]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Multi-ball pong
authorMattia Basaglia <mattia.basaglia@gmail.com>
Fri, 13 Feb 2015 21:53:53 +0000 (22:53 +0100)
committerMattia Basaglia <mattia.basaglia@gmail.com>
Fri, 13 Feb 2015 21:53:53 +0000 (22:53 +0100)
gfx/hud/default/minigames/pong/ball.png [new file with mode: 0644]
gfx/hud/default/minigames/pong/ball.tga [deleted file]
minigames.cfg
qcsrc/common/minigames/minigame/pong.qc

diff --git a/gfx/hud/default/minigames/pong/ball.png b/gfx/hud/default/minigames/pong/ball.png
new file mode 100644 (file)
index 0000000..23dc3c6
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diff --git a/gfx/hud/default/minigames/pong/ball.tga b/gfx/hud/default/minigames/pong/ball.tga
deleted file mode 100644 (file)
index c160e10..0000000
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index 639ced6b17cc46ddd8196768263e99926107def5..04c370cfc66e70e779db9489f651d8ea27714d14 100644 (file)
@@ -8,6 +8,7 @@ set sv_minigames_pong_paddle_speed  1       "Paddle speed (board size per second
 set sv_minigames_pong_ball_wait     1       "Number of seconds between reset and throw"
 set sv_minigames_pong_ball_speed    1.5     "Ball speed (board size per second)"
 set sv_minigames_pong_ball_radius   0.03125 "Ball radius relative to the board size"
+set sv_minigames_pong_ball_number   1       "Number of balls to be played at once"
 
 set sv_minigames_pong_ai_thinkspeed 0.1     "Seconds between AI actions"
 set sv_minigames_pong_ai_tolerance  0.33    "Distance of the ball relative to the paddle size"
\ No newline at end of file
index 39f643231f2cd66b20e67462c94aca08cee62e8d..7e785d17c9f742e3b2e4e39029aaf56770da5ef0 100644 (file)
@@ -29,6 +29,7 @@ float autocvar_sv_minigames_pong_paddle_speed;
 float autocvar_sv_minigames_pong_ball_wait;
 float autocvar_sv_minigames_pong_ball_speed;
 float autocvar_sv_minigames_pong_ball_radius;
+float autocvar_sv_minigames_pong_ball_number;
 
 float autocvar_sv_minigames_pong_ai_thinkspeed;
 float autocvar_sv_minigames_pong_ai_tolerance;
@@ -203,40 +204,49 @@ void pong_ai_think()
        float think_speed = autocvar_sv_minigames_pong_ai_thinkspeed;
        self.nextthink = time + think_speed;
        
-       float distance = self.pong_length/2 * autocvar_sv_minigames_pong_ai_tolerance;
-       distance += autocvar_sv_minigames_pong_paddle_speed * think_speed;
-       float target;
-       float self_pos;
-       
+       float distance;
+       float next_distance;
+       float min_distance = 1;
        entity ball = world;
-       self.pong_keys = 0;
-       while ( ( ball = findentity(ball,owner,self.owner) ) )
-               if ( ball.classname == "pong_ball" )
-               {                       
-                       if ( self.team <= 2 )
-                       {
-                               target = ball.origin_y + ball.velocity_y*think_speed;
-                               if ( ( self.team == 1 && ball.origin_x < 0.5 && ball.velocity_x < 0 ) ||
-                                               ( self.team == 2 && ball.origin_x > 0.5 && ball.velocity_x > 0 ) )
-                                       target = 0.5;
-                               self_pos = self.pong_ai_paddle.origin_y;
-                       }
-                       else
+       entity mayball = world;
+       while ( ( mayball = findentity(mayball,owner,self.owner) ) )
+               if ( mayball.classname == "pong_ball" )
+               {
+                       distance = vlen(mayball.origin-self.pong_ai_paddle.origin);
+                       next_distance = vlen(mayball.origin+mayball.velocity-self.pong_ai_paddle.origin);
+                       if (  distance < min_distance && ( distance < 0.5 || next_distance < distance ) )
                        {
-                               target = ball.origin_x + ball.velocity_x*think_speed;
-                               if ( ( self.team == 4 && ball.origin_y < 0.5 && ball.velocity_y < 0 ) ||
-                                               ( self.team == 3 && ball.origin_y > 0.5 && ball.velocity_y > 0 ) )
-                                       target = 0.5;
-                               self_pos = self.pong_ai_paddle.origin_x;
+                               min_distance = distance;
+                               ball = mayball;
                        }
-                       
-                       if (target < self_pos - distance)
-                               self.pong_keys = PONG_KEY_DECREASE;
-                       else if (target > self_pos + distance)
-                               self.pong_keys = PONG_KEY_INCREASE;
-                       
-                       break; // TODO support multiple balls?
                }
+       
+       float target = 0.5;
+       float self_pos;
+       
+       
+       if ( self.team <= 2 )
+       {
+               if ( ball )
+                       target = ball.origin_y + ball.velocity_y*think_speed;
+               self_pos = self.pong_ai_paddle.origin_y;
+       }
+       else
+       {
+               if ( ball )
+                       target = ball.origin_x + ball.velocity_x*think_speed;
+               self_pos = self.pong_ai_paddle.origin_x;
+       }
+       
+       distance = self.pong_length/2 * autocvar_sv_minigames_pong_ai_tolerance
+               + autocvar_sv_minigames_pong_paddle_speed * think_speed;
+
+       if (target < self_pos - distance)
+               self.pong_keys = PONG_KEY_DECREASE;
+       else if (target > self_pos + distance)
+               self.pong_keys = PONG_KEY_INCREASE;
+       else
+               self.pong_keys = 0;
 }
 
 entity pong_ai_spawn(entity paddle)
@@ -378,9 +388,14 @@ int pong_server_event(entity minigame, string event, ...)
                                                        (minigame.minigame_flags & ~PONG_STATUS_WAIT);
                                                minigame.SendFlags |= MINIG_SF_UPDATE;
                                                
-                                               entity ball = msle_spawn(minigame,"pong_ball");
-                                               ball.pong_length = autocvar_sv_minigames_pong_ball_radius;
-                                               pong_ball_reset(ball);
+                                               int i;
+                                               entity ball;
+                                               for ( i = 0; i < autocvar_sv_minigames_pong_ball_number; i++ )
+                                               {
+                                                       ball = msle_spawn(minigame,"pong_ball");
+                                                       ball.pong_length = autocvar_sv_minigames_pong_ball_radius;
+                                                       pong_ball_reset(ball);
+                                               }
                                        }
                                        return true;
                                case "+movei":