]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Integrate the vehicle HUD images into the existing HUD themes.
authorSeverin Meyer <sev.ch@web.de>
Sat, 25 Jul 2015 16:52:18 +0000 (18:52 +0200)
committerSeverin Meyer <sev.ch@web.de>
Sat, 25 Jul 2015 16:52:18 +0000 (18:52 +0200)
77 files changed:
gfx/hud/default/null.tga [new file with mode: 0644]
gfx/hud/default/vehicle_bar_northeast.tga [new file with mode: 0644]
gfx/hud/default/vehicle_bar_northwest.tga [new file with mode: 0644]
gfx/hud/default/vehicle_bar_southeast.tga [new file with mode: 0644]
gfx/hud/default/vehicle_bar_southwest.tga [new file with mode: 0644]
gfx/hud/default/vehicle_bumble.tga [new file with mode: 0644]
gfx/hud/default/vehicle_bumble_weapon1.tga [new file with mode: 0644]
gfx/hud/default/vehicle_bumble_weapon2.tga [new file with mode: 0644]
gfx/hud/default/vehicle_frame.tga [new file with mode: 0644]
gfx/hud/default/vehicle_gunner.tga [new file with mode: 0644]
gfx/hud/default/vehicle_gunner_weapon1.tga [new file with mode: 0644]
gfx/hud/default/vehicle_icon_ammo1.tga [new file with mode: 0644]
gfx/hud/default/vehicle_icon_ammo2.tga [new file with mode: 0644]
gfx/hud/default/vehicle_icon_health.tga [new file with mode: 0644]
gfx/hud/default/vehicle_icon_shield.tga [new file with mode: 0644]
gfx/hud/default/vehicle_racer.tga [new file with mode: 0644]
gfx/hud/default/vehicle_racer_weapon1.tga [new file with mode: 0644]
gfx/hud/default/vehicle_racer_weapon2.tga [new file with mode: 0644]
gfx/hud/default/vehicle_raptor.tga [new file with mode: 0644]
gfx/hud/default/vehicle_raptor_weapon1.tga [new file with mode: 0644]
gfx/hud/default/vehicle_raptor_weapon2.tga [new file with mode: 0644]
gfx/hud/default/vehicle_shield.tga [new file with mode: 0644]
gfx/hud/default/vehicle_spider.tga [new file with mode: 0644]
gfx/hud/default/vehicle_spider_weapon1.tga [new file with mode: 0644]
gfx/hud/default/vehicle_spider_weapon2.tga [new file with mode: 0644]
gfx/hud/luma/null.tga [new file with mode: 0644]
gfx/hud/luma/vehicle_bar_northeast.tga [new file with mode: 0644]
gfx/hud/luma/vehicle_bar_northwest.tga [new file with mode: 0644]
gfx/hud/luma/vehicle_bar_southeast.tga [new file with mode: 0644]
gfx/hud/luma/vehicle_bar_southwest.tga [new file with mode: 0644]
gfx/hud/luma/vehicle_bumble.tga [new file with mode: 0644]
gfx/hud/luma/vehicle_bumble_weapon1.tga [new file with mode: 0644]
gfx/hud/luma/vehicle_bumble_weapon2.tga [new file with mode: 0644]
gfx/hud/luma/vehicle_frame.tga [new file with mode: 0644]
gfx/hud/luma/vehicle_gunner.tga [new file with mode: 0644]
gfx/hud/luma/vehicle_gunner_weapon1.tga [new file with mode: 0644]
gfx/hud/luma/vehicle_icon_ammo1.tga [new file with mode: 0644]
gfx/hud/luma/vehicle_icon_ammo2.tga [new file with mode: 0644]
gfx/hud/luma/vehicle_icon_health.tga [new file with mode: 0644]
gfx/hud/luma/vehicle_icon_shield.tga [new file with mode: 0644]
gfx/hud/luma/vehicle_racer.tga [new file with mode: 0644]
gfx/hud/luma/vehicle_racer_weapon1.tga [new file with mode: 0644]
gfx/hud/luma/vehicle_racer_weapon2.tga [new file with mode: 0644]
gfx/hud/luma/vehicle_raptor.tga [new file with mode: 0644]
gfx/hud/luma/vehicle_raptor_weapon1.tga [new file with mode: 0644]
gfx/hud/luma/vehicle_raptor_weapon2.tga [new file with mode: 0644]
gfx/hud/luma/vehicle_shield.tga [new file with mode: 0644]
gfx/hud/luma/vehicle_spider.tga [new file with mode: 0644]
gfx/hud/luma/vehicle_spider_weapon1.tga [new file with mode: 0644]
gfx/hud/luma/vehicle_spider_weapon2.tga [new file with mode: 0644]
gfx/vehicles/bar_dwn_left.tga [deleted file]
gfx/vehicles/bar_dwn_right.tga [deleted file]
gfx/vehicles/bar_up_left.tga [deleted file]
gfx/vehicles/bar_up_right.tga [deleted file]
gfx/vehicles/bullets.tga [deleted file]
gfx/vehicles/bumb.tga [deleted file]
gfx/vehicles/bumb_lgun.tga [deleted file]
gfx/vehicles/bumb_rgun.tga [deleted file]
gfx/vehicles/bumb_side.tga [deleted file]
gfx/vehicles/bumb_side_gun.tga [deleted file]
gfx/vehicles/frame.tga [deleted file]
gfx/vehicles/health.tga [deleted file]
gfx/vehicles/null.tga [deleted file]
gfx/vehicles/raptor.tga [deleted file]
gfx/vehicles/raptor_bombs.tga [deleted file]
gfx/vehicles/raptor_guns.tga [deleted file]
gfx/vehicles/rocket.tga [deleted file]
gfx/vehicles/sbot.tga [deleted file]
gfx/vehicles/sbot_mguns.tga [deleted file]
gfx/vehicles/sbot_rpods.tga [deleted file]
gfx/vehicles/shield.tga [deleted file]
gfx/vehicles/template.png [deleted file]
gfx/vehicles/vh-shield.tga [deleted file]
gfx/vehicles/waki.tga [deleted file]
gfx/vehicles/waki_guns.tga [deleted file]
gfx/vehicles/waki_rockets.tga [deleted file]
qcsrc/client/vehicles/all.qc

