Make uses of R_BeginPolygon explicit as to whether they're 2D or 3D
authorMario <mario.mario@y7mail.com>
Tue, 7 Jan 2020 18:09:50 +0000 (04:09 +1000)
committerMario <mario.mario@y7mail.com>
Tue, 7 Jan 2020 18:09:50 +0000 (04:09 +1000)
qcsrc/client/miscfunctions.qc
qcsrc/client/teamradar.qc
qcsrc/client/view.qc
qcsrc/common/mutators/mutator/waypoints/waypointsprites.qc
qcsrc/common/weapons/weapon/arc.qc
qcsrc/common/weapons/weapon/shockwave.qc
qcsrc/lib/draw.qh

index 3603056..bb0bfe1 100644 (file)
@@ -382,7 +382,7 @@ float PolyDrawModelSurface(entity e, float i_s)
        for(i_t = 0; i_t < n_t; ++i_t)
        {
                tri = getsurfacetriangle(e, i_s, i_t);
-               R_BeginPolygon(tex, 0);
+               R_BeginPolygon(tex, 0, false);
                R_PolygonVertex(getsurfacepoint(e, i_s, tri.x), getsurfacepointattribute(e, i_s, tri.x, SPA_TEXCOORDS0), '1 1 1', 1);
                R_PolygonVertex(getsurfacepoint(e, i_s, tri.y), getsurfacepointattribute(e, i_s, tri.y, SPA_TEXCOORDS0), '1 1 1', 1);
                R_PolygonVertex(getsurfacepoint(e, i_s, tri.z), getsurfacepointattribute(e, i_s, tri.z, SPA_TEXCOORDS0), '1 1 1', 1);
@@ -415,7 +415,7 @@ void DrawCircleClippedPic(vector centre, float radi, string pic, float f, vector
        if(f >= 1)
        {
                // draw full rectangle
-               R_BeginPolygon(pic, drawflag);
+               R_BeginPolygon(pic, drawflag, true);
                        v = centre;                     t = '0.5 0.5 0';
                        v.x += 0.5 * ringsize.x;        t += '0.5 0.5 0';
                        R_PolygonVertex(v, t, rgb, a);
@@ -436,7 +436,7 @@ void DrawCircleClippedPic(vector centre, float radi, string pic, float f, vector
                d = q - 1;
                if(d > 0)
                {
-                       R_BeginPolygon(pic, drawflag);
+                       R_BeginPolygon(pic, drawflag, true);
                                v = centre;                     t = '0.5 0.5 0';
                                R_PolygonVertex(v, t, rgb, a);
 
@@ -448,7 +448,7 @@ void DrawCircleClippedPic(vector centre, float radi, string pic, float f, vector
        else if(f > 0.75)
        {
                // draw upper and first triangle
-               R_BeginPolygon(pic, drawflag);
+               R_BeginPolygon(pic, drawflag, true);
                        v = centre;                     t = '0.5 0.5 0';
                        v.x += 0.5 * ringsize.x;        t += '0.5 0.5 0';
                        R_PolygonVertex(v, t, rgb, a);
@@ -461,7 +461,7 @@ void DrawCircleClippedPic(vector centre, float radi, string pic, float f, vector
                        v.x -= 0.5 * ringsize.x;        t -= '0.5 0.5 0';
                        R_PolygonVertex(v, t, rgb, a);
                R_EndPolygon();
-               R_BeginPolygon(pic, drawflag);
+               R_BeginPolygon(pic, drawflag, true);
                        v = centre;                     t = '0.5 0.5 0';
                        R_PolygonVertex(v, t, rgb, a);
 
