]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into Mario/monsters
authorMario <mario@smbclan.net>
Wed, 5 Apr 2017 00:46:16 +0000 (10:46 +1000)
committerMario <mario@smbclan.net>
Wed, 5 Apr 2017 00:46:16 +0000 (10:46 +1000)
# Conflicts:
# qcsrc/common/monsters/monster/shambler.qc
# qcsrc/common/notifications/all.inc

75 files changed:
1  2 
models/monsters/dragon.dpm
models/monsters/dragon.dpm.framegroups
models/monsters/golem.dpm
models/monsters/golem.dpm.framegroups
models/monsters/mage.dpm
models/monsters/mage.dpm.framegroups
models/monsters/nanomage.dpm
models/monsters/nanomage.dpm.framegroups
models/monsters/shambler.mdl
models/monsters/shambler.mdl.framegroups
models/monsters/shambler.mdl_0.sounds
models/monsters/spider.dpm
models/monsters/spider.dpm.framegroups
models/monsters/troll.dpm
models/monsters/troll.dpm.framegroups
models/monsters/troll.dpm_0.sounds
models/monsters/wizard.mdl
models/monsters/wizard.mdl.framegroups
qcsrc/client/weapons/projectile.qc
qcsrc/common/deathtypes/all.inc
qcsrc/common/monsters/monster/golem.qc
qcsrc/common/monsters/monster/mage.qc
qcsrc/common/monsters/monster/spider.qc
qcsrc/common/monsters/monster/troll.qc
qcsrc/common/monsters/monster/wyvern.qc
qcsrc/common/monsters/sv_monsters.qc
qcsrc/common/notifications/all.inc
scripts/golem.shader
scripts/nanomage.shader
scripts/spider.shader
sound/monsters/troll/death1.wav
sound/monsters/troll/death2.wav
sound/monsters/troll/death3.wav
sound/monsters/troll/idle1.wav
sound/monsters/troll/idle2.wav
sound/monsters/troll/melee.wav
sound/monsters/troll/pain1.wav
sound/monsters/troll/pain2.wav
sound/monsters/troll/sight.wav
textures/forest-monster-skin1.jpg
textures/forest-monster-skin1_norm.jpg
textures/forest-monster-skin1_pants.jpg
textures/forest-monster-skin1_spec.jpg
textures/glow_reflect.tga
textures/golem.tga
textures/golem_gloss.tga
textures/golem_glow.tga
textures/golem_norm.tga
textures/golem_reflect.tga
textures/golem_shirt.tga
textures/mage.tga
textures/mage_glow.tga
textures/mage_pants.tga
textures/monsters/Dragon.tga
textures/monsters/Dragon_Norm.tga
textures/monsters/Dragon_Shirt.tga
textures/monsters/Dragon_Spec.tga
textures/nanomage.tga
textures/nanomage_gloss.tga
textures/nanomage_glow.tga
textures/nanomage_norm.tga
textures/nanomage_reflect.tga
textures/nanomage_shirt.tga
textures/spider.tga
textures/spider_gloss.tga
textures/spider_glow.tga
textures/spider_norm.tga
textures/spider_reflect.tga
textures/spider_shirt.tga
textures/spidertex.tga
textures/spidertex_glow.tga
textures/spidertex_pants.tga
textures/tree.tga
textures/tree_norm.tga
textures/tree_spec.tga

index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..bbab196d4f152ba9ca04aeaa94c0032fc470fb89
new file mode 100644 (file)
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..016c89eaa873d0540b762e70823831eff5fae072
new file mode 100644 (file)
--- /dev/null
--- /dev/null
@@@ -1,0 -1,0 +1,14 @@@
++/*
++Generated framegroups file for Dragon
++Used by DarkPlaces to simulate frame groups in DPM models.
++*/
++
++1 101 30 1 // dragon idle
++102 101 30 1 // dragon glide
++203 101 30 1 // dragon fly
++304 26 30 0 // dragon pain1
++330 26 30 0 // dragon pain2
++356 51 30 0 // dragon melee
++407 51 30 0 // dragon fireball
++458 101 30 1 // dragon dying
++559 26 30 0 // dragon dead
index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..ed0dd8e44814322614b9e00030ab0a94d01c3fd3
new file mode 100644 (file)
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..b5cdca3d5c9fc205c418351a587218f1b17d363c
new file mode 100644 (file)
--- /dev/null
--- /dev/null
@@@ -1,0 -1,0 +1,29 @@@
++/*
++Generated framegroups file for golem
++Used by DarkPlaces to simulate frame groups in DPM models.
++*/
++
++1 21 5 1 // golem idle
++22 61 30 1 // golem run
++83 21 30 1 // golem runangry
++104 36 30 0 // golem melee01
++140 36 30 0 // golem melee02
++176 61 30 0 // golem melee03
++237 61 30 0 // golem melee04
++298 21 30 0 // golem hit01
++319 21 30 0 // golem hit02
++340 21 30 0 // golem hit03
++361 21 30 0 // golem hit04
++382 61 30 0 // golem hithard
++443 101 30 0 // golem enrage
++544 61 30 0 // golem death01
++605 2 30 0 // golem dead01
++607 36 30 0 // golem death02
++643 2 30 0 // golem dead01
++645 46 30 0 // golem deathback
++691 2 30 0 // golem deadback
++693 2 30 0 // golem dead01
++695 2 30 0 // golem dead01
++697 2 30 0 // golem dead01
++699 2 30 0 // golem dead01
++701 2 30 0 // golem dead01
diff --cc models/monsters/mage.dpm
index 2e50fb5ca6e9fc149005b1258acea666696ac558,2e50fb5ca6e9fc149005b1258acea666696ac558..0000000000000000000000000000000000000000
deleted file mode 100644,100644
Binary files differ
diff --cc models/monsters/mage.dpm.framegroups
index 4a72c65c14578f06be900528e7991ae99967f051,4a72c65c14578f06be900528e7991ae99967f051..0000000000000000000000000000000000000000
deleted file mode 100644,100644
+++ /dev/null
@@@ -1,11 -1,11 +1,0 @@@
--/*
--Generated framegroups file for mage
--Used by DarkPlaces to simulate frame groups in DPM models.
--*/
--
--1 31 30 1 // mage idle
--32 31 30 1 // mage walk
--63 16 30 1 // mage attack
--79 16 30 1 // mage hit
--95 31 30 0 // mage die
--126 31 60 1 // mage walk
index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..224704a9234f388abb41ff443632d9ea943ca18f
new file mode 100644 (file)
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..9042da11a63dd90bf4899714d54036333589c5a2
new file mode 100644 (file)
--- /dev/null
--- /dev/null
@@@ -1,0 -1,0 +1,18 @@@
++/*
++Generated framegroups file for nanomage
++Used by DarkPlaces to simulate frame groups in DPM models.
++*/
++
++1 61 12 1 // nanomage idle
++62 9 10 1 // nanomage run
++71 71 30 0 // nanomage attack01
++142 43 30 0 // nanomage attack02
++185 61 30 0 // nanomage attack03
++246 101 30 0 // nanomage attack04
++347 11 30 0 // nanomage pain01
++358 16 30 0 // nanomage pain02
++374 31 30 0 // nanomage pain03
++405 86 30 0 // nanomage death01
++491 56 30 0 // nanomage death02
++547 2 1 0 // nanomage dead01
++549 2 1 0 // nanomage dead02
diff --cc models/monsters/shambler.mdl
index 2e23dfa90b82ac1ff46c93374231e000763a223f,2e23dfa90b82ac1ff46c93374231e000763a223f..0000000000000000000000000000000000000000
deleted file mode 100644,100644
Binary files differ
diff --cc models/monsters/shambler.mdl.framegroups
index b003d568d2f0821dda2997f434afccc778f812c6,b003d568d2f0821dda2997f434afccc778f812c6..0000000000000000000000000000000000000000
deleted file mode 100644,100644
+++ /dev/null
@@@ -1,1 -1,1 +1,0 @@@
--1 16 10 1 // shambler stand\r18 11 10 1 // shambler walk\r31 5 10 1 // shambler run\r37 11 10 1 // shambler smash\r49 8 10 1 // shambler swing right\r58 8 10 1 // shambler swing left\r67 11 10 1 // shambler magic\r79 5 10 0 // shambler pain\r85 10 10 0 // shambler death
diff --cc models/monsters/shambler.mdl_0.sounds
index 7e16968e21f67248d2d7cb40ff7a9ea74d6bad8f,7e16968e21f67248d2d7cb40ff7a9ea74d6bad8f..0000000000000000000000000000000000000000
deleted file mode 100644,100644
+++ /dev/null
@@@ -1,8 -1,8 +1,0 @@@
--//TAG: shambler
--//death sound/monsters/shambler/death 0
--sight sound/monsters/shambler/sight 0
--//ranged sound/monsters/shambler/ranged 0
--//melee sound/monsters/shambler/melee 0
--//pain sound/monsters/shambler/pain 0
--//spawn sound/monsters/shambler/spawn 0
--idle sound/monsters/shambler/idle 2
index d0bc9ce5f27497de9dc3b1b4dfb9a04ea0e2daa6,d0bc9ce5f27497de9dc3b1b4dfb9a04ea0e2daa6..b1e8d11e514e003e9b97f815785cd1603c6def11
Binary files differ
index 039a7c3caf466aa2be7e25d36106fec9329c4cd6,039a7c3caf466aa2be7e25d36106fec9329c4cd6..73d92e01fc664b399d6a59e613fee4d1533e89a0
@@@ -3,7 -3,7 +3,21 @@@ Generated framegroups file for spide
  Used by DarkPlaces to simulate frame groups in DPM models.
  */
  
--1 60 60 1 // spider idle
--61 41 120 1 // spider walk
--102 24 60 1 // spider attack
--125 10 60 1 // spider attack2
++1 51 30 0 // spider spiderbite
++52 51 30 0 // spider spiderdeath01
++103 51 30 0 // spider spiderdeath02
++154 11 30 0 // spider spiderfire01
++165 31 30 0 // spider spiderfire02
++196 51 5 1 // spider spideridle
++247 51 30 0 // spider spiderintimidate
++298 11 25 0 // spider spiderpain01
++309 11 25 0 // spider spiderpain02
++320 11 15 0 // spider spiderpain03
++331 101 30 1 // spider spiderwalkforward
++432 101 30 1 // spider spiderwalkforwardright
++533 101 30 1 // spider spiderwalkright
++634 101 30 1 // spider spiderwalkbackright
++735 101 30 1 // spider spiderwalkback
++836 101 30 1 // spider spiderwalkbackleft
++937 101 30 1 // spider spiderwalkleft
++1038 101 30 1 // spider spiderwalkforwardleft
index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..53bd7ac320d8c260c424fe9dcbbe824ec014dfd7
new file mode 100644 (file)
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..90b58199a79a4f62b3d830266a4a319017a215b1
new file mode 100644 (file)
--- /dev/null
--- /dev/null
@@@ -1,0 -1,0 +1,11 @@@
++/*
++Generated framegroups file for troll
++Used by DarkPlaces to simulate frame groups in DPM models.
++*/
++
++1 38 30 1 // troll attack
++39 63 30 1 // troll melee_hold
++102 51 30 1 // troll walk
++153 45 30 0 // troll death
++198 2 30 0 // troll dead
++102 51 60 1 // troll run
index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..57492165eebf59eb4a93b939215e94c82be6772e
new file mode 100644 (file)
--- /dev/null
--- /dev/null
@@@ -1,0 -1,0 +1,8 @@@
++//TAG: troll
++death sound/monsters/troll/death 0
++sight sound/monsters/troll/sight 0
++//ranged sound/monsters/troll/ranged 0
++melee sound/monsters/troll/melee 0
++pain sound/monsters/troll/pain 2
++//spawn sound/monsters/troll/spawn 0
++idle sound/monsters/troll/idle 2
diff --cc models/monsters/wizard.mdl
index b130ba03181cd5d400ea6716154670658ef176cb,b130ba03181cd5d400ea6716154670658ef176cb..0000000000000000000000000000000000000000
deleted file mode 100644,100644
Binary files differ
diff --cc models/monsters/wizard.mdl.framegroups
index c51109aacdf814920d7ba7ec79b2f9b533e1ad2a,c51109aacdf814920d7ba7ec79b2f9b533e1ad2a..0000000000000000000000000000000000000000
deleted file mode 100644,100644
+++ /dev/null
@@@ -1,1 -1,1 +1,0 @@@
--1 14 10 1 // wizard hover\r16 13 10 1 // wizard fly\r30 12 10 1 // wizard magic attack\r43 3 10 0 // wizard pain\r47 7 10 0 // wizard death
Simple merge
Simple merge
index 2edbb42424f541ce5b242efba830f92e6b0e3936,0000000000000000000000000000000000000000..9a420aa24408f308d50584f62df3f10d618f41c3
mode 100644,000000..100644
--- /dev/null
@@@ -1,291 -1,0 +1,290 @@@
- spawnfunc(item_health_mega);
 +#include "golem.qh"
 +
 +#ifdef SVQC
 +float autocvar_g_monster_golem_health;
 +float autocvar_g_monster_golem_damageforcescale = 0.1;
 +float autocvar_g_monster_golem_attack_smash_damage;
 +float autocvar_g_monster_golem_attack_smash_range;
 +float autocvar_g_monster_golem_attack_claw_damage;
 +float autocvar_g_monster_golem_attack_lightning_damage;
 +float autocvar_g_monster_golem_attack_lightning_damage_zap = 15;
 +float autocvar_g_monster_golem_attack_lightning_force;
 +float autocvar_g_monster_golem_attack_lightning_radius;
 +float autocvar_g_monster_golem_attack_lightning_radius_zap;
 +float autocvar_g_monster_golem_attack_lightning_speed;
 +float autocvar_g_monster_golem_attack_lightning_speed_up;
 +float autocvar_g_monster_golem_speed_stop;
 +float autocvar_g_monster_golem_speed_run;
 +float autocvar_g_monster_golem_speed_walk;
 +
 +/*
 +const float golem_anim_stand          = 0;
 +const float golem_anim_walk           = 1;
 +const float golem_anim_run            = 2;
 +const float golem_anim_smash          = 3;
 +const float golem_anim_swingr = 4;
 +const float golem_anim_swingl = 5;
 +const float golem_anim_magic          = 6;
 +const float golem_anim_pain           = 7;
 +const float golem_anim_death          = 8;
 +*/
 +
 +.float golem_lastattack; // delay attacks separately
 +
 +void M_Golem_Attack_Smash(entity this)
 +{
 +      makevectors(this.angles);
 +      Send_Effect(EFFECT_EXPLOSION_MEDIUM, (this.origin + (v_forward * 150)) - ('0 0 1' * this.maxs.z), '0 0 0', 1);
 +      sound(this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
 +
 +      // RadiusDamage does NOT support custom starting location, which means we must use this hack...
