]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into Mario/buff_updates
authorMario <zacjardine@y7mail.com>
Wed, 5 Aug 2015 13:07:22 +0000 (23:07 +1000)
committerMario <zacjardine@y7mail.com>
Wed, 5 Aug 2015 13:07:22 +0000 (23:07 +1000)
# Conflicts:
# _hud_descriptions.cfg
# hud_luma.cfg
# hud_luminos.cfg
# hud_luminos_minimal.cfg
# hud_luminos_minimal_xhair.cfg
# hud_luminos_old.cfg
# hud_nexuiz.cfg
# qcsrc/client/hud.qc
# qcsrc/client/hud.qh

137 files changed:
_hud_descriptions.cfg
effectinfo.txt
gfx/hud/default/buff_ammo.tga [new file with mode: 0644]
gfx/hud/default/buff_bash.tga [new file with mode: 0644]
gfx/hud/default/buff_blessed.tga [new file with mode: 0644]
gfx/hud/default/buff_disability.tga [new file with mode: 0644]
gfx/hud/default/buff_flight.tga [new file with mode: 0644]
gfx/hud/default/buff_inferno.tga [new file with mode: 0644]
gfx/hud/default/buff_invisible.tga [new file with mode: 0644]
gfx/hud/default/buff_jump.tga [new file with mode: 0644]
gfx/hud/default/buff_magnet.tga [new file with mode: 0644]
gfx/hud/default/buff_medic.tga [new file with mode: 0644]
gfx/hud/default/buff_resistance.tga [new file with mode: 0644]
gfx/hud/default/buff_speed.tga [new file with mode: 0644]
gfx/hud/default/buff_swapper.tga [new file with mode: 0644]
gfx/hud/default/buff_vampire.tga [new file with mode: 0644]
gfx/hud/default/buff_vengeance.tga [new file with mode: 0644]
gfx/hud/luma/border_shadow_east.tga
gfx/hud/luma/border_shadow_north.tga
gfx/hud/luma/border_shadow_south.tga
gfx/hud/luma/border_shadow_west.tga
gfx/hud/luma/buff_ammo.tga [new file with mode: 0644]
gfx/hud/luma/buff_bash.tga [new file with mode: 0644]
gfx/hud/luma/buff_blessed.tga [new file with mode: 0644]
gfx/hud/luma/buff_disability.tga [new file with mode: 0644]
gfx/hud/luma/buff_flight.tga [new file with mode: 0644]
gfx/hud/luma/buff_inferno.tga [new file with mode: 0644]
gfx/hud/luma/buff_invisible.tga [new file with mode: 0644]
gfx/hud/luma/buff_jump.tga [new file with mode: 0644]
gfx/hud/luma/buff_magnet.tga [new file with mode: 0644]
gfx/hud/luma/buff_medic.tga [new file with mode: 0644]
gfx/hud/luma/buff_resistance.tga [new file with mode: 0644]
gfx/hud/luma/buff_speed.tga [new file with mode: 0644]
gfx/hud/luma/buff_swapper.tga [new file with mode: 0644]
gfx/hud/luma/buff_vampire.tga [new file with mode: 0644]
gfx/hud/luma/buff_vengeance.tga [new file with mode: 0644]
gfx/hud/luma/powerup_detonator.tga [deleted file]
gfx/hud/luma/powerup_invisibility.tga [deleted file]
gfx/hud/luma/powerup_resurrection.tga [deleted file]
gfx/hud/luma/powerup_speed.tga [deleted file]
gfx/hud/luma/powerup_ultrahealing.tga [deleted file]
gfx/hud/luma/powerup_xray.tga [deleted file]
gfx/hud/luma/strength.tga
hud_luma.cfg
hud_luminos.cfg
hud_luminos_minimal.cfg
hud_luminos_minimal_xhair.cfg
hud_luminos_old.cfg
hud_nexuiz.cfg
models/items/powerup_detonator_luma.tga [deleted file]
models/items/powerup_invisibility_luma.tga [deleted file]
models/items/powerup_resurrection_luma.tga [deleted file]
models/items/powerup_speed_luma.tga [deleted file]
models/items/powerup_superweapon_luma.tga [deleted file]
models/items/powerup_ultrahealing_luma.tga [deleted file]
models/items/powerup_xray_luma.tga [deleted file]
models/relics/relic.md3_1.skin
models/relics/relic.md3_13.skin
models/relics/relic.md3_14.skin
models/relics/relic.md3_16.skin [new file with mode: 0644]
models/relics/relic.md3_17.skin [new file with mode: 0644]
models/relics/relic.md3_18.skin [new file with mode: 0644]
models/relics/relic.md3_4.skin
models/relics/relic.md3_5.skin
models/relics/relic.md3_6.skin
models/relics/relic.md3_8.skin
models/relics/sign_ammo.tga
models/relics/sign_ammo_glow.tga
models/relics/sign_bash.tga [new file with mode: 0644]
models/relics/sign_bash_glow.tga [new file with mode: 0644]
models/relics/sign_blessed.tga [new file with mode: 0644]
models/relics/sign_blessed_glow.tga [new file with mode: 0644]
models/relics/sign_damage.tga [deleted file]
models/relics/sign_damage_glow.tga [deleted file]
models/relics/sign_disability.tga
models/relics/sign_disability_glow.tga
models/relics/sign_firingspeed.tga [deleted file]
models/relics/sign_firingspeed_glow.tga [deleted file]
models/relics/sign_flight.tga
models/relics/sign_flight_glow.tga
models/relics/sign_inferno.tga [new file with mode: 0644]
models/relics/sign_inferno_glow.tga [new file with mode: 0644]
models/relics/sign_invisible.tga
models/relics/sign_invisible_glow.tga
models/relics/sign_jump.tga
models/relics/sign_jump_glow.tga
models/relics/sign_magnet.tga [new file with mode: 0644]
models/relics/sign_magnet_glow.tga [new file with mode: 0644]
models/relics/sign_medic.tga [new file with mode: 0644]
models/relics/sign_medic_glow.tga [new file with mode: 0644]
models/relics/sign_radioactive.tga [deleted file]
models/relics/sign_radioactive_glow.tga [deleted file]
models/relics/sign_regeneration.tga [deleted file]
models/relics/sign_regeneration_glow.tga [deleted file]
models/relics/sign_resistance.tga
models/relics/sign_resistance_glow.tga
models/relics/sign_resurrection.tga [deleted file]
models/relics/sign_resurrection_glow.tga [deleted file]
models/relics/sign_speed.tga
models/relics/sign_speed_glow.tga
models/relics/sign_splashdamage.tga [deleted file]
models/relics/sign_splashdamage_glow.tga [deleted file]
models/relics/sign_swapper.tga [new file with mode: 0644]
models/relics/sign_swapper_glow.tga [new file with mode: 0644]
models/relics/sign_teamboost.tga [deleted file]
models/relics/sign_teamboost_glow.tga [deleted file]
models/relics/sign_vampire.tga
models/relics/sign_vampire_glow.tga
models/relics/sign_vengeance.tga
models/relics/sign_vengeance_glow.tga
mutators.cfg
qcsrc/client/autocvars.qh
qcsrc/client/hud.qc
qcsrc/client/hud.qh
qcsrc/client/hud_config.qc
qcsrc/common/buffs.qc
qcsrc/common/buffs.qh
qcsrc/common/deathtypes.qh
qcsrc/common/notifications.qh
qcsrc/common/stats.qh
qcsrc/common/weapons/w_devastator.qc
qcsrc/menu/classes.inc
qcsrc/menu/xonotic/dialog_hudpanel_buffs.qc [deleted file]
qcsrc/menu/xonotic/dialog_hudpanel_powerups.qc
qcsrc/menu/xonotic/mainwindow.qc
qcsrc/server/autocvars.qh
qcsrc/server/bot/aim.qc
qcsrc/server/g_damage.qc
qcsrc/server/mutators/base.qh
qcsrc/server/mutators/mutator_buffs.qc
qcsrc/server/mutators/mutator_buffs.qh
qcsrc/server/weapons/tracing.qc
qcsrc/server/weapons/weaponsystem.qc
qcsrc/server/weapons/weaponsystem.qh
qcsrc/warpzonelib/mathlib.qc
qcsrc/warpzonelib/mathlib.qh
scripts/relics.shader

index 7657bddc8b9a000645213e0cdad5a3c1b7108949..01c768aec9933b5f261e869573c5a2960107d41b 100644 (file)
@@ -88,7 +88,6 @@ seta hud_panel_ammo_text "" "show text/icons in the ammo panel"
 seta hud_panel_powerups "" "enable/disable this panel"
 seta hud_panel_powerups_pos "" "position of this panel"
 seta hud_panel_powerups_size "" "size of this panel"
-seta hud_panel_powerups_flip "" "flip strength/shield positions"
 seta hud_panel_powerups_baralign "" "0 = align bars to the left, 1 = align bars to the right, 2 = align only left bar to the right, 3 = align only right bar to the right"
 seta hud_panel_powerups_iconalign "" "0 = align icons to the left, 1 = align icons to the right, 2 = align only left icon to the right, 3 = align only right icon to the right"
 seta hud_panel_powerups_bg "" "if set to something else than \"\" = override default background"
@@ -98,10 +97,7 @@ seta hud_panel_powerups_bg_alpha "" "if set to something else than \"\" = overri
 seta hud_panel_powerups_bg_border "" "if set to something else than \"\" = override default size of border around the background"
 seta hud_panel_powerups_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
 seta hud_panel_powerups_progressbar "" "enable progressbar in panel"
-seta hud_panel_powerups_progressbar_strength "" "progressbar image for strength"
-seta hud_panel_powerups_progressbar_shield "" "progressbar image for shield"
-seta hud_panel_powerups_progressbar_superweapons "" "progressbar image for superweapons"
-seta hud_panel_powerups_text "" "show text/icons in the powerups panel"
+seta hud_panel_powerups_text "" "show text and icons in the powerups panel"
 
 seta hud_panel_healtharmor "" "enable/disable this panel, 2 = combined health/armor display"
 seta hud_panel_healtharmor_pos "" "position of this panel"
@@ -305,16 +301,6 @@ seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "" "minimum factor t
 seta hud_panel_centerprint_fade_subsequent_minfontsize "" "minimum factor for the font size from the subsequent fading effects"
 seta hud_panel_centerprint_fade_minfontsize "" "minimum factor for the font size from the fading in/out effects"
 
