]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Remove a useless cvar check. If reloading is disabled, the weapon load is always...
authorMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Mon, 24 Jan 2011 00:33:03 +0000 (02:33 +0200)
committerMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Mon, 24 Jan 2011 00:33:03 +0000 (02:33 +0200)
qcsrc/server/w_crylink.qc
qcsrc/server/w_electro.qc
qcsrc/server/w_fireball.qc
qcsrc/server/w_grenadelauncher.qc
qcsrc/server/w_hagar.qc
qcsrc/server/w_hlac.qc
qcsrc/server/w_minstanex.qc
qcsrc/server/w_nex.qc
qcsrc/server/w_seeker.qc
qcsrc/server/w_shotgun.qc
qcsrc/server/w_sniperrifle.qc

index d45edbbed7bc58bc2962eb0cb9af48b186569936..e42902078c5184cad02a585e7e2fbb91ff97cd6a 100644 (file)
@@ -677,7 +677,7 @@ float w_crylink(float req)
                        return TRUE;
 
                ammo_amount = self.ammo_cells >= autocvar_g_balance_crylink_primary_ammo;
-               ammo_amount += (autocvar_g_balance_crylink_reload_ammo && self.crylink_load >= autocvar_g_balance_crylink_primary_ammo);
+               ammo_amount += self.crylink_load >= autocvar_g_balance_crylink_primary_ammo;
                return ammo_amount;
        }
        else if (req == WR_CHECKAMMO2)
@@ -687,7 +687,7 @@ float w_crylink(float req)
                        return TRUE;
 
                ammo_amount = self.ammo_cells >= autocvar_g_balance_crylink_secondary_ammo;
-               ammo_amount += (autocvar_g_balance_crylink_reload_ammo && self.crylink_load >= autocvar_g_balance_crylink_secondary_ammo);
+               ammo_amount += self.crylink_load >= autocvar_g_balance_crylink_secondary_ammo;
                return ammo_amount;
        }
        else if (req == WR_RESETPLAYER)
index 154e7275c625b1cf1403727fa26bdc1804e07183..2952391503a2a4dbf48e02951207861e0cce9d8e 100644 (file)
@@ -569,7 +569,7 @@ float w_electro(float req)
        else if (req == WR_CHECKAMMO2)
        {
                ammo_amount = self.ammo_cells >= autocvar_g_balance_electro_secondary_ammo;
-               ammo_amount += (autocvar_g_balance_electro_reload_ammo && self.electro_load >= autocvar_g_balance_electro_secondary_ammo);
+               ammo_amount += self.electro_load >= autocvar_g_balance_electro_secondary_ammo;
                return ammo_amount;
        }
        else if (req == WR_RESETPLAYER)
index 686a727cf7e97512087c21cc640e7edb10ea2dae..64ea41d3e517cd95f2d11ab97b5720ce6e3cd138 100644 (file)
@@ -444,13 +444,13 @@ float w_fireball(float req)
        else if (req == WR_CHECKAMMO1)
        {
                ammo_amount = self.ammo_fuel >= autocvar_g_balance_fireball_primary_ammo;
-               ammo_amount += (autocvar_g_balance_fireball_reload_ammo && self.fireball_load >= autocvar_g_balance_fireball_primary_ammo);
+               ammo_amount += self.fireball_load >= autocvar_g_balance_fireball_primary_ammo;
                return ammo_amount;
        }
        else if (req == WR_CHECKAMMO2)
        {
                ammo_amount = self.ammo_fuel >= autocvar_g_balance_fireball_secondary_ammo;
-               ammo_amount += (autocvar_g_balance_fireball_reload_ammo && self.fireball_load >= autocvar_g_balance_fireball_secondary_ammo);
+               ammo_amount += self.fireball_load >= autocvar_g_balance_fireball_secondary_ammo;
                return ammo_amount;
        }
        else if (req == WR_RESETPLAYER)
index 1d039d5f9d8fea63dce2c83c39c7eb4810364eaa..4d255bd1c8308498fe3738afe284f754428b31b9 100644 (file)
@@ -416,13 +416,13 @@ float w_glauncher(float req)
        else if (req == WR_CHECKAMMO1)
        {
                ammo_amount = self.ammo_rockets >= autocvar_g_balance_grenadelauncher_primary_ammo;