diff --git a/gfx/hud/default/null.tga b/gfx/hud/default/null.tga
new file mode 100644 (file)
index 0000000..0aa0700
Binary files /dev/null and b/gfx/hud/default/null.tga differ
diff --git a/gfx/hud/default/vehicle_bar_northeast.tga b/gfx/hud/default/vehicle_bar_northeast.tga
new file mode 100644 (file)
index 0000000..b01df47
Binary files /dev/null and b/gfx/hud/default/vehicle_bar_northeast.tga differ
diff --git a/gfx/hud/default/vehicle_bar_northwest.tga b/gfx/hud/default/vehicle_bar_northwest.tga
new file mode 100644 (file)
index 0000000..de06fc1
Binary files /dev/null and b/gfx/hud/default/vehicle_bar_northwest.tga differ
diff --git a/gfx/hud/default/vehicle_bar_southeast.tga b/gfx/hud/default/vehicle_bar_southeast.tga
new file mode 100644 (file)
index 0000000..cd39196
Binary files /dev/null and b/gfx/hud/default/vehicle_bar_southeast.tga differ
diff --git a/gfx/hud/default/vehicle_bar_southwest.tga b/gfx/hud/default/vehicle_bar_southwest.tga
new file mode 100644 (file)
index 0000000..9c0dbb9
Binary files /dev/null and b/gfx/hud/default/vehicle_bar_southwest.tga differ
diff --git a/gfx/hud/default/vehicle_bumble.tga b/gfx/hud/default/vehicle_bumble.tga
new file mode 100644 (file)
index 0000000..bcf849e
Binary files /dev/null and b/gfx/hud/default/vehicle_bumble.tga differ
diff --git a/gfx/hud/default/vehicle_bumble_weapon1.tga b/gfx/hud/default/vehicle_bumble_weapon1.tga
new file mode 100644 (file)
index 0000000..d6e5e90
Binary files /dev/null and b/gfx/hud/default/vehicle_bumble_weapon1.tga differ
diff --git a/gfx/hud/default/vehicle_bumble_weapon2.tga b/gfx/hud/default/vehicle_bumble_weapon2.tga
new file mode 100644 (file)
index 0000000..02c1a74
Binary files /dev/null and b/gfx/hud/default/vehicle_bumble_weapon2.tga differ
diff --git a/gfx/hud/default/vehicle_frame.tga b/gfx/hud/default/vehicle_frame.tga
new file mode 100644 (file)
index 0000000..9a687b9
Binary files /dev/null and b/gfx/hud/default/vehicle_frame.tga differ
diff --git a/gfx/hud/default/vehicle_gunner.tga b/gfx/hud/default/vehicle_gunner.tga
new file mode 100644 (file)
index 0000000..d5c5280
Binary files /dev/null and b/gfx/hud/default/vehicle_gunner.tga differ
diff --git a/gfx/hud/default/vehicle_gunner_weapon1.tga b/gfx/hud/default/vehicle_gunner_weapon1.tga
new file mode 100644 (file)
index 0000000..848c463
Binary files /dev/null and b/gfx/hud/default/vehicle_gunner_weapon1.tga differ
diff --git a/gfx/hud/default/vehicle_icon_ammo1.tga b/gfx/hud/default/vehicle_icon_ammo1.tga
new file mode 100644 (file)
index 0000000..b65db01
Binary files /dev/null and b/gfx/hud/default/vehicle_icon_ammo1.tga differ
diff --git a/gfx/hud/default/vehicle_icon_ammo2.tga b/gfx/hud/default/vehicle_icon_ammo2.tga
new file mode 100644 (file)
index 0000000..56c5b25
Binary files /dev/null and b/gfx/hud/default/vehicle_icon_ammo2.tga differ
diff --git a/gfx/hud/default/vehicle_icon_health.tga b/gfx/hud/default/vehicle_icon_health.tga
new file mode 100644 (file)
index 0000000..59bb1b9
Binary files /dev/null and b/gfx/hud/default/vehicle_icon_health.tga differ
diff --git a/gfx/hud/default/vehicle_icon_shield.tga b/gfx/hud/default/vehicle_icon_shield.tga
new file mode 100644 (file)
index 0000000..edb9c9e
Binary files /dev/null and b/gfx/hud/default/vehicle_icon_shield.tga differ
diff --git a/gfx/hud/default/vehicle_racer.tga b/gfx/hud/default/vehicle_racer.tga
new file mode 100644 (file)
index 0000000..d8cadd3
Binary files /dev/null and b/gfx/hud/default/vehicle_racer.tga differ
diff --git a/gfx/hud/default/vehicle_racer_weapon1.tga b/gfx/hud/default/vehicle_racer_weapon1.tga
new file mode 100644 (file)
index 0000000..d9e09de
Binary files /dev/null and b/gfx/hud/default/vehicle_racer_weapon1.tga differ
diff --git a/gfx/hud/default/vehicle_racer_weapon2.tga b/gfx/hud/default/vehicle_racer_weapon2.tga
new file mode 100644 (file)
index 0000000..f0c71c6
Binary files /dev/null and b/gfx/hud/default/vehicle_racer_weapon2.tga differ
diff --git a/gfx/hud/default/vehicle_raptor.tga b/gfx/hud/default/vehicle_raptor.tga
new file mode 100644 (file)
index 0000000..67f1889
Binary files /dev/null and b/gfx/hud/default/vehicle_raptor.tga differ
diff --git a/gfx/hud/default/vehicle_raptor_weapon1.tga b/gfx/hud/default/vehicle_raptor_weapon1.tga
new file mode 100644 (file)
index 0000000..1b4b6fb
Binary files /dev/null and b/gfx/hud/default/vehicle_raptor_weapon1.tga differ
diff --git a/gfx/hud/default/vehicle_raptor_weapon2.tga b/gfx/hud/default/vehicle_raptor_weapon2.tga
new file mode 100644 (file)
index 0000000..039adc8
Binary files /dev/null and b/gfx/hud/default/vehicle_raptor_weapon2.tga differ
diff --git a/gfx/hud/default/vehicle_shield.tga b/gfx/hud/default/vehicle_shield.tga
new file mode 100644 (file)
index 0000000..2413062
Binary files /dev/null and b/gfx/hud/default/vehicle_shield.tga differ
diff --git a/gfx/hud/default/vehicle_spider.tga b/gfx/hud/default/vehicle_spider.tga
new file mode 100644 (file)
index 0000000..87ef9d4
Binary files /dev/null and b/gfx/hud/default/vehicle_spider.tga differ
diff --git a/gfx/hud/default/vehicle_spider_weapon1.tga b/gfx/hud/default/vehicle_spider_weapon1.tga
new file mode 100644 (file)
index 0000000..40c3644
Binary files /dev/null and b/gfx/hud/default/vehicle_spider_weapon1.tga differ