@@ -480,7 +480,7 @@ void DrawCircleClippedPic(vector centre, float radi, string pic, float f, vector
        else if(f > 0.5)
        {
                // draw upper triangle
-               R_BeginPolygon(pic, drawflag);
+               R_BeginPolygon(pic, drawflag, true);
                        v = centre;                     t = '0.5 0.5 0';
                        v.x += 0.5 * ringsize.x;        t += '0.5 0.5 0';
                        R_PolygonVertex(v, t, rgb, a);
@@ -497,7 +497,7 @@ void DrawCircleClippedPic(vector centre, float radi, string pic, float f, vector
                d = q - 0.5;
                if(d > 0)
                {
-                       R_BeginPolygon(pic, drawflag);
+                       R_BeginPolygon(pic, drawflag, true);
                                v = centre;                     t = '0.5 0.5 0';
                                R_PolygonVertex(v, t, rgb, a);
 
@@ -509,7 +509,7 @@ void DrawCircleClippedPic(vector centre, float radi, string pic, float f, vector
        else if(f > 0.25)
        {
                // draw first triangle
-               R_BeginPolygon(pic, drawflag);
+               R_BeginPolygon(pic, drawflag, true);
                        v = centre;                     t = '0.5 0.5 0';
                        R_PolygonVertex(v, t, rgb, a);
 
@@ -530,7 +530,7 @@ void DrawCircleClippedPic(vector centre, float radi, string pic, float f, vector
                d = q;
                if(d > 0)
                {
-                       R_BeginPolygon(pic, drawflag);
+                       R_BeginPolygon(pic, drawflag, true);
                                v = centre;                     t = '0.5 0.5 0';
                                R_PolygonVertex(v, t, rgb, a);
 
index c565651..cdb8894 100644 (file)
@@ -68,7 +68,7 @@ void draw_teamradar_background(float fg)
        {
                fga = 1;
                fgc = '1 1 1' * fg;
-               R_BeginPolygon(minimapname, DRAWFLAG_SCREEN | DRAWFLAG_MIPMAP);
+               R_BeginPolygon(minimapname, DRAWFLAG_SCREEN | DRAWFLAG_MIPMAP, true);
                if(v_flipped)
                {
                        R_PolygonVertex(teamradar_texcoord_to_2dcoord(mi_pictexcoord3), yinvert(mi_pictexcoord3), fgc, fga);
@@ -112,14 +112,14 @@ void draw_teamradar_player(vector coord3d, vector pangles, vector rgb)
        else
                rgb2 = '1 1 1';
 
-       R_BeginPolygon("", 0);
+       R_BeginPolygon("", 0, true);
        R_PolygonVertex(coord+forward*3, '0 0 0', rgb2, panel_fg_alpha);
        R_PolygonVertex(coord+right*4-forward*2.5, '0 1 0', rgb2, panel_fg_alpha);
        R_PolygonVertex(coord-forward*2, '1 0 0', rgb2, panel_fg_alpha);
        R_PolygonVertex(coord-right*4-forward*2.5, '1 1 0', rgb2, panel_fg_alpha);
        R_EndPolygon();
 
-       R_BeginPolygon("", 0);
+       R_BeginPolygon("", 0, true);
        R_PolygonVertex(coord+forward*2, '0 0 0', rgb, panel_fg_alpha);
        R_PolygonVertex(coord+right*3-forward*2, '0 1 0', rgb, panel_fg_alpha);
        R_PolygonVertex(coord-forward, '1 0 0', rgb, panel_fg_alpha);
@@ -164,7 +164,7 @@ void draw_teamradar_link(vector start, vector end, int colors)
        c0 = colormapPaletteColor(colors & 0x0F, false);
        c1 = colormapPaletteColor((colors & 0xF0) / 0x10, false);
 
