if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
dprint("wtf the flag got squashed?\n");
tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
- if(!trace_startsolid) // can we resize it without getting stuck?
+ if(!trace_startsolid || self.noalign) // can we resize it without getting stuck?
setsize(self, FLAG_MIN, FLAG_MAX); }
switch(self.ctf_status) // reset flag angles in case warpzones adjust it
// special touch behaviors
if(toucher.vehicle_flags & VHF_ISVEHICLE)
{
- if(autocvar_g_ctf_allow_vehicle_touch)
+ if(autocvar_g_ctf_allow_vehicle_touch && toucher.owner)
toucher = toucher.owner; // the player is actually the vehicle owner, not other
else
return; // do nothing
MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
- MUTATOR_HOOK(HavocBot_ChooseRule, ctf_BotRoles, CBC_ORDER_ANY);
+ MUTATOR_HOOK(HavocBot_ChooseRole, ctf_BotRoles, CBC_ORDER_ANY);
MUTATOR_ONADD
{
if(gameover) { return; }
vector oldballorigin = self.origin;
- if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
+ if(!MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
{
- makevectors(self.angles);
- self.movetype = MOVETYPE_BOUNCE;
- self.velocity = '0 0 200';
- self.angles = '0 0 0';
- self.effects = autocvar_g_keepawayball_effects;
- self.think = ka_RespawnBall;
- self.nextthink = time + autocvar_g_keepawayball_respawntime;
+ entity spot = SelectSpawnPoint(TRUE);
+ setorigin(self, spot.origin);
+ self.angles = spot.angles;
+ }
- pointparticles(particleeffectnum("electro_combo"), oldballorigin, '0 0 0', 1);
- pointparticles(particleeffectnum("electro_combo"), self.origin, '0 0 0', 1);
+ makevectors(self.angles);
+ self.movetype = MOVETYPE_BOUNCE;
+ self.velocity = '0 0 200';
+ self.angles = '0 0 0';
+ self.effects = autocvar_g_keepawayball_effects;
+ self.think = ka_RespawnBall;
+ self.nextthink = time + autocvar_g_keepawayball_respawntime;
- WaypointSprite_Spawn("ka-ball", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAGCARRIER, '0 1 1');
- WaypointSprite_Ping(self.waypointsprite_attachedforcarrier);
+ pointparticles(particleeffectnum("electro_combo"), oldballorigin, '0 0 0', 1);
+ pointparticles(particleeffectnum("electro_combo"), self.origin, '0 0 0', 1);
- sound(self, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
- }
- else
- {
- ka_RespawnBall(); // finding a location failed, retry
- }
+ WaypointSprite_Spawn("ka-ball", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAGCARRIER, '0 1 1');
+ WaypointSprite_Ping(self.waypointsprite_attachedforcarrier);
+
+ sound(self, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
}
void ka_TimeScoring()
// messages and sounds
ka_EventLog("pickup", other);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_KEEPAWAY_PICKUP, other.netname);
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEEPAWAY_PICKUP, other.netname);
+ Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_CENTER, CENTER_KEEPAWAY_PICKUP, other.netname);
+ Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_KEEPAWAY_PICKUP_SELF);
sound(self.owner, CH_TRIGGER, "keepaway/pickedup.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
// scoring
MUTATOR_HOOK(PlayerDamage_Calculate, ka_PlayerDamage, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPowerups, ka_PlayerPowerups, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerUseKey, ka_PlayerUseKey, CBC_ORDER_ANY);
- MUTATOR_HOOK(HavocBot_ChooseRule, ka_BotRoles, CBC_ORDER_ANY);
+ MUTATOR_HOOK(HavocBot_ChooseRole, ka_BotRoles, CBC_ORDER_ANY);
MUTATOR_ONADD
{