GAME_KEEPAWAY;
381                 gamemode_name = "Keepaway";
382                 MUTATOR_ADD(gamemode_keepaway);
383         }
384
385         if(teams_matter)
386                 entcs_init();
387
388         // save it (for the next startup)
389         cvar_set("gamecfg", ftos(game));
390
391         cache_mutatormsg = strzone("");
392         cache_lastmutatormsg = strzone("");
393
394         // enforce the server's universal frag/time limits
395         if(!autocvar_g_campaign)
396         {
397                 if(fraglimit_override >= 0)
398                         cvar_set("fraglimit", ftos(fraglimit_override));
399                 if(timelimit_override >= 0)
400                         cvar_set("timelimit", ftos(timelimit_override));
401                 if(leadlimit_override >= 0)
402                         cvar_set("leadlimit", ftos(leadlimit_override));
403                 if(qualifying_override >= 0)
404                         cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
405         }
406
407         if(g_race)
408         {
409                 // we need to find out the correct value for g_race_qualifying
410                 if(autocvar_g_campaign)
411                 {
412                         g_race_qualifying = 1;
413                 }
414                 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
415                 {
416                         g_race_qualifying = 2;
417                         race_fraglimit = autocvar_fraglimit;
418                         race_leadlimit = autocvar_leadlimit;
419                         race_timelimit = autocvar_timelimit;
420                         cvar_set("fraglimit", "0");
421                         cvar_set("leadlimit", "0");
422                         cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
423                 }
424                 else
425                         g_race_qualifying = 0;
426         }
427
428         if(g_race || g_cts)
429         {
430                 if(g_race_qualifying)
431                         independent_players = 1;
432
433                 ScoreRules_race();
434         }
435
436         InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
437 }
438
439 string GetClientVersionMessage() {
440         local string versionmsg;
441         if (self.version_mismatch) {
442                 if(self.version < autocvar_gameversion) {
443                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
444                 } else {
445                         versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
446                 }
447         } else {
448                 versionmsg = "^2client version and server version are compatible.^8";
449         }
450         return versionmsg;
451 }
452
453
454 void PrintWelcomeMessage(entity pl)
455 {
456         string s, modifications, motd;
457
458         if(autocvar_g_campaign)
459         {
460                 if(self.classname == "player" && !self.BUTTON_INFO)
461                         return;
462         }
463         else
464         {
465                 if((time - self.jointime) > autocvar_welcome_message_time && !self.BUTTON_INFO)
466                         return;
467         }
468
469         if(autocvar_g_campaign)
470         {
471                 centerprint(pl, campaign_message);
472                 return;
473         }
474
475 //TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
476         if(!self.BUTTON_INFO)
477         {
478                 // TODO get rid of this too
479                 local string specString;
480                 //if(time < game_starttime) //also show the countdown when being a spectator
481                 //      specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
482                 //else
483                 if (timeoutStatus != 0)
484                         specString = getTimeoutText(1);
485                 else
486                 {
487                         if(self.classname == "player")
488                                 return;
489                         goto normal;
490                 }
491                 return centerprint_atprio(self, CENTERPRIO_SPAM, specString); // TODO: convert to Send_CSQC_Centerprint_Generic(self, CPID_TIMEOUT_COUNTDOWN, ...