-seta hud_panel_buffs "" "enable/disable this panel"
-seta hud_panel_buffs_pos "" "position of this panel"
-seta hud_panel_buffs_size "" "size of this panel"
-seta hud_panel_buffs_bg "" "if set to something else than \"\" = override default background"
-seta hud_panel_buffs_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_panel_buffs_bg_color_team "" "override panel color with team color in team based games"
-seta hud_panel_buffs_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_panel_buffs_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_panel_buffs_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
 seta hud_panel_mapvote "" "enable/disable this panel"
 seta hud_panel_mapvote_pos "" "position of this panel"
 seta hud_panel_mapvote_size "" "size of this panel"
index f7bdc1d23fd06b486cbc5d0e764206313f19cf63..7990d74d761d283c49fd4ec4eed414a9610c4164 100644 (file)
@@ -9361,3 +9361,241 @@ size 150 150
 alpha 190 190 180
 sizeincrease -80
 color 0xFF0FFF 0xFF0FFF
+
+// relic_resistance effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_resistance
+count 20
+type static
+color 0x00ff80 0x00ff80
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_regeneration effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_regeneration
+count 1
+type static
+color 0x00ffff 0x00ffff
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_vempire effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_vampire
+count 20
+type static
+color 0xff00ff 0xff00ff
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_ammo effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_ammo
+count 1
+type static
+color 0x80ff00 0x80ff00
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_damage effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_damage
+count 20
+type static
+color 0xff0000 0xff0000
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_splashdamage effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_ssplashdamage
+count 20
+type static
+color 0xff8000 0xff8000
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_firingspeed effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_firingspeed
+count 20
+type static
+color 0xffff00 0xffff00
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_disability effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_disability
+count 20
+type static
+color 0x0000ff 0x0000ff
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_disability_curse effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_disability_curse
+count 1
+type static
+color 0x000080 0x000080
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_teamboost effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_teamboost
+count 20
+type static
+color 0xffffff 0xffffff
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_teamboost_boost effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_teamboost_boost
+count 1
+type static
+color 0x808080 0x808080
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_speed effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_speed
+count 1
+type static
+color 0x80ffff 0x80ffff
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_jump effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_jump
+count 20
+type static
+color 0xffff80 0xffff80
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_flight effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_flight
+count 1
+type static
+color 0x8080ff 0x8080ff
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_radioactive effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_radioactive
+count 20
+type static
+color 0x00ff00 0x00ff00
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_resurrection effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_resurrection
+count 20
+type static
+color 0xff0080 0xff0080
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
+
+// relic_vengeance effect, used by the relics mutator
+// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+effect relic_vengeance
+count 20
+type static
+color 0xff8080 0xff8080
+size 1.5 1.5
+alpha 128 256 256
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 8 8 32
+velocityjitter 64 64 32
diff --git a/gfx/hud/default/buff_ammo.tga b/gfx/hud/default/buff_ammo.tga
new file mode 100644 (file)
index 0000000..3f4b32d
Binary files /dev/null and b/gfx/hud/default/buff_ammo.tga differ
diff --git a/gfx/hud/default/buff_bash.tga b/gfx/hud/default/buff_bash.tga
new file mode 100644 (file)
index 0000000..543577c
Binary files /dev/null and b/gfx/hud/default/buff_bash.tga differ
diff --git a/gfx/hud/default/buff_blessed.tga b/gfx/hud/default/buff_blessed.tga
new file mode 100644 (file)
index 0000000..e0af2e2
Binary files /dev/null and b/gfx/hud/default/buff_blessed.tga differ
diff --git a/gfx/hud/default/buff_disability.tga b/gfx/hud/default/buff_disability.tga
new file mode 100644 (file)
index 0000000..fff4d81
Binary files /dev/null and b/gfx/hud/default/buff_disability.tga differ
diff --git a/gfx/hud/default/buff_flight.tga b/gfx/hud/default/buff_flight.tga
new file mode 100644 (file)
index 0000000..7a76175
Binary files /dev/null and b/gfx/hud/default/buff_flight.tga differ
diff --git a/gfx/hud/default/buff_inferno.tga b/gfx/hud/default/buff_inferno.tga
new file mode 100644 (file)
index 0000000..76c3d0c
Binary files /dev/null and b/gfx/hud/default/buff_inferno.tga differ
diff --git a/gfx/hud/default/buff_invisible.tga b/gfx/hud/default/buff_invisible.tga
new file mode 100644 (file)
index 0000000..edd00a9
Binary files /dev/null and b/gfx/hud/default/buff_invisible.tga differ
diff --git a/gfx/hud/default/buff_jump.tga b/gfx/hud/default/buff_jump.tga
new file mode 100644 (file)
index 0000000..810764a
Binary files /dev/null and b/gfx/hud/default/buff_jump.tga differ
diff --git a/gfx/hud/default/buff_magnet.tga b/gfx/hud/default/buff_magnet.tga
new file mode 100644 (file)
index 0000000..417efcf
Binary files /dev/null and b/gfx/hud/default/buff_magnet.tga differ
diff --git a/gfx/hud/default/buff_medic.tga b/gfx/hud/default/buff_medic.tga
new file mode 100644 (file)
index 0000000..05eee7b
Binary files /dev/null and b/gfx/hud/default/buff_medic.tga differ
diff --git a/gfx/hud/default/buff_resistance.tga b/gfx/hud/default/buff_resistance.tga
new file mode 100644 (file)
index 0000000..87d7324
Binary files /dev/null and b/gfx/hud/default/buff_resistance.tga differ
diff --git a/gfx/hud/default/buff_speed.tga b/gfx/hud/default/buff_speed.tga
new file mode 100644 (file)
index 0000000..23e93f4
Binary files /dev/null and b/gfx/hud/default/buff_speed.tga differ
diff --git a/gfx/hud/default/buff_swapper.tga b/gfx/hud/default/buff_swapper.tga
new file mode 100644 (file)
index 0000000..c4d23a2
Binary files /dev/null and b/gfx/hud/default/buff_swapper.tga differ
diff --git a/gfx/hud/default/buff_vampire.tga b/gfx/hud/default/buff_vampire.tga
new file mode 100644 (file)
index 0000000..fb9e71d
Binary files /dev/null and b/gfx/hud/default/buff_vampire.tga differ
diff --git a/gfx/hud/default/buff_vengeance.tga b/gfx/hud/default/buff_vengeance.tga
new file mode 100644 (file)
index 0000000..84ff7f2
Binary files /dev/null and b/gfx/hud/default/buff_vengeance.tga differ
index 4a420e723f68d7503afd3d752537ba686245f420..b23033736140c147bd347620b236b2a65ce7b51d 100644 (file)
Binary files a/gfx/hud/luma/border_shadow_east.tga and b/gfx/hud/luma/border_shadow_east.tga differ
index 95746603105ca10d5ce4286bd29742f8ce2cd191..0d98c468b204cf940d089e21420b53e8e61d7ede 100644 (file)
Binary files a/gfx/hud/luma/border_shadow_north.tga and b/gfx/hud/luma/border_shadow_north.tga differ
index 7eea1eae7767477be68fa16faa96200d163be824..dba63a9d00ead613ee386f51afc41cd5d7828522 100644 (file)
Binary files a/gfx/hud/luma/border_shadow_south.tga and b/gfx/hud/luma/border_shadow_south.tga differ
index f5378ec915e10f57409f104541386757737aff8f..087a1fa43dce327d68ead37006698a56c5ef2590 100644 (file)
Binary files a/gfx/hud/luma/border_shadow_west.tga and b/gfx/hud/luma/border_shadow_west.tga differ
diff --git a/gfx/hud/luma/buff_ammo.tga b/gfx/hud/luma/buff_ammo.tga
new file mode 100644 (file)
index 0000000..4f08580
Binary files /dev/null and b/gfx/hud/luma/buff_ammo.tga differ
diff --git a/gfx/hud/luma/buff_bash.tga b/gfx/hud/luma/buff_bash.tga
new file mode 100644 (file)
index 0000000..05ec43c
Binary files /dev/null and b/gfx/hud/luma/buff_bash.tga differ
diff --git a/gfx/hud/luma/buff_blessed.tga b/gfx/hud/luma/buff_blessed.tga
new file mode 100644 (file)
index 0000000..9ff048e
Binary files /dev/null and b/gfx/hud/luma/buff_blessed.tga differ
diff --git a/gfx/hud/luma/buff_disability.tga b/gfx/hud/luma/buff_disability.tga
new file mode 100644 (file)
index 0000000..8d04da0
Binary files /dev/null and b/gfx/hud/luma/buff_disability.tga differ
diff --git a/gfx/hud/luma/buff_flight.tga b/gfx/hud/luma/buff_flight.tga
new file mode 100644 (file)
index 0000000..1f1e59d
Binary files /dev/null and b/gfx/hud/luma/buff_flight.tga differ
diff --git a/gfx/hud/luma/buff_inferno.tga b/gfx/hud/luma/buff_inferno.tga
new file mode 100644 (file)
index 0000000..1661e3b
Binary files /dev/null and b/gfx/hud/luma/buff_inferno.tga differ
diff --git a/gfx/hud/luma/buff_invisible.tga b/gfx/hud/luma/buff_invisible.tga
new file mode 100644 (file)
index 0000000..34adf17
Binary files /dev/null and b/gfx/hud/luma/buff_invisible.tga differ
diff --git a/gfx/hud/luma/buff_jump.tga b/gfx/hud/luma/buff_jump.tga
new file mode 100644 (file)
index 0000000..a6cd9e0
Binary files /dev/null and b/gfx/hud/luma/buff_jump.tga differ
diff --git a/gfx/hud/luma/buff_magnet.tga b/gfx/hud/luma/buff_magnet.tga
new file mode 100644 (file)
index 0000000..e1b1587
Binary files /dev/null and b/gfx/hud/luma/buff_magnet.tga differ
diff --git a/gfx/hud/luma/buff_medic.tga b/gfx/hud/luma/buff_medic.tga
new file mode 100644 (file)
index 0000000..d2b039c
Binary files /dev/null and b/gfx/hud/luma/buff_medic.tga differ
diff --git a/gfx/hud/luma/buff_resistance.tga b/gfx/hud/luma/buff_resistance.tga
new file mode 100644 (file)
index 0000000..0667472
Binary files /dev/null and b/gfx/hud/luma/buff_resistance.tga differ
diff --git a/gfx/hud/luma/buff_speed.tga b/gfx/hud/luma/buff_speed.tga
new file mode 100644 (file)
index 0000000..14ae3c3
Binary files /dev/null and b/gfx/hud/luma/buff_speed.tga differ
diff --git a/gfx/hud/luma/buff_swapper.tga b/gfx/hud/luma/buff_swapper.tga
new file mode 100644 (file)
index 0000000..5cb620c
Binary files /dev/null and b/gfx/hud/luma/buff_swapper.tga differ
diff --git a/gfx/hud/luma/buff_vampire.tga b/gfx/hud/luma/buff_vampire.tga
new file mode 100644 (file)
index 0000000..229c5ad
Binary files /dev/null and b/gfx/hud/luma/buff_vampire.tga differ
diff --git a/gfx/hud/luma/buff_vengeance.tga b/gfx/hud/luma/buff_vengeance.tga
new file mode 100644 (file)
index 0000000..64d7468
Binary files /dev/null and b/gfx/hud/luma/buff_vengeance.tga differ
diff --git a/gfx/hud/luma/powerup_detonator.tga b/gfx/hud/luma/powerup_detonator.tga
deleted file mode 100644 (file)
index e59955a..0000000
Binary files a/gfx/hud/luma/powerup_detonator.tga and /dev/null differ
diff --git a/gfx/hud/luma/powerup_invisibility.tga b/gfx/hud/luma/powerup_invisibility.tga
deleted file mode 100644 (file)
index 073c227..0000000
Binary files a/gfx/hud/luma/powerup_invisibility.tga and /dev/null differ
diff --git a/gfx/hud/luma/powerup_resurrection.tga b/gfx/hud/luma/powerup_resurrection.tga
deleted file mode 100644 (file)
index 47d09e7..0000000
Binary files a/gfx/hud/luma/powerup_resurrection.tga and /dev/null differ
diff --git a/gfx/hud/luma/powerup_speed.tga b/gfx/hud/luma/powerup_speed.tga
deleted file mode 100644 (file)
index 1a893d6..0000000
Binary files a/gfx/hud/luma/powerup_speed.tga and /dev/null differ
diff --git a/gfx/hud/luma/powerup_ultrahealing.tga b/gfx/hud/luma/powerup_ultrahealing.tga
deleted file mode 100644 (file)
index ea9e00f..0000000
Binary files a/gfx/hud/luma/powerup_ultrahealing.tga and /dev/null differ
diff --git a/gfx/hud/luma/powerup_xray.tga b/gfx/hud/luma/powerup_xray.tga
deleted file mode 100644 (file)
index bf81ff4..0000000
Binary files a/gfx/hud/luma/powerup_xray.tga and /dev/null differ
index 7a9910a348508fa091eb087db1a79f434603028f..f599ce00e4334d269fef48d962916a28ba984858 100644 (file)
Binary files a/gfx/hud/luma/strength.tga and b/gfx/hud/luma/strength.tga differ
index e6312c1ac9fd505929ceac40ba21c17a64d87b27..2ff915b4729997645ab41440834285b3fa7a3acd 100644 (file)
@@ -16,8 +16,8 @@ seta hud_progressbar_alpha "0.600000"
 seta hud_progressbar_health_color "0.83 0.12 0"
 seta hud_progressbar_armor_color "0.28 0.8 0"
 seta hud_progressbar_fuel_color "0.77 0.67 0"
-seta hud_progressbar_strength_color "0.86 0.35 0"
-seta hud_progressbar_shield_color "0.28 0.8 0"
+seta hud_progressbar_strength_color "1 0.39 0"
+seta hud_progressbar_shield_color "0.36 1 0.07"
 seta hud_progressbar_superweapons_color "0.77 0.67 0"
 seta hud_progressbar_nexball_color "0.2 0.65 0.93"
 seta hud_progressbar_speed_color "0.77 0.67 0"
@@ -84,21 +84,17 @@ seta hud_panel_ammo_progressbar_xoffset "0"
 seta hud_panel_ammo_text "1"
 
 seta hud_panel_powerups 1
-seta hud_panel_powerups_pos "0.325000 0.820000"
-seta hud_panel_powerups_size "0.350000 0.050000"
+seta hud_panel_powerups_pos "0.325000 0.815000"
+seta hud_panel_powerups_size "0.350000 0.055000"
 seta hud_panel_powerups_bg "border_shadow_south"
 seta hud_panel_powerups_bg_color ""
 seta hud_panel_powerups_bg_color_team ""
 seta hud_panel_powerups_bg_alpha ""
 seta hud_panel_powerups_bg_border ""
 seta hud_panel_powerups_bg_padding ""
-seta hud_panel_powerups_flip "1"
-seta hud_panel_powerups_iconalign "2"
-seta hud_panel_powerups_baralign "2"
+seta hud_panel_powerups_iconalign "3"
+seta hud_panel_powerups_baralign "3"
 seta hud_panel_powerups_progressbar "1"
-seta hud_panel_powerups_progressbar_strength "progressbar"
-seta hud_panel_powerups_progressbar_shield "progressbar"
-seta hud_panel_powerups_progressbar_superweapons "progressbar"
 seta hud_panel_powerups_text "1"
 
 seta hud_panel_healtharmor 1
@@ -303,16 +299,6 @@ seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
 seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
 seta hud_panel_centerprint_fade_minfontsize "0"
 
-seta hud_panel_buffs 1
-seta hud_panel_buffs_pos "0.325000 0.820000"
-seta hud_panel_buffs_size "0.350000 0.050000"
-seta hud_panel_buffs_bg "0"
-seta hud_panel_buffs_bg_color ""
-seta hud_panel_buffs_bg_color_team ""
-seta hud_panel_buffs_bg_alpha ""
-seta hud_panel_buffs_bg_border ""
-seta hud_panel_buffs_bg_padding ""
-
 seta hud_panel_mapvote 1
 seta hud_panel_mapvote_pos "0 0"
 seta hud_panel_mapvote_size "1 1"
index 56f696f3e6746f27bdbb9849aab18b6c6368e3b4..641333a1551ea594d52f618b3ade66752dda66ce 100644 (file)
@@ -91,14 +91,10 @@ seta hud_panel_powerups_bg_color ""
 seta hud_panel_powerups_bg_color_team ""
 seta hud_panel_powerups_bg_alpha ""
 seta hud_panel_powerups_bg_border ""
-seta hud_panel_powerups_bg_padding ""
-seta hud_panel_powerups_flip "1"
+seta hud_panel_powerups_bg_padding "-2"
 seta hud_panel_powerups_iconalign "3"
 seta hud_panel_powerups_baralign "3"
 seta hud_panel_powerups_progressbar "1"
-seta hud_panel_powerups_progressbar_strength "progressbar"
-seta hud_panel_powerups_progressbar_shield "progressbar"
-seta hud_panel_powerups_progressbar_superweapons "progressbar"
 seta hud_panel_powerups_text "1"
 
 seta hud_panel_healtharmor 1
@@ -303,16 +299,6 @@ seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
 seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
 seta hud_panel_centerprint_fade_minfontsize "0"
 
-seta hud_panel_buffs 1
-seta hud_panel_buffs_pos "0.450000 0.855000"
-seta hud_panel_buffs_size "0.050000 0.070000"
-seta hud_panel_buffs_bg "0"
-seta hud_panel_buffs_bg_color ""
-seta hud_panel_buffs_bg_color_team ""
-seta hud_panel_buffs_bg_alpha ""
-seta hud_panel_buffs_bg_border ""
-seta hud_panel_buffs_bg_padding ""
-
 seta hud_panel_mapvote 1
 seta hud_panel_mapvote_pos "0 0"
 seta hud_panel_mapvote_size "1 1"
index e5829e03554201298579ec806a1e3f717f0f10e3..75a74fae44bd8a96d892d681b500525205852efe 100644 (file)
@@ -92,13 +92,9 @@ seta hud_panel_powerups_bg_color_team ""
 seta hud_panel_powerups_bg_alpha ""
 seta hud_panel_powerups_bg_border ""
 seta hud_panel_powerups_bg_padding "-3"
-seta hud_panel_powerups_flip "1"
 seta hud_panel_powerups_iconalign "1"
 seta hud_panel_powerups_baralign "1"
 seta hud_panel_powerups_progressbar "1"
-seta hud_panel_powerups_progressbar_strength "progressbar"
-seta hud_panel_powerups_progressbar_shield "progressbar"
-seta hud_panel_powerups_progressbar_superweapons "progressbar"
 seta hud_panel_powerups_text "1"
 
 seta hud_panel_healtharmor 1
@@ -303,16 +299,6 @@ seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
 seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
 seta hud_panel_centerprint_fade_minfontsize "0"
 
-seta hud_panel_buffs 1
-seta hud_panel_buffs_pos "0.450000 0.855000"
-seta hud_panel_buffs_size "0.050000 0.070000"
-seta hud_panel_buffs_bg "0"
-seta hud_panel_buffs_bg_color ""
-seta hud_panel_buffs_bg_color_team ""
-seta hud_panel_buffs_bg_alpha ""
-seta hud_panel_buffs_bg_border ""
-seta hud_panel_buffs_bg_padding ""
-
 seta hud_panel_mapvote 1
 seta hud_panel_mapvote_pos "0 0"
 seta hud_panel_mapvote_size "1 1"
index 126d22310c56e313bd5506329baf63121ee6fb63..ead25b0a26b034370aa94733ae715314de06107f 100644 (file)
@@ -92,13 +92,9 @@ seta hud_panel_powerups_bg_color_team ""
 seta hud_panel_powerups_bg_alpha ""
 seta hud_panel_powerups_bg_border ""
 seta hud_panel_powerups_bg_padding "-3"
-seta hud_panel_powerups_flip "1"
 seta hud_panel_powerups_iconalign "1"
 seta hud_panel_powerups_baralign "1"
 seta hud_panel_powerups_progressbar "1"
-seta hud_panel_powerups_progressbar_strength "progressbar"
-seta hud_panel_powerups_progressbar_shield "progressbar"
-seta hud_panel_powerups_progressbar_superweapons "progressbar"
 seta hud_panel_powerups_text "1"
 
 seta hud_panel_healtharmor 1
@@ -303,16 +299,6 @@ seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
 seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
 seta hud_panel_centerprint_fade_minfontsize "0"
 
-seta hud_panel_buffs 1
-seta hud_panel_buffs_pos "0.450000 0.855000"
-seta hud_panel_buffs_size "0.050000 0.070000"
-seta hud_panel_buffs_bg "0"
-seta hud_panel_buffs_bg_color ""
-seta hud_panel_buffs_bg_color_team ""
-seta hud_panel_buffs_bg_alpha ""
-seta hud_panel_buffs_bg_border ""
-seta hud_panel_buffs_bg_padding ""
-
 seta hud_panel_mapvote 1
 seta hud_panel_mapvote_pos "0 0"
 seta hud_panel_mapvote_size "1 1"
index aed07d9cef824f078df2cbe3e42ee7a7981030d1..162b9a32047edca268e4b4bb1743caef61a370e8 100644 (file)
@@ -92,13 +92,9 @@ seta hud_panel_powerups_bg_color_team ""
 seta hud_panel_powerups_bg_alpha ""
 seta hud_panel_powerups_bg_border ""
 seta hud_panel_powerups_bg_padding ""
-seta hud_panel_powerups_flip "1"
 seta hud_panel_powerups_iconalign "3"
 seta hud_panel_powerups_baralign "3"
 seta hud_panel_powerups_progressbar "1"
-seta hud_panel_powerups_progressbar_strength "progressbar"
-seta hud_panel_powerups_progressbar_shield "progressbar"
-seta hud_panel_powerups_progressbar_superweapons "progressbar"
 seta hud_panel_powerups_text "1"
 
 seta hud_panel_healtharmor 1
@@ -303,16 +299,6 @@ seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
 seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
 seta hud_panel_centerprint_fade_minfontsize "0"
 