 +
 +      tracebox(this.origin + v_forward * 50, this.mins * 0.5, this.maxs * 0.5, this.origin + v_forward * autocvar_g_monster_golem_attack_smash_range, MOVE_NORMAL, this);
 +
 +      if(trace_ent.takedamage)
 +              Damage(trace_ent, this, this, (autocvar_g_monster_golem_attack_smash_damage) * MONSTER_SKILLMOD(this), DEATH_MONSTER_GOLEM_SMASH.m_id, trace_ent.origin, normalize(trace_ent.origin - this.origin));
 +}
 +
 +void M_Golem_Attack_Swing(entity this)
 +{
 +      Monster_Attack_Melee(this, this.enemy, (autocvar_g_monster_golem_attack_claw_damage), ((random() >= 0.5) ? this.anim_melee2 : this.anim_melee3), this.attack_range, 0.8, DEATH_MONSTER_GOLEM_CLAW.m_id, true);
 +}
 +
 +#include <common/effects/qc/all.qh>
 +
 +void M_Golem_Attack_Lightning_Explode(entity this, entity directhitentity)
 +{
 +      sound(this, CH_SHOTS, SND_ELECTRO_IMPACT, VOL_BASE, ATTEN_NORM);
 +      Send_Effect(EFFECT_ELECTRO_IMPACT, this.origin, '0 0 0', 1);
 +
 +      this.event_damage = func_null;
 +      this.takedamage = DAMAGE_NO;
 +      set_movetype(this, MOVETYPE_NONE);
 +      this.velocity = '0 0 0';
 +
 +      if(this.move_movetype == MOVETYPE_NONE)
 +              this.velocity = this.oldvelocity;
 +
 +      RadiusDamage (this, this.realowner, (autocvar_g_monster_golem_attack_lightning_damage), (autocvar_g_monster_golem_attack_lightning_damage), (autocvar_g_monster_golem_attack_lightning_radius),
 +                                      NULL, NULL, (autocvar_g_monster_golem_attack_lightning_force), this.projectiledeathtype, directhitentity);
 +
 +      FOREACH_ENTITY_RADIUS(this.origin, autocvar_g_monster_golem_attack_lightning_radius_zap, it != this.realowner && it.takedamage,
 +      {
 +              te_csqc_lightningarc(this.origin, it.origin);
 +              Damage(it, this, this.realowner, (autocvar_g_monster_golem_attack_lightning_damage_zap) * MONSTER_SKILLMOD(this), DEATH_MONSTER_GOLEM_ZAP.m_id, it.origin, '0 0 0');
 +      });
 +
 +      setthink(this, SUB_Remove);
 +      this.nextthink = time + 0.2;
 +}
 +
 +void M_Golem_Attack_Lightning_Explode_use(entity this, entity actor, entity trigger)
 +{
 +      M_Golem_Attack_Lightning_Explode(this, trigger);
 +}
 +
 +void M_Golem_Attack_Lightning_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
 +{
 +      if (this.health <= 0)
 +              return;
 +
 +      if (!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions
 +              return; // g_projectiles_damage says to halt
 +
 +      this.health = this.health - damage;
 +
 +      if (this.health <= 0)
 +              W_PrepareExplosionByDamage(this, attacker, adaptor_think2use);
 +}
 +
 +void M_Golem_Attack_Lightning_Touch(entity this, entity toucher)
 +{
 +      PROJECTILE_TOUCH(this, toucher);
 +
 +      this.use(this, NULL, toucher);
 +}
 +
 +void M_Golem_Attack_Lightning_Think(entity this)
 +{
 +      this.nextthink = time;
 +      if (time > this.cnt)
 +      {
 +              M_Golem_Attack_Lightning_Explode(this, NULL);
 +              return;
 +      }
 +}
 +
 +void M_Golem_Attack_Lightning(entity this)
 +{
 +      entity gren;
 +
 +      monster_makevectors(this, this.enemy);
 +
 +      gren = new(grenade);
 +      gren.owner = gren.realowner = this;
 +      gren.bot_dodge = true;
 +      gren.bot_dodgerating = (autocvar_g_monster_golem_attack_lightning_damage);
 +      set_movetype(gren, MOVETYPE_BOUNCE);
 +      PROJECTILE_MAKETRIGGER(gren);
 +      gren.projectiledeathtype = DEATH_MONSTER_GOLEM_ZAP.m_id;
 +      setorigin(gren, CENTER_OR_VIEWOFS(this));
 +      setsize(gren, '-8 -8 -8', '8 8 8');
 +      gren.scale = 2.5;
 +
 +      gren.cnt = time + 5;
 +      gren.nextthink = time;
 +      setthink(gren, M_Golem_Attack_Lightning_Think);
 +      gren.use = M_Golem_Attack_Lightning_Explode_use;
 +      settouch(gren, M_Golem_Attack_Lightning_Touch);
 +
 +      gren.takedamage = DAMAGE_YES;
 +      gren.health = 50;
 +      gren.damageforcescale = 0;
 +      gren.event_damage = M_Golem_Attack_Lightning_Damage;
 +      gren.damagedbycontents = true;
 +      IL_PUSH(g_damagedbycontents, gren);
 +      gren.missile_flags = MIF_SPLASH | MIF_ARC;
 +      W_SetupProjVelocity_Explicit(gren, v_forward, v_up, (autocvar_g_monster_golem_attack_lightning_speed), (autocvar_g_monster_golem_attack_lightning_speed_up), 0, 0, false);
 +
 +      gren.angles = vectoangles (gren.velocity);
 +      gren.flags = FL_PROJECTILE;
 +      IL_PUSH(g_projectiles, gren);
 +      IL_PUSH(g_bot_dodge, gren);
 +
 +      CSQCProjectile(gren, true, PROJECTILE_GOLEM_LIGHTNING, true);
 +}
 +
 +.int state;
 +
 +bool M_Golem_Attack(int attack_type, entity actor, entity targ, .entity weaponentity)
 +{
 +      switch(attack_type)
 +      {
 +              case MONSTER_ATTACK_MELEE:
 +              {
 +                      int swing_cnt = bound(1, floor(random() * 4), 3);
 +                      Monster_Delay(actor, swing_cnt, 0.5, M_Golem_Attack_Swing);
 +                      actor.anim_finished = actor.attack_finished_single[0] = time + (0.5 * swing_cnt); // set this for the delay
 +                      return true;
 +              }
 +              case MONSTER_ATTACK_RANGED:
 +              {
 +                      float randomness = random();
 +
 +                      if(time >= actor.golem_lastattack) // golem doesn't attack much
 +                      if(IS_ONGROUND(actor))
 +                      if(randomness <= 0.5 && vdist(actor.enemy.origin - actor.origin, <=, autocvar_g_monster_golem_attack_smash_range))
 +                      {
 +                              setanim(actor, actor.anim_melee2, true, true, false);
 +                              Monster_Delay(actor, 1, 0.7, M_Golem_Attack_Smash);
 +                              actor.attack_finished_single[0] = time + 1.1;
 +                              actor.anim_finished = time + 1.1;
 +                              actor.state = MONSTER_ATTACK_MELEE; // kinda a melee attack
 +                              actor.golem_lastattack = time + 3 + random() * 1.5;
 +                              return true;
 +                      }
 +                      else if(randomness <= 0.1 && vdist(actor.enemy.origin - actor.origin, >=, autocvar_g_monster_golem_attack_smash_range * 1.5)) // small chance, don't want this spammed
 +                      {
 +                              setanim(actor, actor.anim_shoot, true, true, false);
 +                              actor.state = MONSTER_ATTACK_MELEE; // maybe we should rename this to something more general
 +                              actor.attack_finished_single[0] = time + 1.1;
 +                              actor.anim_finished = 1.1;
 +                              actor.golem_lastattack = time + 3 + random() * 1.5;
 +                              Monster_Delay(actor, 1, 0.6, M_Golem_Attack_Lightning);
 +                              return true;
 +                      }
 +
 +                      return false;
 +              }
 +      }
 +
 +      return false;
 +}
 +
 +spawnfunc(monster_golem) { Monster_Spawn(this, true, MON_GOLEM.monsterid); }
 +// compatibility
 +spawnfunc(monster_shambler) { spawnfunc_monster_golem(this); }
 +#endif // SVQC
 +
 +#ifdef SVQC
 +METHOD(Golem, mr_think, bool(Golem this, entity actor))
 +{
 +    TC(Golem, this);
 +    return true;
 +}
 +
 +METHOD(Golem, mr_pain, float(Golem this, entity actor, float damage_take, entity attacker, float deathtype))
 +{
 +    TC(Golem, this);
 +    actor.pain_finished = time + 0.5;
 +    setanim(actor, actor.anim_pain1, true, true, false);
 +    return damage_take;
 +}
 +
 +METHOD(Golem, mr_death, bool(Golem this, entity actor))
 +{
 +    TC(Golem, this);
 +    setanim(actor, actor.anim_die1, false, true, true);
 +    return true;
 +}
 +#endif
 +#ifdef GAMEQC
 +METHOD(Golem, mr_anim, bool(Golem this, entity actor))
 +{
 +    TC(Golem, this);
 +    vector none = '0 0 0';
 +    actor.anim_idle = animfixfps(actor, '0 1 1', none);
 +    actor.anim_walk = animfixfps(actor, '1 1 1', none);
 +    actor.anim_run = animfixfps(actor, '2 1 1', none);
 +    actor.anim_melee1 = animfixfps(actor, '3 1 5', none); // analyze models and set framerate
 +    actor.anim_melee2 = animfixfps(actor, '4 1 5', none); // analyze models and set framerate
 +    actor.anim_melee3 = animfixfps(actor, '5 1 5', none); // analyze models and set framerate
 +    //actor.anim_melee4 = animfixfps(actor, '6 1 5', none); // analyze models and set framerate
 +    actor.anim_pain1 = animfixfps(actor, '7 1 2', none); // 0.5 seconds
 +    actor.anim_pain2 = animfixfps(actor, '8 1 2', none); // 0.5 seconds
 +    //actor.anim_pain3 = animfixfps(actor, '9 1 2', none); // 0.5 seconds
 +    //actor.anim_pain4 = animfixfps(actor, '10 1 2', none); // 0.5 seconds
 +    //actor.anim_pain5 = animfixfps(actor, '11 1 2', none); // 0.5 seconds
 +    //actor.anim_sight = animfixfps(actor, '12 1 5', none); // analyze models and set framerate
 +    actor.anim_die1 = animfixfps(actor, '13 1 0.5', none); // 2 seconds
 +    actor.anim_die2 = animfixfps(actor, '14 1 0.5', none); // 2 seconds
 +    //actor.anim_dead = animfixfps(actor, '15 1 0.5', none); // 2 seconds
 +    //actor.anim_dieback = animfixfps(actor, '16 1 0.5', none); // 2 seconds
 +    //actor.anim_deadback = animfixfps(actor, '17 1 0.5', none); // 2 seconds
 +    //actor.anim_dead2 = animfixfps(actor, '18 1 0.5', none); // 2 seconds
 +    //actor.anim_dead3 = animfixfps(actor, '19 1 0.5', none); // 2 seconds
 +    //actor.anim_dead4 = animfixfps(actor, '20 1 0.5', none); // 2 seconds
 +    //actor.anim_dead5 = animfixfps(actor, '21 1 0.5', none); // 2 seconds
 +    //actor.anim_dead6 = animfixfps(actor, '22 1 0.5', none); // 2 seconds
 +    return true;
 +}
 +#endif
 +#ifdef SVQC
-     actor.monster_loot = spawnfunc_item_health_mega;
 +.float animstate_endtime;
 +METHOD(Golem, mr_setup, bool(Golem this, entity actor))
 +{
 +    TC(Golem, this);
 +    if(!actor.health) actor.health = (autocvar_g_monster_golem_health);
 +    if(!actor.attack_range) actor.attack_range = 150;
 +    if(!actor.speed) { actor.speed = (autocvar_g_monster_golem_speed_walk); }
 +    if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_golem_speed_run); }
 +    if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_golem_speed_stop); }
 +    if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_golem_damageforcescale); }
 +
++    actor.monster_loot = ITEM_HealthMega;
 +    actor.weapon = WEP_ELECTRO.m_id; // matches attacks better than WEP_VORTEX
 +
 +    setanim(actor, actor.anim_shoot, false, true, true);
 +    actor.spawn_time = actor.animstate_endtime;
 +    actor.spawnshieldtime = actor.spawn_time;
 +    actor.monster_attackfunc = M_Golem_Attack;
 +
 +    return true;
 +}
 +
 +METHOD(Golem, mr_precache, bool(Golem this))
 +{
 +    TC(Golem, this);
 +    return true;
 +}
 +#endif
Simple merge
index 17556fe7bd9a4e6094a11ec46e335211e06517f5,0000000000000000000000000000000000000000..aca12a95339a51838b6426ebcd1ffa3772420bdc
mode 100644,000000..100644
--- /dev/null
@@@ -1,122 -1,0 +1,121 @@@
- spawnfunc(item_armor_big);
 +// TODO
 +#ifndef IMPLEMENTATION
 +
 +#include "troll.qh"
 +
 +#ifdef SVQC
 +float autocvar_g_monster_troll_health = 900;
 +float autocvar_g_monster_troll_damageforcescale = 0.1;
 +float autocvar_g_monster_troll_attack_claw_damage = 90;
 +float autocvar_g_monster_troll_speed_stop = 300;
 +float autocvar_g_monster_troll_speed_run = 300;
 +float autocvar_g_monster_troll_speed_walk = 190;
 +
 +/*
 +const float troll_anim_attack         = 0;
 +const float troll_anim_idle                   = 1;
 +const float troll_anim_walk                   = 2;
 +const float troll_anim_death          = 3;
 +const float troll_anim_dead         = 4;
 +const float troll_anim_run                    = 5;
 +*/
 +
 +void M_Troll_Attack_Swing(entity this)
 +{
 +    Monster_Attack_Melee(this, this.enemy, (autocvar_g_monster_troll_attack_claw_damage), this.anim_melee1, this.attack_range, 0.5, DEATH_MONSTER_TROLL_MELEE.m_id, true);
 +}
 +
 +bool M_Troll_Attack(int attack_type, entity actor, entity targ, .entity weaponentity)
 +{
 +      switch(attack_type)
 +      {
 +              case MONSTER_ATTACK_MELEE:
 +              {
 +            actor.state = MONSTER_ATTACK_MELEE; // freeze monster
 +            setanim(actor, actor.anim_melee1, false, true, true);
 +                      Monster_Delay(actor, 1, 0.6, M_Troll_Attack_Swing);
 +            actor.anim_finished = actor.attack_finished_single[0] = time + 0.6; // set this for the delay
 +                      return true;
 +              }
 +              case MONSTER_ATTACK_RANGED:
 +              {
 +                      // troll has no ranged attack
 +                      return false;
 +              }
 +      }
 +
 +      return false;
 +}
 +
 +spawnfunc(monster_troll) { Monster_Spawn(this, true, MON_TROLL.monsterid); }
 +#endif // SVQC
 +
 +#ifdef SVQC
 +METHOD(Troll, mr_think, bool(Troll this, entity actor))
 +{
 +    TC(Troll, this);
 +    return true;
 +}
 +
 +METHOD(Troll, mr_pain, float(Troll this, entity actor, float damage_take, entity attacker, float deathtype))
 +{
 +    TC(Troll, this);
 +    actor.pain_finished = time + 0.5;
 +    // no pain animation yet
 +    //setanim(actor, actor.anim_pain1, true, true, false);
 +    return damage_take;
 +}
 +
 +METHOD(Troll, mr_death, bool(Troll this, entity actor))
 +{
 +    TC(Troll, this);
 +    setanim(actor, actor.anim_die1, false, true, true);
 +    return true;
 +}
 +#endif
 +#ifdef GAMEQC
 +METHOD(Troll, mr_anim, bool(Troll this, entity actor))
 +{
 +    TC(Troll, this);
 +    vector none = '0 0 0';
 +    actor.anim_die1 = animfixfps(actor, '3 1 1', none); // 2 seconds
 +    actor.anim_walk = animfixfps(actor, '2 1 1', none);
 +    actor.anim_idle = animfixfps(actor, '1 1 1', none);
 +    actor.anim_melee1 = animfixfps(actor, '0 1 1', none); // analyze models and set framerate
 +    actor.anim_run = animfixfps(actor, '5 1 1', none);
 +    return true;
 +}
 +#endif
 +#ifdef SVQC
-     actor.monster_loot = spawnfunc_item_armor_big;
 +.float animstate_endtime;
 +METHOD(Troll, mr_setup, bool(Troll this, entity actor))
 +{
 +    TC(Troll, this);
 +    if(!actor.health) actor.health = (autocvar_g_monster_troll_health);
 +    if(!actor.attack_range) actor.attack_range = 150;
 +    if(!actor.speed) { actor.speed = (autocvar_g_monster_troll_speed_walk); }
 +    if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_troll_speed_run); }
 +    if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_troll_speed_stop); }
 +    if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_troll_damageforcescale); }
 +
 +    actor.view_ofs = '0 0 35'; // we swing at a lower height than our eyes
 +
++    actor.monster_loot = ITEM_ArmorBig;
 +    actor.weapon = WEP_MORTAR.m_id;
 +
 +    setanim(actor, actor.anim_idle, false, true, true);
 +    actor.spawn_time = actor.animstate_endtime;
 +    actor.spawnshieldtime = actor.spawn_time;
 +    actor.monster_attackfunc = M_Troll_Attack;
 +
 +    return true;
 +}
 +
 +METHOD(Troll, mr_precache, bool(Troll this))
 +{
 +    TC(Troll, this);
 +    return true;
 +}
 +#endif
 +
 +#endif
Simple merge
index 9de08958f467457d2e788a8b53e9989801c9c8c1,9f3eb37c24a5dbb4f0177dbbef9c588f7c07ff3e..16eba96aaadf00a019cb6a16b0720fa520b86d98
      MULTITEAM_INFO##teams(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle, type)
  
