]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
use W_PrepareExplosionByDamage for walker. fix eWheel 'no-first-anim'. get rid of...
authorJakob MG <jakob_mg@hotmail.com>
Tue, 11 Oct 2011 17:29:47 +0000 (19:29 +0200)
committerJakob MG <jakob_mg@hotmail.com>
Tue, 11 Oct 2011 17:29:47 +0000 (19:29 +0200)
qcsrc/server/tturrets/units/unit_ewheel.qc
qcsrc/server/tturrets/units/unit_walker.qc

index 2381ef17a60e5b11c764ce5d5506a655501b94f7..6b8f8e7d4cbadaa337953dee17dc4f5cacaa7349 100644 (file)
@@ -4,8 +4,6 @@
 #define ewheel_amin_bck_slow 3
 #define ewheel_amin_bck_fast 4
 
-
-
 void ewheel_attack()
 {
     float i;
@@ -109,12 +107,14 @@ void  ewheel_move_enemy()
         movelib_beak_simple(autocvar_g_turrets_unit_ewheel_speed_stop);
     }
     
-    if(self.frame != newframe)
+    turrets_setframe(newframe , FALSE);
+    
+    /*if(self.frame != newframe)
     {
         self.frame = newframe;
         self.SendFlags |= TNSF_ANIM;
         self.anim_start_time = time;
-    }
+    }*/
 }
 
 
@@ -247,22 +247,19 @@ void turret_ewheel_dinit()
         remove(self);
         return;
     }
-
+    
+    self.frame = 1;
     self.target_select_flags   = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
     self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
-
-    self.damage_flags          |= TFL_DMG_DEATH_NOGIBS;
-
     self.iscreature = TRUE;
     self.damagedbycontents = TRUE;
     self.movetype   = MOVETYPE_WALK;
     self.solid      = SOLID_SLIDEBOX;
     self.takedamage = DAMAGE_AIM;
+    self.idle_aim   = '0 0 0';
+    self.pos1       = self.origin;
 
     setsize(self, '-32 -32 0', '32 32 48');
-    self.idle_aim = '0 0 0';
-
-    self.pos1 = self.origin;
 
     // Our fire routine
     self.turret_firefunc  = ewheel_attack;
index 9a9140b455a13c4593be2482cb91d3809cd4f067..646fccccb2b8ab7e57751e40e6f26c76e9fdcbc8 100644 (file)
@@ -36,9 +36,9 @@ void walker_meele_do_dmg()
     e = findradius(where,32);
     while (e) 
     {
-        if (turret_validate_target(self,e,self.target_validate_flags))
+        if (turret_validate_target(self, e, self.target_validate_flags))
             if (e != self && e.owner != self)
-                Damage(e, self, self, autocvar_g_turrets_unit_walker_std_meele_dmg ,DEATH_TURRET_WALKER_MEELE,'0 0 0', v_forward * autocvar_g_turrets_unit_walker_std_meele_force);
+                Damage(e, self, self, autocvar_g_turrets_unit_walker_std_meele_dmg, DEATH_TURRET_WALKER_MEELE, '0 0 0', v_forward * autocvar_g_turrets_unit_walker_std_meele_force);
 
         e = e.chain;
     }
@@ -51,17 +51,7 @@ void walker_setnoanim()
 }
 void walker_rocket_explode()
 {
-    if (self.event_damage != SUB_Null)
-    {
-        self.event_damage = SUB_Null;
-        self.takedamage = DAMAGE_NO;
-        self.think = walker_rocket_explode;
-        self.nextthink = time;
-        return;
-    }
-
-    RadiusDamage (self, self.owner, autocvar_g_turrets_unit_walker_std_rocket_dmg, 0, autocvar_g_turrets_unit_walker_std_rocket_radius, world,autocvar_g_turrets_unit_walker_std_rocket_force, DEATH_TURRET_WALKER_ROCKET, world);
-
+    RadiusDamage (self, self.owner, autocvar_g_turrets_unit_walker_std_rocket_dmg, 0, autocvar_g_turrets_unit_walker_std_rocket_radius, self, autocvar_g_turrets_unit_walker_std_rocket_force, DEATH_TURRET_WALKER_ROCKET, world);
     remove (self);
 }
 