-seta hud_panel_buffs 1
-seta hud_panel_buffs_pos "0.450000 0.855000"
-seta hud_panel_buffs_size "0.050000 0.070000"
-seta hud_panel_buffs_bg "0"
-seta hud_panel_buffs_bg_color ""
-seta hud_panel_buffs_bg_color_team ""
-seta hud_panel_buffs_bg_alpha ""
-seta hud_panel_buffs_bg_border ""
-seta hud_panel_buffs_bg_padding ""
-
 seta hud_panel_mapvote 1
 seta hud_panel_mapvote_pos "0 0"
 seta hud_panel_mapvote_size "1 1"
index d950703f92526d5355dcf2d36cd7ff0d40de0f21..66bfa6900935bc12277e5cd6472ed25bea93ae3e 100644 (file)
@@ -92,13 +92,9 @@ seta hud_panel_powerups_bg_color_team ""
 seta hud_panel_powerups_bg_alpha ""
 seta hud_panel_powerups_bg_border ""
 seta hud_panel_powerups_bg_padding ""
-seta hud_panel_powerups_flip "1"
 seta hud_panel_powerups_iconalign "0"
 seta hud_panel_powerups_baralign "0"
 seta hud_panel_powerups_progressbar "0"
-seta hud_panel_powerups_progressbar_strength "progressbar"
-seta hud_panel_powerups_progressbar_shield "progressbar"
-seta hud_panel_powerups_progressbar_superweapons "progressbar"
 seta hud_panel_powerups_text "1"
 
 seta hud_panel_healtharmor 1
@@ -303,16 +299,6 @@ seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
 seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
 seta hud_panel_centerprint_fade_minfontsize "0"
 
-seta hud_panel_buffs 1
-seta hud_panel_buffs_pos "0.450000 0.855000"
-seta hud_panel_buffs_size "0.050000 0.070000"
-seta hud_panel_buffs_bg "0"
-seta hud_panel_buffs_bg_color ""
-seta hud_panel_buffs_bg_color_team ""
-seta hud_panel_buffs_bg_alpha ""
-seta hud_panel_buffs_bg_border ""
-seta hud_panel_buffs_bg_padding ""
-
 seta hud_panel_mapvote 1
 seta hud_panel_mapvote_pos "0 0"
 seta hud_panel_mapvote_size "1 1"
diff --git a/models/items/powerup_detonator_luma.tga b/models/items/powerup_detonator_luma.tga
deleted file mode 100644 (file)
index 3f1f7b0..0000000
Binary files a/models/items/powerup_detonator_luma.tga and /dev/null differ
diff --git a/models/items/powerup_invisibility_luma.tga b/models/items/powerup_invisibility_luma.tga
deleted file mode 100644 (file)
index cf186f0..0000000
Binary files a/models/items/powerup_invisibility_luma.tga and /dev/null differ
diff --git a/models/items/powerup_resurrection_luma.tga b/models/items/powerup_resurrection_luma.tga
deleted file mode 100644 (file)
index d62e5f3..0000000
Binary files a/models/items/powerup_resurrection_luma.tga and /dev/null differ
diff --git a/models/items/powerup_speed_luma.tga b/models/items/powerup_speed_luma.tga
deleted file mode 100644 (file)
index fb9c59b..0000000
Binary files a/models/items/powerup_speed_luma.tga and /dev/null differ
diff --git a/models/items/powerup_superweapon_luma.tga b/models/items/powerup_superweapon_luma.tga
deleted file mode 100644 (file)
index 35ce8fe..0000000
Binary files a/models/items/powerup_superweapon_luma.tga and /dev/null differ
diff --git a/models/items/powerup_ultrahealing_luma.tga b/models/items/powerup_ultrahealing_luma.tga
deleted file mode 100644 (file)
index 06bff58..0000000
Binary files a/models/items/powerup_ultrahealing_luma.tga and /dev/null differ
diff --git a/models/items/powerup_xray_luma.tga b/models/items/powerup_xray_luma.tga
deleted file mode 100644 (file)
index 13029fd..0000000
Binary files a/models/items/powerup_xray_luma.tga and /dev/null differ
index f391db088414a64636d5d8115ba16aa5419876bd..cbba2916f62c30ed9c89f038c388c10677cea008 100644 (file)
@@ -1,3 +1,3 @@
 ring,models/relics/relic_ring
 mesh,models/relics/relic
-sign,models/relics/sign_regeneration
\ No newline at end of file
+sign,models/relics/sign_medic
\ No newline at end of file
index 8fb743571bcf5dc005499a17e29dbd31e945fe79..cfcb99896d9f6ecbf30e676b431798d14eef6891 100644 (file)
@@ -1,3 +1,3 @@
 ring,models/relics/relic_ring
 mesh,models/relics/relic
-sign,models/relics/sign_radioactive
\ No newline at end of file
+sign,textures/common/nodraw
\ No newline at end of file
index c6efd38ccf0b8138305eea95e78118a25b1f5754..a8af448f63b6423bf16dd74fe72797568676d8ee 100644 (file)
@@ -1,3 +1,3 @@
 ring,models/relics/relic_ring
 mesh,models/relics/relic
-sign,models/relics/sign_resurrection
\ No newline at end of file
+sign,models/relics/sign_blessed
\ No newline at end of file
diff --git a/models/relics/relic.md3_16.skin b/models/relics/relic.md3_16.skin
new file mode 100644 (file)
index 0000000..5c30ed6
--- /dev/null
@@ -0,0 +1,3 @@
+ring,models/relics/relic_ring
+mesh,models/relics/relic
+sign,models/relics/sign_inferno
\ No newline at end of file
diff --git a/models/relics/relic.md3_17.skin b/models/relics/relic.md3_17.skin
new file mode 100644 (file)
index 0000000..30fba07
--- /dev/null
@@ -0,0 +1,3 @@
+ring,models/relics/relic_ring
+mesh,models/relics/relic
+sign,models/relics/sign_swapper
\ No newline at end of file
diff --git a/models/relics/relic.md3_18.skin b/models/relics/relic.md3_18.skin
new file mode 100644 (file)
index 0000000..b89d51c
--- /dev/null
@@ -0,0 +1,3 @@
+ring,models/relics/relic_ring
+mesh,models/relics/relic
+sign,models/relics/sign_magnet
\ No newline at end of file
index d9c45c3223ee83836141f06a05f56bbd8eefbfbf..cfcb99896d9f6ecbf30e676b431798d14eef6891 100644 (file)
@@ -1,3 +1,3 @@
 ring,models/relics/relic_ring
 mesh,models/relics/relic
-sign,models/relics/sign_damage
\ No newline at end of file
+sign,textures/common/nodraw
\ No newline at end of file
index a74c20f038a46016c2886a09c5239f087cb7753d..4edbc24b0cd362659f7986ebcd3ef9ae1681592c 100644 (file)
@@ -1,3 +1,3 @@
 ring,models/relics/relic_ring
 mesh,models/relics/relic
-sign,models/relics/sign_splashdamage
\ No newline at end of file
+sign,models/relics/sign_bash
\ No newline at end of file
index 5ebfd3feda55aa87bcb2357a5ff29dd3ce07d1c4..cfcb99896d9f6ecbf30e676b431798d14eef6891 100644 (file)
@@ -1,3 +1,3 @@
 ring,models/relics/relic_ring
 mesh,models/relics/relic
-sign,models/relics/sign_firingspeed
\ No newline at end of file
+sign,textures/common/nodraw
\ No newline at end of file
index 2381a4cab3958850ed73c6de0bf50e15c88ecdb3..cfcb99896d9f6ecbf30e676b431798d14eef6891 100644 (file)
@@ -1,3 +1,3 @@
 ring,models/relics/relic_ring
 mesh,models/relics/relic
-sign,models/relics/sign_teamboost
\ No newline at end of file
+sign,textures/common/nodraw
\ No newline at end of file
index b6227f6327439dc1c127ecf555a94fd22815aff9..438b74144a786c674a207020fa3e319ca1d07462 100644 (file)
Binary files a/models/relics/sign_ammo.tga and b/models/relics/sign_ammo.tga differ
index 8849e924c7486343c141785af9e5e866440341d0..cd3c1b2350c3f4b7116718a31bca6762694f0cad 100644 (file)
Binary files a/models/relics/sign_ammo_glow.tga and b/models/relics/sign_ammo_glow.tga differ
diff --git a/models/relics/sign_bash.tga b/models/relics/sign_bash.tga
new file mode 100644 (file)
index 0000000..348b286
Binary files /dev/null and b/models/relics/sign_bash.tga differ
diff --git a/models/relics/sign_bash_glow.tga b/models/relics/sign_bash_glow.tga
new file mode 100644 (file)
index 0000000..67b11bb
Binary files /dev/null and b/models/relics/sign_bash_glow.tga differ
diff --git a/models/relics/sign_blessed.tga b/models/relics/sign_blessed.tga
new file mode 100644 (file)
index 0000000..cc3ca4a
Binary files /dev/null and b/models/relics/sign_blessed.tga differ
diff --git a/models/relics/sign_blessed_glow.tga b/models/relics/sign_blessed_glow.tga
new file mode 100644 (file)
index 0000000..7606890
Binary files /dev/null and b/models/relics/sign_blessed_glow.tga differ
diff --git a/models/relics/sign_damage.tga b/models/relics/sign_damage.tga
deleted file mode 100644 (file)
index a5658aa..0000000
Binary files a/models/relics/sign_damage.tga and /dev/null differ
diff --git a/models/relics/sign_damage_glow.tga b/models/relics/sign_damage_glow.tga
deleted file mode 100644 (file)
index b595139..0000000
Binary files a/models/relics/sign_damage_glow.tga and /dev/null differ
index e858a8a1af6474265f9554adcea662568d337221..565ce19e69972de680a28fbe28e6b674db2f33c6 100644 (file)
Binary files a/models/relics/sign_disability.tga and b/models/relics/sign_disability.tga differ
index e858a8a1af6474265f9554adcea662568d337221..ff9bdc295a4849edae97e05e3fb677b3c5e6ab97 100644 (file)
Binary files a/models/relics/sign_disability_glow.tga and b/models/relics/sign_disability_glow.tga differ
diff --git a/models/relics/sign_firingspeed.tga b/models/relics/sign_firingspeed.tga
deleted file mode 100644 (file)
index 5d975bc..0000000
Binary files a/models/relics/sign_firingspeed.tga and /dev/null differ
diff --git a/models/relics/sign_firingspeed_glow.tga b/models/relics/sign_firingspeed_glow.tga
deleted file mode 100644 (file)
index 61e24b5..0000000
Binary files a/models/relics/sign_firingspeed_glow.tga and /dev/null differ
index 790bfe17e63a2d498390ac417fc0b45683b7347b..0630cd6247a53e53d8a8ce1011e82a16a5bb2eb7 100644 (file)
Binary files a/models/relics/sign_flight.tga and b/models/relics/sign_flight.tga differ
index b3f45a927b07bc63e89679335bf98fc1b6baa2ad..9f7a88db33d9cd6b7ba59a67a26ebaa812e6019b 100644 (file)
Binary files a/models/relics/sign_flight_glow.tga and b/models/relics/sign_flight_glow.tga differ
diff --git a/models/relics/sign_inferno.tga b/models/relics/sign_inferno.tga
new file mode 100644 (file)
index 0000000..a8bd33f
Binary files /dev/null and b/models/relics/sign_inferno.tga differ
diff --git a/models/relics/sign_inferno_glow.tga b/models/relics/sign_inferno_glow.tga
new file mode 100644 (file)
index 0000000..5fb16d7
Binary files /dev/null and b/models/relics/sign_inferno_glow.tga differ
index 1388f49bdb17a7f31860c943325f6e3ae98514b9..de1745b09d168a21ab641ce439e51fc0b7ee419b 100644 (file)
Binary files a/models/relics/sign_invisible.tga and b/models/relics/sign_invisible.tga differ
index 4def2fa19a1f480a8641f263752a54868782b4be..929965fb5a9f8361ca484ece2bf7a1793d9f159c 100644 (file)
Binary files a/models/relics/sign_invisible_glow.tga and b/models/relics/sign_invisible_glow.tga differ
index c17e35ae296f95b5dbca655eaa2eb9914cf875c3..7042dabcf95d330a05c75dd019c34231552a1de7 100644 (file)
Binary files a/models/relics/sign_jump.tga and b/models/relics/sign_jump.tga differ
index c17e35ae296f95b5dbca655eaa2eb9914cf875c3..9af4faea63449555afb11a2ab6758fa248137db5 100644 (file)
Binary files a/models/relics/sign_jump_glow.tga and b/models/relics/sign_jump_glow.tga differ
diff --git a/models/relics/sign_magnet.tga b/models/relics/sign_magnet.tga
new file mode 100644 (file)
index 0000000..95bd6e9
Binary files /dev/null and b/models/relics/sign_magnet.tga differ
diff --git a/models/relics/sign_magnet_glow.tga b/models/relics/sign_magnet_glow.tga
new file mode 100644 (file)
index 0000000..85a2d66
Binary files /dev/null and b/models/relics/sign_magnet_glow.tga differ
diff --git a/models/relics/sign_medic.tga b/models/relics/sign_medic.tga
new file mode 100644 (file)
index 0000000..ce60038
Binary files /dev/null and b/models/relics/sign_medic.tga differ
diff --git a/models/relics/sign_medic_glow.tga b/models/relics/sign_medic_glow.tga
new file mode 100644 (file)
index 0000000..8749b88
Binary files /dev/null and b/models/relics/sign_medic_glow.tga differ
diff --git a/models/relics/sign_radioactive.tga b/models/relics/sign_radioactive.tga
deleted file mode 100644 (file)
index 463149c..0000000
Binary files a/models/relics/sign_radioactive.tga and /dev/null differ
diff --git a/models/relics/sign_radioactive_glow.tga b/models/relics/sign_radioactive_glow.tga
deleted file mode 100644 (file)
index 86c014c..0000000
Binary files a/models/relics/sign_radioactive_glow.tga and /dev/null differ
diff --git a/models/relics/sign_regeneration.tga b/models/relics/sign_regeneration.tga
deleted file mode 100644 (file)
index 318aece..0000000
Binary files a/models/relics/sign_regeneration.tga and /dev/null differ
diff --git a/models/relics/sign_regeneration_glow.tga b/models/relics/sign_regeneration_glow.tga
deleted file mode 100644 (file)
index 4da50d8..0000000
Binary files a/models/relics/sign_regeneration_glow.tga and /dev/null differ
index e494857a1c35fc9d690b61d0b41c62795ebdba30..56a11639a7bfafd75441c1d30da6b20199d3ca73 100644 (file)
Binary files a/models/relics/sign_resistance.tga and b/models/relics/sign_resistance.tga differ
index cdacba8c7ee4e756ae05af66ba8558ff9a0f78db..0e22a43145dcefbc7e0a6332fe7f35993c0c41d1 100644 (file)
Binary files a/models/relics/sign_resistance_glow.tga and b/models/relics/sign_resistance_glow.tga differ
diff --git a/models/relics/sign_resurrection.tga b/models/relics/sign_resurrection.tga
deleted file mode 100644 (file)
index 1dbbeb4..0000000
Binary files a/models/relics/sign_resurrection.tga and /dev/null differ
diff --git a/models/relics/sign_resurrection_glow.tga b/models/relics/sign_resurrection_glow.tga
deleted file mode 100644 (file)
index 0bd6e93..0000000
Binary files a/models/relics/sign_resurrection_glow.tga and /dev/null differ
index ca84dbe0919696040b8471736e135212358faa68..bca09682511e360c5e72fdb1827e577fb006326c 100644 (file)
Binary files a/models/relics/sign_speed.tga and b/models/relics/sign_speed.tga differ
index ca84dbe0919696040b8471736e135212358faa68..11db4c4ca940d80cfdde04aa3f5b4c359b12d2e6 100644 (file)
Binary files a/models/relics/sign_speed_glow.tga and b/models/relics/sign_speed_glow.tga differ
diff --git a/models/relics/sign_splashdamage.tga b/models/relics/sign_splashdamage.tga
deleted file mode 100644 (file)
index 228dfc1..0000000
Binary files a/models/relics/sign_splashdamage.tga and /dev/null differ
diff --git a/models/relics/sign_splashdamage_glow.tga b/models/relics/sign_splashdamage_glow.tga
deleted file mode 100644 (file)
index 482a2b2..0000000
Binary files a/models/relics/sign_splashdamage_glow.tga and /dev/null differ
diff --git a/models/relics/sign_swapper.tga b/models/relics/sign_swapper.tga
new file mode 100644 (file)
index 0000000..f695843
Binary files /dev/null and b/models/relics/sign_swapper.tga differ
diff --git a/models/relics/sign_swapper_glow.tga b/models/relics/sign_swapper_glow.tga
new file mode 100644 (file)
index 0000000..846b288
Binary files /dev/null and b/models/relics/sign_swapper_glow.tga differ
diff --git a/models/relics/sign_teamboost.tga b/models/relics/sign_teamboost.tga
deleted file mode 100644 (file)
index b7961d0..0000000
Binary files a/models/relics/sign_teamboost.tga and /dev/null differ
diff --git a/models/relics/sign_teamboost_glow.tga b/models/relics/sign_teamboost_glow.tga
deleted file mode 100644 (file)
index 60bbbab..0000000
Binary files a/models/relics/sign_teamboost_glow.tga and /dev/null differ
index 2f070c977173ac3792a6a7e401505c7c26ebd940..179e89882bcc758b898a9885c2421e95a7bba109 100644 (file)
Binary files a/models/relics/sign_vampire.tga and b/models/relics/sign_vampire.tga differ
index abb8ede8243a6498ebc4d1370a476687797be9bf..6f29e078b61b7e9ad7bcd856d5f6ec6fd7387e7f 100644 (file)
Binary files a/models/relics/sign_vampire_glow.tga and b/models/relics/sign_vampire_glow.tga differ
index bb142d4308a6b4b27a2c462d2a3d5dd00b53d32a..3b5e6f4ab88fb80109bdbaf4a835f5552a2b7d20 100644 (file)
Binary files a/models/relics/sign_vengeance.tga and b/models/relics/sign_vengeance.tga differ
index bb142d4308a6b4b27a2c462d2a3d5dd00b53d32a..60f916e6763a73db4cdfd34c774409fa2fdfc39a 100644 (file)
Binary files a/models/relics/sign_vengeance_glow.tga and b/models/relics/sign_vengeance_glow.tga differ
index 2960588ff692a2d12c23cf4476b0af4756043a52..a43045cf279b740c003b2310f6b39fe8660c51dd 100644 (file)
@@ -278,6 +278,7 @@ set g_new_toys_autoreplace 2 "0: never replace, 1: always auto replace guns by a
 // =======
 set cl_buffs_autoreplace 1 "automatically drop current buff when picking up another"
 set g_buffs 0 "enable buffs (requires buff items or powerups)"
+set g_buffs_effects 1 "show particle effects from carried buffs"
 set g_buffs_waypoint_distance 1024 "maximum distance at which buff waypoint can be seen from item"
 set g_buffs_randomize 1 "randomize buff type when player drops buff"
 set g_buffs_random_lifetime 30 "re-spawn the buff again if it hasn't been touched after this time in seconds"
@@ -288,34 +289,59 @@ set g_buffs_replace_powerups 1 "replace powerups on the map with random buffs"
 set g_buffs_cooldown_activate 5 "cooldown period when buff is first activated"
 set g_buffs_cooldown_respawn 3 "cooldown period when buff is reloading"
 set g_buffs_ammo 1 "ammo buff: infinite ammunition"
+set g_buffs_ammo_time 60 "ammo buff carry time"
 set g_buffs_resistance 1 "resistance buff: greatly reduces damage taken"
+set g_buffs_resistance_time 60 "resistance buff time"
 set g_buffs_resistance_blockpercent 0.7 "damage reduction multiplier, higher values mean less damage"
 set g_buffs_medic 1 "medic buff: increased regeneration speed, extra health, chance to survive a fatal attack"
+set g_buffs_medic_time 60 "medic buff carry time"
 set g_buffs_medic_survive_chance 0.6 "multiplier chance of player surviving a fatal hit"
 set g_buffs_medic_survive_health 5 "amount of health player survives with after taking a fatal hit"
 set g_buffs_medic_rot 0.2 "health rot rate multiplier"
-set g_buffs_medic_max 1.5 "stable health medic limit multiplier"
+set g_buffs_medic_max 2.5 "stable health medic limit multiplier"
 set g_buffs_medic_regen 1.7 "health medic rate multiplier"
 set g_buffs_vengeance 1 "vengeance buff: attackers also take damage"
+set g_buffs_vengeance_time 60 "vengeance buff carry time"
 set g_buffs_vengeance_damage_multiplier 0.6 "amount of damage dealt the attacker takes when hitting a target with vengeance"
 set g_buffs_bash 1 "bash buff: increased knockback force and immunity to knockback"
+set g_buffs_bash_time 60 "bash buff carry time"
 set g_buffs_bash_force 2 "bash force multiplier"
 set g_buffs_bash_force_self 1.2 "bash self force multiplier"
 set g_buffs_disability 1 "disability buff: attacks to players and monsters deal slowness (decreased movement/attack speed) for a few seconds"
-set g_buffs_disability_time 3 "time in seconds for target disability"
-set g_buffs_disability_speed 0.5 "player speed multiplier while disabled"
-set g_buffs_disability_rate 1.7 "player weapon rate multiplier while disabled"
+set g_buffs_disability_time 60 "disability buff carry time"
+set g_buffs_disability_slowtime 3 "time in seconds for target disability"
+set g_buffs_disability_speed 0.7 "player speed multiplier while disabled"
+set g_buffs_disability_rate 1.5 "player weapon rate multiplier while disabled"
+set g_buffs_disability_weaponspeed 0.7 "weapon speed multiplier while disabled"
 set g_buffs_speed 1 "speed buff: increased movement/attack/health regeneration speed, carrier takes slightly more damage"
+set g_buffs_speed_time 60 "speed buff carry time"
 set g_buffs_speed_speed 1.7 "player speed multiplier while holding speed buff"
 set g_buffs_speed_rate 0.8 "player weapon rate multiplier while holding speed buff"
+set g_buffs_speed_weaponspeed 1.6 "weapon speed multiplier while holding speed buff"
 set g_buffs_speed_damage_take 1.2 "damage taken multiplier while holding speed buff"
 set g_buffs_speed_regen 1.2 "regeneration speed multiplier while holding speed buff"
 set g_buffs_vampire 1 "vampire buff: attacks to players and monsters heal the carrier"
+set g_buffs_vampire_time 60 "vampire buff carry time"
 set g_buffs_vampire_damage_steal 0.6 "damage stolen multiplier while holding vampire buff"
-set g_buffs_jump 1 "jump buff: greatly increased jump height"
+set g_buffs_jump 0 "jump buff: greatly increased jump height"
+set g_buffs_jump_time 60 "jump buff carry time"
 set g_buffs_jump_height 600 "jump height while holding jump buff"
-set g_buffs_flight 1 "flight buff: greatly decreased gravity"
+set g_buffs_flight 0 "flight buff: greatly decreased gravity"
+set g_buffs_flight_time 60 "flight buff carry time"
 set g_buffs_flight_gravity 0.3 "player gravity multiplier while holding flight buff"
 set g_buffs_invisible 1 "invisible buff: carrier becomes invisible"
+set g_buffs_invisible_time 60 "invisible buff carry time"
 set g_buffs_invisible_alpha 0.4 "player invisibility multiplier while holding invisible buff"
-
+set g_buffs_inferno 1 "inferno buff: targets damaged by player carrying inferno buff will also receive burning damage"
+set g_buffs_inferno_time 60 "inferno buff carry time"
+set g_buffs_inferno_damagemultiplier 0.05 "multiplier of damage dealt during burn"
+set g_buffs_inferno_burntime_factor 2 "burn time logarithm base. 0 < x < 1: increasingly increasing, x > 1: decreasingly increasing"
+set g_buffs_inferno_burntime_min_time 0.5 "minimum seconds of burn time"
+set g_buffs_inferno_burntime_target_damage 150 "damage required for g_buffs_inferno_burntime_target_time seconds of burn"
+set g_buffs_inferno_burntime_target_time 5 "seconds of burn given g_buffs_inferno_burntime_target_damage damage"
+set g_buffs_swapper 1 "swapper buff: press dropweapon to switch places with a nearby enemy"
+set g_buffs_swapper_time 60 "swapper buff carry time"
+set g_buffs_swapper_range 1500 "maximum range of swapping with enemy"
+set g_buffs_magnet 1 "magnet buff: greatly increased item pickup range"
+set g_buffs_magnet_time 60 "magnet buff carry time"
+set g_buffs_magnet_range_item 450 "item pickup range"
index 3b739e7c17bfb85020ec7572f2c4e1a5db464857..c26fcfa8bf0e209dd87d5719ecb66d08d916aaef 100644 (file)
@@ -301,14 +301,8 @@ bool autocvar_hud_panel_physics_topspeed;
 float autocvar_hud_panel_physics_topspeed_time;
 bool autocvar_hud_panel_powerups;
 int autocvar_hud_panel_powerups_baralign;
-bool autocvar_hud_panel_powerups_flip;
 int autocvar_hud_panel_powerups_iconalign;
 bool autocvar_hud_panel_powerups_progressbar;
-bool autocvar_hud_panel_buffs;
-//float autocvar_hud_panel_buffs_iconalign;
-string autocvar_hud_panel_powerups_progressbar_shield;
-string autocvar_hud_panel_powerups_progressbar_strength;
-string autocvar_hud_panel_powerups_progressbar_superweapons;
 bool autocvar_hud_panel_powerups_text;
 int autocvar_hud_panel_pressedkeys;
 float autocvar_hud_panel_pressedkeys_aspect;
index 511391b00070fc6958abd2538e723faede11ee7b..9019afc18f37f7e3531c94c58962d212c789f113 100644 (file)
@@ -1303,197 +1303,219 @@ void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertica
 