  // MSG_INFO_NOTIFICATIONS
-     MSG_INFO_NOTIF(CHAT_NOSPECTATORS,                       2,  0, 0, "", "",       "",     _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "")
-     MULTITEAM_INFO(CTF_CAPTURE, 4,                          1,  1, 0, "s1", "s1",                       "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag"), "", FLAG)
-     MULTITEAM_INFO(CTF_CAPTURE_BROKEN, 4,                   1,  2, 2, "s1 f1p2dec s2 f2p2dec", "s1",    "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "", FLAG)
-     MSG_INFO_NOTIF(CTF_CAPTURE_NEUTRAL,                     1,  1, 0, "s1", "s1",                       "notify_neutral_captured",  _("^BG%s^BG captured the flag"), "")
-     MULTITEAM_INFO(CTF_CAPTURE_TIME, 4,                     1,  1, 1, "s1 f1p2dec", "s1",               "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "", FLAG)
-     MULTITEAM_INFO(CTF_CAPTURE_UNBROKEN, 4,                 1,  2, 2, "s1 f1p2dec s2 f2p2dec", "s1",    "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "", FLAG)
-     MULTITEAM_INFO(CTF_FLAGRETURN_ABORTRUN, 4,              1,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "", FLAG)
-     MSG_INFO_NOTIF(CTF_FLAGRETURN_ABORTRUN_NEUTRAL,         1,  0, 0, "", "",                           "",                         _("^BGThe flag was returned by its owner"), "")
-     MULTITEAM_INFO(CTF_FLAGRETURN_DAMAGED, 4,               1,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "", FLAG)
-     MSG_INFO_NOTIF(CTF_FLAGRETURN_DAMAGED_NEUTRAL,          1,  0, 0, "", "",                           "",                         _("^BGThe flag was destroyed and returned to base"), "")
-     MULTITEAM_INFO(CTF_FLAGRETURN_DROPPED, 4,               1,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "", FLAG)
-     MSG_INFO_NOTIF(CTF_FLAGRETURN_DROPPED_NEUTRAL,          1,  0, 0, "", "",                           "",                         _("^BGThe flag was dropped in the base and returned itself"), "")
-     MULTITEAM_INFO(CTF_FLAGRETURN_NEEDKILL, 4,              1,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "", FLAG)
-     MSG_INFO_NOTIF(CTF_FLAGRETURN_NEEDKILL_NEUTRAL,         1,  0, 0, "", "",                           "",                         _("^BGThe flag fell somewhere it couldn't be reached and returned to base"), "")
-     MULTITEAM_INFO(CTF_FLAGRETURN_SPEEDRUN, 4,              1,  0, 1, "f1p2dec", "",                    "",                         _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "", FLAG)
-     MSG_INFO_NOTIF(CTF_FLAGRETURN_SPEEDRUN_NEUTRAL,         1,  0, 1, "f1p2dec", "",                    "",                         _("^BGThe flag became impatient after ^F1%.2f^BG seconds and returned itself"), "")
-     MULTITEAM_INFO(CTF_FLAGRETURN_TIMEOUT, 4,               1,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag has returned to the base"), "", FLAG)
-     MSG_INFO_NOTIF(CTF_FLAGRETURN_TIMEOUT_NEUTRAL,          1,  0, 0, "", "",                           "",                         _("^BGThe flag has returned to the base"), "")
-     MULTITEAM_INFO(CTF_LOST, 4,                             1,  1, 0, "s1", "s1",                       "notify_%s_lost",           _("^BG%s^BG lost the ^TC^TT^BG flag"), "", FLAG)
-     MSG_INFO_NOTIF(CTF_LOST_NEUTRAL,                        1,  1, 0, "s1", "s1",                       "notify_neutral_lost",      _("^BG%s^BG lost the flag"), "")
-     MULTITEAM_INFO(CTF_PICKUP, 4,                           1,  1, 0, "s1", "s1",                       "notify_%s_taken",          _("^BG%s^BG got the ^TC^TT^BG flag"), "", FLAG)
-     MSG_INFO_NOTIF(CTF_PICKUP_NEUTRAL,                      1,  1, 0, "s1", "s1",                       "notify_neutral_taken",     _("^BG%s^BG got the flag"), "")
-     MULTITEAM_INFO(CTF_RETURN, 4,                           1,  1, 0, "s1", "s1",                       "notify_%s_returned",       _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG)
-     MULTITEAM_INFO(CTF_RETURN_MONSTER, 4,                   1,  1, 0, "s1", "s1",                       "notify_%s_returned",       _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG)
-     MSG_INFO_NOTIF(COINTOSS,                                2,  1, 0, "s1", "",     "",     _("^F2Throwing coin... Result: %s^F2!"), "")
-     MSG_INFO_NOTIF(JETPACK_NOFUEL,                          1,  0, 0, "", "",       "",     _("^BGYou don't have any fuel for the ^F1Jetpack"), "")
-     MSG_INFO_NOTIF(SUPERSPEC_MISSING_UID,                   2,  0, 0, "", "",       "",     _("^F2You lack a UID, superspec options will not be saved/restored"), "")
-     MSG_INFO_NOTIF(CA_JOIN_LATE,                            1,  0, 0, "", "",       "",     _("^F1Round already started, you will join the game in the next round"), "")
-     MSG_INFO_NOTIF(CA_LEAVE,                                1,  0, 0, "", "",       "",     _("^F2You will spectate in the next round"), "")
-     MSG_INFO_NOTIF(DEATH_MURDER_BUFF,                       1,  3, 3, "spree_inf s1 s2 f3buffname s3loc spree_end", "s2 s1",    "notify_death",         _("^BG%s%s^K1 was killed by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"), _("^BG%s%s^K1 was scored against by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"))
-     MSG_INFO_NOTIF(DEATH_MURDER_CHEAT,                      1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_MURDER_DROWN,                      1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_water",         _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_MURDER_FALL,                       1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_fall",          _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_MURDER_FIRE,                       1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s"))
-     MSG_INFO_NOTIF(DEATH_MURDER_LAVA,                       1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_lava",          _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_MURDER_MONSTER,                    1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was pushed infront of a monster by ^BG%s^K1%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_MURDER_NADE,                       1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_normal",          _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_MURDER_NADE_NAPALM,                1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_napalm",          _("^BG%s%s^K1 was burned to death by ^BG%s^K1's Napalm Nade%s%s"), _("^BG%s%s^K1 got too close to a napalm explosion%s%s"))
-     MSG_INFO_NOTIF(DEATH_MURDER_NADE_ICE,                   1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_ice",             _("^BG%s%s^K1 was blown up by ^BG%s^K1's Ice Nade%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_MURDER_NADE_ICE_FREEZE,            1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_ice",             _("^BG%s%s^K1 was frozen to death by ^BG%s^K1's Ice Nade%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_MURDER_NADE_HEAL,                  1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_heal",            _("^BG%s%s^K1 has not been healed by ^BG%s^K1's Healing Nade%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_MURDER_SHOOTING_STAR,              1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_MURDER_SLIME,                      1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_slime",         _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_MURDER_SWAMP,                      1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_slime",         _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_MURDER_TELEFRAG,                   1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_telefrag",      _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s"), _("^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s"))
-     MSG_INFO_NOTIF(DEATH_MURDER_TOUCHEXPLODE,               1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_MURDER_VH_BUMB_DEATH,              1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_MURDER_VH_BUMB_GUN,                1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_MURDER_VH_CRUSH,                   1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_BOMB,               1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_CANNON,             1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_DEATH,              1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_DEATH,              1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN,            1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_ROCKET,             1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_DEATH,              1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_GUN,                1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET,             1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_MURDER_VOID,                       1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_void",          _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,               1,  2, 1, "s1 s2loc death_team", "",        "",                     _("^BG%s^K1 was moved into the %s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_BETRAYAL,                     1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_CAMP,                         1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_camping",       _("^BG%s^K1 thought they found a nice camping ground%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_CHEAT,                        1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_selfkill",      _("^BG%s^K1 unfairly eliminated themself%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_CUSTOM,                       1,  3, 1, "s1 s2 s3loc spree_lost", "s1",   "notify_void",            "^BG%s^K1 %s^K1%s%s", "")
-     MSG_INFO_NOTIF(DEATH_SELF_DROWN,                        1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_water",         _("^BG%s^K1 couldn't catch their breath%s%s"), _("^BG%s^K1 was in the water for too long%s%s"))
-     MSG_INFO_NOTIF(DEATH_SELF_FALL,                         1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_fall",          _("^BG%s^K1 hit the ground with a crunch%s%s"), _("^BG%s^K1 hit the ground with a bit too much force%s%s"))
-     MSG_INFO_NOTIF(DEATH_SELF_FIRE,                         1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 became a bit too crispy%s%s"), _("^BG%s^K1 felt a little hot%s%s"))
-     MSG_INFO_NOTIF(DEATH_SELF_GENERIC,                      1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_selfkill",      _("^BG%s^K1 died%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_LAVA,                         1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_lava",          _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s"))
-     MSG_INFO_NOTIF(DEATH_SELF_MON_MAGE,                     1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was exploded by a Mage%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_CLAW,               1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1's innards became outwards by a Golem%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_SMASH,              1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was smashed by a Golem%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_ZAP,                1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was zapped to death by a Golem%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_MON_SPIDER,                   1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was bitten by a Spider%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_MON_WYVERN,                   1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP,              1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 joins the Zombies%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_MON_ZOMBIE_MELEE,             1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_NADE,                         1,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_normal",          _("^BG%s^K1 mastered the art of self-nading%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_NADE_NAPALM,                  1,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_napalm",          _("^BG%s^K1 was burned to death by their own Napalm Nade%s%s"), _("^BG%s^K1 decided to take a look at the results of their napalm explosion%s%s"))
-     MSG_INFO_NOTIF(DEATH_SELF_NADE_ICE,                     1,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_ice",             _("^BG%s^K1 mastered the art of self-nading%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_NADE_ICE_FREEZE,              1,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_ice",             _("^BG%s^K1 was frozen to death by their own Ice Nade%s%s"), _("^BG%s^K1 felt a little chilly%s%s"))
-     MSG_INFO_NOTIF(DEATH_SELF_NADE_HEAL,                    1,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_heal",            _("^BG%s^K1's Healing Nade didn't quite heal them%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_NOAMMO,                       1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_outofammo",     _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s"))
-     MSG_INFO_NOTIF(DEATH_SELF_ROT,                          1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 rotted away%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_SHOOTING_STAR,                1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_SLIME,                        1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_slime",         _("^BG%s^K1 was slimed%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_SUICIDE,                      1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_selfkill",      _("^BG%s^K1 couldn't take it anymore%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_SWAMP,                        1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_slime",         _("^BG%s^K1 is now preserved for centuries to come%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_TEAMCHANGE,                   1,  2, 1, "s1 s2loc death_team", "",        "",                     _("^BG%s^K1 switched to the %s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_TOUCHEXPLODE,                 1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 died in an accident%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_TURRET,                       1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 ran into a turret%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_TURRET_EWHEEL,                1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was blasted away by an eWheel turret%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_TURRET_FLAC,                  1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught up in the FLAC turret fire%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_TURRET_HELLION,               1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was blasted away by a Hellion turret%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_TURRET_HK,                    1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 could not hide from the Hunter turret%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_TURRET_MACHINEGUN,            1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_TURRET_MLRS,                  1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_TURRET_PHASER,                1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was phased out by a turret%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_TURRET_PLASMA,                1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got served some superheated plasma from a turret%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_TURRET_TESLA,                 1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was electrocuted by a Tesla turret%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_GUN,              1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_MELEE,            1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was impaled by a Walker turret%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_ROCKET,           1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was blasted away by a Walker turret%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_VH_BUMB_DEATH,                1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_VH_CRUSH,                     1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was crushed by a vehicle%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_VH_RAPT_BOMB,                 1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_VH_RAPT_DEATH,                1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_VH_SPID_DEATH,                1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_VH_SPID_ROCKET,               1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_VH_WAKI_DEATH,                1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_VH_WAKI_ROCKET,               1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "")
