]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Minor performance optimization, also disable engine side physics prediction
authorMario <mario@smbclan.net>
Mon, 23 Nov 2015 10:35:08 +0000 (20:35 +1000)
committerMario <mario@smbclan.net>
Mon, 23 Nov 2015 10:35:08 +0000 (20:35 +1000)
qcsrc/client/shownames.qc
qcsrc/lib/csqcmodel/cl_player.qc

index 6bcd343b9626e1528781c37573d3bfd99159d19e..f345f05106edd8f5f500123941cd0c20a540bc52 100644 (file)
 // self.pointtime = last time you pointed at this player
 // self.csqcmodel_isdead = value of csqcmodel_isdead to know when the player is dead or not
 
+LinkedList shownames_ent;
+STATIC_INIT(shownames_ent)
+{
+       shownames_ent = LL_NEW();
+       for (int i = 0; i < maxclients; ++i)
+       {
+               entity e = new(shownames_tag);
+               e.sv_entnum = i + 1;
+               LL_PUSH(shownames_ent, e);
+       }
+}
+
 const float SHOWNAMES_FADESPEED = 4;
 const float SHOWNAMES_FADEDELAY = 0.4;
 void Draw_ShowNames(entity this)
@@ -41,19 +53,19 @@ void Draw_ShowNames(entity this)
        if (autocvar_hud_shownames_antioverlap)
        {
                // fade tag out if another tag that is closer to you overlaps
-               for (entity e = world; (e = find(e, classname, "shownames_tag")); )
-               {
-                       if (e == this) continue;
-                       vector eo = project_3d_to_2d(e.origin);
+               LL_EACH(shownames_ent, true, LAMBDA(
+                       entity entcs = entcs_receiver(i);
+                       if (!entcs || it == this) continue;
+                       vector eo = project_3d_to_2d(it.origin);
                        if (eo.z < 0 || eo.x < 0 || eo.y < 0 || eo.x > vid_conwidth || eo.y > vid_conheight) continue;
                        eo.z = 0;
                        if (vlen((eX * o.x + eY * o.y) - eo) < autocvar_hud_shownames_antioverlap_distance
-                           && dist > vlen(e.origin - view_origin))
+                           && dist > vlen(it.origin - view_origin))
                        {
                                overlap = true;
                                break;
                        }
-               }
+               ));
        }
        bool onscreen = (o.z >= 0 && o.x >= 0 && o.y >= 0 && o.x <= vid_conwidth && o.y <= vid_conheight);
        float crosshairdistance = sqrt(pow(o.x - vid_conwidth / 2, 2) + pow(o.y - vid_conheight / 2, 2));
@@ -152,18 +164,6 @@ void Draw_ShowNames(entity this)
        }
 }
 
-LinkedList shownames_ent;
-STATIC_INIT(shownames_ent)
-{
-       shownames_ent = LL_NEW();
-       for (int i = 0; i < maxclients; ++i)
-       {
-               entity e = new(shownames_tag);
-               e.sv_entnum = i + 1;
-               LL_PUSH(shownames_ent, e);
-       }
-}
-
 void Draw_ShowNames_All()
 {
        if (!autocvar_hud_shownames) return;
index 49011fd64a70ab94ce76cade461ad9352107d722..f8ccee53365c80699d1d3d6eb77e704dfc7f7d99 100644 (file)
@@ -35,7 +35,7 @@
 #include "../../common/viewloc.qh"
 
 float autocvar_cl_movement_errorcompensation = 0;
-int autocvar_cl_movement = 1;
+bool autocvar_cl_movement = true;
 
 // engine stuff
 float pmove_onground; // weird engine flag we shouldn't really use but have to for now
@@ -144,11 +144,8 @@ void PM_Movement_Move(entity this)
 
 void CSQCPlayer_Physics(entity this)
 {
-       switch (autocvar_cl_movement)
-       {
-               case 1: CSQC_ClientMovement_PlayerMove_Frame(this); break;
-               case 2: PM_Movement_Move(this); break;
-       }
+       if(autocvar_cl_movement)
+               CSQC_ClientMovement_PlayerMove_Frame(this);
 }
 
 void CSQCPlayer_PredictTo(entity this, float endframe, bool apply_error)