 // Powerups (#2)
 //
+
+// Powerup item fields (reusing existing fields)
+.string message;  // Human readable name
+.string netname;  // Icon name
+.vector colormod; // Color
+.float count;     // Time left
+.float lifetime;  // Maximum time
+
+entity powerupItems;
+int powerupItemsCount;
+
+void resetPowerupItems()
+{
+       entity item;
+       for(item = powerupItems; item; item = item.chain)
+               item.count = 0;
+
+       powerupItemsCount = 0;
+}
+
+void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime)
+{
+       if(!powerupItems)
+               powerupItems = spawn();
+
+       entity item;
+       for(item = powerupItems; item.count; item = item.chain)
+               if(!item.chain)
+                       item.chain = spawn();
+
+       item.message  = name;
+       item.netname  = icon;
+       item.colormod = color;
+       item.count    = currentTime;
+       item.lifetime = lifeTime;
+
+       ++powerupItemsCount;
+}
+
+int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
+{
+       if(align < 2)
+               return align;
+
+       bool isTop    =  isVertical && rows > 1 && row == 0;
+       bool isBottom =  isVertical && rows > 1 && row == rows-1;
+       bool isLeft   = !isVertical && columns > 1 && column == 0;
+       bool isRight  = !isVertical && columns > 1 && column == columns-1;
+
+       if(isTop    || isLeft)  return (align == 2) ? 1 : 0;
+       if(isBottom || isRight) return (align == 2) ? 0 : 1;
+
+       return 2;
+}
+
 void HUD_Powerups(void)
 {
-       float strength_time, shield_time, superweapons_time;
        if(intermission == 2) return;
+
+       int allItems = getstati(STAT_ITEMS, 0, 24);
+       int allBuffs = getstati(STAT_BUFFS, 0, 24);
+       int strengthTime, shieldTime, superTime;
+
+       // Initialize items
        if(!autocvar__hud_configure)
        {
                if(!autocvar_hud_panel_powerups) return;
                if(spectatee_status == -1) return;
-               if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
-               if (getstati(STAT_HEALTH) <= 0) return;
+               if(getstati(STAT_HEALTH) <= 0) return;
+               if(!(allItems & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) && !allBuffs) return;
 
-               strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
-               shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
-               superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
+               strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
+               shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
+               superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
 
-               if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
-                       superweapons_time = 99; // force max
+               if(allItems & IT_UNLIMITED_SUPERWEAPONS)
+                       superTime = 99;
 
-               // prevent stuff to show up on mismatch that will be fixed next frame
-               if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
-                       superweapons_time = 0;
+               // Prevent stuff to show up on mismatch that will be fixed next frame
+               if(!(allItems & IT_SUPERWEAPON))
+                       superTime = 0;
        }
        else
        {
-               strength_time = 15;
-               shield_time = 27;
-               superweapons_time = 13;
+               strengthTime = 15;
+               shieldTime = 27;
+               superTime = 13;
+               allBuffs = 0;
        }
 
-       HUD_Panel_UpdateCvars();
+       // Add items to linked list
+       resetPowerupItems();
 
-       draw_beginBoldFont();
+       if(strengthTime)
+               addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30);
+       if(shieldTime)
+               addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30);
+       if(superTime)
+               addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
 
-       vector pos, mySize;
-       pos = panel_pos;
-       mySize = panel_size;
+       entity item;
+       for(item = Buff_Type_first; item; item = item.enemy)
+               if(allBuffs & item.items)
+                       addPowerupItem(item.message, strcat("buff_", item.netname), item.colormod, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
+
+       if(!powerupItemsCount)
+               return;
+
+       // Draw panel background
+       HUD_Panel_UpdateCvars();
+       HUD_Panel_DrawBg(1);
+
+       // Set drawing area
+       vector pos = panel_pos;
+       vector size = panel_size;
+       bool isVertical = size.y > size.x;
 
-       HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
-               mySize -= '2 2 0' * panel_bg_padding;
+               size -= '2 2 0' * panel_bg_padding;
        }
 
-       float panel_ar = mySize.x/mySize.y;
-       bool is_vertical = (panel_ar < 1);
-       vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
-
-       int superweapons_is = -1;
+       // Find best partitioning of the drawing area
+       const float DESIRED_ASPECT = 6;
+       float aspect = 0, a;
+       int columns = 0, c;
+       int rows = 0, r;
+       int i = 1;
 
-       if(superweapons_time)
+       do
        {
-               if(strength_time)
-               {
-                       if(shield_time)
-                               superweapons_is = 0;
-                       else
-                               superweapons_is = 2;
-               }
-               else
-               {
-                       if(shield_time)
-                               superweapons_is = 1;
-                       else
-                               superweapons_is = 2;
-               }
-       }
+               c = floor(powerupItemsCount / i);
+               r = ceil(powerupItemsCount / c);
+               a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r);
 
