]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Stuff useful for debugging
authorMartin Taibr <taibr.martin@gmail.com>
Fri, 23 Feb 2018 17:18:21 +0000 (17:18 +0000)
committerterencehill <piuntn@gmail.com>
Fri, 23 Feb 2018 17:18:21 +0000 (17:18 +0000)
qcsrc/common/debug.qh
qcsrc/server/spawnpoints.qc
xonotic-server.cfg

index 2d0c4e9110d7e5f22f885156721b8150febb3650..cdba3af6e0bd24c4c644e150ea8f6e2b69b26649 100644 (file)
@@ -1,9 +1,16 @@
 #pragma once
 
+
+// This includes some functions useful for debugging.
+// Some more bot-specific ones are in server/pathlib/debug.qc.
+// Look for other useful commands under prvm_* in console (apropos / search).
+
+
 #ifdef CSQC
 .entity tag_entity;
 #endif
 
+
 #ifdef GAMEQC
 .bool debug;
 .int sv_entnum;
@@ -45,6 +52,7 @@ REGISTER_NET_TEMP(net_debug)
        }
 #endif
 
+
 #if ENABLE_DEBUGDRAW
 #ifdef GAMEQC
 /**
@@ -151,6 +159,7 @@ bool autocvar_debugdraw;
        }
 #endif
 
+
 #ifdef SVQC
        COMMON_COMMAND(debugdraw_sv, "Dump all server entities")
        {
@@ -183,6 +192,7 @@ bool autocvar_debugdraw;
 #endif
 #endif
 
+
 GENERIC_COMMAND(bufstr_get, "Examine a string buffer object")
 {
        switch (request)
@@ -205,6 +215,7 @@ GENERIC_COMMAND(bufstr_get, "Examine a string buffer object")
        }
 }
 
+
 GENERIC_COMMAND(version, "Print the current version")
 {
        switch (request)
@@ -223,6 +234,7 @@ GENERIC_COMMAND(version, "Print the current version")
        }
 }
 
+
 #ifdef CSQC
 void(float bufhandle, string pattern, string antipattern) buf_cvarlist = #517;
 #endif
@@ -257,6 +269,7 @@ GENERIC_COMMAND(cvar_localchanges, "Print locally changed cvars")
        }
 }
 
+
 #if ENABLE_DEBUGTRACE
 REGISTER_STAT(TRACE_ENT, int)
 #ifdef SVQC
@@ -315,6 +328,7 @@ STATIC_INIT(TRACE_ENT)
 #endif
 #endif
 
+
 GENERIC_COMMAND(find, "Search through entities for matching classname")
 {
        switch (request)
@@ -345,6 +359,7 @@ GENERIC_COMMAND(find, "Search through entities for matching classname")
        }
 }
 