-     MSG_INFO_NOTIF(DEATH_SELF_VOID,                         1,  3, 1, "s1 s2 s2loc spree_lost", "s1",   "notify_void",            "^BG%s^K1 %s^K1%s%s", "")
-     MULTITEAM_INFO(DEATH_TEAMKILL, 4,                       1,  3, 1, "s1 s2 s3loc spree_end", "s2 s1",     "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "", NAME)
-     MSG_INFO_NOTIF(DOMINATION_CAPTURE_TIME,                 1,  2, 2, "s1 s2 f1 f1points f2", "",       "",     _("^BG%s^BG%s^BG (%s %s every %s seconds)"), "")
-     MSG_INFO_NOTIF(FREEZETAG_FREEZE,                        1,  2, 0, "s1 s2", "",      "",     _("^BG%s^K1 was frozen by ^BG%s"), "")
-     MSG_INFO_NOTIF(FREEZETAG_REVIVED,                       1,  2, 0, "s1 s2", "",      "",     _("^BG%s^K3 was revived by ^BG%s"), "")
-     MSG_INFO_NOTIF(FREEZETAG_REVIVED_FALL,                  1,  1, 0, "s1", "",         "",     _("^BG%s^K3 was revived by falling"), "")
-     MSG_INFO_NOTIF(FREEZETAG_REVIVED_NADE,                  1,  1, 0, "s1", "",         "",     _("^BG%s^K3 was revived by their Nade explosion"), "")
-     MSG_INFO_NOTIF(FREEZETAG_AUTO_REVIVED,                  1,  1, 1, "s1 f1", "",      "",     _("^BG%s^K3 was automatically revived after %s second(s)"), "")
-     MSG_INFO_NOTIF(FREEZETAG_SELF,                          1,  1, 0, "s1", "",         "",     _("^BG%s^K1 froze themself"), "")
-     MULTITEAM_INFO(ROUND_TEAM_WIN, 4,                       1,  0, 0, "", "",           "",     _("^TC^TT^BG team wins the round"), "", NAME)
-     MSG_INFO_NOTIF(ROUND_PLAYER_WIN,                        1,  1, 0, "s1", "",         "",     _("^BG%s^BG wins the round"), "")
-     MSG_INFO_NOTIF(ROUND_TIED,                              1,  0, 0, "", "",           "",     _("^BGRound tied"), "")
-     MSG_INFO_NOTIF(ROUND_OVER,                              1,  0, 0, "", "",           "",     _("^BGRound over, there's no winner"), "")
-     MSG_INFO_NOTIF(GODMODE_OFF,                             1,  0, 1, "f1", "",         "",     _("^BGGodmode saved you %s units of damage, cheater!"), "")
-     MSG_INFO_NOTIF(ITEM_BUFF,                               1,  1, 1, "s1 item_buffname", "",       "",     _("^BG%s^BG got the %s^BG buff!"), "")
-     MSG_INFO_NOTIF(ITEM_BUFF_LOST,                          1,  1, 1, "s1 item_buffname", "",       "",     _("^BG%s^BG lost the %s^BG buff!"), "")
-     MSG_INFO_NOTIF(ITEM_BUFF_DROP,                          1,  0, 1, "item_buffname", "",          "",     _("^BGYou dropped the %s^BG buff!"), "")
-     MSG_INFO_NOTIF(ITEM_BUFF_GOT,                           1,  0, 1, "item_buffname", "",          "",     _("^BGYou got the %s^BG buff!"), "")
-     MSG_INFO_NOTIF(ITEM_WEAPON_DONTHAVE,                    0,  0, 1, "item_wepname", "",                           "",     _("^BGYou do not have the ^F1%s"), "")
-     MSG_INFO_NOTIF(ITEM_WEAPON_DROP,                        0,  1, 1, "item_wepname item_wepammo", "",              "",     _("^BGYou dropped the ^F1%s^BG%s"), "")
-     MSG_INFO_NOTIF(ITEM_WEAPON_GOT,                         0,  0, 1, "item_wepname", "",                           "",     _("^BGYou got the ^F1%s"), "")
-     MSG_INFO_NOTIF(ITEM_WEAPON_NOAMMO,                      0,  0, 1, "item_wepname", "",                           "",     _("^BGYou don't have enough ammo for the ^F1%s"), "")
-     MSG_INFO_NOTIF(ITEM_WEAPON_PRIMORSEC,                   0,  0, 3, "item_wepname f2primsec f3primsec", "",       "",     _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "")
-     MSG_INFO_NOTIF(ITEM_WEAPON_UNAVAILABLE,                 0,  0, 1, "item_wepname", "",                           "",     _("^F1%s^BG is ^F4not available^BG on this map"), "")
-     MSG_INFO_NOTIF(CONNECTING,                              1,  1, 0, "s1", "",         "",     _("^BG%s^BG is connecting..."), "")
-     MSG_INFO_NOTIF(JOIN_CONNECT,                            2,  1, 0, "s1", "",         "",     _("^BG%s^F3 connected"), "")
-     MULTITEAM_INFO(JOIN_CONNECT_TEAM, 4,                    2,  1, 0, "s1", "",         "",     _("^BG%s^F3 connected and joined the ^TC^TT team"), "", NAME)
-     MSG_INFO_NOTIF(JOIN_PLAY,                               1,  1, 0, "s1", "",         "",     _("^BG%s^F3 is now playing"), "")
-     MULTITEAM_INFO(JOIN_PLAY_TEAM, 4,                       2,  1, 0, "s1", "",         "",     _("^BG%s^F3 is now playing on the ^TC^TT team"), "", NAME)
-     MSG_INFO_NOTIF(KEEPAWAY_DROPPED,                        1,  1, 0, "s1", "s1",       "notify_balldropped",       _("^BG%s^BG has dropped the ball!"), "")
-     MSG_INFO_NOTIF(KEEPAWAY_PICKUP,                         1,  1, 0, "s1", "s1",       "notify_ballpickedup",      _("^BG%s^BG has picked up the ball!"), "")
-     MULTITEAM_INFO(KEYHUNT_CAPTURE, 4,                      1,  1, 0, "s1", "",         "",     _("^BG%s^BG captured the keys for the ^TC^TT team"), "", NAME)
-     MULTITEAM_INFO(KEYHUNT_DROP, 4,                         1,  1, 0, "s1", "",         "",     _("^BG%s^BG dropped the ^TC^TT Key"), "", KEY)
-     MULTITEAM_INFO(KEYHUNT_LOST, 4,                         1,  1, 0, "s1", "",         "",     _("^BG%s^BG lost the ^TC^TT Key"), "", KEY)
-     MULTITEAM_INFO(KEYHUNT_PUSHED, 4,                       1,  2, 0, "s1 s2", "",      "",     _("^BG%s^BG pushed %s^BG causing the ^TC^TT Key ^BGdestruction"), "", KEY)
-     MULTITEAM_INFO(KEYHUNT_DESTROYED, 4,                    1,  1, 0, "s1", "",         "",     _("^BG%s^BG destroyed the ^TC^TT Key"), "", KEY)
-     MULTITEAM_INFO(KEYHUNT_PICKUP, 4,                       1,  1, 0, "s1", "",         "",     _("^BG%s^BG picked up the ^TC^TT Key"), "", KEY)
-     MSG_INFO_NOTIF(LMS_FORFEIT,                             1,  1, 0, "s1", "",         "",     _("^BG%s^F3 forfeited"), "")
-     MSG_INFO_NOTIF(LMS_NOLIVES,                             1,  1, 0, "s1", "",         "",     _("^BG%s^F3 has no more lives left"), "")
-     MSG_INFO_NOTIF(MONSTERS_DISABLED,                       1,  0, 0, "", "",           "",     _("^BGMonsters are currently disabled"), "")
-     MULTITEAM_INFO(NEXBALL_RETURN_HELD, 4,                  1,  0, 0, "", "",           "",     _("^BGThe ^TC^TT^BG team held the ball for too long"), "", NAME)
-     MSG_INFO_NOTIF(ONSLAUGHT_CAPTURE,                       1,  2, 0, "s1 s2", "",      "",     _("^BG%s^BG captured %s^BG control point"), "")
-     MULTITEAM_INFO(ONSLAUGHT_CPDESTROYED, 4,                1,  2, 0, "s1 s2", "",      "",     _("^TC^TT^BG team %s^BG control point has been destroyed by %s"), "", NAME)
-     MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED, 4,               1,  0, 0, "", "",           "",     _("^TC^TT^BG generator has been destroyed"), "", GENERATOR)
-     MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED_OVERTIME, 4,      1,  0, 0, "", "",           "",     _("^TC^TT^BG generator spontaneously combusted due to overtime!"), "", GENERATOR)
-     MSG_INFO_NOTIF(POWERUP_INVISIBILITY,                    1,  1, 0, "s1", "s1",       "strength",     _("^BG%s^K1 picked up Invisibility"), "")
-     MSG_INFO_NOTIF(POWERUP_SHIELD,                          1,  1, 0, "s1", "s1",       "shield",       _("^BG%s^K1 picked up Shield"), "")
-     MSG_INFO_NOTIF(POWERUP_SPEED,                           1,  1, 0, "s1", "s1",       "shield",       _("^BG%s^K1 picked up Speed"), "")
-     MSG_INFO_NOTIF(POWERUP_STRENGTH,                        1,  1, 0, "s1", "s1",       "strength",     _("^BG%s^K1 picked up Strength"), "")
-     MSG_INFO_NOTIF(QUIT_DISCONNECT,                         2,  1, 0, "s1", "",         "",             _("^BG%s^F3 disconnected"), "")
-     MSG_INFO_NOTIF(QUIT_KICK_IDLING,                        2,  1, 0, "s1", "",         "",             _("^BG%s^F3 was kicked for idling"), "")
-     MSG_INFO_NOTIF(QUIT_KICK_SPECTATING,                    1,  0, 0, "", "",           "",             _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "")
-     MSG_INFO_NOTIF(QUIT_SPECTATE,                           1,  1, 0, "s1", "",         "",             _("^BG%s^F3 is now spectating"), "")
-     MSG_INFO_NOTIF(RACE_ABANDONED,                          1,  1, 0, "s1", "",                                                                     "",                         _("^BG%s^BG has abandoned the race"), "")
-     MSG_INFO_NOTIF(RACE_FAIL_RANKED,                        1,  1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time",         "race_newfail",             _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "")
-     MSG_INFO_NOTIF(RACE_FAIL_UNRANKED,                      1,  1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time",         "race_newfail",             _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s"), "")
-     MSG_INFO_NOTIF(RACE_FINISHED,                           1,  1, 0, "s1", "",                                                                     "",                         _("^BG%s^BG has finished the race"), "")
-     MSG_INFO_NOTIF(RACE_NEW_BROKEN,                         1,  2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff",  "s1 f2race_time",     "race_newrankyellow",       _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s"), "")
-     MSG_INFO_NOTIF(RACE_NEW_IMPROVED,                       1,  1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time",         "race_newtime",             _("^BG%s^BG improved their %s%s^BG place record with %s%s %s"), "")
-     MSG_INFO_NOTIF(RACE_NEW_MISSING_UID,                    1,  1, 1, "s1 f1race_time", "s1 f1race_time",                                           "race_newfail",             _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost."), "")
-     MSG_INFO_NOTIF(RACE_NEW_SET,                            1,  1, 2, "s1 race_col f1ord race_col f2race_time", "s1 f2race_time",                   "race_newrecordserver",     _("^BG%s^BG set the %s%s^BG place record with %s%s"), "")
-     MULTIICON_INFO(MINIGAME_INVITE,                         1,  2, 0, "s2 minigame1_name s1", "s2", "minigame1_d", "minigames/%s/icon_notif",   _("^F4You have been invited by ^BG%s^F4 to join their game of ^F2%s^F4 (^F1%s^F4)"), "")
-     MULTITEAM_INFO(SCORES, 4,                               1,  0, 0, "", "",           "",                     _("^TC^TT ^BGteam scores!"), "", NAME)
-     MSG_INFO_NOTIF(SPECTATE_WARNING,                        1,  0, 1, "f1secs", "",     "",                     _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "")
-     MSG_INFO_NOTIF(SUPERWEAPON_PICKUP,                      1,  1, 0, "s1", "s1",       "superweapons",         _("^BG%s^K1 picked up a Superweapon"), "")
-     MSG_INFO_NOTIF(TEAMCHANGE_LARGERTEAM,                   1,  0, 0, "", "",           "",                     _("^BGYou cannot change to a larger team"), "")
-     MSG_INFO_NOTIF(TEAMCHANGE_NOTALLOWED,                   1,  0, 0, "", "",           "",                     _("^BGYou are not allowed to change teams"), "")
-     MSG_INFO_NOTIF(VERSION_BETA,                            2,  2, 0, "s1 s2", "",      "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "")
-     MSG_INFO_NOTIF(VERSION_OLD,                             2,  2, 0, "s1 s2", "",      "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "")
-     MSG_INFO_NOTIF(VERSION_OUTDATED,                        2,  2, 0, "s1 s2", "",      "",                     _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "")
-     MSG_INFO_NOTIF(WATERMARK,                               1,  1, 0, "s1", "",         "",                     _("^F3SVQC Build information: ^F4%s"), "")
