]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Temporarily re-enable debug effects for shotgun secondary melee tracing
authorSamual <samual@xonotic.org>
Fri, 30 Sep 2011 18:11:31 +0000 (14:11 -0400)
committerSamual <samual@xonotic.org>
Fri, 30 Sep 2011 18:11:31 +0000 (14:11 -0400)
qcsrc/server/w_shotgun.qc

index a6aaae0af4ae5007f4763a764ecb4d4d221aae52..f84f22e8b80a5475753603b40c8fc6a460a220d6 100644 (file)
@@ -83,8 +83,8 @@ void shotgun_meleethink (void)
                WarpZone_traceline_antilag(self.realowner, self.realowner.origin + self.realowner.view_ofs, targpos, FALSE, lgbeam_owner_ent, ANTILAG_LATENCY(self.realowner));
 
                // draw lightning beams for debugging
-               // te_lightning2(world, targpos, self.realowner.origin + self.realowner.view_ofs + v_forward * 5 - v_up * 5); 
-               // te_customflash(targpos, 40,  2, '1 1 1');
+               te_lightning2(world, targpos, self.realowner.origin + self.realowner.view_ofs + v_forward * 5 - v_up * 5); 
+               te_customflash(targpos, 40,  2, '1 1 1');
                
                is_player = (trace_ent.classname == "player" || trace_ent.classname == "body");
 
@@ -107,7 +107,7 @@ void shotgun_meleethink (void)
                                accuracy_add(self.realowner, WEP_SHOTGUN, 0, swing_damage);
                                
                        // draw large red flash for debugging
-                       // te_customflash(targpos, 200, 2, '15 0 0');
+                       te_customflash(targpos, 200, 2, '15 0 0');
                        
                        if(autocvar_g_balance_shotgun_secondary_melee_multihit) // allow multiple hits with one swing, but not against the same player twice.
                        {