diff --git a/gfx/hud/default/vehicle_spider_weapon2.tga b/gfx/hud/default/vehicle_spider_weapon2.tga
new file mode 100644 (file)
index 0000000..20987dd
Binary files /dev/null and b/gfx/hud/default/vehicle_spider_weapon2.tga differ
diff --git a/gfx/hud/luma/null.tga b/gfx/hud/luma/null.tga
new file mode 100644 (file)
index 0000000..0aa0700
Binary files /dev/null and b/gfx/hud/luma/null.tga differ
diff --git a/gfx/hud/luma/vehicle_bar_northeast.tga b/gfx/hud/luma/vehicle_bar_northeast.tga
new file mode 100644 (file)
index 0000000..de9fea7
Binary files /dev/null and b/gfx/hud/luma/vehicle_bar_northeast.tga differ
diff --git a/gfx/hud/luma/vehicle_bar_northwest.tga b/gfx/hud/luma/vehicle_bar_northwest.tga
new file mode 100644 (file)
index 0000000..4c81461
Binary files /dev/null and b/gfx/hud/luma/vehicle_bar_northwest.tga differ
diff --git a/gfx/hud/luma/vehicle_bar_southeast.tga b/gfx/hud/luma/vehicle_bar_southeast.tga
new file mode 100644 (file)
index 0000000..82fb43f
Binary files /dev/null and b/gfx/hud/luma/vehicle_bar_southeast.tga differ
diff --git a/gfx/hud/luma/vehicle_bar_southwest.tga b/gfx/hud/luma/vehicle_bar_southwest.tga
new file mode 100644 (file)
index 0000000..2b65269
Binary files /dev/null and b/gfx/hud/luma/vehicle_bar_southwest.tga differ
diff --git a/gfx/hud/luma/vehicle_bumble.tga b/gfx/hud/luma/vehicle_bumble.tga
new file mode 100644 (file)
index 0000000..a9fc38a
Binary files /dev/null and b/gfx/hud/luma/vehicle_bumble.tga differ
diff --git a/gfx/hud/luma/vehicle_bumble_weapon1.tga b/gfx/hud/luma/vehicle_bumble_weapon1.tga
new file mode 100644 (file)
index 0000000..5463065
Binary files /dev/null and b/gfx/hud/luma/vehicle_bumble_weapon1.tga differ
diff --git a/gfx/hud/luma/vehicle_bumble_weapon2.tga b/gfx/hud/luma/vehicle_bumble_weapon2.tga
new file mode 100644 (file)
index 0000000..628c44a
Binary files /dev/null and b/gfx/hud/luma/vehicle_bumble_weapon2.tga differ
diff --git a/gfx/hud/luma/vehicle_frame.tga b/gfx/hud/luma/vehicle_frame.tga
new file mode 100644 (file)
index 0000000..41e20ef
Binary files /dev/null and b/gfx/hud/luma/vehicle_frame.tga differ
diff --git a/gfx/hud/luma/vehicle_gunner.tga b/gfx/hud/luma/vehicle_gunner.tga
new file mode 100644 (file)
index 0000000..7068ffe
Binary files /dev/null and b/gfx/hud/luma/vehicle_gunner.tga differ
diff --git a/gfx/hud/luma/vehicle_gunner_weapon1.tga b/gfx/hud/luma/vehicle_gunner_weapon1.tga
new file mode 100644 (file)
index 0000000..31e5457
Binary files /dev/null and b/gfx/hud/luma/vehicle_gunner_weapon1.tga differ
diff --git a/gfx/hud/luma/vehicle_icon_ammo1.tga b/gfx/hud/luma/vehicle_icon_ammo1.tga
new file mode 100644 (file)
index 0000000..ae90b9e
Binary files /dev/null and b/gfx/hud/luma/vehicle_icon_ammo1.tga differ
diff --git a/gfx/hud/luma/vehicle_icon_ammo2.tga b/gfx/hud/luma/vehicle_icon_ammo2.tga
new file mode 100644 (file)
index 0000000..14a64b7
Binary files /dev/null and b/gfx/hud/luma/vehicle_icon_ammo2.tga differ
diff --git a/gfx/hud/luma/vehicle_icon_health.tga b/gfx/hud/luma/vehicle_icon_health.tga
new file mode 100644 (file)
index 0000000..56ba0f1
Binary files /dev/null and b/gfx/hud/luma/vehicle_icon_health.tga differ
diff --git a/gfx/hud/luma/vehicle_icon_shield.tga b/gfx/hud/luma/vehicle_icon_shield.tga
new file mode 100644 (file)
index 0000000..82c8369
Binary files /dev/null and b/gfx/hud/luma/vehicle_icon_shield.tga differ
diff --git a/gfx/hud/luma/vehicle_racer.tga b/gfx/hud/luma/vehicle_racer.tga
new file mode 100644 (file)
index 0000000..2d6e0ff
Binary files /dev/null and b/gfx/hud/luma/vehicle_racer.tga differ
diff --git a/gfx/hud/luma/vehicle_racer_weapon1.tga b/gfx/hud/luma/vehicle_racer_weapon1.tga
new file mode 100644 (file)
index 0000000..3d0c56e
Binary files /dev/null and b/gfx/hud/luma/vehicle_racer_weapon1.tga differ
diff --git a/gfx/hud/luma/vehicle_racer_weapon2.tga b/gfx/hud/luma/vehicle_racer_weapon2.tga
new file mode 100644 (file)
index 0000000..d79175a
Binary files /dev/null and b/gfx/hud/luma/vehicle_racer_weapon2.tga differ
diff --git a/gfx/hud/luma/vehicle_raptor.tga b/gfx/hud/luma/vehicle_raptor.tga
new file mode 100644 (file)
index 0000000..78b9f7d
Binary files /dev/null and b/gfx/hud/luma/vehicle_raptor.tga differ
diff --git a/gfx/hud/luma/vehicle_raptor_weapon1.tga b/gfx/hud/luma/vehicle_raptor_weapon1.tga
new file mode 100644 (file)
index 0000000..68491d1
Binary files /dev/null and b/gfx/hud/luma/vehicle_raptor_weapon1.tga differ
diff --git a/gfx/hud/luma/vehicle_raptor_weapon2.tga b/gfx/hud/luma/vehicle_raptor_weapon2.tga
new file mode 100644 (file)
index 0000000..1aff0d4
Binary files /dev/null and b/gfx/hud/luma/vehicle_raptor_weapon2.tga differ
diff --git a/gfx/hud/luma/vehicle_shield.tga b/gfx/hud/luma/vehicle_shield.tga
new file mode 100644 (file)
index 0000000..5b7570a
Binary files /dev/null and b/gfx/hud/luma/vehicle_shield.tga differ
diff --git a/gfx/hud/luma/vehicle_spider.tga b/gfx/hud/luma/vehicle_spider.tga
new file mode 100644 (file)
index 0000000..f49d32b
Binary files /dev/null and b/gfx/hud/luma/vehicle_spider.tga differ
diff --git a/gfx/hud/luma/vehicle_spider_weapon1.tga b/gfx/hud/luma/vehicle_spider_weapon1.tga
new file mode 100644 (file)
index 0000000..660b5b3
