3 #include <common/t_items.qh>
4 #include <common/constants.qh>
5 #include <common/net_linked.qh>
6 #include <common/deathtypes/all.qh>
7 #include <common/notifications/all.qh>
8 #include <common/util.qh>
9 #include <common/weapons/_all.qh>
10 #include <common/items/_mod.qh>
12 void W_GiveWeapon(entity e, int wep)
16 e.weapons |= WepSet_FromWeapon(Weapons_from(wep));
19 Send_Notification(NOTIF_ONE, e, MSG_MULTI, ITEM_WEAPON_GOT, wep);
23 void W_PlayStrengthSound(entity player)
25 entity store = IS_PLAYER(player) ? PS(player) : player; // because non-player entities can fire, but can they have items? TODO
27 if((player.items & ITEM_Strength.m_itemid)
28 && ((time > store.prevstrengthsound + autocvar_sv_strengthsound_antispam_time) // prevent insane sound spam
29 || (time > store.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold)))
31 sound(player, CH_TRIGGER, SND_STRENGTH_FIRE, VOL_BASE, ATTEN_NORM);
32 store.prevstrengthsound = time;
34 store.prevstrengthsoundattempt = time;
37 float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception)
39 float is_from_contents = (deathtype == DEATH_SLIME.m_id || deathtype == DEATH_LAVA.m_id);
40 float is_from_owner = (inflictor == projowner);
41 float is_from_exception = (exception != -1);
43 //dprint(strcat("W_CheckProjectileDamage: from_contents ", ftos(is_from_contents), " : from_owner ", ftos(is_from_owner), " : exception ", strcat(ftos(is_from_exception), " (", ftos(exception), "). \n")));
45 if(autocvar_g_projectiles_damage <= -2)
47 return false; // no damage to projectiles at all, not even with the exceptions
49 else if(autocvar_g_projectiles_damage == -1)
52 return (exception); // if exception is detected, allow it to override
54 return false; // otherwise, no other damage is allowed
56 else if(autocvar_g_projectiles_damage == 0)
59 return (exception); // if exception is detected, allow it to override
60 else if(!is_from_contents)
61 return false; // otherwise, only allow damage from contents
63 else if(autocvar_g_projectiles_damage == 1)
66 return (exception); // if exception is detected, allow it to override
67 else if(!(is_from_contents || is_from_owner))
68 return false; // otherwise, only allow self damage and damage from contents
70 else if(autocvar_g_projectiles_damage == 2) // allow any damage, but override for exceptions
73 return (exception); // if exception is detected, allow it to override
76 return true; // if none of these return, then allow damage anyway.
79 void W_PrepareExplosionByDamage(entity this, entity attacker, void(entity this) explode)
81 this.takedamage = DAMAGE_NO;
82 this.event_damage = func_null;
84 if(IS_CLIENT(attacker) && !autocvar_g_projectiles_keep_owner)
86 this.owner = attacker;
87 this.realowner = attacker;
90 MUTATOR_CALLHOOK(PrepareExplosionByDamage, this, attacker);
92 // do not explode NOW but in the NEXT FRAME!
93 // because recursive calls to RadiusDamage are not allowed
94 this.nextthink = time;
95 setthink(this, explode);