#define STAT_MOVEVARS_TIMESCALE _STAT_MOVEVARS_TIMESCALE
#define STAT_MOVEVARS_GRAVITY _STAT_MOVEVARS_GRAVITY
+ #define drawpic drawpic_builtin
+ #define drawstring drawstring_builtin
+ #define drawcharacter drawcharacter_builtin
+ #define drawfill drawfill_builtin
+ #define drawsetcliparea drawsetcliparea_builtin
+ #define drawcolorcodedstring drawcolorcodedstring_builtin
+ #define drawcolorcodedstring2 drawcolorcodedstring2_builtin
+ #define stringwidth stringwidth_builtin
+
#include "upstream/csprogsdefs.qc"
#undef true
#define use use1
.void(entity this, entity actor, entity trigger) use;
-#define touch move_touch
+ #undef drawpic
+ #undef drawstring
+ #undef drawcharacter
+ #undef drawfill
+ #undef drawsetcliparea
+ #undef drawcolorcodedstring
+ #undef drawcolorcodedstring2
+ #undef stringwidth
+
void(vector ang) _makevectors_hidden = #1;
vector(float skel, float bonenum) _skel_get_boneabs_hidden = #270;
void(float skel, float bonenum, vector org) _skel_set_bone_hidden = #271;