Binary files /dev/null and b/gfx/hud/luma/vehicle_spider_weapon1.tga differ
diff --git a/gfx/hud/luma/vehicle_spider_weapon2.tga b/gfx/hud/luma/vehicle_spider_weapon2.tga
new file mode 100644 (file)
index 0000000..0382a3d
Binary files /dev/null and b/gfx/hud/luma/vehicle_spider_weapon2.tga differ
diff --git a/gfx/vehicles/bar_dwn_left.tga b/gfx/vehicles/bar_dwn_left.tga
deleted file mode 100644 (file)
index 2b65269..0000000
Binary files a/gfx/vehicles/bar_dwn_left.tga and /dev/null differ
diff --git a/gfx/vehicles/bar_dwn_right.tga b/gfx/vehicles/bar_dwn_right.tga
deleted file mode 100644 (file)
index 82fb43f..0000000
Binary files a/gfx/vehicles/bar_dwn_right.tga and /dev/null differ
diff --git a/gfx/vehicles/bar_up_left.tga b/gfx/vehicles/bar_up_left.tga
deleted file mode 100644 (file)
index 4c81461..0000000
Binary files a/gfx/vehicles/bar_up_left.tga and /dev/null differ
diff --git a/gfx/vehicles/bar_up_right.tga b/gfx/vehicles/bar_up_right.tga
deleted file mode 100644 (file)
index de9fea7..0000000
Binary files a/gfx/vehicles/bar_up_right.tga and /dev/null differ
diff --git a/gfx/vehicles/bullets.tga b/gfx/vehicles/bullets.tga
deleted file mode 100644 (file)
index ae90b9e..0000000
Binary files a/gfx/vehicles/bullets.tga and /dev/null differ
diff --git a/gfx/vehicles/bumb.tga b/gfx/vehicles/bumb.tga
deleted file mode 100644 (file)
index a9fc38a..0000000
Binary files a/gfx/vehicles/bumb.tga and /dev/null differ
diff --git a/gfx/vehicles/bumb_lgun.tga b/gfx/vehicles/bumb_lgun.tga
deleted file mode 100644 (file)
index 5463065..0000000
Binary files a/gfx/vehicles/bumb_lgun.tga and /dev/null differ
diff --git a/gfx/vehicles/bumb_rgun.tga b/gfx/vehicles/bumb_rgun.tga
deleted file mode 100644 (file)
index 628c44a..0000000
Binary files a/gfx/vehicles/bumb_rgun.tga and /dev/null differ
diff --git a/gfx/vehicles/bumb_side.tga b/gfx/vehicles/bumb_side.tga
deleted file mode 100644 (file)
index 7068ffe..0000000
Binary files a/gfx/vehicles/bumb_side.tga and /dev/null differ
diff --git a/gfx/vehicles/bumb_side_gun.tga b/gfx/vehicles/bumb_side_gun.tga
deleted file mode 100644 (file)
index 31e5457..0000000
Binary files a/gfx/vehicles/bumb_side_gun.tga and /dev/null differ
diff --git a/gfx/vehicles/frame.tga b/gfx/vehicles/frame.tga
deleted file mode 100644 (file)
index 769c061..0000000
Binary files a/gfx/vehicles/frame.tga and /dev/null differ
diff --git a/gfx/vehicles/health.tga b/gfx/vehicles/health.tga
deleted file mode 100644 (file)
index 56ba0f1..0000000
Binary files a/gfx/vehicles/health.tga and /dev/null differ
diff --git a/gfx/vehicles/null.tga b/gfx/vehicles/null.tga
deleted file mode 100644 (file)
index 0aa0700..0000000
Binary files a/gfx/vehicles/null.tga and /dev/null differ
diff --git a/gfx/vehicles/raptor.tga b/gfx/vehicles/raptor.tga
deleted file mode 100644 (file)
index 78b9f7d..0000000
Binary files a/gfx/vehicles/raptor.tga and /dev/null differ
diff --git a/gfx/vehicles/raptor_bombs.tga b/gfx/vehicles/raptor_bombs.tga
deleted file mode 100644 (file)
index 1aff0d4..0000000
Binary files a/gfx/vehicles/raptor_bombs.tga and /dev/null differ
diff --git a/gfx/vehicles/raptor_guns.tga b/gfx/vehicles/raptor_guns.tga
deleted file mode 100644 (file)
index 68491d1..0000000
Binary files a/gfx/vehicles/raptor_guns.tga and /dev/null differ
diff --git a/gfx/vehicles/rocket.tga b/gfx/vehicles/rocket.tga
deleted file mode 100644 (file)
index 14a64b7..0000000
Binary files a/gfx/vehicles/rocket.tga and /dev/null differ
diff --git a/gfx/vehicles/sbot.tga b/gfx/vehicles/sbot.tga
deleted file mode 100644 (file)
index f49d32b..0000000
Binary files a/gfx/vehicles/sbot.tga and /dev/null differ
diff --git a/gfx/vehicles/sbot_mguns.tga b/gfx/vehicles/sbot_mguns.tga
deleted file mode 100644 (file)
index 660b5b3..0000000
Binary files a/gfx/vehicles/sbot_mguns.tga and /dev/null differ
diff --git a/gfx/vehicles/sbot_rpods.tga b/gfx/vehicles/sbot_rpods.tga
deleted file mode 100644 (file)
index 0382a3d..0000000
Binary files a/gfx/vehicles/sbot_rpods.tga and /dev/null differ
diff --git a/gfx/vehicles/shield.tga b/gfx/vehicles/shield.tga
deleted file mode 100644 (file)
index 82c8369..0000000
Binary files a/gfx/vehicles/shield.tga and /dev/null differ
diff --git a/gfx/vehicles/template.png b/gfx/vehicles/template.png
deleted file mode 100644 (file)
index 227200f..0000000
Binary files a/gfx/vehicles/template.png and /dev/null differ
diff --git a/gfx/vehicles/vh-shield.tga b/gfx/vehicles/vh-shield.tga
deleted file mode 100644 (file)
index 5b7570a..0000000
Binary files a/gfx/vehicles/vh-shield.tga and /dev/null differ
diff --git a/gfx/vehicles/waki.tga b/gfx/vehicles/waki.tga
deleted file mode 100644 (file)
index 2d6e0ff..0000000
Binary files a/gfx/vehicles/waki.tga and /dev/null differ
diff --git a/gfx/vehicles/waki_guns.tga b/gfx/vehicles/waki_guns.tga
deleted file mode 100644 (file)
index 3d0c56e..0000000
Binary files a/gfx/vehicles/waki_guns.tga and /dev/null differ
diff --git a/gfx/vehicles/waki_rockets.tga b/gfx/vehicles/waki_rockets.tga
deleted file mode 100644 (file)
index d79175a..0000000
Binary files a/gfx/vehicles/waki_rockets.tga and /dev/null differ
index 0b6de3e8e29f5d13abacb52af87a5dfb2284e6d6..09a3d83379a2dc967424c5cd0f680628679dcc59 100644 (file)
 