-       // FIXME handle superweapons here
-       if(superweapons_is == 0)
-       {
-               if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
+               if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect))
                {
-                       mySize.x *= (1.0 / 3.0);
-                       superweapons_offset.x = mySize.x;
-                       if (autocvar_hud_panel_powerups_flip)
-                               shield_offset.x = 2*mySize.x;
-                       else
-                               strength_offset.x = 2*mySize.x;
-               }
-               else
-               {
-                       mySize.y *= (1.0 / 3.0);
-                       superweapons_offset.y = mySize.y;
-                       if (autocvar_hud_panel_powerups_flip)
-                               shield_offset.y = 2*mySize.y;
-                       else
-                               strength_offset.y = 2*mySize.y;
+                       aspect = a;
+                       columns = c;
+                       rows = r;
                }
        }
-       else
+       while(++i <= powerupItemsCount);
+
+       // Prevent single items from getting too wide
+       if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT)
        {
-               if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
+               if(isVertical)
                {
-                       mySize.x *= 0.5;
-                       if (autocvar_hud_panel_powerups_flip)
-                               shield_offset.x = mySize.x;
-                       else
-                               strength_offset.x = mySize.x;
+                       size.y *= 0.5;
+                       pos.y += size.y * 0.5;
                }
                else
                {
-                       mySize.y *= 0.5;
-                       if (autocvar_hud_panel_powerups_flip)
-                               shield_offset.y = mySize.y;
-                       else
-                               strength_offset.y = mySize.y;
+                       size.x *= 0.5;
+                       pos.x += size.x * 0.5;
                }
        }
 
-       bool shield_baralign, strength_baralign, superweapons_baralign;
-       bool shield_iconalign, strength_iconalign, superweapons_iconalign;
+       // Draw items from linked list
+       vector itemPos = pos;
+       vector itemSize = eX * (size.x / columns) + eY * (size.y / rows);
+       vector textColor = '1 1 1';
 
-       if (autocvar_hud_panel_powerups_flip)
-       {
-               strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
-               shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
-               strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
-               shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
-       }
-       else
-       {
-               shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
-               strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
-               shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
-               strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
-       }
+       int fullSeconds = 0;
+       int align = 0;
+       int column = 0;
+       int row = 0;
 
-       if(superweapons_is == 0)
-       {
-               superweapons_iconalign = strength_iconalign;
-               superweapons_baralign = 2;
-       }
-       else if(superweapons_is == 1)
-       {
-               superweapons_offset = strength_offset;
-               superweapons_iconalign = strength_iconalign;
-               superweapons_baralign = strength_baralign;
-       }
-       else // if(superweapons_is == 2)
+       draw_beginBoldFont();
+       for(item = powerupItems; item.count; item = item.chain)
        {
-               superweapons_offset = shield_offset;
-               superweapons_iconalign = shield_iconalign;
-               superweapons_baralign = shield_baralign;
-       }
+               itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y);
 
-       if(shield_time)
-       {
-               const float maxshield = 30;
-               float shield = ceil(shield_time);
+               // Draw progressbar
                if(autocvar_hud_panel_powerups_progressbar)
-                       HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-               if(autocvar_hud_panel_powerups_text)
                {
-                       if(shield > 1)
-                               DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
-                       if(shield <= 5)
-                               DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
+                       align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical);
+                       HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                }
-       }
 
-       if(strength_time)
-       {
-               const float maxstrength = 30;
-               float strength = ceil(strength_time);
-               if(autocvar_hud_panel_powerups_progressbar)
-                       HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+               // Draw icon and text
                if(autocvar_hud_panel_powerups_text)
                {
-                       if(strength > 1)
-                               DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
-                       if(strength <= 5)
-                               DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
+                       align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical);
+                       fullSeconds = ceil(item.count);
+                       textColor = '0.6 0.6 0.6' + (item.colormod * 0.4);
+
+                       if(item.count > 1)
+                               DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha);
+                       if(item.count <= 5)
+                               DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1));
                }
-       }
 
-       if(superweapons_time)
-       {
-               const float maxsuperweapons = 30;
-               float superweapons = ceil(superweapons_time);
-               if(autocvar_hud_panel_powerups_progressbar)
-                       HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-               if(autocvar_hud_panel_powerups_text)
+               // Determine next section
+               if(isVertical)
                {
-                       if(superweapons > 1)
-                               DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
-                       if(superweapons <= 5)
-                               DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
+                       if(++column >= columns)
+                       {
+                               column = 0;
+                               ++row;
+                       }
+               }
+               else
+               {
+                       if(++row >= rows)
+                       {
+                               row = 0;
+                               ++column;
+                       }
                }
        }
-
        draw_endBoldFont();
 }
 
@@ -2902,7 +2924,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
        yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
        pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
        neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
-       
+
        ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
 
        mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
@@ -4582,67 +4604,6 @@ void HUD_CenterPrint (void)
        }
 }
 
-// Buffs (#18)
-//
-void HUD_Buffs(void)
-{
-       if(intermission == 2) return;
-       int buffs = getstati(STAT_BUFFS, 0, 24);
-       if(!autocvar__hud_configure)
-       {
-               if(!autocvar_hud_panel_buffs) return;
-               if(spectatee_status == -1) return;
-               if(getstati(STAT_HEALTH) <= 0) return;
-               if(!buffs) return;
-       }
-       else
-       {
-               buffs = Buff_Type_first.items; // force first buff
-       }
-
-       int b = 0; // counter to tell other functions that we have buffs
-       entity e;
-       string s = "";
-       for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
-       {
-               ++b;
-               string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
-               if(s == "")
-                       s = o;
-               else
-                       s = strcat(s, " ", o);
-       }
-
-       HUD_Panel_UpdateCvars();
-
-       draw_beginBoldFont();
-
-       vector pos, mySize;
-       pos = panel_pos;
-       mySize = panel_size;
-
-       HUD_Panel_DrawBg(bound(0, b, 1));
-       if(panel_bg_padding)
-       {
-               pos += '1 1 0' * panel_bg_padding;
-               mySize -= '2 2 0' * panel_bg_padding;
-       }
-
-       //float panel_ar = mySize_x/mySize_y;
-       //bool is_vertical = (panel_ar < 1);
-       //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
-       vector buff_offset = '0 0 0';
-
-       for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
-       {
-               //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
-               drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
-       }
-
-       draw_endBoldFont();
-}
-
-
 /*
 ==================
 Main HUD system
index 8e0b965860a199b0b0bcd09e95e763aa43997d0a..894066028f624dfe06b4c49dd2b7c259f3700a12 100644 (file)
@@ -142,25 +142,24 @@ float old_p_healthtime, old_p_armortime;
 int prev_p_health, prev_p_armor;
 
 
-#define HUD_PANELS(HUD_PANEL)                                                                                                                                                                          \
-       HUD_PANEL(WEAPONS      , HUD_Weapons      , weapons)                                                                                                                    \
-       HUD_PANEL(AMMO         , HUD_Ammo         , ammo)                                                                                                                               \
-       HUD_PANEL(POWERUPS     , HUD_Powerups     , powerups)                                                                                                                   \
-       HUD_PANEL(HEALTHARMOR  , HUD_HealthArmor  , healtharmor)                                                                                                                \
-       HUD_PANEL(NOTIFY       , HUD_Notify       , notify)                                                                                                                     \
-       HUD_PANEL(TIMER        , HUD_Timer        , timer)                                                                                                                              \
-       HUD_PANEL(RADAR        , HUD_Radar        , radar)                                                                                                                              \
-       HUD_PANEL(SCORE        , HUD_Score        , score)                                                                                                                              \
-       HUD_PANEL(RACETIMER    , HUD_RaceTimer    , racetimer)                                                                                                                  \
-       HUD_PANEL(VOTE         , HUD_Vote         , vote)                                                                                                                               \
-       HUD_PANEL(MODICONS     , HUD_ModIcons     , modicons)                                                                                                                   \
-       HUD_PANEL(PRESSEDKEYS  , HUD_PressedKeys  , pressedkeys)                                                                                                                \
-       HUD_PANEL(CHAT         , HUD_Chat         , chat)                                                                                                                               \
-       HUD_PANEL(ENGINEINFO   , HUD_EngineInfo   , engineinfo)                                                                                                                 \
-       HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages)                                                                                                               \
-       HUD_PANEL(PHYSICS      , HUD_Physics      , physics)                                                                                                                    \
-       HUD_PANEL(CENTERPRINT  , HUD_CenterPrint  , centerprint)                                                                                                                \
-       HUD_PANEL(BUFFS        , HUD_Buffs        , buffs) \
+#define HUD_PANELS(HUD_PANEL) \
+       HUD_PANEL(WEAPONS      , HUD_Weapons      , weapons) \
+       HUD_PANEL(AMMO         , HUD_Ammo         , ammo) \
+       HUD_PANEL(POWERUPS     , HUD_Powerups     , powerups) \
+       HUD_PANEL(HEALTHARMOR  , HUD_HealthArmor  , healtharmor) \
+       HUD_PANEL(NOTIFY       , HUD_Notify       , notify) \
+       HUD_PANEL(TIMER        , HUD_Timer        , timer) \
+       HUD_PANEL(RADAR        , HUD_Radar        , radar) \
+       HUD_PANEL(SCORE        , HUD_Score        , score) \
+       HUD_PANEL(RACETIMER    , HUD_RaceTimer    , racetimer) \
+       HUD_PANEL(VOTE         , HUD_Vote         , vote) \
+       HUD_PANEL(MODICONS     , HUD_ModIcons     , modicons) \
+       HUD_PANEL(PRESSEDKEYS  , HUD_PressedKeys  , pressedkeys) \
+       HUD_PANEL(CHAT         , HUD_Chat         , chat) \
+       HUD_PANEL(ENGINEINFO   , HUD_EngineInfo   , engineinfo) \
+       HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages) \
+       HUD_PANEL(PHYSICS      , HUD_Physics      , physics) \
+       HUD_PANEL(CENTERPRINT  , HUD_CenterPrint  , centerprint) \
        HUD_PANEL(MAPVOTE      , MapVote_Draw     , mapvote) \
        // always add new panels to the end of list
 
index 1f8661f2c34fb49f99d0ba44f3ab31ef12584d24..3a0f94d1d3aa18e7a4e0a3afd23e78acf67ae9a6 100644 (file)
@@ -110,12 +110,9 @@ void HUD_Panel_ExportCfg(string cfgname)
                                        HUD_Write_PanelCvar_q("_text");
                                        break;
                                case HUD_PANEL_POWERUPS:
-                                       HUD_Write_PanelCvar_q("_flip");
                                        HUD_Write_PanelCvar_q("_iconalign");
                                        HUD_Write_PanelCvar_q("_baralign");
                                        HUD_Write_PanelCvar_q("_progressbar");
-                                       HUD_Write_PanelCvar_q("_progressbar_strength");
-                                       HUD_Write_PanelCvar_q("_progressbar_shield");
                                        HUD_Write_PanelCvar_q("_text");
                                        break;
                                case HUD_PANEL_HEALTHARMOR:
@@ -203,7 +200,6 @@ void HUD_Panel_ExportCfg(string cfgname)
                                        HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
                                        HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
                                        HUD_Write_PanelCvar_q("_fade_minfontsize");
-                                       break;
                        }
                        HUD_Write("\n");
                }
index cbb40d13de0e37fdd32c843b199ecff0c49aa374..9348e119a6842968f00257c98d49c4a30fa6b581 100644 (file)
@@ -54,8 +54,7 @@ int Buff_Type_FromSprite(string buff_sprite)
        return 0;
 }
 
-
-int Buff_Skin(float buff_id)
+int Buff_Skin(int buff_id)
 {
        entity e;
        for(e = Buff_Type_first; e; e = e.enemy)
@@ -72,3 +71,12 @@ string Buff_Sprite(int buff_id)
                        return e.model2;
        return "";
 }
+
+float Buff_Timer(int buff_id)
+{
+       entity e;
+       for(e = Buff_Type_first; e; e = e.enemy)
+               if(buff_id == e.items)
+                       return e.buff_time;
+       return 0;
+}
index f3437326365b87fe22d91b1250a90d7019e59498..0cd32e0b357b6ec2b0f98ebac3a403062f14a891 100644 (file)
@@ -1,5 +1,9 @@
 #ifndef BUFFS_H
 #define BUFFS_H
+// Welcome to the stuff behind the scenes
+// Below, you will find the list of buffs
+// Add new buffs here!
+// Note: Buffs also need spawnfuncs, which are set below
 
 #include "teams.qh"
 #include "util.qh"
@@ -9,6 +13,7 @@ entity Buff_Type_last;
 .entity enemy; // internal next pointer
 
 int BUFF_LAST = 1;
+int BUFF_ALL;
 
 .int items; // buff ID
 .string netname; // buff name
@@ -16,6 +21,17 @@ int BUFF_LAST = 1;
 .vector colormod; // buff color
 .string model2; // buff sprite
 .int skin; // buff skin
+.float buff_time;
+
+// hacky function to return the cvar value only to server - TODO: do this properly!
+float sv_cvar(string cvarname)
+{
+#ifdef SVQC
+       return cvar(cvarname);
+#else
+       return 0;
+#endif
+}
 
 #define REGISTER_BUFF(hname,sname,NAME,bskin,bcolor) \
        int BUFF_##NAME; \
@@ -24,12 +40,14 @@ int BUFF_LAST = 1;
        { \
                BUFF_##NAME = BUFF_LAST * 2; \
                BUFF_LAST = BUFF_##NAME; \
+               BUFF_ALL |= BUFF_##NAME; \
                Buff_Type##sname = spawn(); \
                Buff_Type##sname.items = BUFF_##NAME; \
                Buff_Type##sname.netname = #sname; \
                Buff_Type##sname.message = hname; \
                Buff_Type##sname.skin = bskin; \
                Buff_Type##sname.colormod = bcolor; \
+               Buff_Type##sname.buff_time = sv_cvar(strcat("g_buffs_", #sname, "_time")); \
                Buff_Type##sname.model2 = strzone(strcat("buff-", #sname)); \
                if(!Buff_Type_first) \
                        Buff_Type_first = Buff_Type##sname; \
@@ -39,17 +57,20 @@ int BUFF_LAST = 1;
        } \
        ACCUMULATE_FUNCTION(RegisterBuffs, RegisterBuffs_##sname)
 
-REGISTER_BUFF(_("Ammo"),ammo,AMMO,3,'0.2 1 0.2');
-REGISTER_BUFF(_("Resistance"),resistance,RESISTANCE,0,'0.3 0.2 1');
-REGISTER_BUFF(_("Speed"),speed,SPEED,9,'1 1 0.2');
-REGISTER_BUFF(_("Medic"),medic,MEDIC,1,'1 0.3 1');
-REGISTER_BUFF(_("Bash"),bash,BASH,5,'1 0.4 0');
-REGISTER_BUFF(_("Vampire"),vampire,VAMPIRE,2,'1 0.15 0');
-REGISTER_BUFF(_("Disability"),disability,DISABILITY,7,'0.66 0.66 0.73');
-REGISTER_BUFF(_("Vengeance"),vengeance,VENGEANCE,15,'0.55 0.5 1');
-REGISTER_BUFF(_("Jump"),jump,JUMP,10,'0.7 0.2 1');
-REGISTER_BUFF(_("Flight"),flight,FLIGHT,11,'1 0.2 0.5');
-REGISTER_BUFF(_("Invisible"),invisible,INVISIBLE,12,'0.9 0.9 0.9');
+REGISTER_BUFF(_("Ammo"),ammo,AMMO,3,'0.76 1 0.1');
+REGISTER_BUFF(_("Resistance"),resistance,RESISTANCE,0,'0.36 1 0.07');
+REGISTER_BUFF(_("Speed"),speed,SPEED,9,'0.1 1 0.84');
+REGISTER_BUFF(_("Medic"),medic,MEDIC,1,'1 0.12 0');
+REGISTER_BUFF(_("Bash"),bash,BASH,5,'1 0.39 0');
+REGISTER_BUFF(_("Vampire"),vampire,VAMPIRE,2,'1 0 0.24');
+REGISTER_BUFF(_("Disability"),disability,DISABILITY,7,'0.94 0.3 1');
+REGISTER_BUFF(_("Vengeance"),vengeance,VENGEANCE,15,'1 0.23 0.61');
+REGISTER_BUFF(_("Jump"),jump,JUMP,10,'0.24 0.78 1');
+REGISTER_BUFF(_("Flight"),flight,FLIGHT,11,'0.33 0.56 1');
+REGISTER_BUFF(_("Invisible"),invisible,INVISIBLE,12,'0.5 0.5 1');
+REGISTER_BUFF(_("Inferno"),inferno,INFERNO,16,'1 0.62 0');
+REGISTER_BUFF(_("Swapper"),swapper,SWAPPER,17,'0.63 0.36 1');
+REGISTER_BUFF(_("Magnet"),magnet,MAGNET,18,'1 0.95 0.18');
 #undef REGISTER_BUFF
 
