]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Make dead bodies not take any more damage after they gib. This should have always...
authorMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Sun, 3 Apr 2011 21:30:40 +0000 (00:30 +0300)
committerMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Sun, 3 Apr 2011 21:30:40 +0000 (00:30 +0300)
qcsrc/server/cl_player.qc

index 468b6a0bb180fc53e2b1b7ddafd503cd7be02114..b18ee8b2d878cd7dfbdabdce6f5d6b2c1f4278d7 100644 (file)
@@ -372,6 +372,7 @@ void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float
                Violence_GibSplash(self, 1, 1, attacker);
                self.modelindex = 0; // restore later
                self.solid = SOLID_NOT; // restore later
+               self.takedamage = DAMAGE_NO; // restore later
        }
 }