 .float cnt;
 
-const string vNULL  = "gfx/vehicles/null.tga";
-const string vFRAME = "gfx/vehicles/frame.tga";
-
-const string vMODEL_SHIELD         = "gfx/vehicles/vh-shield.tga";
-const string vMODEL_BUMBLE         = "gfx/vehicles/bumb.tga";
-const string vMODEL_BUMBLE_WEAPON1 = "gfx/vehicles/bumb_lgun.tga";
-const string vMODEL_BUMBLE_WEAPON2 = "gfx/vehicles/bumb_rgun.tga";
-const string vMODEL_GUNNER         = "gfx/vehicles/bumb_side.tga";
-const string vMODEL_GUNNER_WEAPON1 = "gfx/vehicles/bumb_side_gun.tga";
-const string vMODEL_RAPTOR         = "gfx/vehicles/raptor.tga";
-const string vMODEL_RAPTOR_WEAPON1 = "gfx/vehicles/raptor_guns.tga";
-const string vMODEL_RAPTOR_WEAPON2 = "gfx/vehicles/raptor_bombs.tga";
-const string vMODEL_SPIDER         = "gfx/vehicles/sbot.tga";
-const string vMODEL_SPIDER_WEAPON1 = "gfx/vehicles/sbot_mguns.tga";
-const string vMODEL_SPIDER_WEAPON2 = "gfx/vehicles/sbot_rpods.tga";
-const string vMODEL_RACER          = "gfx/vehicles/waki.tga";
-const string vMODEL_RACER_WEAPON1  = "gfx/vehicles/waki_guns.tga";
-const string vMODEL_RACER_WEAPON2  = "gfx/vehicles/waki_rockets.tga";
-
-const string vBAR_HEALTH = "gfx/vehicles/bar_up_left.tga";
-const string vBAR_SHIELD = "gfx/vehicles/bar_dwn_left.tga";
-const string vBAR_AMMO1  = "gfx/vehicles/bar_up_right.tga";
-const string vBAR_AMMO2  = "gfx/vehicles/bar_dwn_right.tga";
-
-const string vICON_HEALTH = "gfx/vehicles/health.tga";
-const string vICON_SHIELD = "gfx/vehicles/shield.tga";
-const string vICON_AMMO1  = "gfx/vehicles/bullets.tga";
-const string vICON_AMMO2  = "gfx/vehicles/rocket.tga";
-
 const string vCROSS_AIM  = "gfx/vehicles/crosshair_aim.tga";
 const string vCROSS_DROP = "gfx/vehicles/crosshair_drop.tga";
 const string vCROSS_HEAL = "gfx/vehicles/crosshair_heal.tga";
 const string vCROSS_HINT = "gfx/vehicles/crosshair_hint.tga";
 const string vCROSS_LOCK = "gfx/vehicles/crosshair_lock.tga";
-const string vCROSS_TAG  = "gfx/vehicles/crosshair_tag.tga.tga";
+const string vCROSS_TAG  = "gfx/vehicles/crosshair_tag.tga";
 