 #ifdef SVQC
@@ -77,10 +98,13 @@ BUFF_SPAWNFUNCS(vengeance,          BUFF_VENGEANCE)
 BUFF_SPAWNFUNCS(jump,                  BUFF_JUMP)
 BUFF_SPAWNFUNCS(flight,                        BUFF_FLIGHT)
 BUFF_SPAWNFUNCS(invisible,             BUFF_INVISIBLE)
+BUFF_SPAWNFUNCS(inferno,               BUFF_INFERNO)
+BUFF_SPAWNFUNCS(swapper,               BUFF_SWAPPER)
+BUFF_SPAWNFUNCS(magnet,                        BUFF_MAGNET)
 BUFF_SPAWNFUNCS(random,                        0)
 
 BUFF_SPAWNFUNC_Q3TA_COMPAT(doubler,    BUFF_MEDIC)
-BUFF_SPAWNFUNC_Q3TA_COMPAT(resistance, BUFF_RESISTANCE)
+BUFF_SPAWNFUNC_Q3TA_COMPAT(resistance, BUFF_RESISTANCE)
 BUFF_SPAWNFUNC_Q3TA_COMPAT(scout,      BUFF_SPEED)
 BUFF_SPAWNFUNC_Q3TA_COMPAT(ammoregen,  BUFF_AMMO)
 
@@ -88,6 +112,10 @@ BUFF_SPAWNFUNC_Q3TA_COMPAT(ammoregen,  BUFF_AMMO)
 BUFF_SPAWNFUNC_Q3TA_COMPAT(haste,      BUFF_SPEED)
 BUFF_SPAWNFUNC_Q3TA_COMPAT(invis,      BUFF_INVISIBLE)
 BUFF_SPAWNFUNC_Q3TA_COMPAT(medic,      BUFF_MEDIC)
+
+#undef BUFF_SPAWNFUNC
+#undef BUFF_SPAWNFUNC_Q3TA_COMPAT
+#undef BUFF_SPAWNFUNCS
 #endif
 
 vector Buff_Color(int buff_id);
@@ -97,4 +125,5 @@ int Buff_Type_FromName(string buff_name);
 int Buff_Type_FromSprite(string buff_sprite);
 int Buff_Skin(int buff_id);
 string Buff_Sprite(int buff_id);
+float Buff_Timer(int buff_id);
 #endif
index 301d665769c3f908ec708753078436b7946049eb..dae684c14f396de255119dac90ba5e99cda98cd4 100644 (file)
@@ -18,7 +18,7 @@ int DEATH_VHLAST;
 
 #define DEATHTYPES \
        DEATHTYPE(DEATH_AUTOTEAMCHANGE,         DEATH_SELF_AUTOTEAMCHANGE,          NO_MSG,                        DEATH_SPECIAL_START) \
-       DEATHTYPE(DEATH_BUFF_VENGEANCE,         NO_MSG,                             DEATH_MURDER_VENGEANCE,        NORMAL_POS) \
+       DEATHTYPE(DEATH_BUFF,                   NO_MSG,                             DEATH_MURDER_BUFF,             NORMAL_POS) \
        DEATHTYPE(DEATH_CAMP,                   DEATH_SELF_CAMP,                    NO_MSG,                        NORMAL_POS) \
        DEATHTYPE(DEATH_CHEAT,                  DEATH_SELF_CHEAT,                   DEATH_MURDER_CHEAT,            NORMAL_POS) \
        DEATHTYPE(DEATH_CUSTOM,                 DEATH_SELF_CUSTOM,                  NO_MSG,                        NORMAL_POS) \
index 1f1e9828c160c276b5976f92792335a79fec2b88..d26f47b795aea7728d693937de6aa2e18d3f322b 100644 (file)
@@ -375,6 +375,7 @@ void Send_Notification_WOCOVA(
     MSG_INFO_NOTIF(2, INFO_SUPERSPEC_MISSING_UID,          0, 0, "", "",                            "",                     _("^F2You lack a UID, superspec options will not be saved/restored"), "") \
     MSG_INFO_NOTIF(1, INFO_CA_JOIN_LATE,                   0, 0, "", "",                            "",                     _("^F1Round already started, you will join the game in the next round"), "") \
     MSG_INFO_NOTIF(1, INFO_CA_LEAVE,                       0, 0, "", "",                            "",                     _("^F2You will spectate in the next round"), "") \
+    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_BUFF,              3, 3, "spree_inf s1 s2 f3buffname s3loc spree_end", "s2 s1",  "notify_death", _("^BG%s%s^K1 was killed by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"), _("^BG%s%s^K1 was scored against by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s")) \
     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "") \
     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_water",         _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "") \
     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_fall",          _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "") \
@@ -403,7 +404,6 @@ void Send_Notification_WOCOVA(
     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "") \
     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "") \
     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "") \
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VENGEANCE,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was destroyed by the vengeful ^BG%s^K1%s%s"), "") \
     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_void",          _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "") \
     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE,      2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 was moved into the %s%s"), "") \
     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "") \
@@ -776,6 +776,7 @@ void Send_Notification_WOCOVA(
     MULTITEAM_MULTI##teams(default,prefix,anncepre,infopre,centerpre)
 
 #define MSG_MULTI_NOTIFICATIONS \
+    MSG_MULTI_NOTIF(1, DEATH_MURDER_BUFF,                    NO_MSG,        INFO_DEATH_MURDER_BUFF,                    NO_MSG) \
     MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                   NO_MSG,        INFO_DEATH_MURDER_CHEAT,                   NO_MSG) \
     MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                   NO_MSG,        INFO_DEATH_MURDER_DROWN,                   NO_MSG) \
     MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                    NO_MSG,        INFO_DEATH_MURDER_FALL,                    NO_MSG) \
@@ -804,7 +805,6 @@ void Send_Notification_WOCOVA(
     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG) \
     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_GUN,             NO_MSG) \
     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG) \
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VENGEANCE,               NO_MSG,        INFO_DEATH_MURDER_VENGEANCE,               NO_MSG) \
     MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                    NO_MSG,        INFO_DEATH_MURDER_VOID,                    NO_MSG) \
     MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,            NO_MSG,        INFO_DEATH_SELF_AUTOTEAMCHANGE,            CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
     MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                  NO_MSG,        INFO_DEATH_SELF_BETRAYAL,                  CENTER_DEATH_SELF_BETRAYAL) \
@@ -1096,6 +1096,7 @@ const float ARG_DC = 6; // unique result to durcnt/centerprint
     ARG_CASE(ARG_CS_SV,     "spree_lost",    (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
     ARG_CASE(ARG_CS_SV,     "item_wepname",  WEP_NAME(f1)) \
     ARG_CASE(ARG_CS_SV,     "item_buffname", sprintf("%s%s", rgb_to_hexcolor(Buff_Color(f1)), Buff_PrettyName(f1))) \
+    ARG_CASE(ARG_CS_SV,     "f3buffname",    sprintf("%s%s", rgb_to_hexcolor(Buff_Color(f3)), Buff_PrettyName(f3))) \
     ARG_CASE(ARG_CS_SV,     "item_wepammo",  (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
     ARG_CASE(ARG_DC,        "item_centime",  ftos(autocvar_notification_item_centerprinttime)) \
     ARG_CASE(ARG_SV,        "death_team",    Team_ColoredFullName(f1)) \
index fdb9da2a9266482d7dc394fa62ed3dfabdc8f946..8778a77f0baeed420a7da73489ad541d924d4bc2 100644 (file)
@@ -109,12 +109,11 @@ const int STAT_OK_AMMO_CHARGE         = 85;
 const int STAT_OK_AMMO_CHARGEPOOL     = 86;
 const int STAT_FROZEN                 = 87;
 const int STAT_REVIVE_PROGRESS        = 88;
-const int STAT_WEAPONSINMAP           = 89;
-const int STAT_WEAPONSINMAP2          = 90;
-const int STAT_WEAPONSINMAP3          = 91;
-const int STAT_CTF_FLAGSTATUS         = 92;
-// 93 empty?
-// 94 empty?
+const int STAT_BUFF_TIME              = 90;
+const int STAT_WEAPONSINMAP           = 91;
+const int STAT_WEAPONSINMAP2          = 92;
+const int STAT_WEAPONSINMAP3          = 93;
+const int STAT_CTF_FLAGSTATUS         = 94;
 // 95 empty?
 // 96 empty?
 // 97 empty?
index 618c2e5358f4f4d2fd05463b85dac1a5006f6b4f..e9e0467e208ea0a9eed56642a412523adc4de74e 100644 (file)
@@ -255,9 +255,9 @@ void W_Devastator_Think(void)
 
        // accelerate
        makevectors(self.angles.x * '-1 0 0' + self.angles.y * '0 1 0');
-       velspeed = WEP_CVAR(devastator, speed) * g_weaponspeedfactor - (self.velocity * v_forward);
+       velspeed = WEP_CVAR(devastator, speed) * W_WeaponSpeedFactor() - (self.velocity * v_forward);
        if(velspeed > 0)
-               self.velocity = self.velocity + v_forward * min(WEP_CVAR(devastator, speedaccel) * g_weaponspeedfactor * frametime, velspeed);
+               self.velocity = self.velocity + v_forward * min(WEP_CVAR(devastator, speedaccel) * W_WeaponSpeedFactor() * frametime, velspeed);
 
        // laser guided, or remote detonation
        if(self.realowner.weapon == WEP_DEVASTATOR)
index 5b0e417f94965c5c1f4899b49a904575c3366c4c..df022315821d781171be2f06145de94b82ed5470 100644 (file)
@@ -42,7 +42,6 @@
 #include "xonotic/dialog_credits.qc"
 #include "xonotic/dialog_firstrun.qc"
 #include "xonotic/dialog_hudpanel_ammo.qc"
-#include "xonotic/dialog_hudpanel_buffs.qc"
 #include "xonotic/dialog_hudpanel_centerprint.qc"
 #include "xonotic/dialog_hudpanel_chat.qc"
 #include "xonotic/dialog_hudpanel_engineinfo.qc"
diff --git a/qcsrc/menu/xonotic/dialog_hudpanel_buffs.qc b/qcsrc/menu/xonotic/dialog_hudpanel_buffs.qc
deleted file mode 100644 (file)
index 7733fd3..0000000
+++ /dev/null
@@ -1,24 +0,0 @@
-#ifndef DIALOG_HUDPANEL_BUFFS_H
-#define DIALOG_HUDPANEL_BUFFS_H
-#include "rootdialog.qc"
-CLASS(XonoticHUDBuffsDialog, XonoticRootDialog)
-       METHOD(XonoticHUDBuffsDialog, fill, void(entity))
-       ATTRIB(XonoticHUDBuffsDialog, title, string, _("Buffs Panel"))
-       ATTRIB(XonoticHUDBuffsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
-       ATTRIB(XonoticHUDBuffsDialog, intendedWidth, float, 0.4)
-       ATTRIB(XonoticHUDBuffsDialog, rows, float, 15)
-       ATTRIB(XonoticHUDBuffsDialog, columns, float, 4)
-       ATTRIB(XonoticHUDBuffsDialog, name, string, "HUDbuffs")
-       ATTRIB(XonoticHUDBuffsDialog, requiresConnection, float, true)
-ENDCLASS(XonoticHUDBuffsDialog)
-#endif
-
-#ifdef IMPLEMENTATION
-void XonoticHUDBuffsDialog_fill(entity me)
-{
-       entity e;
-       string panelname = "buffs";
-
-       DIALOG_HUDPANEL_COMMON();
-}
-#endif
index 45a2049fc26b0cc87e6c15f28c3866ab352d29fc..0fdb35f49d89a8b9cd7fcabd908d36153cc6c359 100644 (file)
@@ -6,7 +6,7 @@ CLASS(XonoticHUDPowerupsDialog, XonoticRootDialog)
        ATTRIB(XonoticHUDPowerupsDialog, title, string, _("Powerups Panel"))
        ATTRIB(XonoticHUDPowerupsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
        ATTRIB(XonoticHUDPowerupsDialog, intendedWidth, float, 0.4)
-       ATTRIB(XonoticHUDPowerupsDialog, rows, float, 15)
+       ATTRIB(XonoticHUDPowerupsDialog, rows, float, 14)
        ATTRIB(XonoticHUDPowerupsDialog, columns, float, 4)
        ATTRIB(XonoticHUDPowerupsDialog, name, string, "HUDpowerups")
        ATTRIB(XonoticHUDPowerupsDialog, requiresConnection, float, true)
@@ -44,7 +44,5 @@ void XonoticHUDPowerupsDialog_fill(entity me)
                        me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "1", _("Right")));
                        me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "2", _("Inward")));
                        me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "3", _("Outward")));
-       me.TR(me);
-               me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_powerups_flip", _("Flip strength and shield positions")));
 }
 #endif
index 7af6e9363d3ce440dbc60d944a55b400c77d3475..a3e0727fba82705658d4ef62caf2d91c6cef5eaf 100644 (file)
@@ -128,10 +128,6 @@ void MainWindow_configureMainWindow(entity me)
        i.configureDialog(i);
        me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
 
-       i = NEW(XonoticHUDBuffsDialog);
-       i.configureDialog(i);
-       me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
-
 
        // dialogs used by settings
        me.userbindEditDialog = i = NEW(XonoticUserbindEditDialog);
index d4f4786a938e0c56eedb22f7a04c0475291cfc4a..3b469b8153b82577f703f4f71e2c5e6b35bd6724 100644 (file)
@@ -838,6 +838,7 @@ bool autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath;
 bool autocvar_g_physics_clientselect;
 string autocvar_g_physics_clientselect_options;
 string autocvar_g_physics_clientselect_default;
+bool  autocvar_g_buffs_effects;
 float autocvar_g_buffs_waypoint_distance;
 bool autocvar_g_buffs_randomize;
 float autocvar_g_buffs_random_lifetime;
@@ -856,16 +857,25 @@ float autocvar_g_buffs_medic_regen;
 float autocvar_g_buffs_vengeance_damage_multiplier;
 float autocvar_g_buffs_bash_force;
 float autocvar_g_buffs_bash_force_self;
-float autocvar_g_buffs_disability_time;
+float autocvar_g_buffs_disability_slowtime;
 float autocvar_g_buffs_disability_speed;
 float autocvar_g_buffs_disability_rate;
+float autocvar_g_buffs_disability_weaponspeed;
 float autocvar_g_buffs_speed_speed;
 float autocvar_g_buffs_speed_rate;
+float autocvar_g_buffs_speed_weaponspeed;
 float autocvar_g_buffs_speed_damage_take;
 float autocvar_g_buffs_speed_regen;
 float autocvar_g_buffs_vampire_damage_steal;
 float autocvar_g_buffs_invisible_alpha;
 float autocvar_g_buffs_flight_gravity;
 float autocvar_g_buffs_jump_height;
+float autocvar_g_buffs_inferno_burntime_factor;
+float autocvar_g_buffs_inferno_burntime_min_time;
+float autocvar_g_buffs_inferno_burntime_target_damage;
+float autocvar_g_buffs_inferno_burntime_target_time;
+float autocvar_g_buffs_inferno_damagemultiplier;
+float autocvar_g_buffs_swapper_range;
+float autocvar_g_buffs_magnet_range_item;
 float autocvar_sv_player_scale;
 #endif
index 320257fa1908286430b2d05ebe9d3f696e3e7748..c889a2f9aaf8a540af01cacd2ee588f83c9ae99a 100644 (file)
@@ -340,8 +340,8 @@ float bot_aim(float shotspeed, float shotspeedupward, float maxshottime, float a
        hf = self.dphitcontentsmask;
        self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
 