-       R_BeginPolygon("", 0);
+       R_BeginPolygon("", 0, true);
        R_PolygonVertex(start - norm, '0 0 0', c0, panel_fg_alpha);
        R_PolygonVertex(start + norm, '0 1 0', c0, panel_fg_alpha);
        R_PolygonVertex(end + norm, '1 1 0', c1, panel_fg_alpha);
index 1b1e8eb..a2876e5 100644 (file)
@@ -1722,7 +1722,7 @@ void View_NightVision()
        tc_10 = '1.5 0 0' - '0.2 0 0' * sin(time * 0.5) + '0 0.5 0' * cos(time * 1.7);
        //tc_11 = '1 1 0' + '0.6 0 0' * sin(time * 0.6) + '0 0.3 0' * cos(time * 0.1);
        tc_11 = tc_01 + tc_10 - tc_00;
-       R_BeginPolygon("gfx/nightvision-bg.tga", DRAWFLAG_ADDITIVE);
+       R_BeginPolygon("gfx/nightvision-bg.tga", DRAWFLAG_ADDITIVE, true);
        R_PolygonVertex('0 0 0', tc_00, rgb, a);
        R_PolygonVertex(autocvar_vid_conwidth * '1 0 0', tc_10, rgb, a);
        R_PolygonVertex(autocvar_vid_conwidth * '1 0 0' + autocvar_vid_conheight * '0 1 0', tc_11, rgb, a);
@@ -1736,7 +1736,7 @@ void View_NightVision()
        tc_01 = tc_00 + '0 3 0' * (1 + Noise_White(nightvision_noise2, frametime) * 0.2);
        tc_10 = tc_00 + '2 0 0' * (1 + Noise_White(nightvision_noise2, frametime) * 0.3);
        tc_11 = tc_01 + tc_10 - tc_00;
-       R_BeginPolygon("gfx/nightvision-fg.tga", DRAWFLAG_ADDITIVE);
+       R_BeginPolygon("gfx/nightvision-fg.tga", DRAWFLAG_ADDITIVE, true);
        R_PolygonVertex('0 0 0', tc_00, rgb, a);
        R_PolygonVertex(autocvar_vid_conwidth * '1 0 0', tc_10, rgb, a);
        R_PolygonVertex(autocvar_vid_conwidth * '1 0 0' + autocvar_vid_conheight * '0 1 0', tc_11, rgb, a);
index a9e1c5f..0b4fe28 100644 (file)
@@ -296,7 +296,7 @@ void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, ve
     v4 = Rotate(v4, rot) + org;
 
     // draw them
-    R_BeginPolygon(pic, f);
+    R_BeginPolygon(pic, f, true);
     R_PolygonVertex(v1, '0 0 0', rgb, a);
     R_PolygonVertex(v2, '1 0 0', rgb, a);
     R_PolygonVertex(v3, '1 1 0', rgb, a);
@@ -306,7 +306,7 @@ void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, ve
 
 void drawquad(vector o, vector ri, vector up, string pic, vector rgb, float a, float f)
 {
-    R_BeginPolygon(pic, f);
+    R_BeginPolygon(pic, f, true);
     R_PolygonVertex(o, '0 0 0', rgb, a);
     R_PolygonVertex(o + ri, '1 0 0', rgb, a);
     R_PolygonVertex(o + up + ri, '1 1 0', rgb, a);
@@ -354,7 +354,7 @@ vector drawspritearrow(vector o, float ang, vector rgb, float a, float t)
     vector borderX = eX * (size+borderDiag);
     vector borderY = eY * (size+borderDiag+border);
 
-    R_BeginPolygon("", DRAWFLAG_NORMAL);
+    R_BeginPolygon("", DRAWFLAG_NORMAL, true);
     R_PolygonVertex(o,                                  '0 0 0', '0 0 0', a);
     R_PolygonVertex(o + Rotate(arrowY  - borderX, ang), '0 0 0', '0 0 0', a);
     R_PolygonVertex(o + Rotate(borderY - borderX, ang), '0 0 0', '0 0 0', a);
@@ -362,7 +362,7 @@ vector drawspritearrow(vector o, float ang, vector rgb, float a, float t)
     R_PolygonVertex(o + Rotate(arrowY  + borderX, ang), '0 0 0', '0 0 0', a);
     R_EndPolygon();
 