-               ammo_amount += (autocvar_g_balance_grenadelauncher_reload_ammo && self.grenadelauncher_load >= autocvar_g_balance_grenadelauncher_primary_ammo);
+               ammo_amount += self.grenadelauncher_load >= autocvar_g_balance_grenadelauncher_primary_ammo;
                return ammo_amount;
        }
        else if (req == WR_CHECKAMMO2)
        {
                ammo_amount = self.ammo_rockets >= autocvar_g_balance_grenadelauncher_secondary_ammo;
-               ammo_amount += (autocvar_g_balance_grenadelauncher_reload_ammo && self.grenadelauncher_load >= autocvar_g_balance_grenadelauncher_secondary_ammo);
+               ammo_amount += self.grenadelauncher_load >= autocvar_g_balance_grenadelauncher_secondary_ammo;
                return ammo_amount;
        }
        else if (req == WR_RESETPLAYER)
index 7ad6ee210206d80ecbcde1664b06800fd84368bf..25c033b8910effbcc1cac65bd87a69b2a49557fa 100644 (file)
@@ -240,13 +240,13 @@ float w_hagar(float req)
        else if (req == WR_CHECKAMMO1)
        {
                ammo_amount = self.ammo_rockets >= autocvar_g_balance_hagar_primary_ammo;
-               ammo_amount += (autocvar_g_balance_hagar_reload_ammo && self.hagar_load >= autocvar_g_balance_hagar_primary_ammo);
+               ammo_amount += self.hagar_load >= autocvar_g_balance_hagar_primary_ammo;
                return ammo_amount;
        }
        else if (req == WR_CHECKAMMO2)
        {
                ammo_amount = self.ammo_rockets >= autocvar_g_balance_hagar_secondary_ammo;
-               ammo_amount += (autocvar_g_balance_hagar_reload_ammo && self.hagar_load >= autocvar_g_balance_hagar_secondary_ammo);
+               ammo_amount += self.hagar_load >= autocvar_g_balance_hagar_secondary_ammo;
                return ammo_amount;
        }
        else if (req == WR_RESETPLAYER)
index 2344f66bf8173ed3bf57b52705ba9a774609ff0d..ddfe763be11d0c873483a3f5515577336022f1c1 100644 (file)
@@ -279,13 +279,13 @@ float w_hlac(float req)
        else if (req == WR_CHECKAMMO1)
        {
                ammo_amount = self.ammo_cells >= autocvar_g_balance_hlac_primary_ammo;
-               ammo_amount += (autocvar_g_balance_hlac_reload_ammo && self.hlac_load >= autocvar_g_balance_hlac_primary_ammo);
+               ammo_amount += self.hlac_load >= autocvar_g_balance_hlac_primary_ammo;
                return ammo_amount;
        }
        else if (req == WR_CHECKAMMO2)
        {
                ammo_amount = self.ammo_cells >= autocvar_g_balance_hlac_secondary_ammo;
-               ammo_amount += (autocvar_g_balance_hlac_reload_ammo && self.hlac_load >= autocvar_g_balance_hlac_secondary_ammo);
+               ammo_amount += self.hlac_load >= autocvar_g_balance_hlac_secondary_ammo;
                return ammo_amount;
        }
        else if (req == WR_RESETPLAYER)
index 721fbe42e4c95d264c40a5bab4cee08b4ed37de7..9d4bdec4b7c67246db0d00b4f0988bc7131938e3 100644 (file)
@@ -320,7 +320,7 @@ float w_minstanex(float req)
        else if (req == WR_CHECKAMMO1)
        {
                ammo_amount = self.ammo_cells >= autocvar_g_balance_minstanex_ammo;
-               ammo_amount += (autocvar_g_balance_minstanex_reload_ammo && self.minstanex_load >= autocvar_g_balance_minstanex_ammo);
+               ammo_amount += self.minstanex_load >= autocvar_g_balance_minstanex_ammo;
                return ammo_amount;
        }
        else if (req == WR_CHECKAMMO2)
@@ -328,7 +328,7 @@ float w_minstanex(float req)
                if(!autocvar_g_balance_minstanex_laser_ammo)
                        return TRUE;
                ammo_amount = self.ammo_cells >= autocvar_g_balance_minstanex_laser_ammo;