+
 GENERIC_COMMAND(findat, "Search through entities for matching origin")
 {
        switch (request)
@@ -365,3 +380,91 @@ GENERIC_COMMAND(findat, "Search through entities for matching origin")
                }
        }
 }
+
+
+// debug_test() allows drawing text from server on the client anywhere in world coordinates.
+
+#ifdef GAMEQC
+REGISTER_NET_TEMP(debug_text_3d);
+#endif
+
+#ifdef CSQC
+
+CLASS(DebugText3d, Object)
+       // reusing existing fields
+       ATTRIB(DebugText3d, origin, vector);
+       ATTRIB(DebugText3d, message, string); // the text (i wanted to use the .text field but then this whole macro-based-inheritance thing shat itself)
+       ATTRIB(DebugText3d, hit_time, float); // when it was created
+       ATTRIB(DebugText3d, fade_rate, float); // how fast is should disappear
+       ATTRIB(DebugText3d, velocity, vector);
+
+       CONSTRUCTOR(DebugText3d, vector pos, string msg, float fade_rate_, vector vel) {
+               CONSTRUCT(DebugText3d);
+               this.origin = pos;
+               this.message = strzone(msg);
+               this.hit_time = time;
+               this.fade_rate = fade_rate_;
+               this.velocity = vel;
+               IL_PUSH(g_drawables_2d, this);
+       }
+
+       DESTRUCTOR(DebugText3d) {
+               strunzone(this.message);
+       }
+
+       void DebugText3d_draw2d(DebugText3d this) {
+               float since_created = time - this.hit_time;
+               float alpha_ = 1 - since_created * this.fade_rate;
+
+               if (alpha_ < 0) {
+                       delete(this);
+                       return;
+               }
+
+               vector screen_pos = project_3d_to_2d(this.origin) + since_created * this.velocity;
+               if (screen_pos.z < 0) return; // behind camera
+               screen_pos.z = 0;
+
+               vector rgb = '1 1 0';
+               int size = 8;
+               drawcolorcodedstring2_builtin(screen_pos, this.message, size * '1 1 0', rgb, alpha_, DRAWFLAG_NORMAL);
+       }
+       ATTRIB(DebugText3d, draw2d, void(DebugText3d), DebugText3d_draw2d);
+ENDCLASS(DebugText3d)
+
+NET_HANDLE(debug_text_3d, bool is_new) {
+       vector pos = ReadVector();
+       string msg = ReadString();
+       float duration = ReadFloat();
+       vector vel = ReadVector();
+       make_impure(NEW(DebugText3d, pos, msg, 1 / duration, vel));
+       return true;
+}
+
+#endif // CSQC
+
+#ifdef SVQC
+
+AUTOCVAR(debug_text_3d_default_duration, float, 10, "Default duration for debug_text_3d()");
+AUTOCVAR(debug_text_3d_default_velocity, vector, '0 -10 0', "Default velocity for debug_text_3d() in screen coords (X and Y from top left)");
+
+STATIC_INIT(debug_text_3d) {
+       // HACK: these cvars are only used in macros so they give unused warning unless the macros are expanded
+       autocvar_debug_text_3d_default_duration = autocvar_debug_text_3d_default_duration;
+       autocvar_debug_text_3d_default_velocity = autocvar_debug_text_3d_default_velocity;
+}
+
+#define debug_text_3d(...) EVAL(OVERLOAD(debug_text_3d, __VA_ARGS__))
+#define debug_text_3d_2(pos, msg) debug_text_3d_3(pos, msg, autocvar_debug_text_3d_default_duration);
+#define debug_text_3d_3(pos, msg, dur) debug_text_3d_4(pos, msg, dur, autocvar_debug_text_3d_default_velocity);
+#define debug_text_3d_4(pos, msg, dur, vel) debug_text_3d_fn(pos, msg, dur, vel);
+
+void debug_text_3d_fn(vector pos, string msg, float duration, vector velocity) {
+       WriteHeader(MSG_BROADCAST, debug_text_3d);
+       WriteVector(MSG_BROADCAST, pos);
+       WriteString(MSG_BROADCAST, msg);
+       WriteFloat(MSG_BROADCAST, duration);
+       WriteVector(MSG_BROADCAST, velocity);
+}
+
+#endif // SVQC
index 9164b4febec31eb8c7056662c89bb3bbc4920821..e48840883a589658796b693585badd2d7e4d9bf8 100644 (file)
@@ -213,11 +213,6 @@ spawnfunc(info_player_team4)
 //   _y: weight
 vector Spawn_Score(entity this, entity spot, float mindist, float teamcheck)
 {
-       float shortest, thisdist;
-       float prio;
-
-       prio = 0;
-
        // filter out spots for the wrong team
        if(teamcheck >= 0)
                if(spot.team != teamcheck)
@@ -238,9 +233,10 @@ vector Spawn_Score(entity this, entity spot, float mindist, float teamcheck)
                        return '-1 0 0';
        }
 
-       shortest = vlen(world.maxs - world.mins);
+       float prio = 0;
+       float shortest = vlen(world.maxs - world.mins);
        FOREACH_CLIENT(IS_PLAYER(it) && it != this, {
-               thisdist = vlen(it.origin - spot.origin);
+               float thisdist = vlen(it.origin - spot.origin);
                if (thisdist < shortest)
                        shortest = thisdist;
        });
index 09f9702dae32cab5ea2568e2bcddc7b4569c8e8e..d8310d5f76318b33248d9dad66f6b04bfebef16b 100644 (file)
@@ -469,6 +469,9 @@ set sv_accuracy_data_send 1 "1 send weapon accuracy data statistics and improved
 set _independent_players 0 "DO NOT TOUCH"
 set _notarget 0 "NO, REALLY, DON'T"
 
+set debug_text_3d_default_duration 10
+set debug_text_3d_default_velocity "0 -10 0"
+
 // otherwise, antilag breaks
 sv_gameplayfix_consistentplayerprethink 1