-     MSG_INFO_NOTIF(WEAPON_ACCORDEON_MURDER,                 1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",               _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_ACCORDEON_SUICIDE,                1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapontuba",               _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_ARC_MURDER,                       1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponarc",                _("^BG%s%s^K1 was electrocuted by ^BG%s^K1's Arc%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_ARC_MURDER_SPRAY,                 1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponarc",                _("^BG%s%s^K1 was blasted by ^BG%s^K1's Arc bolts%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_BLASTER_MURDER,                   1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponlaser",              _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Blaster%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_BLASTER_SUICIDE,                  1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponlaser",              _("^BG%s^K1 shot themself to hell with their Blaster%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_CRYLINK_MURDER,                   1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponcrylink",            _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_CRYLINK_SUICIDE,                  1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponcrylink",            _("^BG%s^K1 felt the strong pull of their Crylink%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_DEVASTATOR_MURDER_DIRECT,         1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrocketlauncher",     _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_DEVASTATOR_MURDER_SPLASH,         1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrocketlauncher",     _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_DEVASTATOR_SUICIDE,               1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponrocketlauncher",     _("^BG%s^K1 blew themself up with their Devastator%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_BOLT,              1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",            _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_COMBO,             1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",            _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_ORBS,              1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",            _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro orb%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT,             1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponelectro",            _("^BG%s^K1 played with Electro bolts%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS,             1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponelectro",            _("^BG%s^K1 could not remember where they put their Electro orb%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_FIREBALL_MURDER_BLAST,            1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponfireball",           _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE,         1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponfireball",           _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST,           1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponfireball",           _("^BG%s^K1 should have used a smaller gun%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE,        1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponfireball",           _("^BG%s^K1 forgot about their firemine%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_HAGAR_MURDER_BURST,               1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhagar",              _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_HAGAR_MURDER_SPRAY,               1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhagar",              _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_HAGAR_SUICIDE,                    1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponhagar",              _("^BG%s^K1 played with tiny Hagar rockets%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_HLAC_MURDER,                      1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhlac",               _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_HLAC_SUICIDE,                     1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponhlac",               _("^BG%s^K1 got a little jumpy with their HLAC%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_HMG_MURDER_SNIPE,                 1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhmg",                _("^BG%s%s^K1 was sniped by ^BG%s^K1's Heavy Machine Gun%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_HMG_MURDER_SPRAY,                 1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhmg",                _("^BG%s%s^K1 was torn to bits by ^BG%s^K1's Heavy Machine Gun%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_HOOK_MURDER,                      1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhook",               _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_KLEINBOTTLE_MURDER,               1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",               _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE,              1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapontuba",               _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_MACHINEGUN_MURDER_SNIPE,          1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponuzi",                _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_MACHINEGUN_MURDER_SPRAY,          1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponuzi",                _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_MINELAYER_LIMIT,                  1,  0, 1, "f1", "",                                         "",                         _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
-     MSG_INFO_NOTIF(WEAPON_MINELAYER_MURDER,                 1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponminelayer",          _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_MINELAYER_SUICIDE,                1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponminelayer",          _("^BG%s^K1 forgot about their mine%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE,             1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapongrenadelauncher",    _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE,            1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapongrenadelauncher",    _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE,            1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapongrenadelauncher",    _("^BG%s^K1 didn't see their own Mortar grenade%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE,           1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapongrenadelauncher",    _("^BG%s^K1 blew themself up with their own Mortar%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER,                     1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",              _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_HAIL,                1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",              _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING,       1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",              _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_PIERCING,            1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",              _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_RPC_MURDER_DIRECT,                1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrpc",                _("^BG%s%s^K1 was sawn in half by ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_RPC_MURDER_SPLASH,                1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrpc",                _("^BG%s%s^K1 almost dodged ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_RPC_SUICIDE_DIRECT,               1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponrpc",                _("^BG%s^K1 was sawn in half by their own Rocket Propelled Chainsaw%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_RPC_SUICIDE_SPLASH,               1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponrpc",                _("^BG%s^K1 blew themself up with their Rocket Propelled Chainsaw%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_SEEKER_MURDER_SPRAY,              1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponseeker",             _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_SEEKER_MURDER_TAG,                1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponseeker",             _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_SEEKER_SUICIDE,                   1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponseeker",             _("^BG%s^K1 played with tiny Seeker rockets%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_SHOCKWAVE_MURDER,                 1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponshockwave",          _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shockwave%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_SHOCKWAVE_MURDER_SLAP,            1,  3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",       "notify_melee_shotgun",     _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shockwave%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_SHOTGUN_MURDER,                   1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponshotgun",            _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP,              1,  3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",       "notify_melee_shotgun",     _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_THINKING_WITH_PORTALS,            1,  2, 1, "s1 s2loc spree_lost", "s1",                      "notify_selfkill",          _("^BG%s^K1 is now thinking with portals%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_TUBA_MURDER,                      1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",               _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_TUBA_SUICIDE,                     1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapontuba",               _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_VAPORIZER_MURDER,                 1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponminstanex",          _("^BG%s%s^K1 has been sublimated by ^BG%s^K1's Vaporizer%s%s"), "")
-     MSG_INFO_NOTIF(WEAPON_VORTEX_MURDER,                    1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponnex",                _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Vortex%s%s"), "")
+     MSG_INFO_NOTIF(CHAT_NOSPECTATORS,                       N_CHATCON,  0, 0, "", "",       "",     _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "")
+     MULTITEAM_INFO(CTF_CAPTURE, 4,                          N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag"), "", FLAG)
+     MULTITEAM_INFO(CTF_CAPTURE_BROKEN, 4,                   N_CONSOLE,  2, 2, "s1 f1p2dec s2 f2p2dec", "s1",    "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "", FLAG)
+     MSG_INFO_NOTIF(CTF_CAPTURE_NEUTRAL,                     N_CONSOLE,  1, 0, "s1", "s1",                       "notify_neutral_captured",  _("^BG%s^BG captured the flag"), "")
+     MULTITEAM_INFO(CTF_CAPTURE_TIME, 4,                     N_CONSOLE,  1, 1, "s1 f1p2dec", "s1",               "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "", FLAG)
+     MULTITEAM_INFO(CTF_CAPTURE_UNBROKEN, 4,                 N_CONSOLE,  2, 2, "s1 f1p2dec s2 f2p2dec", "s1",    "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "", FLAG)
+     MULTITEAM_INFO(CTF_FLAGRETURN_ABORTRUN, 4,              N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "", FLAG)
+     MSG_INFO_NOTIF(CTF_FLAGRETURN_ABORTRUN_NEUTRAL,         N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag was returned by its owner"), "")
+     MULTITEAM_INFO(CTF_FLAGRETURN_DAMAGED, 4,               N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "", FLAG)
+     MSG_INFO_NOTIF(CTF_FLAGRETURN_DAMAGED_NEUTRAL,          N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag was destroyed and returned to base"), "")
+     MULTITEAM_INFO(CTF_FLAGRETURN_DROPPED, 4,               N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "", FLAG)
+     MSG_INFO_NOTIF(CTF_FLAGRETURN_DROPPED_NEUTRAL,          N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag was dropped in the base and returned itself"), "")
+     MULTITEAM_INFO(CTF_FLAGRETURN_NEEDKILL, 4,              N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "", FLAG)
+     MSG_INFO_NOTIF(CTF_FLAGRETURN_NEEDKILL_NEUTRAL,         N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag fell somewhere it couldn't be reached and returned to base"), "")
+     MULTITEAM_INFO(CTF_FLAGRETURN_SPEEDRUN, 4,              N_CONSOLE,  0, 1, "f1p2dec", "",                    "",                         _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "", FLAG)
+     MSG_INFO_NOTIF(CTF_FLAGRETURN_SPEEDRUN_NEUTRAL,         N_CONSOLE,  0, 1, "f1p2dec", "",                    "",                         _("^BGThe flag became impatient after ^F1%.2f^BG seconds and returned itself"), "")
+     MULTITEAM_INFO(CTF_FLAGRETURN_TIMEOUT, 4,               N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag has returned to the base"), "", FLAG)
+     MSG_INFO_NOTIF(CTF_FLAGRETURN_TIMEOUT_NEUTRAL,          N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag has returned to the base"), "")
+     MULTITEAM_INFO(CTF_LOST, 4,                             N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_lost",           _("^BG%s^BG lost the ^TC^TT^BG flag"), "", FLAG)
+     MSG_INFO_NOTIF(CTF_LOST_NEUTRAL,                        N_CONSOLE,  1, 0, "s1", "s1",                       "notify_neutral_lost",      _("^BG%s^BG lost the flag"), "")
+     MULTITEAM_INFO(CTF_PICKUP, 4,                           N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_taken",          _("^BG%s^BG got the ^TC^TT^BG flag"), "", FLAG)
+     MSG_INFO_NOTIF(CTF_PICKUP_NEUTRAL,                      N_CONSOLE,  1, 0, "s1", "s1",                       "notify_neutral_taken",     _("^BG%s^BG got the flag"), "")
+     MULTITEAM_INFO(CTF_RETURN, 4,                           N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_returned",       _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG)
+     MULTITEAM_INFO(CTF_RETURN_MONSTER, 4,                   N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_returned",       _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG)
+     MSG_INFO_NOTIF(COINTOSS,                                N_CHATCON,  1, 0, "s1", "",     "",     _("^F2Throwing coin... Result: %s^F2!"), "")
+     MSG_INFO_NOTIF(JETPACK_NOFUEL,                          N_CONSOLE,  0, 0, "", "",       "",     _("^BGYou don't have any fuel for the ^F1Jetpack"), "")
+     MSG_INFO_NOTIF(SUPERSPEC_MISSING_UID,                   N_CHATCON,  0, 0, "", "",       "",     _("^F2You lack a UID, superspec options will not be saved/restored"), "")
+     MSG_INFO_NOTIF(CA_JOIN_LATE,                            N_CONSOLE,  0, 0, "", "",       "",     _("^F1Round already started, you will join the game in the next round"), "")
+     MSG_INFO_NOTIF(CA_LEAVE,                                N_CONSOLE,  0, 0, "", "",       "",     _("^F2You will spectate in the next round"), "")
+     MSG_INFO_NOTIF(DEATH_MURDER_BUFF,                       N_CONSOLE,  3, 3, "spree_inf s1 s2 f3buffname s3loc spree_end", "s2 s1",    "notify_death",         _("^BG%s%s^K1 was killed by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"), _("^BG%s%s^K1 was scored against by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"))
+     MSG_INFO_NOTIF(DEATH_MURDER_CHEAT,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_MURDER_DROWN,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_water",         _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_MURDER_FALL,                       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_fall",          _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_MURDER_FIRE,                       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s"))
+     MSG_INFO_NOTIF(DEATH_MURDER_LAVA,                       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_lava",          _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_MURDER_MONSTER,                    N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was pushed in front of a monster by ^BG%s^K1%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_MURDER_NADE,                       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_normal",          _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_MURDER_NADE_NAPALM,                N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_napalm",          _("^BG%s%s^K1 was burned to death by ^BG%s^K1's Napalm Nade%s%s"), _("^BG%s%s^K1 got too close to a napalm explosion%s%s"))