492         }
493
494 :normal
495         ret_string = "";
496         MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
497         modifications = ret_string;
498         
499         if(g_minstagib)
500                 modifications = strcat(modifications, ", MinstaGib");
501         if(g_weaponarena)
502         {
503                 if(g_weaponarena_random)
504                         modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
505                 else
506                         modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
507         }
508         if(autocvar_g_start_weapon_laser == 0)
509                 modifications = strcat(modifications, ", No start weapons");
510         if(autocvar_sv_gravity < 800)
511                 modifications = strcat(modifications, ", Low gravity");
512         if(g_cloaked && !g_cts)
513                 modifications = strcat(modifications, ", Cloaked");
514         if(g_grappling_hook)
515                 modifications = strcat(modifications, ", Hook");
516         if(g_midair)
517                 modifications = strcat(modifications, ", Midair");
518         if(g_pinata)
519                 modifications = strcat(modifications, ", Piñata");
520         if(g_weapon_stay && !g_cts)
521                 modifications = strcat(modifications, ", Weapons stay");
522         if(g_bloodloss > 0)
523                 modifications = strcat(modifications, ", Blood loss");
524         if(g_jetpack)
525                 modifications = strcat(modifications, ", Jet pack");
526         modifications = substring(modifications, 2, strlen(modifications) - 2);
527
528         local string versionmessage;
529         versionmessage = GetClientVersionMessage();
530
531         s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
532         s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
533
534         if(modifications != "")
535                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
536
537         if(timeoutStatus != 0)
538                 s = strcat(s, "\n\n", getTimeoutText(1));
539
540         if (g_grappling_hook)
541                 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
542
543         if(cache_lastmutatormsg != autocvar_g_mutatormsg)
544         {
545                 if(cache_lastmutatormsg)
546                         strunzone(cache_lastmutatormsg);
547                 if(cache_mutatormsg)
548                         strunzone(cache_mutatormsg);
549                 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
550                 cache_mutatormsg = strzone(cache_lastmutatormsg);
551         }
552
553         if (cache_mutatormsg != "") {
554                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
555         }
556
557         motd = autocvar_sv_motd;
558         if (motd != "") {
559                 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
560         }
561         s = strcat(s, "\n");
562
563         Send_CSQC_Centerprint_Generic(pl, CPID_MOTD, s, autocvar_welcome_message_time, 0);
564 }
565
566
567 void SetPlayerColors(entity pl, float _color)
568 {
569         /*string s;
570         s = ftos(cl);
571         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
572         pl.team = cl + 1;
573         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
574         pl.clientcolors = 16*cl + cl;*/
575
576         float pants, shirt;
577         pants = _color & 0x0F;
578         shirt = _color & 0xF0;
579
580
581         if(teams_matter) {
582                 setcolor(pl, 16*pants + pants);
583         } else {
584                 setcolor(pl, shirt + pants);
585         }
586 }
587
588 void SetPlayerTeam(entity pl, float t, float s, float noprint)
589 {
590         float _color;
591
592         if(t == 4)
593                 _color = COLOR_TEAM4 - 1;
594         else if(t == 3)
595                 _color = COLOR_TEAM3 - 1;
596         else if(t == 2)
597                 _color = COLOR_TEAM2 - 1;
598         else
599                 _color = COLOR_TEAM1 - 1;
600
601         SetPlayerColors(pl,_color);
602
603         if(t != s) {
604                 LogTeamchange(pl.playerid, pl.team, 3);  // log manual team join
605
606                 if(!noprint)
607                 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
608         }
609
610 }
611
612 // set c1...c4 to show what teams are allowed
613 void CheckAllowedTeams (entity for_whom)
614 {
615         float dm;
616         entity head;
617         string teament_name;
618
619         c1 = c2 = c3 = c4 = -1;
620         cb1 = cb2 = cb3 = cb4 = 0;
621
622         if(g_onslaught)
623         {
624                 // onslaught is special
625                 head = findchain(classname, "onslaught_generator");
626                 while (head)
627                 {
628                         if (head.team == COLOR_TEAM1) c1 = 0;
629                         if (head.team == COLOR_TEAM2) c2 = 0;
630                         if (head.team == COLOR_TEAM3) c3 = 0;
631                         if (head.team == COLOR_TEAM4) c4 = 0;
632                         head = head.chain;
633                 }
634         }
635         else if(g_domination)
636                 teament_name = "dom_team";
637         else if(g_ctf)
638                 teament_name = "ctf_team";
639         else if(g_tdm)
640                 teament_name = "tdm_team";
641         else if(g_nexball)
642                 teament_name = "nexball_team";
643         else if(g_assault)
644                 c1 = c2 = 0; // Assault always has 2 teams
645         else
646         {
647                 // cover anything else by treating it like tdm with no teams spawned
648                 if(g_race)
649                         dm = race_teams;
650                 else
651                         dm = 2;
652
653                 ret_float = dm;
654                 MUTATOR_CALLHOOK(GetTeamCount);
655                 dm = ret_float;