-       shotspeed *= g_weaponspeedfactor;
-       shotspeedupward *= g_weaponspeedfactor;
+       shotspeed *= W_WeaponSpeedFactor();
+       shotspeedupward *= W_WeaponSpeedFactor();
        if (!shotspeed)
        {
                dprint("bot_aim: WARNING: weapon ", WEP_NAME(self.weapon), " shotspeed is zero!\n");
index 68e8f4f7325a1795a5e3d744572ab8b57e702153..c5bbfcab55ed0f132ece9d8e55d517afac328338 100644 (file)
@@ -12,6 +12,7 @@
 #include "weapons/accuracy.qh"
 #include "weapons/csqcprojectile.qh"
 #include "weapons/selection.qh"
+#include "../common/buffs.qh"
 #include "../common/constants.qh"
 #include "../common/deathtypes.qh"
 #include "../common/notifications.qh"
@@ -483,8 +484,12 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
                                );
                        }
 
+                       float f3 = 0;
+                       if(deathtype == DEATH_BUFF)
+                               f3 = attacker.buffs;
+
                        if (!Obituary_WeaponDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker))
-                               Obituary_SpecialDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker, 0);
+                               Obituary_SpecialDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker, f3);
                }
        }
 
@@ -839,7 +844,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                // count the damage
                if(attacker)
                if(!targ.deadflag)
-               if(deathtype != DEATH_BUFF_VENGEANCE)
+               if(deathtype != DEATH_BUFF)
                if(targ.takedamage == DAMAGE_AIM)
                if(targ != attacker)
                {
@@ -1121,7 +1126,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
        RadiusDamage_running = 0;
 
        if(!DEATH_ISSPECIAL(deathtype))
-               accuracy_add(attacker, DEATH_WEAPONOFWEAPONDEATH(deathtype), 0, min(coredamage, stat_damagedone));
+               accuracy_add(attacker, DEATH_WEAPONOF(deathtype), 0, min(coredamage, stat_damagedone));
 
        return total_damage_to_creatures;
 }
@@ -1237,7 +1242,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
                                }
                        }
                        if(accuracy_isgooddamage(o, e))
-                               accuracy_add(o, DEATH_WEAPONOFWEAPONDEATH(dt), 0, max(0, totaldamage - mindamage));
+                               accuracy_add(o, DEATH_WEAPONOF(dt), 0, max(0, totaldamage - mindamage));
                        return max(0, totaldamage - mindamage); // can never be negative, but to make sure
                }
                else
@@ -1251,7 +1256,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
                e.fire_owner = o;
                e.fire_hitsound = false;
                if(accuracy_isgooddamage(o, e))
-                       accuracy_add(o, DEATH_WEAPONOFWEAPONDEATH(dt), 0, d);
+                       accuracy_add(o, DEATH_WEAPONOF(dt), 0, d);
                return d;
        }
 }
index 7d36af08e30fb61f35b14a4953c66e3bc8fb0385..199cb62fb7bcca7a448db4b3eb64b179e9020a3e 100644 (file)
@@ -111,6 +111,11 @@ MUTATOR_HOOKABLE(WeaponRateFactor);
        // INPUT, OUTPUT:
                float weapon_rate;
 
+MUTATOR_HOOKABLE(WeaponSpeedFactor);
+       // allows changing weapon speed (projectiles mostly)
+       // INPUT, OUTPUT:
+               //float ret_float;
+
 MUTATOR_HOOKABLE(SetStartItems);
        // adjusts {warmup_}start_{items,weapons,ammo_{cells,plasma,rockets,nails,shells,fuel}}
 
index 315a12099b22bdcc1e666dd6af3b90d6e92f0e21..3debf921c6bbb863ac4b56d4ae5c5b90b40982c1 100644 (file)
@@ -1,3 +1,4 @@
+#include "../../common/triggers/target/music.qh"
 #include "mutator_buffs.qh"
 #include "../_all.qh"
 
@@ -5,8 +6,6 @@
 
 #include "../../common/buffs.qh"
 
-.float lifetime;
-
 float buffs_BuffModel_Customize()
 {
        entity player, myowner;
@@ -33,6 +32,37 @@ float buffs_BuffModel_Customize()
        return true;
 }
 
+void buffs_BuffModel_Spawn(entity player)
+{
+       player.buff_model = spawn();
+       setmodel(player.buff_model, BUFF_MODEL);
+       setsize(player.buff_model, '0 0 -40', '0 0 40');
+       setattachment(player.buff_model, player, "");
+       setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
+       player.buff_model.owner = player;
+       player.buff_model.scale = 0.7;
+       player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
+       player.buff_model.light_lev = 200;
+       player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
+}
+
+vector buff_GlowColor(entity buff)
+{
+       //if(buff.team) { return Team_ColorRGB(buff.team); }
+       return buff.color;
+}
+
+void buff_Effect(entity player, string eff)
+{
+       if(!autocvar_g_buffs_effects) { return; }
+
+       if(time >= self.buff_effect_delay)
+       {
+               pointparticles(particleeffectnum(eff), player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
+               self.buff_effect_delay = time + 0.05; // prevent spam
+       }
+}
+
 // buff item
 float buff_Waypoint_visible_for_player(entity plr)
 {
@@ -172,7 +202,7 @@ void buff_NewType(entity ent, float cb)
        for(e = Buff_Type_first; e; e = e.enemy)
        if(buff_Available(e.items))
        {
-               RandomSelection_Add(world, e.items, string_null, 1, 1 / e.count); // if it's already been chosen, give it a lower priority
+               RandomSelection_Add(world, e.items, string_null, 1, max(0.2, 1 / e.count)); // if it's already been chosen, give it a lower priority
                e.count += 1;
        }
        ent.buffs = RandomSelection_chosen_float;
@@ -183,10 +213,10 @@ void buff_Think()
        if(self.buffs != self.oldbuffs)
        {
                self.color = Buff_Color(self.buffs);
-               self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
+               self.glowmod = buff_GlowColor(self);
                self.skin = Buff_Skin(self.buffs);
 
-               setmodel(self, "models/relics/relic.md3");
+               setmodel(self, BUFF_MODEL);
 
                if(self.buff_waypoint)
                {
@@ -216,7 +246,7 @@ void buff_Think()
                if(autocvar_g_buffs_randomize)
                        buff_NewType(self, self.buffs);
 
-               if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
+               if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
                        buff_Respawn(self);
        }
 
@@ -234,19 +264,8 @@ void buff_Think()
                }
        }
 
-       if(!self.buff_active)
-       {
-               self.alpha = 0.3;
-               self.effects &= ~(EF_FULLBRIGHT);
-               self.pflags = 0;
-       }
-       else
+       if(self.buff_active)
        {
-               self.alpha = 1;
-               self.effects |= EF_FULLBRIGHT;
-               self.light_lev = 220 + 36 * sin(time);
-               self.pflags = PFLAGS_FULLDYNAMIC;
-
                if(self.team && !self.buff_waypoint)
                        buff_Waypoint_Spawn(self);
 
@@ -275,15 +294,34 @@ void buff_Reset()
        buff_Waypoint_Reset();
        self.buff_activetime_updated = false;
 
-       if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
+       if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
                buff_Respawn(self);
 }
 
+float buff_Customize()
+{
+       entity player = WaypointSprite_getviewentity(other);
+       if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
+       {
+               self.alpha = 0.3;
+               if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
+               self.pflags = 0;
+       }
+       else
+       {
+               self.alpha = 1;
+               if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
+               self.light_lev = 220 + 36 * sin(time);
+               self.pflags = PFLAGS_FULLDYNAMIC;
+       }
+       return true;
+}
+
 void buff_Init(entity ent)
 {
-       if(!cvar("g_buffs")) { remove(self); return; }
+       if(!cvar("g_buffs")) { remove(ent); return; }
 
-       if(!teamplay && self.team) { self.team = 0; }
+       if(!teamplay && ent.team) { ent.team = 0; }
 
        entity oldself = self;
        self = ent;
@@ -303,20 +341,24 @@ void buff_Init(entity ent)
        self.skin = Buff_Skin(self.buffs);
        self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
        self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
+       self.customizeentityforclient = buff_Customize;
        //self.gravity = 100;
        self.color = Buff_Color(self.buffs);
-       self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
+       self.glowmod = buff_GlowColor(self);
        buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
        self.buff_active = !self.buff_activetime;
        self.pflags = PFLAGS_FULLDYNAMIC;
 
+       if(self.spawnflags & 1)
+               self.noalign = true;
+
        if(self.noalign)
                self.movetype = MOVETYPE_NONE; // reset by random location
 
-       setmodel(self, "models/relics/relic.md3");
+       setmodel(self, BUFF_MODEL);
        setsize(self, BUFF_MIN, BUFF_MAX);
 
-       if(cvar("g_buffs_random_location") || (self.spawnflags & 1))
+       if(cvar("g_buffs_random_location") || (self.spawnflags & 64))
                buff_Respawn(self);
 
        self = oldself;
@@ -338,15 +380,29 @@ void buff_SpawnReplacement(entity ent, entity old)
 {
        setorigin(ent, old.origin);
        ent.angles = old.angles;
-       ent.noalign = old.noalign;
+       ent.noalign = (old.noalign || (old.spawnflags & 1));
 
        buff_Init(ent);
 }
 
+void buff_Vengeance_DelayedDamage()
+{
+       if(self.enemy)
+               Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF, self.enemy.origin, '0 0 0');
+
+       remove(self);
+       return;
+}
+
+float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
+{
+       return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
+}
+
 // mutator hooks
 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
 {
-       if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return false; } // oh no you don't
+       if(frag_deathtype == DEATH_BUFF) { return false; }
 
        if(frag_target.buffs & BUFF_RESISTANCE)
        {
@@ -358,18 +414,9 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
        return false;
 }
 
-void buff_Vengeance_DelayedDamage()
-{
-       if(self.enemy)
-               Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF_VENGEANCE, self.enemy.origin, '0 0 0');
-
-       remove(self);
-       return;
-}
-
 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
 {
-       if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return false; } // oh no you don't
+       if(frag_deathtype == DEATH_BUFF) { return false; }
 
        if(frag_target.buffs & BUFF_SPEED)
        if(frag_target != frag_attacker)
@@ -380,8 +427,11 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
        if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
        if(frag_attacker)
        if(random() <= autocvar_g_buffs_medic_survive_chance)
-       if(frag_target.health - autocvar_g_buffs_medic_survive_health > 0) // not if the final result would be less than 0, medic must get health
-               frag_damage = frag_target.health - autocvar_g_buffs_medic_survive_health;
+               frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
+
+       if(frag_target.buffs & BUFF_JUMP)
+       if(frag_deathtype == DEATH_FALL)
+               frag_damage = 0;
 
        if(frag_target.buffs & BUFF_VENGEANCE)
        if(frag_attacker)
@@ -411,9 +461,10 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
 
        if(frag_attacker.buffs & BUFF_DISABILITY)
        if(frag_target != frag_attacker)
-               frag_target.buff_disability_time = time + autocvar_g_buffs_disability_time;
+               frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
 
        if(frag_attacker.buffs & BUFF_MEDIC)
+       if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
        if(SAME_TEAM(frag_attacker, frag_target))
        if(frag_attacker != frag_target)
        {
@@ -421,9 +472,23 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
                frag_damage = 0;
        }
 
+       if(frag_attacker.buffs & BUFF_INFERNO)
+       if(frag_target != frag_attacker) {
+               float time = buff_Inferno_CalculateTime(
+                       frag_damage,
+                       0,
+                       autocvar_g_buffs_inferno_burntime_min_time,
+                       autocvar_g_buffs_inferno_burntime_target_damage,
+                       autocvar_g_buffs_inferno_burntime_target_time,
+                       autocvar_g_buffs_inferno_burntime_factor
+               );
+               Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier) * time, time, DEATH_BUFF);
+       }
+
        // this... is ridiculous (TODO: fix!)
        if(frag_attacker.buffs & BUFF_VAMPIRE)
        if(!frag_target.vehicle)
+       if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
        if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
        if(frag_target.deadflag == DEAD_NO)
        if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
@@ -431,7 +496,11 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
        if(!frag_target.frozen)
        if(frag_target.takedamage)
        if(DIFF_TEAM(frag_attacker, frag_target))
+       {
                frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
+               if(frag_target.armorvalue)
+                       frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max);
+       }
 
        return false;
 }
@@ -459,6 +528,12 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
                self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
        }
 
+       if(self.buffs & BUFF_JUMP)
+       {
+               // automatically reset, no need to worry
+               self.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height;
+       }
+
        return false;
 }
 
@@ -512,6 +587,76 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
        return false;
 }
 
+MUTATOR_HOOKFUNCTION(buffs_PlayerThrowKey)
+{
+       if(MUTATOR_RETURNVALUE || gameover) { return false; }
+
+       if(self.buffs & BUFF_SWAPPER)
+       {
+               float best_distance = autocvar_g_buffs_swapper_range;
+               entity closest = world;
+               entity player;
+               FOR_EACH_PLAYER(player)
+               if(DIFF_TEAM(self, player))
+               if(player.deadflag == DEAD_NO && !player.frozen && !player.vehicle)
+               if(vlen(self.origin - player.origin) <= best_distance)
+               {
+                       best_distance = vlen(self.origin - player.origin);
+                       closest = player;
+               }
+
+               if(closest)
+               {
+                       vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
+
+                       my_org = self.origin;
+                       my_vel = self.velocity;
+                       my_ang = self.angles;
+                       their_org = closest.origin;
+                       their_vel = closest.velocity;
+                       their_ang = closest.angles;
+
+                       if(closest.ballcarried)
+                       if(g_keepaway) { ka_DropEvent(closest); }
+                       else { DropBall(closest.ballcarried, closest.origin, closest.velocity);}
+                       if(closest.flagcarried) { ctf_Handle_Throw(closest, world, DROP_THROW); }
+                       if(closest.nade) { toss_nade(closest, '0 0 0', time + 0.05); }
+
+                       MUTATOR_CALLHOOK(PortalTeleport); // initiate flag dropper
+
+                       setorigin(self, their_org);
+                       setorigin(closest, my_org);
+
+                       closest.velocity = my_vel;
+                       closest.angles = my_ang;
+                       closest.fixangle = true;
+                       closest.oldorigin = my_org;
+                       closest.oldvelocity = my_vel;
+                       self.velocity = their_vel;
+                       self.angles = their_ang;
+                       self.fixangle = true;
+                       self.oldorigin = their_org;
+                       self.oldvelocity = their_vel;
+
+                       // set pusher so self gets the kill if they fall into void
+                       closest.pusher = self;
+                       closest.pushltime = time + autocvar_g_maxpushtime;
+                       closest.istypefrag = closest.BUTTON_CHAT;
+
+                       pointparticles(particleeffectnum("electro_combo"), their_org, '0 0 0', 1);
+                       pointparticles(particleeffectnum("electro_combo"), my_org, '0 0 0', 1);
+
+                       sound(self, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
+                       sound(closest, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
+
+                       // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
+                       self.buffs = 0;
+                       return true;
+               }
+       }
+       return false;
+}
+
 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
 {
        if(self.buff_model)
@@ -567,6 +712,17 @@ MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
        return false;
 }
 
+MUTATOR_HOOKFUNCTION(buffs_WeaponSpeed)
+{
+       if(self.buffs & BUFF_SPEED)
+               ret_float *= autocvar_g_buffs_speed_weaponspeed;
+
+       if(time < self.buff_disability_time)
+               ret_float *= autocvar_g_buffs_disability_weaponspeed;
+
+       return false;
+}
+
 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
 {
        if(gameover || self.deadflag != DEAD_NO) { return false; }
@@ -578,81 +734,115 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
                self.buff_disability_effect_time = time + 0.5;
        }
 