+     MSG_INFO_NOTIF(DEATH_MURDER_NADE_ICE,                   N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_ice",             _("^BG%s%s^K1 was blown up by ^BG%s^K1's Ice Nade%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_MURDER_NADE_ICE_FREEZE,            N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_ice",             _("^BG%s%s^K1 was frozen to death by ^BG%s^K1's Ice Nade%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_MURDER_NADE_HEAL,                  N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_heal",            _("^BG%s%s^K1 has not been healed by ^BG%s^K1's Healing Nade%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_MURDER_SHOOTING_STAR,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_MURDER_SLIME,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_slime",         _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_MURDER_SWAMP,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_slime",         _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_MURDER_TELEFRAG,                   N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_telefrag",      _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s"), _("^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s"))
+     MSG_INFO_NOTIF(DEATH_MURDER_TOUCHEXPLODE,               N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_MURDER_VH_BUMB_DEATH,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_MURDER_VH_BUMB_GUN,                N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_MURDER_VH_CRUSH,                   N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_BOMB,               N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_CANNON,             N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_DEATH,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_DEATH,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN,            N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_ROCKET,             N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_DEATH,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_GUN,                N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET,             N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_MURDER_VOID,                       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_void",          _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,               N_CONSOLE,  2, 1, "s1 s2loc death_team", "",        "",                     _("^BG%s^K1 was moved into the %s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_BETRAYAL,                     N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_CAMP,                         N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_camping",       _("^BG%s^K1 thought they found a nice camping ground%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_CHEAT,                        N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_selfkill",      _("^BG%s^K1 unfairly eliminated themself%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_CUSTOM,                       N_CONSOLE,  3, 1, "s1 s2 s3loc spree_lost", "s1",   "notify_void",            "^BG%s^K1 %s^K1%s%s", "")
+     MSG_INFO_NOTIF(DEATH_SELF_DROWN,                        N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_water",         _("^BG%s^K1 couldn't catch their breath%s%s"), _("^BG%s^K1 was in the water for too long%s%s"))
+     MSG_INFO_NOTIF(DEATH_SELF_FALL,                         N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_fall",          _("^BG%s^K1 hit the ground with a crunch%s%s"), _("^BG%s^K1 hit the ground with a bit too much force%s%s"))
+     MSG_INFO_NOTIF(DEATH_SELF_FIRE,                         N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 became a bit too crispy%s%s"), _("^BG%s^K1 felt a little hot%s%s"))
+     MSG_INFO_NOTIF(DEATH_SELF_GENERIC,                      N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_selfkill",      _("^BG%s^K1 died%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_LAVA,                         N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_lava",          _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s"))
+     MSG_INFO_NOTIF(DEATH_SELF_MON_MAGE,                     N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was exploded by a Mage%s%s"), "")
 -    MSG_INFO_NOTIF(DEATH_SELF_MON_SHAMBLER_CLAW,            N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1's innards became outwards by a Shambler%s%s"), "")
 -    MSG_INFO_NOTIF(DEATH_SELF_MON_SHAMBLER_SMASH,           N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was smashed by a Shambler%s%s"), "")
 -    MSG_INFO_NOTIF(DEATH_SELF_MON_SHAMBLER_ZAP,             N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was zapped to death by a Shambler%s%s"), "")
++    MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_CLAW,               N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1's innards became outwards by a Golem%s%s"), "")
++    MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_SMASH,              N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was smashed by a Golem%s%s"), "")
++    MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_ZAP,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was zapped to death by a Golem%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_MON_SPIDER,                   N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was bitten by a Spider%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_MON_WYVERN,                   N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP,              N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 joins the Zombies%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_MON_ZOMBIE_MELEE,             N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_NADE,                         N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_normal",          _("^BG%s^K1 mastered the art of self-nading%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_NADE_NAPALM,                  N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_napalm",          _("^BG%s^K1 was burned to death by their own Napalm Nade%s%s"), _("^BG%s^K1 decided to take a look at the results of their napalm explosion%s%s"))
+     MSG_INFO_NOTIF(DEATH_SELF_NADE_ICE,                     N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_ice",             _("^BG%s^K1 mastered the art of self-nading%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_NADE_ICE_FREEZE,              N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_ice",             _("^BG%s^K1 was frozen to death by their own Ice Nade%s%s"), _("^BG%s^K1 felt a little chilly%s%s"))
+     MSG_INFO_NOTIF(DEATH_SELF_NADE_HEAL,                    N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_heal",            _("^BG%s^K1's Healing Nade didn't quite heal them%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_NOAMMO,                       N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_outofammo",     _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s"))
+     MSG_INFO_NOTIF(DEATH_SELF_ROT,                          N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 rotted away%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_SHOOTING_STAR,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_SLIME,                        N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_slime",         _("^BG%s^K1 was slimed%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_SUICIDE,                      N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_selfkill",      _("^BG%s^K1 couldn't take it anymore%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_SWAMP,                        N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_slime",         _("^BG%s^K1 is now preserved for centuries to come%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_TEAMCHANGE,                   N_CONSOLE,  2, 1, "s1 s2loc death_team", "",        "",                     _("^BG%s^K1 switched to the %s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_TOUCHEXPLODE,                 N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 died in an accident%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_TURRET,                       N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 ran into a turret%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_TURRET_EWHEEL,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was blasted away by an eWheel turret%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_TURRET_FLAC,                  N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught up in the FLAC turret fire%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_TURRET_HELLION,               N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was blasted away by a Hellion turret%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_TURRET_HK,                    N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 could not hide from the Hunter turret%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_TURRET_MACHINEGUN,            N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_TURRET_MLRS,                  N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_TURRET_PHASER,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was phased out by a turret%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_TURRET_PLASMA,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got served some superheated plasma from a turret%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_TURRET_TESLA,                 N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was electrocuted by a Tesla turret%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_GUN,              N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_MELEE,            N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was impaled by a Walker turret%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_ROCKET,           N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was blasted away by a Walker turret%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_VH_BUMB_DEATH,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_VH_CRUSH,                     N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was crushed by a vehicle%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_VH_RAPT_BOMB,                 N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_VH_RAPT_DEATH,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_VH_SPID_DEATH,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_VH_SPID_ROCKET,               N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_VH_WAKI_DEATH,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_VH_WAKI_ROCKET,               N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "")
+     MSG_INFO_NOTIF(DEATH_SELF_VOID,                         N_CONSOLE,  3, 1, "s1 s2 s2loc spree_lost", "s1",   "notify_void",            "^BG%s^K1 %s^K1%s%s", "")
+     MULTITEAM_INFO(DEATH_TEAMKILL, 4,                       N_CONSOLE,  3, 1, "s1 s2 s3loc spree_end", "s2 s1",     "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "", NAME)
+     MSG_INFO_NOTIF(DOMINATION_CAPTURE_TIME,                 N_CONSOLE,  2, 2, "s1 s2 f1 f1points f2", "",       "",     _("^BG%s^BG%s^BG (%s %s every %s seconds)"), "")
+     MSG_INFO_NOTIF(FREEZETAG_FREEZE,                        N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^BG%s^K1 was frozen by ^BG%s"), "")
+     MSG_INFO_NOTIF(FREEZETAG_REVIVED,                       N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^BG%s^K3 was revived by ^BG%s"), "")
+     MSG_INFO_NOTIF(FREEZETAG_REVIVED_FALL,                  N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^K3 was revived by falling"), "")
+     MSG_INFO_NOTIF(FREEZETAG_REVIVED_NADE,                  N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^K3 was revived by their Nade explosion"), "")
+     MSG_INFO_NOTIF(FREEZETAG_AUTO_REVIVED,                  N_CONSOLE,  1, 1, "s1 f1", "",      "",     _("^BG%s^K3 was automatically revived after %s second(s)"), "")
+     MSG_INFO_NOTIF(FREEZETAG_SELF,                          N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^K1 froze themself"), "")
+     MULTITEAM_INFO(ROUND_TEAM_WIN, 4,                       N_CONSOLE,  0, 0, "", "",           "",     _("^TC^TT^BG team wins the round"), "", NAME)
+     MSG_INFO_NOTIF(ROUND_PLAYER_WIN,                        N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG wins the round"), "")
+     MSG_INFO_NOTIF(ROUND_TIED,                              N_CONSOLE,  0, 0, "", "",           "",     _("^BGRound tied"), "")
+     MSG_INFO_NOTIF(ROUND_OVER,                              N_CONSOLE,  0, 0, "", "",           "",     _("^BGRound over, there's no winner"), "")
+     MSG_INFO_NOTIF(GODMODE_OFF,                             N_CONSOLE,  0, 1, "f1", "",         "",     _("^BGGodmode saved you %s units of damage, cheater!"), "")
+     MSG_INFO_NOTIF(ITEM_BUFF,                               N_CONSOLE,  1, 1, "s1 item_buffname", "",       "",     _("^BG%s^BG got the %s^BG buff!"), "")
+     MSG_INFO_NOTIF(ITEM_BUFF_LOST,                          N_CONSOLE,  1, 1, "s1 item_buffname", "",       "",     _("^BG%s^BG lost the %s^BG buff!"), "")
+     MSG_INFO_NOTIF(ITEM_BUFF_DROP,                          N_CONSOLE,  0, 1, "item_buffname", "",          "",     _("^BGYou dropped the %s^BG buff!"), "")
+     MSG_INFO_NOTIF(ITEM_BUFF_GOT,                           N_CONSOLE,  0, 1, "item_buffname", "",          "",     _("^BGYou got the %s^BG buff!"), "")
+     MSG_INFO_NOTIF(ITEM_WEAPON_DONTHAVE,                    N_DISABLE,  0, 1, "item_wepname", "",                           "",     _("^BGYou do not have the ^F1%s"), "")
+     MSG_INFO_NOTIF(ITEM_WEAPON_DROP,                        N_DISABLE,  1, 1, "item_wepname item_wepammo", "",              "",     _("^BGYou dropped the ^F1%s^BG%s"), "")
+     MSG_INFO_NOTIF(ITEM_WEAPON_GOT,                         N_DISABLE,  0, 1, "item_wepname", "",                           "",     _("^BGYou got the ^F1%s"), "")
+     MSG_INFO_NOTIF(ITEM_WEAPON_NOAMMO,                      N_DISABLE,  0, 1, "item_wepname", "",                           "",     _("^BGYou don't have enough ammo for the ^F1%s"), "")
+     MSG_INFO_NOTIF(ITEM_WEAPON_PRIMORSEC,                   N_DISABLE,  0, 3, "item_wepname f2primsec f3primsec", "",       "",     _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "")
+     MSG_INFO_NOTIF(ITEM_WEAPON_UNAVAILABLE,                 N_DISABLE,  0, 1, "item_wepname", "",                           "",     _("^F1%s^BG is ^F4not available^BG on this map"), "")
+     MSG_INFO_NOTIF(CONNECTING,                              N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG is connecting..."), "")
+     MSG_INFO_NOTIF(JOIN_CONNECT,                            N_CHATCON,  1, 0, "s1", "",         "",     _("^BG%s^F3 connected"), "")
+     MULTITEAM_INFO(JOIN_CONNECT_TEAM, 4,                    N_CHATCON,  1, 0, "s1", "",         "",     _("^BG%s^F3 connected and joined the ^TC^TT team"), "", NAME)
+     MSG_INFO_NOTIF(JOIN_PLAY,                               N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^F3 is now playing"), "")