656
657                 if(dm >= 4)
658                         c1 = c2 = c3 = c4 = 0;
659                 else if(dm >= 3)
660                         c1 = c2 = c3 = 0;
661                 else
662                         c1 = c2 = 0;
663         }
664
665         // find out what teams are allowed if necessary
666         if(teament_name)
667         {
668                 head = find(world, classname, teament_name);
669                 while(head)
670                 {
671                         if(!(g_domination && head.netname == ""))
672                         {
673                                 if(head.team == COLOR_TEAM1)
674                                         c1 = 0;
675                                 else if(head.team == COLOR_TEAM2)
676                                         c2 = 0;
677                                 else if(head.team == COLOR_TEAM3)
678                                         c3 = 0;
679                                 else if(head.team == COLOR_TEAM4)
680                                         c4 = 0;
681                         }
682                         head = find(head, classname, teament_name);
683                 }
684         }
685
686         // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
687         if(c3==-1 && c4==-1)
688         if(autocvar_bot_vs_human && for_whom)
689         {
690                 if(autocvar_bot_vs_human > 0)
691                 {
692                         // bots are all blue
693                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
694                                 c1 = c3 = c4 = -1;
695                         else
696                                 c2 = -1;
697                 }
698                 else
699                 {
700                         // bots are all red
701                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
702                                 c2 = c3 = c4 = -1;
703                         else
704                                 c1 = -1;
705                 }
706         }
707
708         // if player has a forced team, ONLY allow that one
709         if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
710                 c2 = c3 = c4 = -1;
711         else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
712                 c1 = c3 = c4 = -1;
713         else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
714                 c1 = c2 = c4 = -1;
715         else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
716                 c1 = c2 = c3 = -1;
717 }
718
719 float PlayerValue(entity p)
720 {
721         if(IsTeamBalanceForced() == 1)
722                 return 1;
723         return 1;
724         // FIXME: it always returns 1...
725 }
726
727 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
728 // teams that are allowed will now have their player counts stored in c1...c4
729 void GetTeamCounts(entity ignore)
730 {
731         entity head;
732         float value, bvalue;
733         // now count how many players are on each team already
734
735         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
736         // also remember the lowest-scoring player
737
738         FOR_EACH_CLIENT(head)
739         {
740                 float t;
741                 if(head.classname == "player")
742                         t = head.team;
743                 else if(head.team_forced > 0)
744                         t = head.team_forced; // reserve the spot
745                 else
746                         continue;
747                 if(head != ignore)// && head.netname != "")
748                 {
749                         value = PlayerValue(head);
750                         if(clienttype(head) == CLIENTTYPE_BOT)
751                                 bvalue = value;
752                         else
753                                 bvalue = 0;
754                         if(t == COLOR_TEAM1)
755                         {
756                                 if(c1 >= 0)
757                                 {
758                                         c1 = c1 + value;
759                                         cb1 = cb1 + bvalue;
760                                 }
761                         }
762                         if(t == COLOR_TEAM2)
763                         {
764                                 if(c2 >= 0)
765                                 {
766                                         c2 = c2 + value;
767                                         cb2 = cb2 + bvalue;
768                                 }
769                         }
770                         if(t == COLOR_TEAM3)
771                         {
772                                 if(c3 >= 0)
773                                 {
774                                         c3 = c3 + value;
775                                         cb3 = cb3 + bvalue;
776                                 }
777                         }
778                         if(t == COLOR_TEAM4)
779                         {
780                                 if(c4 >= 0)
781                                 {
782                                         c4 = c4 + value;
783                                         cb4 = cb4 + bvalue;
784                                 }
785                         }
786                 }
787         }
788
789         // if the player who has a forced team has not joined yet, reserve the spot
790         if(autocvar_g_campaign)
791         {
792                 switch(autocvar_g_campaign_forceteam)
793                 {
794                         case 1: if(c1 == cb1) ++c1; break;
795                         case 2: if(c2 == cb2) ++c2; break;
796                         case 3: if(c3 == cb3) ++c3; break;
797                         case 4: if(c4 == cb4) ++c4; break;
798                 }
799         }
800 }
801
802 // returns # of smallest team (1, 2, 3, 4)
803 // NOTE: Assumes CheckAllowedTeams has already been called!
