7 #include "../../../common/util-pre.qh"
8 #include "../../sys-pre.qh"
9 #include "../../../dpdefs/progsdefs.qh"
10 #include "../../../dpdefs/dpextensions.qh"
11 #include "../../sys-post.qh"
12 #include "../../../warpzonelib/anglestransform.qh"
13 #include "../../../warpzonelib/mathlib.qh"
14 #include "../../../warpzonelib/common.qh"
15 #include "../../../warpzonelib/util_server.qh"
16 #include "../../../warpzonelib/server.qh"
17 #include "../../../common/constants.qh"
18 #include "../../../common/stats.qh"
19 #include "../../../common/teams.qh"
20 #include "../../../common/util.qh"
21 #include "../../../common/nades.qh"
22 #include "../../../common/buffs.qh"
23 #include "../../../common/test.qh"
24 #include "../../../common/counting.qh"
25 #include "../../../common/urllib.qh"
26 #include "../../../common/command/markup.qh"
27 #include "../../../common/command/rpn.qh"
28 #include "../../../common/command/generic.qh"
29 #include "../../../common/command/shared_defs.qh"
30 #include "../../../common/net_notice.qh"
31 #include "../../../common/animdecide.qh"
32 #include "../../../common/monsters/monsters.qh"
33 #include "../../../common/monsters/sv_monsters.qh"
34 #include "../../../common/monsters/spawn.qh"
35 #include "../../../common/weapons/config.qh"
36 #include "../../../common/weapons/weapons.qh"
37 #include "../../weapons/accuracy.qh"
38 #include "../../weapons/common.qh"
39 #include "../../weapons/csqcprojectile.qh"
40 #include "../../weapons/hitplot.qh"
41 #include "../../weapons/selection.qh"
42 #include "../../weapons/spawning.qh"
43 #include "../../weapons/throwing.qh"
44 #include "../../weapons/tracing.qh"
45 #include "../../weapons/weaponstats.qh"
46 #include "../../weapons/weaponsystem.qh"
47 #include "../../t_items.qh"
48 #include "../../autocvars.qh"
49 #include "../../constants.qh"
50 #include "../../defs.qh"
51 #include "../../../common/notifications.qh"
52 #include "../../../common/deathtypes.qh"
53 #include "../../mutators/mutators_include.qh"
54 #include "turrets_early.qh"
55 #include "../../vehicles/vehicles_def.qh"
56 #include "../../campaign.qh"
57 #include "../../../common/campaign_common.qh"
58 #include "../../../common/mapinfo.qh"
59 #include "../../command/common.qh"
60 #include "../../command/banning.qh"
61 #include "../../command/radarmap.qh"
62 #include "../../command/vote.qh"
63 #include "../../command/getreplies.qh"
64 #include "../../command/cmd.qh"
65 #include "../../command/sv_cmd.qh"
66 #include "../../../common/csqcmodel_settings.qh"
67 #include "../../../csqcmodellib/common.qh"
68 #include "../../../csqcmodellib/sv_model.qh"
69 #include "../../anticheat.qh"
70 #include "../../cheats.qh"
71 #include "../../../common/playerstats.qh"
72 #include "../../portals.qh"
73 #include "../../g_hook.qh"
74 #include "../../scores.qh"
75 #include "../../spawnpoints.qh"
76 #include "../../mapvoting.qh"
77 #include "../../ipban.qh"
78 #include "../../race.qh"
79 #include "../../antilag.qh"
80 #include "../../playerdemo.qh"
81 #include "../../round_handler.qh"
82 #include "../../item_key.qh"
83 #include "../../secret.qh"
87 #ifdef TTURRETS_ENABLED
90 #include "../system/system_misc.qc" /// Assorted junk & jewls
91 #include "../system/system_main.qc" /// And routines
92 #include "../system/system_aimprocs.qc" /// Aiming realted stuff
93 #include "../system/system_scoreprocs.qc" /// Target calssification
94 #include "../system/system_damage.qc" /// Outch, they are hurting me! what should i do?
97 #include "../units/unit_fusionreactor.qc" /// Supply unites that need it with power
98 #include "../units/unit_targettrigger.qc" /// Hit me!
99 #include "../units/unit_checkpoint.qc" /// Halfsmart pathing.
102 #include "../units/unit_plasma.qc" /// Basic energy cannon
103 #include "../units/unit_mlrs.qc" /// Basic multibay RL
104 #include "../units/unit_hellion.qc" /// Seeking missiles MLRS
105 #include "../units/unit_flac.qc" /// anti missile turret
106 #include "../units/unit_phaser.qc" /// ZzzapT
107 #include "../units/unit_hk.qc" /// Hunter killers
108 #include "../units/unit_machinegun.qc" /// whacka
109 #include "../units/unit_tessla.qc" /// Chain lightning capabale turret
110 #include "../units/unit_walker.qc" /// Moving minigun-rocket-meele err thing
111 #include "../units/unit_ewheel.qc" /// A evil wheel. with guns on.
112 //#include "../units/unit_repulsor.qc" /// Fires a wave that knocks foes back
113 //#include "../units/unit_hive.qc" /// Swarm AI
115 #endif // TTURRETS_ENABLED