+     MULTITEAM_INFO(JOIN_PLAY_TEAM, 4,                       N_CHATCON,  1, 0, "s1", "",         "",     _("^BG%s^F3 is now playing on the ^TC^TT team"), "", NAME)
+     MSG_INFO_NOTIF(KEEPAWAY_DROPPED,                        N_CONSOLE,  1, 0, "s1", "s1",       "notify_balldropped",       _("^BG%s^BG has dropped the ball!"), "")
+     MSG_INFO_NOTIF(KEEPAWAY_PICKUP,                         N_CONSOLE,  1, 0, "s1", "s1",       "notify_ballpickedup",      _("^BG%s^BG has picked up the ball!"), "")
+     MULTITEAM_INFO(KEYHUNT_CAPTURE, 4,                      N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG captured the keys for the ^TC^TT team"), "", NAME)
+     MULTITEAM_INFO(KEYHUNT_DROP, 4,                         N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG dropped the ^TC^TT Key"), "", KEY)
+     MULTITEAM_INFO(KEYHUNT_LOST, 4,                         N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG lost the ^TC^TT Key"), "", KEY)
+     MULTITEAM_INFO(KEYHUNT_PUSHED, 4,                       N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^BG%s^BG pushed %s^BG causing the ^TC^TT Key ^BGdestruction"), "", KEY)
+     MULTITEAM_INFO(KEYHUNT_DESTROYED, 4,                    N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG destroyed the ^TC^TT Key"), "", KEY)
+     MULTITEAM_INFO(KEYHUNT_PICKUP, 4,                       N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG picked up the ^TC^TT Key"), "", KEY)
+     MSG_INFO_NOTIF(LMS_FORFEIT,                             N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^F3 forfeited"), "")
+     MSG_INFO_NOTIF(LMS_NOLIVES,                             N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^F3 has no more lives left"), "")
+     MSG_INFO_NOTIF(MONSTERS_DISABLED,                       N_CONSOLE,  0, 0, "", "",           "",     _("^BGMonsters are currently disabled"), "")
+     MULTITEAM_INFO(NEXBALL_RETURN_HELD, 4,                  N_CONSOLE,  0, 0, "", "",           "",     _("^BGThe ^TC^TT^BG team held the ball for too long"), "", NAME)
+     MSG_INFO_NOTIF(ONSLAUGHT_CAPTURE,                       N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^BG%s^BG captured %s^BG control point"), "")
+     MULTITEAM_INFO(ONSLAUGHT_CPDESTROYED, 4,                N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^TC^TT^BG team %s^BG control point has been destroyed by %s"), "", NAME)
+     MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED, 4,               N_CONSOLE,  0, 0, "", "",           "",     _("^TC^TT^BG generator has been destroyed"), "", GENERATOR)
+     MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED_OVERTIME, 4,      N_CONSOLE,  0, 0, "", "",           "",     _("^TC^TT^BG generator spontaneously combusted due to overtime!"), "", GENERATOR)
+     MSG_INFO_NOTIF(POWERUP_INVISIBILITY,                    N_CONSOLE,  1, 0, "s1", "s1",       "strength",     _("^BG%s^K1 picked up Invisibility"), "")
+     MSG_INFO_NOTIF(POWERUP_SHIELD,                          N_CONSOLE,  1, 0, "s1", "s1",       "shield",       _("^BG%s^K1 picked up Shield"), "")
+     MSG_INFO_NOTIF(POWERUP_SPEED,                           N_CONSOLE,  1, 0, "s1", "s1",       "shield",       _("^BG%s^K1 picked up Speed"), "")
+     MSG_INFO_NOTIF(POWERUP_STRENGTH,                        N_CONSOLE,  1, 0, "s1", "s1",       "strength",     _("^BG%s^K1 picked up Strength"), "")
+     MSG_INFO_NOTIF(QUIT_DISCONNECT,                         N_CHATCON,  1, 0, "s1", "",         "",             _("^BG%s^F3 disconnected"), "")
+     MSG_INFO_NOTIF(QUIT_KICK_IDLING,                        N_CHATCON,  1, 0, "s1", "",         "",             _("^BG%s^F3 was kicked for idling"), "")
+     MSG_INFO_NOTIF(QUIT_KICK_SPECTATING,                    N_CONSOLE,  0, 0, "", "",           "",             _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "")
+     MSG_INFO_NOTIF(QUIT_SPECTATE,                           N_CONSOLE,  1, 0, "s1", "",         "",             _("^BG%s^F3 is now spectating"), "")
+     MSG_INFO_NOTIF(RACE_ABANDONED,                          N_CONSOLE,  1, 0, "s1", "",                                                                     "",                         _("^BG%s^BG has abandoned the race"), "")
+     MSG_INFO_NOTIF(RACE_FAIL_RANKED,                        N_CONSOLE,  1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time",         "race_newfail",             _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "")
+     MSG_INFO_NOTIF(RACE_FAIL_UNRANKED,                      N_CONSOLE,  1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time",         "race_newfail",             _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s"), "")
+     MSG_INFO_NOTIF(RACE_FINISHED,                           N_CONSOLE,  1, 0, "s1", "",                                                                     "",                         _("^BG%s^BG has finished the race"), "")
+     MSG_INFO_NOTIF(RACE_NEW_BROKEN,                         N_CONSOLE,  2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff",  "s1 f2race_time",     "race_newrankyellow",       _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s"), "")
+     MSG_INFO_NOTIF(RACE_NEW_IMPROVED,                       N_CONSOLE,  1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time",         "race_newtime",             _("^BG%s^BG improved their %s%s^BG place record with %s%s %s"), "")
+     MSG_INFO_NOTIF(RACE_NEW_MISSING_UID,                    N_CONSOLE,  1, 1, "s1 f1race_time", "s1 f1race_time",                                           "race_newfail",             _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost."), "")
+     MSG_INFO_NOTIF(RACE_NEW_MISSING_NAME,                   N_CONSOLE,  1, 1, "s1 f1race_time", "s1 f1race_time",                                           "race_newfail",             _("^BG%s^BG scored a new record with ^F2%s^BG, but is anonymous and will be lost."), "")
+     MSG_INFO_NOTIF(RACE_NEW_SET,                            N_CONSOLE,  1, 2, "s1 race_col f1ord race_col f2race_time", "s1 f2race_time",                   "race_newrecordserver",     _("^BG%s^BG set the %s%s^BG place record with %s%s"), "")
+     MULTIICON_INFO(MINIGAME_INVITE,                         N_CONSOLE,  2, 0, "s2 minigame1_name s1", "s2", "minigame1_d", "minigames/%s/icon_notif",   _("^F4You have been invited by ^BG%s^F4 to join their game of ^F2%s^F4 (^F1%s^F4)"), "")
+     MULTITEAM_INFO(SCORES, 4,                               N_CONSOLE,  0, 0, "", "",           "",                     _("^TC^TT ^BGteam scores!"), "", NAME)
+     MSG_INFO_NOTIF(SPECTATE_WARNING,                        N_CONSOLE,  0, 1, "f1secs", "",     "",                     _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "")
+     MSG_INFO_NOTIF(SUPERWEAPON_PICKUP,                      N_CONSOLE,  1, 0, "s1", "s1",       "superweapons",         _("^BG%s^K1 picked up a Superweapon"), "")
+     MSG_INFO_NOTIF(TEAMCHANGE_LARGERTEAM,                   N_CONSOLE,  0, 0, "", "",           "",                     _("^BGYou cannot change to a larger team"), "")
+     MSG_INFO_NOTIF(TEAMCHANGE_NOTALLOWED,                   N_CONSOLE,  0, 0, "", "",           "",                     _("^BGYou are not allowed to change teams"), "")
+     MSG_INFO_NOTIF(VERSION_BETA,                            N_CHATCON,  2, 0, "s1 s2", "",      "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "")
+     MSG_INFO_NOTIF(VERSION_OLD,                             N_CHATCON,  2, 0, "s1 s2", "",      "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "")
+     MSG_INFO_NOTIF(VERSION_OUTDATED,                        N_CHATCON,  2, 0, "s1 s2", "",      "",                     _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "")
+     MSG_INFO_NOTIF(WATERMARK,                               N_CONSOLE,  1, 0, "s1", "",         "",                     _("^F3SVQC Build information: ^F4%s"), "")
+     MSG_INFO_NOTIF(WEAPON_ACCORDEON_MURDER,                 N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",               _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_ACCORDEON_SUICIDE,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapontuba",               _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_ARC_MURDER,                       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponarc",                _("^BG%s%s^K1 was electrocuted by ^BG%s^K1's Arc%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_ARC_MURDER_SPRAY,                 N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponarc",                _("^BG%s%s^K1 was blasted by ^BG%s^K1's Arc bolts%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_BLASTER_MURDER,                   N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponlaser",              _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Blaster%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_BLASTER_SUICIDE,                  N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponlaser",              _("^BG%s^K1 shot themself to hell with their Blaster%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_CRYLINK_MURDER,                   N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponcrylink",            _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_CRYLINK_SUICIDE,                  N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponcrylink",            _("^BG%s^K1 felt the strong pull of their Crylink%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_DEVASTATOR_MURDER_DIRECT,         N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrocketlauncher",     _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_DEVASTATOR_MURDER_SPLASH,         N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrocketlauncher",     _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_DEVASTATOR_SUICIDE,               N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponrocketlauncher",     _("^BG%s^K1 blew themself up with their Devastator%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_BOLT,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",            _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_COMBO,             N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",            _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_ORBS,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",            _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro orb%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT,             N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponelectro",            _("^BG%s^K1 played with Electro bolts%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS,             N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponelectro",            _("^BG%s^K1 could not remember where they put their Electro orb%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_FIREBALL_MURDER_BLAST,            N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponfireball",           _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE,         N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponfireball",           _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST,           N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponfireball",           _("^BG%s^K1 should have used a smaller gun%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE,        N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponfireball",           _("^BG%s^K1 forgot about their firemine%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_HAGAR_MURDER_BURST,               N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhagar",              _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_HAGAR_MURDER_SPRAY,               N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhagar",              _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_HAGAR_SUICIDE,                    N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponhagar",              _("^BG%s^K1 played with tiny Hagar rockets%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_HLAC_MURDER,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhlac",               _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_HLAC_SUICIDE,                     N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponhlac",               _("^BG%s^K1 got a little jumpy with their HLAC%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_HMG_MURDER_SNIPE,                 N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhmg",                _("^BG%s%s^K1 was sniped by ^BG%s^K1's Heavy Machine Gun%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_HMG_MURDER_SPRAY,                 N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhmg",                _("^BG%s%s^K1 was torn to bits by ^BG%s^K1's Heavy Machine Gun%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_HOOK_MURDER,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhook",               _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_KLEINBOTTLE_MURDER,               N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",               _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE,              N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapontuba",               _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_MACHINEGUN_MURDER_SNIPE,          N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponuzi",                _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_MACHINEGUN_MURDER_SPRAY,          N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponuzi",                _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_MINELAYER_LIMIT,                  N_CONSOLE,  0, 1, "f1", "",                                         "",                         _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