 const int SBRM_FIRST     = 1;
 const int SBRM_VOLLY     = 1;
@@ -193,9 +164,9 @@ void Net_VehicleSetup()
 }
 
 void Vehicles_drawHUD(
-       string modelBase,
-       string modelWeapon1,
-       string modelWeapon2,
+       string vehicle,
+       string vehicleWeapon1,
+       string vehicleWeapon2,
        string iconAmmo1,
        vector colorAmmo1,
        string iconAmmo2,
@@ -230,14 +201,18 @@ void Vehicles_drawHUD(
        ammo1 = (ammo1) ? ammo1 : energy;
 
        // Frame
-       hudSize  = draw_getimagesize(vFRAME) * autocvar_cl_vehicles_hudscale;
+       string frame = strcat(hud_skin_path, "/vehicle_frame");
+       if (precache_pic(frame) == "")
+               frame = "gfx/hud/default/vehicle_frame";
+
+       hudSize  = draw_getimagesize(frame) * autocvar_cl_vehicles_hudscale;
        hudPos.x = (vid_conwidth - hudSize.x) / 2;
        hudPos.y = vid_conheight - hudSize.y;
 
        if(teamplay && autocvar_hud_panel_bg_color_team)
-               drawpic(hudPos, vFRAME, hudSize, myteamcolors * autocvar_hud_panel_bg_color_team, autocvar_hud_panel_bg_alpha, DRAWFLAG_NORMAL);
+               drawpic(hudPos, frame, hudSize, myteamcolors * autocvar_hud_panel_bg_color_team, autocvar_hud_panel_bg_alpha, DRAWFLAG_NORMAL);
        else
-               drawpic(hudPos, vFRAME, hudSize, autocvar_hud_panel_bg_color, autocvar_hud_panel_bg_alpha, DRAWFLAG_NORMAL);
+               drawpic(hudPos, frame, hudSize, autocvar_hud_panel_bg_color, autocvar_hud_panel_bg_alpha, DRAWFLAG_NORMAL);
 