804 float FindSmallestTeam(entity pl, float ignore_pl)
805 {
806         float totalteams, balance_type, maxc;
807         totalteams = 0;
808
809         // find out what teams are available
810         //CheckAllowedTeams();
811
812         // make sure there are at least 2 teams to join
813         if(c1 >= 0)
814                 totalteams = totalteams + 1;
815         if(c2 >= 0)
816                 totalteams = totalteams + 1;
817         if(c3 >= 0)
818                 totalteams = totalteams + 1;
819         if(c4 >= 0)
820                 totalteams = totalteams + 1;
821
822         if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
823                 totalteams += 1;
824
825         if(totalteams <= 1)
826         {
827                 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
828                         return 1; // special case for campaign and player joining
829                 else if(g_domination)
830                         error("Too few teams available for domination\n");
831                 else if(g_ctf)
832                         error("Too few teams available for ctf\n");
833                 else if(g_keyhunt)
834                         error("Too few teams available for key hunt\n");
835                 else if(g_freezetag)
836                         error("Too few teams available for freeze tag\n");
837                 else
838                         error("Too few teams available for team deathmatch\n");
839         }
840
841         // count how many players are in each team
842         if(ignore_pl)
843                 GetTeamCounts(pl);
844         else
845                 GetTeamCounts(world);
846
847         // c1...c4 now have counts of each team
848         // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
849
850         // 2 gives priority to what team you're already on, 1 goes in order
851         // 2 doesn't seem to work though...
852         balance_type = 1;
853
854         if(bots_would_leave)
855         //if(pl.classname != "player")
856         if(clienttype(pl) != CLIENTTYPE_BOT)
857         {
858                 c1 -= cb1 * 255.0/256.0;
859                 c2 -= cb2 * 255.0/256.0;
860                 c3 -= cb3 * 255.0/256.0;
861                 c4 -= cb4 * 255.0/256.0;
862         }
863         maxc = max4(c1, c2, c3, c4);
864
865         RandomSelection_Init();
866         if(balance_type == 1)
867         {
868                 // 1: use team count, then score (note: can only use 8 significant bits of score)
869                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
870                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
871                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
872                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
873         }
874         else if(balance_type == 2)
875         {
876                 // 1: use team count, if equal prefer own team
877                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
878                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
879                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
880                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
881         }
882         else if(balance_type == 3)
883         {
884                 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
885                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
886                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
887                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
888                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
889         }
890         return RandomSelection_chosen_float;
891 }
892
893 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
894 {
895         float smallest, selectedteam;
896
897         // don't join a team if we're not playing a team game
898         if(!teams_matter)
899                 return 0;
900
901         // find out what teams are available
902         CheckAllowedTeams(pl);
903
904         // if we don't care what team he ends up on, put him on whatever team he entered as.