-       if(self.frozen)
+       // handle buff lost status
+       // 1: notify everyone else
+       // 2: notify carrier as well
+       int buff_lost = 0;
+
+       if(self.buff_time)
+       if(time >= self.buff_time)
+               buff_lost = 2;
+
+       if(self.frozen) { buff_lost = 1; }
+
+       if(buff_lost)
        {
                if(self.buffs)
                {
                        Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
+                       if(buff_lost >= 2)
+                       {
+                               Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs); // TODO: special timeout message?
+                               sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
+                       }
                        self.buffs = 0;
                }
        }
 
+       if(self.buffs & BUFF_MAGNET)
+       {
+               vector pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
+               for(other = world; (other = findflags(other, flags, FL_ITEM)); )
+               if(boxesoverlap(self.absmin - pickup_size, self.absmax + pickup_size, other.absmin, other.absmax))
+               {
+                       entity oldself = self;
+                       self = other;
+                       other = oldself;
+                       if(self.touch)
+                               self.touch();
+                       other = self;
+                       self = oldself;
+               }
+       }
+
+       if(self.buffs & BUFF_AMMO)
+       if(self.clip_size)
+               self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
+
        if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
        if(self.alpha != autocvar_g_buffs_invisible_alpha)
-               self.alpha = autocvar_g_buffs_invisible_alpha;
+               self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
+
+#define BUFF_ONADD(b) if((self.buffs & (b)) && !(self.oldbuffs & (b)))
+#define BUFF_ONREM(b) if(!(self.buffs & (b)) && (self.oldbuffs & (b)))
 
        if(self.buffs != self.oldbuffs)
        {
-               if(self.oldbuffs & BUFF_AMMO)
+               if(self.buffs && Buff_Timer(self.buffs))
+                       self.buff_time = time + Buff_Timer(self.buffs);
+               else
+                       self.buff_time = 0;
+
+               BUFF_ONADD(BUFF_AMMO)
+               {
+                       self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
+                       self.items |= IT_UNLIMITED_WEAPON_AMMO;
+
+                       if(self.clip_load)
+                               self.buff_ammo_prev_clipload = self.clip_load;
+                       self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
+               }
+
+               BUFF_ONREM(BUFF_AMMO)
                {
                        if(self.buff_ammo_prev_infitems)
                                self.items |= IT_UNLIMITED_WEAPON_AMMO;
                        else
                                self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
-               }
-               else if(self.buffs & BUFF_AMMO)
-               {
-                       self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
-                       self.items |= IT_UNLIMITED_WEAPON_AMMO;
-                       if(!self.ammo_shells) { self.ammo_shells = 20; }
-                       if(!self.ammo_cells) { self.ammo_cells = 20; }
-                       if(!self.ammo_rockets) { self.ammo_rockets = 20; }
-                       if(!self.ammo_nails) { self.ammo_nails = 20; }
-                       if(!self.ammo_fuel) { self.ammo_fuel = 20; }
+
+                       if(self.buff_ammo_prev_clipload)
+                               self.clip_load = self.buff_ammo_prev_clipload;
                }
 
-               if(self.oldbuffs & BUFF_INVISIBLE)
+               BUFF_ONADD(BUFF_INVISIBLE)
                {
                        if(time < self.strength_finished && g_instagib)
                                self.alpha = autocvar_g_instagib_invis_alpha;
                        else
                                self.alpha = self.buff_invisible_prev_alpha;
-               }
-               else if(self.buffs & BUFF_INVISIBLE)
-               {
-                       if(time < self.strength_finished && g_instagib)
-                               self.buff_invisible_prev_alpha = default_player_alpha;
-                       else
-                               self.buff_invisible_prev_alpha = self.alpha;
                        self.alpha = autocvar_g_buffs_invisible_alpha;
                }
 
-               if(self.oldbuffs & BUFF_FLIGHT)
-                       self.gravity = self.buff_flight_prev_gravity;
-               else if(self.buffs & BUFF_FLIGHT)
+               BUFF_ONREM(BUFF_INVISIBLE)
+                       self.alpha = self.buff_invisible_prev_alpha;
+
+               BUFF_ONADD(BUFF_FLIGHT)
                {
                        self.buff_flight_prev_gravity = self.gravity;
                        self.gravity = autocvar_g_buffs_flight_gravity;
                }
 
+               BUFF_ONREM(BUFF_FLIGHT)
+                       self.gravity = self.buff_flight_prev_gravity;
+
                self.oldbuffs = self.buffs;
                if(self.buffs)
                {
                        if(!self.buff_model)
-                       {
-                               self.buff_model = spawn();
-                               setmodel(self.buff_model, "models/relics/relic.md3");
-                               setsize(self.buff_model, '0 0 -40', '0 0 40');
-                               setattachment(self.buff_model, self, "");
-                               setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs.z * 1));
-                               self.buff_model.owner = self;
-                               self.buff_model.scale = 0.7;
-                               self.buff_model.pflags = PFLAGS_FULLDYNAMIC;
-                               self.buff_model.light_lev = 200;
-                               self.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
-                       }
+                               buffs_BuffModel_Spawn(self);
+
                        self.buff_model.color = Buff_Color(self.buffs);
-                       self.buff_model.glowmod = ((self.buff_model.team) ? Team_ColorRGB(self.buff_model.team) + '0.1 0.1 0.1' : self.buff_model.color);
+                       self.buff_model.glowmod = buff_GlowColor(self.buff_model);
                        self.buff_model.skin = Buff_Skin(self.buffs);
 
                        self.effects |= EF_NOSHADOW;
@@ -675,6 +865,8 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
                self.buff_model.alpha = self.alpha;
        }
 
+#undef BUFF_ONADD
+#undef BUFF_ONREM
        return false;
 }
 
@@ -740,7 +932,7 @@ void buffs_DelayedInit()
                for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
                {
                        entity e = spawn();
-                       e.spawnflags |= 1; // always randomize
+                       e.spawnflags |= 64; // always randomize
                        e.velocity = randomvec() * 250; // this gets reset anyway if random location works
                        buff_Init(e);
                }
@@ -749,7 +941,7 @@ void buffs_DelayedInit()
 
 void buffs_Initialize()
 {
-       precache_model("models/relics/relic.md3");
+       precache_model(BUFF_MODEL);
        precache_sound("misc/strength_respawn.wav");
        precache_sound("misc/shield_respawn.wav");
        precache_sound("relics/relic_effect.wav");
@@ -757,6 +949,7 @@ void buffs_Initialize()
        precache_sound("keepaway/respawn.wav");
 
        addstat(STAT_BUFFS, AS_INT, buffs);
+       addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
 
        InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
 }
@@ -774,12 +967,14 @@ MUTATOR_DEFINITION(mutator_buffs)
        MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_FIRST);
+       MUTATOR_HOOK(ForbidThrowCurrentWeapon, buffs_PlayerThrowKey, CBC_ORDER_ANY);
        MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
        MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
-       MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY);
+       MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_LAST);
        MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
        MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
+       MUTATOR_HOOK(WeaponSpeedFactor, buffs_WeaponSpeed, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
        MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
        MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
index 2d72e5b666d8ab34fa693e78bc1c9ecb29d18e1c..29e59316f216cd729f0fb012e29e1504cbf2e64b 100644 (file)
@@ -5,6 +5,7 @@
 //
 // ammo
 .float buff_ammo_prev_infitems;
+.int buff_ammo_prev_clipload;
 // invisible
 .float buff_invisible_prev_alpha;
 // flight
 // disability
 .float buff_disability_time;
 .float buff_disability_effect_time;
+// common buff variables
+.float buff_effect_delay;
 
 // buff definitions
 .float buff_active;
 .float buff_activetime;
 .float buff_activetime_updated;
 .entity buff_waypoint;
-.float oldbuffs; // for updating effects
+.int oldbuffs; // for updating effects
 .entity buff_model; // controls effects (TODO: make csqc)
 
+const string BUFF_MODEL = "models/relics/relic.md3";
+
 const vector BUFF_MIN = ('-16 -16 -20');
 const vector BUFF_MAX = ('16 16 20');
 
index 0bdecfd0df376c3eebfd519d998380616c42015d..98cbb2ba872a10794dc057693612c108163ec23e 100644 (file)
@@ -148,7 +148,7 @@ vector W_CalculateProjectileVelocity(vector pvelocity, vector mvelocity, float f
        float mspeed;
        vector outvelocity;
 
-       mvelocity = mvelocity * g_weaponspeedfactor;
+       mvelocity = mvelocity * W_WeaponSpeedFactor();
 
        mdirection = normalize(mvelocity);
        mspeed = vlen(mvelocity);
index 588c68acfffb5b6357b2a02fe0617046a6b1b555..4f072c4c085bb7e829c6355da495a14c0ad33888 100644 (file)
@@ -38,6 +38,18 @@ float W_WeaponRateFactor()
        return t;
 }
 
+float W_WeaponSpeedFactor()
+{
+       float t;
+       t = 1.0 * g_weaponspeedfactor;
+
+       ret_float = t;
+       MUTATOR_CALLHOOK(WeaponSpeedFactor);
+       t = ret_float;
+
+       return t;
+}
+
 
 void(float fr, float t, void() func) weapon_thinkf;
 
index bb0cea798d96a0afbb4932ac731f95b50e267711..7ec33a06358e8dd216c66d67483c166fd0a940f5 100644 (file)
@@ -32,6 +32,8 @@ void W_WeaponFrame();
 
 float W_WeaponRateFactor();
 
+float W_WeaponSpeedFactor();
+
 float weapon_prepareattack(float secondary, float attacktime);
 
 float weapon_prepareattack_check(float secondary, float attacktime);
index 395547036ceb8fa24e6045f3d1aec5b4cb4f8c6a..f61712d2322dc8436b7bd0675ee1a32103f87ba1 100644 (file)
@@ -94,6 +94,10 @@ float ldexp(float x, int e)
 {
        return x * pow(2, e);
 }
+float logn(float x, float base)
+{
+       return log(x) / log(base);
+}
 float log10(float x)
 {
        return log(x) * M_LOG10E;
index a09bdce42810e0f18ee305bf39bb71c8dd959c2d..6f7adf44f753c2d2ba5a9527b1b397d35fbca598 100644 (file)
@@ -41,6 +41,7 @@ vector frexp(float x); // returns mantissa as _x, exponent as _y
 int ilogb(float x);
 float ldexp(float x, int e);
 //float log(float x);
+float logn(float x, float base);
 float log10(float x);
 float log1p(float x);
 float log2(float x);
index 24f95617f1e235736de4070cad542afec746cbc3..f111a4b77b06f8258fb2e5299d6f36c575f9c22f 100644 (file)
 models/relics/relic
 {
        dpreflectcube cubemaps/default/sky
-       {
-               map models/relics/relic.tga
+       {
+               map models/relics/relic
                rgbgen lightingDiffuse
        }
 }
+
 models/relics/relic_ring
 {
-       {
-               map models/relics/relic_ring.tga
+       {
+               map models/relics/relic_ring
                blendfunc GL_SRC_ALPHA GL_ONE
                rgbgen lightingDiffuse
        }
 }
-models/relics/sign_resistance
+
+models/relics/sign_ammo
 {
+       deformVertexes autosprite
        cull none
-       {
-               map models/relics/sign_resistance.tga
+       nopicmip
+       {
+               map models/relics/sign_ammo
                blendfunc add
-               rgbgen lightingDiffuse
        }
 }
-models/relics/sign_regeneration
+
+models/relics/sign_bash
 {
+       deformVertexes autosprite
        cull none
-       {
-               map models/relics/sign_regeneration.tga
+       nopicmip
+       {
+               map models/relics/sign_bash
                blendfunc add
-               rgbgen lightingDiffuse
        }
 }
-models/relics/sign_vampire
+
+models/relics/sign_blessed
 {
+       deformVertexes autosprite
        cull none
-       {
-               map models/relics/sign_vampire.tga
+       nopicmip
+       {
+               map models/relics/sign_blessed
                blendfunc add
-               rgbgen lightingDiffuse
        }
 }
-models/relics/sign_ammo
-{
-       cull none
-       {
-               map models/relics/sign_ammo.tga
-               blendfunc add
-               rgbgen lightingDiffuse
-       }
-}
-models/relics/sign_damage
+
+models/relics/sign_disability
 {
+       deformVertexes autosprite
        cull none
-       {
-               map models/relics/sign_damage.tga
+       nopicmip
+       {
+               map models/relics/sign_disability
                blendfunc add
-               rgbgen lightingDiffuse
        }
 }
-models/relics/sign_splashdamage
+
+models/relics/sign_flight
 {
+       deformVertexes autosprite
        cull none
-       {
-               map models/relics/sign_splashdamage.tga
+       nopicmip
+       {
+               map models/relics/sign_flight
                blendfunc add
-               rgbgen lightingDiffuse
        }
 }
-models/relics/sign_firingspeed
+
+models/relics/sign_inferno
 {
+       deformVertexes autosprite
        cull none
-       {
-               map models/relics/sign_firingspeed.tga
+       nopicmip
+       {
+               map models/relics/sign_inferno
                blendfunc add
-               rgbgen lightingDiffuse
        }
 }
-models/relics/sign_disability
+
+models/relics/sign_invisible
 {
+       deformVertexes autosprite
        cull none
-       {
-               map models/relics/sign_disability.tga
+       nopicmip
+       {
+               map models/relics/sign_invisible
                blendfunc add
-               rgbgen lightingDiffuse
        }
 }
-models/relics/sign_teamboost
+
+models/relics/sign_jump
 {
+       deformVertexes autosprite
        cull none
-       {
-               map models/relics/sign_teamboost.tga
+       nopicmip
+       {
+               map models/relics/sign_jump
                blendfunc add
-               rgbgen lightingDiffuse
        }
 }
-models/relics/sign_speed
+
+models/relics/sign_magnet
 {
+       deformVertexes autosprite
        cull none
-       {
-               map models/relics/sign_speed.tga
+       nopicmip
+       {
+               map models/relics/sign_magnet
                blendfunc add
-               rgbgen lightingDiffuse
        }
 }
-models/relics/sign_jump
+
+models/relics/sign_medic
 {
+       deformVertexes autosprite
        cull none
-       {
-               map models/relics/sign_jump.tga
+       nopicmip
+       {
+               map models/relics/sign_medic
                blendfunc add
-               rgbgen lightingDiffuse
        }
 }
-models/relics/sign_flight
+
+models/relics/sign_resistance
 {
+       deformVertexes autosprite
        cull none
-       {
-               map models/relics/sign_flight.tga
+       nopicmip
+       {
+               map models/relics/sign_resistance
                blendfunc add
-               rgbgen lightingDiffuse
        }
 }
-models/relics/sign_invisible
+
+models/relics/sign_speed
 {
+       deformVertexes autosprite
        cull none
-       {
-               map models/relics/sign_invisible.tga
+       nopicmip
+       {
+               map models/relics/sign_speed
                blendfunc add
-               rgbgen lightingDiffuse
        }
 }
-models/relics/sign_radioactive
+
+models/relics/sign_swapper
 {
+       deformVertexes autosprite
        cull none
-       {
-               map models/relics/sign_radioactive.tga
+       nopicmip
+       {
+               map models/relics/sign_swapper
                blendfunc add
-               rgbgen lightingDiffuse
        }
 }
-models/relics/sign_resurrection
+
+models/relics/sign_vampire
 {
+       deformVertexes autosprite
        cull none
-       {
-               map models/relics/sign_resurrection.tga
+       nopicmip
+       {
+               map models/relics/sign_vampire
                blendfunc add
-               rgbgen lightingDiffuse
        }
 }
+
 models/relics/sign_vengeance
 {
+       deformVertexes autosprite
        cull none
-       {
-               map models/relics/sign_vengeance.tga
+       nopicmip
+       {
+               map models/relics/sign_vengeance
                blendfunc add
-               rgbgen lightingDiffuse
        }
 }