        // Model
        tmpSize.x = hudSize.x / 3;
@@ -246,13 +221,13 @@ void Vehicles_drawHUD(
        tmpPos.y  = hudPos.y;
 
        if(health < 0.25)
-               drawpic(tmpPos, modelBase, tmpSize, '1 0 0' + '0 1 1' * blinkValue, hudAlpha, DRAWFLAG_NORMAL);
+               drawpic_skin(tmpPos, vehicle, tmpSize, '1 0 0' + '0 1 1' * blinkValue, hudAlpha, DRAWFLAG_NORMAL);
        else
-               drawpic(tmpPos, modelBase, tmpSize, '1 1 1' * health  + '1 0 0' * (1 - health), hudAlpha, DRAWFLAG_NORMAL);
+               drawpic_skin(tmpPos, vehicle, tmpSize, '1 1 1' * health  + '1 0 0' * (1 - health), hudAlpha, DRAWFLAG_NORMAL);
 
-       drawpic(tmpPos, modelWeapon1, tmpSize, '1 1 1' * ammo1 + '1 0 0' * (1 - ammo1), hudAlpha, DRAWFLAG_NORMAL);
-       drawpic(tmpPos, modelWeapon2, tmpSize, '1 1 1' * ammo2 + '1 0 0' * (1 - ammo2), hudAlpha, DRAWFLAG_NORMAL);
-       drawpic(tmpPos, vMODEL_SHIELD, tmpSize, '1 1 1' * shield + '1 0 0' * (1 - shield), hudAlpha * shield, DRAWFLAG_NORMAL);
+       drawpic_skin(tmpPos, vehicleWeapon1, tmpSize, '1 1 1' * ammo1 + '1 0 0' * (1 - ammo1), hudAlpha, DRAWFLAG_NORMAL);
+       drawpic_skin(tmpPos, vehicleWeapon2, tmpSize, '1 1 1' * ammo2 + '1 0 0' * (1 - ammo2), hudAlpha, DRAWFLAG_NORMAL);
+       drawpic_skin(tmpPos, "vehicle_shield", tmpSize, '1 1 1' * shield + '1 0 0' * (1 - shield), hudAlpha * shield, DRAWFLAG_NORMAL);
 
        // Health bar
        tmpSize.y = hudSize.y / 2;
@@ -260,13 +235,13 @@ void Vehicles_drawHUD(
        tmpPos.y  = hudPos.y;
 
        drawsetcliparea(tmpPos.x + (tmpSize.x * (1 - health)), tmpPos.y, tmpSize.x, tmpSize.y);
-       drawpic(tmpPos, vBAR_HEALTH, tmpSize, autocvar_hud_progressbar_health_color, barAlpha, DRAWFLAG_NORMAL);
+       drawpic_skin(tmpPos, "vehicle_bar_northwest", tmpSize, autocvar_hud_progressbar_health_color, barAlpha, DRAWFLAG_NORMAL);
 
        // Shield bar
        tmpPos.y = hudPos.y + hudSize.y / 2;
 
        drawsetcliparea(tmpPos.x + (tmpSize.x * (1 - shield)), tmpPos.y, tmpSize.x, tmpSize.y);
-       drawpic(tmpPos, vBAR_SHIELD, tmpSize, autocvar_hud_progressbar_armor_color, barAlpha, DRAWFLAG_NORMAL);
+       drawpic_skin(tmpPos, "vehicle_bar_southwest", tmpSize, autocvar_hud_progressbar_armor_color, barAlpha, DRAWFLAG_NORMAL);
 
        // Ammo1 bar
        tmpPos.x = hudPos.x + hudSize.x * (480/768);
@@ -277,7 +252,7 @@ void Vehicles_drawHUD(
        else
                drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * reload1, tmpSize.y);
 
-       drawpic(tmpPos, vBAR_AMMO1, tmpSize, colorAmmo1, barAlpha, DRAWFLAG_NORMAL);
+       drawpic_skin(tmpPos, "vehicle_bar_northeast", tmpSize, colorAmmo1, barAlpha, DRAWFLAG_NORMAL);
 
        // Ammo2 bar
        tmpPos.y = hudPos.y + hudSize.y / 2;
@@ -287,13 +262,13 @@ void Vehicles_drawHUD(
        else
                drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * reload2, tmpSize.y);
 
-       drawpic(tmpPos, vBAR_AMMO2, tmpSize, colorAmmo2, barAlpha, DRAWFLAG_NORMAL);
+       drawpic_skin(tmpPos, "vehicle_bar_southeast", tmpSize, colorAmmo2, barAlpha, DRAWFLAG_NORMAL);
        drawresetcliparea();
 
        // Health icon
        tmpSize.x = hudSize.x * (80/768);
        tmpSize.y = hudSize.y * (80/256);
-       tmpPos.x  = hudPos.x + hudSize.x * (56/768);
+       tmpPos.x  = hudPos.x + hudSize.x * (64/768);
        tmpPos.y  = hudPos.y + hudSize.y * (48/256);
 
        if(health < 0.25)
@@ -303,7 +278,7 @@ void Vehicles_drawHUD(
                        alarm1time = time + 2;
                        sound(self, CH_PAIN_SINGLE, "vehicles/alarm.wav", VOL_BASEVOICE, ATTEN_NONE);
                }
-               drawpic(tmpPos, vICON_HEALTH, tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
+               drawpic_skin(tmpPos, "vehicle_icon_health", tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
        }
        else
        {
@@ -312,7 +287,7 @@ void Vehicles_drawHUD(
                        sound(self, CH_PAIN_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
                        alarm1time = 0;
                }
-               drawpic(tmpPos, vICON_HEALTH, tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
+               drawpic_skin(tmpPos, "vehicle_icon_health", tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
        }
 