905         // if he's not on a valid team, then let other code put him on the smallest team
906         if(!forcebestteam)
907         {
908                 if(     c1 >= 0 && pl.team == COLOR_TEAM1)
909                         selectedteam = pl.team;
910                 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
911                         selectedteam = pl.team;
912                 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
913                         selectedteam = pl.team;
914                 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
915                         selectedteam = pl.team;
916                 else
917                         selectedteam = -1;
918
919                 if(selectedteam > 0)
920                 {
921                         if(!only_return_best)
922                         {
923                                 SetPlayerColors(pl, selectedteam - 1);
924
925                                 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
926                                 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
927                                 LogTeamchange(pl.playerid, pl.team, 99);
928                         }
929                         return selectedteam;
930                 }
931                 // otherwise end up on the smallest team (handled below)
932         }
933
934         smallest = FindSmallestTeam(pl, TRUE);
935
936         if(!only_return_best && !pl.bot_forced_team)
937         {
938                 TeamchangeFrags(self);
939                 if(smallest == 1)
940                 {
941                         SetPlayerColors(pl, COLOR_TEAM1 - 1);
942                 }
943                 else if(smallest == 2)
944                 {
945                         SetPlayerColors(pl, COLOR_TEAM2 - 1);
946                 }
947                 else if(smallest == 3)
948                 {
949                         SetPlayerColors(pl, COLOR_TEAM3 - 1);
950                 }
951                 else if(smallest == 4)
952                 {
953                         SetPlayerColors(pl, COLOR_TEAM4 - 1);
954                 }
955                 else
956                 {
957                         error("smallest team: invalid team\n");
958                 }
959
960                 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
961
962                 if(pl.deadflag == DEAD_NO)
963                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
964         }
965
966         return smallest;
967 }
968
969 //void() ctf_playerchanged;
970 void SV_ChangeTeam(float _color)
971 {
972         float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
973
974         // in normal deathmatch we can just apply the color and we're done
975         if(!teams_matter) {
976                 SetPlayerColors(self, _color);
977                 return;
978         }
979
980         scolor = self.clientcolors & 0x0F;
981         dcolor = _color & 0x0F;
982
983         if(scolor == COLOR_TEAM1 - 1)
984                 steam = 1;
985         else if(scolor == COLOR_TEAM2 - 1)
986                 steam = 2;
987         else if(scolor == COLOR_TEAM3 - 1)
988                 steam = 3;
989         else // if(scolor == COLOR_TEAM4 - 1)
990                 steam = 4;
991         if(dcolor == COLOR_TEAM1 - 1)
992                 dteam = 1;
993         else if(dcolor == COLOR_TEAM2 - 1)
994                 dteam = 2;
995         else if(dcolor == COLOR_TEAM3 - 1)
996                 dteam = 3;
997         else // if(dcolor == COLOR_TEAM4 - 1)
998                 dteam = 4;
999
1000         CheckAllowedTeams(self);
1001
1002         if(dteam == 1 && c1 < 0) dteam = 4;
1003         if(dteam == 4 && c4 < 0) dteam = 3;
1004         if(dteam == 3 && c3 < 0) dteam = 2;
1005         if(dteam == 2 && c2 < 0) dteam = 1;
1006
1007         // not changing teams
1008         if(scolor == dcolor)
1009         {
1010                 //bprint("same team change\n");
1011                 SetPlayerTeam(self, dteam, steam, TRUE);
1012                 return;
1013         }
1014
1015         if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
1016                 sprint(self, "Team changes not allowed\n");
1017                 return; // changing teams is not allowed
1018         }
1019
1020         if(autocvar_g_balance_teams_prevent_imbalance)
1021         {
1022                 // only allow changing to a smaller or equal size team
1023
1024                 // find out what teams are available
1025                 //CheckAllowedTeams();
1026                 // count how many players on each team
1027                 GetTeamCounts(world);
1028
1029                 // get desired team
1030                 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
1031                 {
1032                         dcount = c1;
1033                         dbotcount = cb1;
1034                 }
1035                 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
1036                 {
1037                         dcount = c2;
1038                         dbotcount = cb2;
1039                 }
1040                 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1041                 {
1042                         dcount = c3;
1043                         dbotcount = cb3;
1044                 }
1045                 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1046                 {
1047                         dcount = c4;
1048                         dbotcount = cb4;
1049                 }
1050                 else
1051                 {
1052                         sprint(self, "Cannot change to an invalid team\n");
1053
1054                         return;
1055                 }
1056
1057                 // get starting team
1058                 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1059                         scount = c1;
1060                 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1061                         scount = c2;
1062                 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1063                         scount = c3;
1064                 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1065                         scount = c4;
1066
