]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
fix bad side effects of picking up ammo/health
authorRudolf Polzer <divverent@alientrap.org>
Thu, 25 Nov 2010 06:19:36 +0000 (07:19 +0100)
committerRudolf Polzer <divverent@alientrap.org>
Thu, 25 Nov 2010 06:19:36 +0000 (07:19 +0100)
qcsrc/server/t_items.qc

index 9f0075afa53756b1f278443e979f7d37bde3c424..ee66278b34899733738a66e373f73cded1541406 100644 (file)
@@ -268,7 +268,7 @@ float Item_GiveTo(entity item, entity player)
                        if (player.ammo_fuel < g_pickup_fuel_max)
                        {
                                pickedup = TRUE;
-                               player.ammo_fuel = min(player.ammo_fuel + item.ammo_fuel, g_pickup_fuel_max);
+                               player.ammo_fuel = bound(player.ammo_fuel, g_pickup_fuel_max, player.ammo_fuel + item.ammo_fuel);
                                player.pauserotfuel_finished = max(player.pauserotfuel_finished, time + cvar("g_balance_pause_fuel_rot"));
                        }
                        if((it = (item.items - (item.items & player.items)) & IT_PICKUPMASK))
@@ -298,7 +298,7 @@ float Item_GiveTo(entity item, entity player)
                                if (item.weapons & WEPBIT_MINSTANEX)
                                        W_GiveWeapon (player, WEP_MINSTANEX, item.netname);
                                if (item.ammo_cells)
-                                       player.ammo_cells = min (player.ammo_cells + cvar("g_minstagib_ammo_drop"), 999);
+                                       player.ammo_cells = bound(player.ammo_cells, 999, player.ammo_cells + cvar("g_minstagib_ammo_drop"));
                                player.health = 100;
                        }
 
@@ -308,7 +308,7 @@ float Item_GiveTo(entity item, entity player)
                                pickedup = TRUE;
                                // sound not available
                                // AnnounceTo(player, "_lives");
-                               player.armorvalue = min(player.armorvalue + cvar("g_minstagib_extralives"), 999);
+                               player.armorvalue = bound(player.armorvalue, 999, player.armorvalue + cvar("g_minstagib_extralives"));
                                sprint(player, "^3You picked up some extra lives\n");
                        }
 
@@ -329,14 +329,6 @@ float Item_GiveTo(entity item, entity player)
                                // AnnounceTo(player, "speed");
                                player.invincible_finished = max(player.invincible_finished, time) + cvar("g_balance_powerup_strength_time");
                        }
-
-                       if (item.ammo_fuel)
-                       if (player.ammo_fuel < g_pickup_fuel_max) 
-                       {
-                               pickedup = TRUE;
-                               player.ammo_fuel = min(player.ammo_fuel + item.ammo_fuel, g_pickup_fuel_max);
-                               player.pauserotfuel_finished = max(player.pauserotfuel_finished, time + cvar("g_balance_pause_fuel_rot"));
-                       }
                }
        }
        else
@@ -373,31 +365,31 @@ float Item_GiveTo(entity item, entity player)
                        if ((player.ammo_shells < g_pickup_shells_max) || item.pickup_anyway)
                        {
                                pickedup = TRUE;
-                               player.ammo_shells = min (player.ammo_shells + item.ammo_shells, g_pickup_shells_max);
+                               player.ammo_shells = bound(player.ammo_shells, g_pickup_shells_max, player.ammo_shells + item.ammo_shells);
                        }
                        if (item.ammo_nails)
                        if ((player.ammo_nails < g_pickup_nails_max) || item.pickup_anyway)
                        {
                                pickedup = TRUE;
-                               player.ammo_nails = min (player.ammo_nails + item.ammo_nails, g_pickup_nails_max);
+                               player.ammo_nails = bound(player.ammo_nails, g_pickup_nails_max, player.ammo_nails + item.ammo_nails);
                        }
                        if (item.ammo_rockets)
                        if ((player.ammo_rockets < g_pickup_rockets_max) || item.pickup_anyway)
                        {
                                pickedup = TRUE;
-                               player.ammo_rockets = min (player.ammo_rockets + item.ammo_rockets, g_pickup_rockets_max);
+                               player.ammo_rockets = bound(player.ammo_rockets, g_pickup_rockets_max, player.ammo_rockets + item.ammo_rockets);
                        }
                        if (item.ammo_cells)
                        if ((player.ammo_cells < g_pickup_cells_max) || item.pickup_anyway)
                        {
                                pickedup = TRUE;
-                               player.ammo_cells = min (player.ammo_cells + item.ammo_cells, g_pickup_cells_max);
+                               player.ammo_cells = bound(player.ammo_cells, g_pickup_cells_max, player.ammo_cells + item.ammo_cells);
                        }
                        if (item.ammo_fuel)
                        if ((player.ammo_fuel < g_pickup_fuel_max) || item.pickup_anyway)
                        {
                                pickedup = TRUE;
-                               player.ammo_fuel = min(player.ammo_fuel + item.ammo_fuel, g_pickup_fuel_max);
+                               player.ammo_fuel = bound(player.ammo_fuel, g_pickup_fuel_max, player.ammo_fuel + item.ammo_fuel);
                                player.pauserotfuel_finished = max(player.pauserotfuel_finished, time + cvar("g_balance_pause_fuel_rot"));
                        }
                }
@@ -438,14 +430,14 @@ float Item_GiveTo(entity item, entity player)
                        if ((player.health < item.max_health) || item.pickup_anyway)
                        {
                                pickedup = TRUE;
-                               player.health = min(player.health + item.health, item.max_health);
+                               player.health = bound(player.health, item.max_health, player.health + item.health);
                                player.pauserothealth_finished = max(player.pauserothealth_finished, time + cvar("g_balance_pause_health_rot"));
                        }
                        if (item.armorvalue)
                        if ((player.armorvalue < item.max_armorvalue) || item.pickup_anyway)
                        {
                                pickedup = TRUE;
-                               player.armorvalue = min(player.armorvalue + item.armorvalue, item.max_armorvalue);
+                               player.armorvalue = bound(player.armorvalue, item.max_armorvalue, player.armorvalue + item.armorvalue);
                                player.pauserotarmor_finished = max(player.pauserotarmor_finished, time + cvar("g_balance_pause_armor_rot"));
                        }
                }