        // Shield icon
@@ -325,7 +300,7 @@ void Vehicles_drawHUD(
                        alarm2time = time + 1;
                        sound(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav", VOL_BASEVOICE, ATTEN_NONE);
                }
-               drawpic(tmpPos, vICON_SHIELD, tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
+               drawpic_skin(tmpPos, "vehicle_icon_shield", tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
        }
        else
        {
@@ -334,25 +309,25 @@ void Vehicles_drawHUD(
                        sound(self, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
                        alarm2time = 0;
                }
-               drawpic(tmpPos, vICON_SHIELD, tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
+               drawpic_skin(tmpPos, "vehicle_icon_shield", tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
        }
 
        // Ammo1 icon
-       tmpPos.x = hudPos.x + hudSize.x * (632/768);
+       tmpPos.x = hudPos.x + hudSize.x * (624/768);
        tmpPos.y = hudPos.y + hudSize.y * (48/256);
 
        if(ammo1)
-               drawpic(tmpPos, iconAmmo1, tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
+               drawpic_skin(tmpPos, iconAmmo1, tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
        else
-               drawpic(tmpPos, iconAmmo1, tmpSize, '1 1 1', hudAlpha * 0.2, DRAWFLAG_NORMAL);
+               drawpic_skin(tmpPos, iconAmmo1, tmpSize, '1 1 1', hudAlpha * 0.2, DRAWFLAG_NORMAL);
 
        // Ammo2 icon
        tmpPos.y = hudPos.y + hudSize.y / 2;
 
        if(ammo2)
-               drawpic(tmpPos, iconAmmo2, tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
+               drawpic_skin(tmpPos, iconAmmo2, tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
        else
-               drawpic(tmpPos, iconAmmo2, tmpSize, '1 1 1', hudAlpha * 0.2, DRAWFLAG_NORMAL);
+               drawpic_skin(tmpPos, iconAmmo2, tmpSize, '1 1 1', hudAlpha * 0.2, DRAWFLAG_NORMAL);
 
        // Bumblebee gunner crosshairs
        if(hud == HUD_BUMBLEBEE)
@@ -435,18 +410,18 @@ void Vehicles_drawHUD(
 
 void CSQC_BUMBLE_HUD()
 {
-       Vehicles_drawHUD(vMODEL_BUMBLE, vMODEL_BUMBLE_WEAPON1, vMODEL_BUMBLE_WEAPON2,
-               vICON_AMMO1, autocvar_hud_progressbar_vehicles_ammo1_color,
-               vICON_AMMO1, autocvar_hud_progressbar_vehicles_ammo1_color,
+       Vehicles_drawHUD("vehicle_bumble", "vehicle_bumble_weapon1", "vehicle_bumble_weapon2",
+               "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
+               "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
                vCROSS_HEAL);
 }
 
 void CSQC_BUMBLE_GUN_HUD()
 {
-       Vehicles_drawHUD(vMODEL_GUNNER, vMODEL_GUNNER_WEAPON1, vNULL,
-               vICON_AMMO1, autocvar_hud_progressbar_vehicles_ammo1_color,
-               vNULL, '0 0 0',
-               vNULL);
+       Vehicles_drawHUD("vehicle_gunner", "vehicle_gunner_weapon1", "null",
+               "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
+               "null", '0 0 0',
+               "null");
 }
 
 void CSQC_SPIDER_HUD()
@@ -460,9 +435,9 @@ void CSQC_SPIDER_HUD()
                default:         crosshair = vCROSS_TAG;
        }
 
-       Vehicles_drawHUD(vMODEL_SPIDER, vMODEL_SPIDER_WEAPON1, vMODEL_SPIDER_WEAPON2,
-               vICON_AMMO1, autocvar_hud_progressbar_vehicles_ammo1_color,
-               vICON_AMMO2, autocvar_hud_progressbar_vehicles_ammo2_color,
+       Vehicles_drawHUD("vehicle_spider", "vehicle_spider_weapon1", "vehicle_spider_weapon2",
+               "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
+               "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
                crosshair);
 }
 
@@ -476,17 +451,17 @@ void CSQC_RAPTOR_HUD()
                default:        crosshair = vCROSS_AIM;
        }
 
-       Vehicles_drawHUD(vMODEL_RAPTOR, vMODEL_RAPTOR_WEAPON1, vMODEL_RAPTOR_WEAPON2,
-               vICON_AMMO1, autocvar_hud_progressbar_vehicles_ammo1_color,
-               vICON_AMMO2, autocvar_hud_progressbar_vehicles_ammo2_color,
+       Vehicles_drawHUD("vehicle_raptor", "vehicle_raptor_weapon1", "vehicle_raptor_weapon2",
+               "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
+               "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
                crosshair);
 }
 
 void CSQC_WAKIZASHI_HUD()
 {
-       Vehicles_drawHUD(vMODEL_RACER, vMODEL_RACER_WEAPON1, vMODEL_RACER_WEAPON2,
-               vICON_AMMO1, autocvar_hud_progressbar_vehicles_ammo1_color,
-               vICON_AMMO2, autocvar_hud_progressbar_vehicles_ammo2_color,
+       Vehicles_drawHUD("vehicle_racer", "vehicle_racer_weapon1", "vehicle_racer_weapon2",
+               "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
+               "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
                vCROSS_AIM);
 }