-               ammo_amount += (autocvar_g_balance_minstanex_reload_ammo && self.minstanex_load >= autocvar_g_balance_minstanex_laser_ammo);
+               ammo_amount += self.minstanex_load >= autocvar_g_balance_minstanex_laser_ammo;
                return ammo_amount;
        }
        else if (req == WR_RESETPLAYER)
index a27cffadc9196621fdfa74aecc5356d1fba27a37..6cf6e3df550b4e48d18dc249bb8cbbd9f6c43752 100644 (file)
@@ -297,7 +297,7 @@ float w_nex(float req)
        {
                // don't allow charging if we don't have enough ammo
                ammo_amount = self.ammo_cells >= autocvar_g_balance_nex_secondary_ammo;
-               ammo_amount += (autocvar_g_balance_nex_reload_ammo && self.nex_load >= autocvar_g_balance_nex_secondary_ammo);
+               ammo_amount += self.nex_load >= autocvar_g_balance_nex_secondary_ammo;
                return ammo_amount;
        }
        else if (req == WR_RESETPLAYER)
index 9e02e2eca0895d117c8092c27137b8c0b4f329cd..0fdfaafb3462821b48f879b5210a2204822dbcc9 100644 (file)
@@ -541,13 +541,13 @@ float w_seeker(float req)
        else if (req == WR_CHECKAMMO1)
        {
                ammo_amount = self.ammo_cells >= autocvar_g_balance_seeker_missile_ammo;
-               ammo_amount += (autocvar_g_balance_seeker_reload_ammo && self.seeker_load >= autocvar_g_balance_seeker_missile_ammo);
+               ammo_amount += self.seeker_load >= autocvar_g_balance_seeker_missile_ammo;
                return ammo_amount;
        }
        else if (req == WR_CHECKAMMO2)
        {
                ammo_amount = self.ammo_cells >= autocvar_g_balance_seeker_flac_ammo;
-               ammo_amount += (autocvar_g_balance_seeker_reload_ammo && self.seeker_load >= autocvar_g_balance_seeker_flac_ammo);
+               ammo_amount += self.seeker_load >= autocvar_g_balance_seeker_flac_ammo;
                return ammo_amount;
        }
        else if (req == WR_RESETPLAYER)
index 3f5a91edea8c69aa5629c2931e828c83a3f673d2..ad790eb9280d547b4dd997c37dd4a3942452a925 100644 (file)
@@ -222,7 +222,7 @@ float w_shotgun(float req)
        else if (req == WR_CHECKAMMO1)
        {
                ammo_amount = self.ammo_shells >= autocvar_g_balance_shotgun_primary_ammo;
-               ammo_amount += (autocvar_g_balance_shotgun_reload_ammo && self.shotgun_load >= autocvar_g_balance_shotgun_primary_ammo);
+               ammo_amount += self.shotgun_load >= autocvar_g_balance_shotgun_primary_ammo;
                return ammo_amount;
        }
        else if (req == WR_CHECKAMMO2)
index 3e2d3a665e0cd93c33425198c3625c9ed9228f26..523cab74e1258ba34a7cb3ceab526dcc0b7d8f8b 100644 (file)
@@ -250,13 +250,13 @@ float w_sniperrifle(float req)
        else if (req == WR_CHECKAMMO1)
        {
                ammo_amount = self.ammo_cells >= autocvar_g_balance_sniperrifle_primary_ammo;
-               ammo_amount += (autocvar_g_balance_sniperrifle_reload_ammo && self.sniperrifle_load >= autocvar_g_balance_sniperrifle_primary_ammo);
+               ammo_amount += self.sniperrifle_load >= autocvar_g_balance_sniperrifle_primary_ammo;
                return ammo_amount;
        }
        else if (req == WR_CHECKAMMO2)
        {
                ammo_amount = self.ammo_cells >= autocvar_g_balance_sniperrifle_secondary_ammo;
-               ammo_amount += (autocvar_g_balance_sniperrifle_reload_ammo && self.sniperrifle_load >= autocvar_g_balance_sniperrifle_secondary_ammo);
+               ammo_amount += self.sniperrifle_load >= autocvar_g_balance_sniperrifle_secondary_ammo;
                return ammo_amount;
        }
        else if (req == WR_RESETPLAYER)