@@ -69,8 +59,9 @@ void walker_rocket_damage (entity inflictor, entity attacker, float damage, floa
 {
     self.health = self.health - damage;
     self.velocity = self.velocity + vforce;
+    
     if (self.health <= 0)
-        walker_rocket_explode();
+        W_PrepareExplosionByDamage(self.owner, walker_rocket_explode);
 }
 
 #define WALKER_ROCKET_MOVE movelib_move_simple(newdir, autocvar_g_turrets_unit_walker_std_rocket_speed, autocvar_g_turrets_unit_walker_std_rocket_turnrate); UpdateCSQCProjectile(self)
@@ -97,7 +88,7 @@ void walker_rocket_think()
         self.cnt = time + 0.5;
     }
 
-    if (edist < 256)
+    if (edist < 128)
         self.tur_shotorg = '0 0 0';
 
     if (self.tur_health < time)
@@ -308,9 +299,6 @@ void walker_move_path()
 }
 
 .float idletime;
-
-
-
 void walker_postthink()
 {
     fixedmakevectors(self.angles);
@@ -521,7 +509,6 @@ void walker_postthink()
     
     self.oldorigin = self.origin;
     turrets_setframe(self.animflag, FALSE);
-
 }
 
 void walker_attack()
@@ -538,7 +525,7 @@ void walker_respawnhook()
     entity e;
 
     // Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
-    if(self.movetype  != MOVETYPE_WALK)
+    if(self.movetype != MOVETYPE_WALK)
                return;
                
     setorigin(self, self.pos1);
@@ -546,7 +533,7 @@ void walker_respawnhook()
     
     if (self.target != "")
     {
-        e = find(world,targetname,self.target);
+        e = find(world, targetname, self.target);
         if (!e)
         {
             dprint("Warning! initital waypoint for Walker does NOT exsist!\n");
@@ -563,25 +550,21 @@ void walker_respawnhook()
 #else
             self.pathcurrent = e;
 #endif
-           //self.pathcurrent = WALKER_PATH(self.origin,e.origin);
-            //self.pathgoal = e;
         }
     }
 }
 
 void walker_diehook()
 {
-#ifdef self.pathcurrent
+#ifdef WALKER_FANCYPATHING
     if (self.pathcurrent)
         pathlib_deletepath(self.pathcurrent.owner);
 #endif
-
     self.pathcurrent = world;
 }
 
 void turret_walker_dinit()
 {
-
     entity e;
 
     if (self.netname == "")      self.netname     = "Walker Turret";
@@ -605,26 +588,19 @@ void turret_walker_dinit()
         remove(self);
         return;
     }
-
-    self.damage_flags |= TFL_DMG_DEATH_NOGIBS;
+    setsize(self, WALKER_MIN, WALKER_MAX);
     self.target_select_flags   = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
     self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
-
     self.iscreature = TRUE;
     self.damagedbycontents = TRUE;
     self.movetype   = MOVETYPE_WALK;
     self.solid      = SOLID_SLIDEBOX;
-    self.takedamage = DAMAGE_AIM;
-
-
-    setsize(self, WALKER_MIN, WALKER_MAX);
-
+    self.takedamage = DAMAGE_AIM;    
     setorigin(self, self.origin);
-    tracebox(self.origin + '0 0 128', self.mins,self.maxs,self.origin - '0 0 10000', MOVE_NORMAL, self);
+    tracebox(self.origin + '0 0 128', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_NORMAL, self);
     setorigin(self, trace_endpos + '0 0 4');
     self.pos1 = self.origin;
     self.pos2 = self.angles;
-    
     self.idle_aim = '0 0 0';
     self.turret_firecheckfunc = walker_firecheck;
     self.turret_firefunc      = walker_attack;