1067                 if(scount) // started at a valid, nonempty team
1068                 {
1069                         // check if we're trying to change to a larger team that doens't have bots to swap with
1070                         if(dcount >= scount && dbotcount <= 0)
1071                         {
1072                                 sprint(self, "Cannot change to a larger team\n");
1073                                 return; // can't change to a larger team
1074                         }
1075                 }
1076         }
1077
1078 //      bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1079
1080         if(self.classname == "player" && steam != dteam)
1081         {
1082                 // reduce frags during a team change
1083                 TeamchangeFrags(self);
1084         }
1085
1086         SetPlayerTeam(self, dteam, steam, FALSE);
1087
1088         if(self.classname == "player" && steam != dteam)
1089         {
1090                 // kill player when changing teams
1091                 if(self.deadflag == DEAD_NO)
1092                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1093         }
1094         //ctf_playerchanged();
1095 }
1096
1097 void ShufflePlayerOutOfTeam (float source_team)
1098 {
1099         float smallestteam, smallestteam_count, steam;
1100         float lowest_bot_score, lowest_player_score;
1101         entity head, lowest_bot, lowest_player, selected;
1102
1103         smallestteam = 0;
1104         smallestteam_count = 999999999;
1105
1106         if(c1 >= 0 && c1 < smallestteam_count)
1107         {
1108                 smallestteam = 1;
1109                 smallestteam_count = c1;
1110         }
1111         if(c2 >= 0 && c2 < smallestteam_count)
1112         {
1113                 smallestteam = 2;
1114                 smallestteam_count = c2;
1115         }
1116         if(c3 >= 0 && c3 < smallestteam_count)
1117         {
1118                 smallestteam = 3;
1119                 smallestteam_count = c3;
1120         }
1121         if(c4 >= 0 && c4 < smallestteam_count)
1122         {
1123                 smallestteam = 4;
1124                 smallestteam_count = c4;
1125         }
1126
1127         if(!smallestteam)
1128         {
1129                 bprint("warning: no smallest team\n");
1130                 return;
1131         }
1132
1133         if(source_team == 1)
1134                 steam = COLOR_TEAM1;
1135         else if(source_team == 2)
1136                 steam = COLOR_TEAM2;
1137         else if(source_team == 3)
1138                 steam = COLOR_TEAM3;
1139         else if(source_team == 4)
1140                 steam = COLOR_TEAM4;
1141
1142         lowest_bot = world;
1143         lowest_bot_score = 999999999;
1144         lowest_player = world;
1145         lowest_player_score = 999999999;
1146
1147         // find the lowest-scoring player & bot of that team
1148         FOR_EACH_PLAYER(head)
1149         {
1150                 if(head.team == steam)
1151                 {
1152                         if(head.isbot)
1153                         {
1154                                 if(head.totalfrags < lowest_bot_score)
1155                                 {
1156                                         lowest_bot = head;
1157                                         lowest_bot_score = head.totalfrags;
1158                                 }
1159                         }
1160                         else
1161                         {
1162                                 if(head.totalfrags < lowest_player_score)
1163                                 {
1164                                         lowest_player = head;
1165                                         lowest_player_score = head.totalfrags;
1166                                 }
1167                         }
1168                 }
1169         }
1170
1171         // prefers to move a bot...
1172         if(lowest_bot != world)
1173                 selected = lowest_bot;
1174         // but it will move a player if it has to
1175         else
1176                 selected = lowest_player;
1177         // don't do anything if it couldn't find anyone
1178         if(!selected)
1179         {
1180                 bprint("warning: couldn't find a player to move from team\n");
1181                 return;
1182         }
1183
1184         // smallest team gains a member
1185         if(smallestteam == 1)
1186         {
1187                 c1 = c1 + 1;
1188         }
1189         else if(smallestteam == 2)
1190         {
1191                 c2 = c2 + 1;
1192         }
1193         else if(smallestteam == 3)
1194         {
1195                 c3 = c3 + 1;
1196         }
1197         else if(smallestteam == 4)
1198         {
1199                 c4 = c4 + 1;
1200         }
1201         else
1202         {
1203                 bprint("warning: destination team invalid\n");
1204                 return;
1205         }
1206         // source team loses a member
1207         if(source_team == 1)
1208         {
1209                 c1 = c1 + 1;
1210         }
1211         else if(source_team == 2)
1212         {
1213                 c2 = c2 + 2;
1214         }
1215         else if(source_team == 3)
1216         {
1217                 c3 = c3 + 3;
1218         }
1219         else if(source_team == 4)
1220         {
1221                 c4 = c4 + 4;
1222         }
1223         else
1224         {
1225                 bprint("warning: source team invalid\n");
1226                 return;
1227         }
1228
1229         // move the player to the new team
1230         TeamchangeFrags(selected);
1231         SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1232
1233         if(selected.deadflag == DEAD_NO)
1234                 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1235         centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1236 }
1237
1238 void CauseRebalance(float source_team, float howmany_toomany)
1239 {
1240         if(IsTeamBalanceForced() == 1)
1241         {
1242                 bprint("Rebalancing Teams\n");
1243                 ShufflePlayerOutOfTeam(source_team);
1244         }
1245 }
1246
1247 // part of g_balance_teams_force
1248 // occasionally perform an audit of the teams to make
1249 // sure they're more or less balanced in player count.