-    R_BeginPolygon("", DRAWFLAG_ADDITIVE);
+    R_BeginPolygon("", DRAWFLAG_ADDITIVE, true);
     R_PolygonVertex(o + Rotate(eY * borderDiag, ang), '0 0 0', rgb, a);
     R_PolygonVertex(o + Rotate(arrowY - arrowX, ang), '0 0 0', rgb, a);
     R_PolygonVertex(o + Rotate(arrowY + arrowX, ang), '0 0 0', rgb, a);
index fba52d3..ae2dbf0 100644 (file)
@@ -809,7 +809,7 @@ void Draw_ArcBeam_callback(vector start, vector hit, vector end)
                Draw_CylindricLine(start, end, thickness, beam.beam_image, 0.25, -time * 3, beam.beam_color, beam.beam_alpha, DRAWFLAG_NORMAL, transformed_view_org);
        else
        {
-               R_BeginPolygon(beam.beam_image, DRAWFLAG_NORMAL); // DRAWFLAG_ADDITIVE
+               R_BeginPolygon(beam.beam_image, DRAWFLAG_NORMAL, false); // DRAWFLAG_ADDITIVE
                R_PolygonVertex(
                        top,
                        '0 0.5 0' + ('0 0.5 0' * (thickness / beam.beam_thickness)),
index 74986f9..f38c34b 100644 (file)
@@ -712,14 +712,14 @@ void Draw_Shockwave(entity this)
                if(counter >= 1)
                {
                        // draw from shot origin to min spread radius
-                       R_BeginPolygon("", DRAWFLAG_NORMAL);
+                       R_BeginPolygon("", DRAWFLAG_NORMAL, false);
                        R_PolygonVertex(prev_min_end, '0 0 0', sw_color, a);
                        R_PolygonVertex(new_min_end, '0 0 0', sw_color, a);
                        R_PolygonVertex(this.sw_shotorg, '0 0 0', sw_color, a);
                        R_EndPolygon();
 
                        // draw from min spread radius to max spread radius
-                       R_BeginPolygon("", DRAWFLAG_NORMAL);
+                       R_BeginPolygon("", DRAWFLAG_NORMAL, false);
                        R_PolygonVertex(new_min_end, '0 0 0', sw_color, a);
                        R_PolygonVertex(prev_min_end, '0 0 0', sw_color, a);
                        R_PolygonVertex(prev_max_end, '0 0 0', sw_color, a);
@@ -734,14 +734,14 @@ void Draw_Shockwave(entity this)
                if((counter + 1) == divisions)
                {
                        // draw from shot origin to min spread radius
-                       R_BeginPolygon("", DRAWFLAG_NORMAL);
+                       R_BeginPolygon("", DRAWFLAG_NORMAL, false);
                        R_PolygonVertex(prev_min_end, '0 0 0', sw_color, a);
                        R_PolygonVertex(first_min_end, '0 0 0', sw_color, a);
                        R_PolygonVertex(this.sw_shotorg, '0 0 0', sw_color, a);
                        R_EndPolygon();
 
                        // draw from min spread radius to max spread radius
-                       R_BeginPolygon("", DRAWFLAG_NORMAL);
+                       R_BeginPolygon("", DRAWFLAG_NORMAL, false);
                        R_PolygonVertex(first_min_end, '0 0 0', sw_color, a);
                        R_PolygonVertex(prev_min_end, '0 0 0', sw_color, a);
                        R_PolygonVertex(prev_max_end, '0 0 0', sw_color, a);
index 2bf480a..dbac8b8 100644 (file)
@@ -26,7 +26,7 @@
                C = to + thickdir * (thickness / 2);
                D = to - thickdir * (thickness / 2);
 
-               R_BeginPolygon(texture, drawflag);
+               R_BeginPolygon(texture, drawflag, false);
                R_PolygonVertex(A, '0 0 0' + shift * '1 0 0', rgb, theAlpha);
                R_PolygonVertex(B, '0 1 0' + shift * '1 0 0', rgb, theAlpha);
                R_PolygonVertex(C, '0 1 0' + (shift + length_tex) * '1 0 0', rgb, theAlpha);