1250 void AuditTeams()
1251 {
1252         float numplayers, numteams, smallest, toomany;
1253         float balance;
1254         balance = IsTeamBalanceForced();
1255         if(balance == 0)
1256                 return;
1257
1258         if(audit_teams_time > time)
1259                 return;
1260
1261         audit_teams_time = time + 4 + random();
1262
1263 //      bprint("Auditing teams\n");
1264
1265         CheckAllowedTeams(world);
1266         GetTeamCounts(world);
1267
1268
1269         numteams = numplayers = smallest = 0;
1270         if(c1 >= 0)
1271         {
1272                 numteams = numteams + 1;
1273                 numplayers = numplayers + c1;
1274                 smallest = c1;
1275         }
1276         if(c2 >= 0)
1277         {
1278                 numteams = numteams + 1;
1279                 numplayers = numplayers + c2;
1280                 if(c2 < smallest)
1281                         smallest = c2;
1282         }
1283         if(c3 >= 0)
1284         {
1285                 numteams = numteams + 1;
1286                 numplayers = numplayers + c3;
1287                 if(c3 < smallest)
1288                         smallest = c3;
1289         }
1290         if(c4 >= 0)
1291         {
1292                 numteams = numteams + 1;
1293                 numplayers = numplayers + c4;
1294                 if(c4 < smallest)
1295                         smallest = c4;
1296         }
1297
1298         if(numplayers <= 0)
1299                 return; // no players to move around
1300         if(numteams < 2)
1301                 return; // don't bother shuffling if for some reason there aren't any teams
1302
1303         toomany = smallest + 1;
1304
1305         if(c1 && c1 > toomany)
1306                 CauseRebalance(1, c1 - toomany);
1307         if(c2 && c2 > toomany)
1308                 CauseRebalance(2, c2 - toomany);
1309         if(c3 && c3 > toomany)
1310                 CauseRebalance(3, c3 - toomany);
1311         if(c4 && c4 > toomany)
1312                 CauseRebalance(4, c4 - toomany);
1313
1314         // if teams are still unbalanced, balance them further in the next audit,
1315         // which will happen sooner (keep doing rapid audits until things are in order)
1316         audit_teams_time = time + 0.7 + random()*0.3;
1317 }
1318
1319 // code from here on is just to support maps that don't have team entities
1320 void tdm_spawnteam (string teamname, float teamcolor)
1321 {
1322         local entity e;
1323         e = spawn();
1324         e.classname = "tdm_team";
1325         e.netname = teamname;
1326         e.cnt = teamcolor;
1327         e.team = e.cnt + 1;
1328 };
1329
1330 // spawn some default teams if the map is not set up for tdm
1331 void tdm_spawnteams()
1332 {
1333         float numteams;
1334
1335         numteams = autocvar_g_tdm_teams_override;
1336         if(numteams < 2)
1337                 numteams = autocvar_g_tdm_teams;
1338         numteams = bound(2, numteams, 4);
1339
1340         tdm_spawnteam("Red", COLOR_TEAM1-1);
1341         tdm_spawnteam("Blue", COLOR_TEAM2-1);
1342         if(numteams >= 3)
1343                 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1344         if(numteams >= 4)
1345                 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1346 };
1347
1348 void tdm_delayedinit()
1349 {
1350         // if no teams are found, spawn defaults
1351         if (find(world, classname, "tdm_team") == world)
1352                 tdm_spawnteams();
1353 };
1354
1355 void tdm_init()
1356 {
1357         InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
1358 };