+     MSG_INFO_NOTIF(WEAPON_MINELAYER_MURDER,                 N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponminelayer",          _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_MINELAYER_SUICIDE,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponminelayer",          _("^BG%s^K1 forgot about their mine%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE,             N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapongrenadelauncher",    _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE,            N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapongrenadelauncher",    _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE,            N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapongrenadelauncher",    _("^BG%s^K1 didn't see their own Mortar grenade%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE,           N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapongrenadelauncher",    _("^BG%s^K1 blew themself up with their own Mortar%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER,                     N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",              _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_HAIL,                N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",              _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING,       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",              _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_PIERCING,            N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",              _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_RPC_MURDER_DIRECT,                N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrpc",                _("^BG%s%s^K1 was sawn in half by ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_RPC_MURDER_SPLASH,                N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrpc",                _("^BG%s%s^K1 almost dodged ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_RPC_SUICIDE_DIRECT,               N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponrpc",                _("^BG%s^K1 was sawn in half by their own Rocket Propelled Chainsaw%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_RPC_SUICIDE_SPLASH,               N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponrpc",                _("^BG%s^K1 blew themself up with their Rocket Propelled Chainsaw%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_SEEKER_MURDER_SPRAY,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponseeker",             _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_SEEKER_MURDER_TAG,                N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponseeker",             _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_SEEKER_SUICIDE,                   N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponseeker",             _("^BG%s^K1 played with tiny Seeker rockets%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_SHOCKWAVE_MURDER,                 N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponshockwave",          _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shockwave%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_SHOCKWAVE_MURDER_SLAP,            N_CONSOLE,  3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",       "notify_melee_shotgun",     _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shockwave%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_SHOTGUN_MURDER,                   N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponshotgun",            _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP,              N_CONSOLE,  3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",       "notify_melee_shotgun",     _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_THINKING_WITH_PORTALS,            N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "notify_selfkill",          _("^BG%s^K1 is now thinking with portals%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_TUBA_MURDER,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",               _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_TUBA_SUICIDE,                     N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapontuba",               _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_VAPORIZER_MURDER,                 N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponminstanex",          _("^BG%s%s^K1 has been sublimated by ^BG%s^K1's Vaporizer%s%s"), "")
+     MSG_INFO_NOTIF(WEAPON_VORTEX_MURDER,                    N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponnex",                _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Vortex%s%s"), "")
+ #undef N_DISABLE
+ #undef N_CONSOLE
+ #undef N_CHATCON
+ // default value for centerprint notification cvars (notification_CENTER_*):
+ // 0: off, 1: centerprint
+ #define N_DISABL 0
+ #define N_ENABLE 1
  
  #define MULTITEAM_CENTER2(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \
      MSG_CENTER_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, default, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 1), TCR(gentle, type, 1)) \
      MULTITEAM_MULTI##teams(prefix, default, anncepre, infopre, centerpre)
  
  // MSG_MULTI_NOTIFICATIONS
-     MSG_MULTI_NOTIF(DEATH_MURDER_BUFF,                  1,  NULL,           INFO_DEATH_MURDER_BUFF,                 NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_CHEAT,                 1,  NULL,           INFO_DEATH_MURDER_CHEAT,                NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_DROWN,                 1,  NULL,           INFO_DEATH_MURDER_DROWN,                NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_FALL,                  1,  NULL,           INFO_DEATH_MURDER_FALL,                 NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_FIRE,                  1,  NULL,           INFO_DEATH_MURDER_FIRE,                 NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_LAVA,                  1,  NULL,           INFO_DEATH_MURDER_LAVA,                 NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_MONSTER,               1,  NULL,           INFO_DEATH_MURDER_MONSTER,              CENTER_DEATH_SELF_MONSTER)
-     MSG_MULTI_NOTIF(DEATH_MURDER_NADE,                  1,  NULL,           INFO_DEATH_MURDER_NADE,                 NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_NADE_NAPALM,           1,  NULL,           INFO_DEATH_MURDER_NADE_NAPALM,          NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_NADE_ICE,              1,  NULL,           INFO_DEATH_MURDER_NADE_ICE,             NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_NADE_ICE_FREEZE,       1,  NULL,           INFO_DEATH_MURDER_NADE_ICE_FREEZE,      NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_NADE_HEAL,             1,  NULL,           INFO_DEATH_MURDER_NADE_HEAL,            NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_SHOOTING_STAR,         1,  NULL,           INFO_DEATH_MURDER_SHOOTING_STAR,        NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_SLIME,                 1,  NULL,           INFO_DEATH_MURDER_SLIME,                NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_SWAMP,                 1,  NULL,           INFO_DEATH_MURDER_SWAMP,                NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_TELEFRAG,              1,  NULL,           INFO_DEATH_MURDER_TELEFRAG,             NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_TOUCHEXPLODE,          1,  NULL,           INFO_DEATH_MURDER_TOUCHEXPLODE,         NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_VH_BUMB_DEATH,         1,  NULL,           INFO_DEATH_MURDER_VH_BUMB_DEATH,        NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_VH_BUMB_GUN,           1,  NULL,           INFO_DEATH_MURDER_VH_BUMB_GUN,          NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_VH_CRUSH,              1,  NULL,           INFO_DEATH_MURDER_VH_CRUSH,             NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_BOMB,          1,  NULL,           INFO_DEATH_MURDER_VH_RAPT_BOMB,         NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_CANNON,        1,  NULL,           INFO_DEATH_MURDER_VH_RAPT_CANNON,       NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_DEATH,         1,  NULL,           INFO_DEATH_MURDER_VH_RAPT_DEATH,        NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_DEATH,         1,  NULL,           INFO_DEATH_MURDER_VH_SPID_DEATH,        NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN,       1,  NULL,           INFO_DEATH_MURDER_VH_SPID_MINIGUN,      NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_ROCKET,        1,  NULL,           INFO_DEATH_MURDER_VH_SPID_ROCKET,       NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_DEATH,         1,  NULL,           INFO_DEATH_MURDER_VH_WAKI_DEATH,        NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_GUN,           1,  NULL,           INFO_DEATH_MURDER_VH_WAKI_GUN,          NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET,        1,  NULL,           INFO_DEATH_MURDER_VH_WAKI_ROCKET,       NULL)
-     MSG_MULTI_NOTIF(DEATH_MURDER_VOID,                  1,  NULL,           INFO_DEATH_MURDER_VOID,                 NULL)
-     MSG_MULTI_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,          1,  NULL,           INFO_DEATH_SELF_AUTOTEAMCHANGE,         CENTER_DEATH_SELF_AUTOTEAMCHANGE)
-     MSG_MULTI_NOTIF(DEATH_SELF_BETRAYAL,                1,  NULL,           INFO_DEATH_SELF_BETRAYAL,               CENTER_DEATH_SELF_BETRAYAL)
-     MSG_MULTI_NOTIF(DEATH_SELF_CAMP,                    1,  NULL,           INFO_DEATH_SELF_CAMP,                   CENTER_DEATH_SELF_CAMP)
-     MSG_MULTI_NOTIF(DEATH_SELF_CHEAT,                   1,  NULL,           INFO_DEATH_SELF_CHEAT,                  CENTER_DEATH_SELF_CHEAT)
-     MSG_MULTI_NOTIF(DEATH_SELF_CUSTOM,                  1,  NULL,           INFO_DEATH_SELF_GENERIC,                CENTER_DEATH_SELF_CUSTOM)
-     MSG_MULTI_NOTIF(DEATH_SELF_DROWN,                   1,  NULL,           INFO_DEATH_SELF_DROWN,                  CENTER_DEATH_SELF_DROWN)
-     MSG_MULTI_NOTIF(DEATH_SELF_FALL,                    1,  NULL,           INFO_DEATH_SELF_FALL,                   CENTER_DEATH_SELF_FALL)
-     MSG_MULTI_NOTIF(DEATH_SELF_FIRE,                    1,  NULL,           INFO_DEATH_SELF_FIRE,                   CENTER_DEATH_SELF_FIRE)
-     MSG_MULTI_NOTIF(DEATH_SELF_GENERIC,                 1,  NULL,           INFO_DEATH_SELF_GENERIC,                CENTER_DEATH_SELF_GENERIC)
-     MSG_MULTI_NOTIF(DEATH_SELF_LAVA,                    1,  NULL,           INFO_DEATH_SELF_LAVA,                   CENTER_DEATH_SELF_LAVA)
-     MSG_MULTI_NOTIF(DEATH_SELF_MON_MAGE,                1,  NULL,           INFO_DEATH_SELF_MON_MAGE,               CENTER_DEATH_SELF_MONSTER)
-     MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_CLAW,          1,  NULL,           INFO_DEATH_SELF_MON_GOLEM_CLAW,         CENTER_DEATH_SELF_MONSTER)
-     MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_SMASH,         1,  NULL,           INFO_DEATH_SELF_MON_GOLEM_SMASH,        CENTER_DEATH_SELF_MONSTER)
-     MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_ZAP,           1,  NULL,           INFO_DEATH_SELF_MON_GOLEM_ZAP,          CENTER_DEATH_SELF_MONSTER)
-     MSG_MULTI_NOTIF(DEATH_SELF_MON_SPIDER,              1,  NULL,           INFO_DEATH_SELF_MON_SPIDER,             CENTER_DEATH_SELF_MONSTER)
-     MSG_MULTI_NOTIF(DEATH_SELF_MON_WYVERN,              1,  NULL,           INFO_DEATH_SELF_MON_WYVERN,             CENTER_DEATH_SELF_MONSTER)
-     MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP,         1,  NULL,           INFO_DEATH_SELF_MON_ZOMBIE_JUMP,        CENTER_DEATH_SELF_MONSTER)
-     MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_MELEE,        1,  NULL,           INFO_DEATH_SELF_MON_ZOMBIE_MELEE,       CENTER_DEATH_SELF_MONSTER)
-     MSG_MULTI_NOTIF(DEATH_SELF_NADE,                    1,  NULL,           INFO_DEATH_SELF_NADE,                   CENTER_DEATH_SELF_NADE)
-     MSG_MULTI_NOTIF(DEATH_SELF_NADE_NAPALM,             1,  NULL,           INFO_DEATH_SELF_NADE_NAPALM,            CENTER_DEATH_SELF_NADE_NAPALM)
-     MSG_MULTI_NOTIF(DEATH_SELF_NADE_ICE,                1,  NULL,           INFO_DEATH_SELF_NADE_ICE,               CENTER_DEATH_SELF_NADE_ICE_FREEZE)
-     MSG_MULTI_NOTIF(DEATH_SELF_NADE_ICE_FREEZE,         1,  NULL,           INFO_DEATH_SELF_NADE_ICE_FREEZE,        CENTER_DEATH_SELF_NADE_ICE_FREEZE)
-     MSG_MULTI_NOTIF(DEATH_SELF_NADE_HEAL,               1,  NULL,           INFO_DEATH_SELF_NADE_HEAL,              CENTER_DEATH_SELF_NADE_HEAL)
-     MSG_MULTI_NOTIF(DEATH_SELF_NOAMMO,                  1,  NULL,           INFO_DEATH_SELF_NOAMMO,                 CENTER_DEATH_SELF_NOAMMO)
-     MSG_MULTI_NOTIF(DEATH_SELF_ROT,                     1,  NULL,           INFO_DEATH_SELF_ROT,                    CENTER_DEATH_SELF_ROT)
-     MSG_MULTI_NOTIF(DEATH_SELF_SHOOTING_STAR,           1,  NULL,           INFO_DEATH_SELF_SHOOTING_STAR,          CENTER_DEATH_SELF_SHOOTING_STAR)
-     MSG_MULTI_NOTIF(DEATH_SELF_SLIME,                   1,  NULL,           INFO_DEATH_SELF_SLIME,                  CENTER_DEATH_SELF_SLIME)
-     MSG_MULTI_NOTIF(DEATH_SELF_SUICIDE,                 1,  NULL,           INFO_DEATH_SELF_SUICIDE,                CENTER_DEATH_SELF_SUICIDE)
-     MSG_MULTI_NOTIF(DEATH_SELF_SWAMP,                   1,  NULL,           INFO_DEATH_SELF_SWAMP,                  CENTER_DEATH_SELF_SWAMP)
-     MSG_MULTI_NOTIF(DEATH_SELF_TEAMCHANGE,              1,  NULL,           INFO_DEATH_SELF_TEAMCHANGE,             CENTER_DEATH_SELF_TEAMCHANGE)
-     MSG_MULTI_NOTIF(DEATH_SELF_TOUCHEXPLODE,            1,  NULL,           INFO_DEATH_SELF_TOUCHEXPLODE,           CENTER_DEATH_SELF_TOUCHEXPLODE)
-     MSG_MULTI_NOTIF(DEATH_SELF_TURRET,                  1,  NULL,           INFO_DEATH_SELF_TURRET,                 CENTER_DEATH_SELF_TURRET)
-     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_EWHEEL,           1,  NULL,           INFO_DEATH_SELF_TURRET_EWHEEL,          CENTER_DEATH_SELF_TURRET_EWHEEL)
-     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_FLAC,             1,  NULL,           INFO_DEATH_SELF_TURRET_FLAC,            CENTER_DEATH_SELF_TURRET)
-     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_HELLION,          1,  NULL,           INFO_DEATH_SELF_TURRET_HELLION,         CENTER_DEATH_SELF_TURRET)
-     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_HK,               1,  NULL,           INFO_DEATH_SELF_TURRET_HK,              CENTER_DEATH_SELF_TURRET)
-     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_MACHINEGUN,       1,  NULL,           INFO_DEATH_SELF_TURRET_MACHINEGUN,      CENTER_DEATH_SELF_TURRET)
-     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_MLRS,             1,  NULL,           INFO_DEATH_SELF_TURRET_MLRS,            CENTER_DEATH_SELF_TURRET)
-     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_PHASER,           1,  NULL,           INFO_DEATH_SELF_TURRET_PHASER,          CENTER_DEATH_SELF_TURRET)
-     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_PLASMA,           1,  NULL,           INFO_DEATH_SELF_TURRET_PLASMA,          CENTER_DEATH_SELF_TURRET)
-     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_TESLA,            1,  NULL,           INFO_DEATH_SELF_TURRET_TESLA,           CENTER_DEATH_SELF_TURRET)
-     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_GUN,         1,  NULL,           INFO_DEATH_SELF_TURRET_WALK_GUN,        CENTER_DEATH_SELF_TURRET_WALK)
-     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_MELEE,       1,  NULL,           INFO_DEATH_SELF_TURRET_WALK_MELEE,      CENTER_DEATH_SELF_TURRET_WALK)
-     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_ROCKET,      1,  NULL,           INFO_DEATH_SELF_TURRET_WALK_ROCKET,     CENTER_DEATH_SELF_TURRET_WALK)
-     MSG_MULTI_NOTIF(DEATH_SELF_VH_BUMB_DEATH,           1,  NULL,           INFO_DEATH_SELF_VH_BUMB_DEATH,          CENTER_DEATH_SELF_VH_BUMB_DEATH)
-     MSG_MULTI_NOTIF(DEATH_SELF_VH_CRUSH,                1,  NULL,           INFO_DEATH_SELF_VH_CRUSH,               CENTER_DEATH_SELF_VH_CRUSH)
-     MSG_MULTI_NOTIF(DEATH_SELF_VH_RAPT_BOMB,            1,  NULL,           INFO_DEATH_SELF_VH_RAPT_BOMB,           CENTER_DEATH_SELF_VH_RAPT_BOMB)
-     MSG_MULTI_NOTIF(DEATH_SELF_VH_RAPT_DEATH,           1,  NULL,           INFO_DEATH_SELF_VH_RAPT_DEATH,          CENTER_DEATH_SELF_VH_RAPT_DEATH)
-     MSG_MULTI_NOTIF(DEATH_SELF_VH_SPID_DEATH,           1,  NULL,           INFO_DEATH_SELF_VH_SPID_DEATH,          CENTER_DEATH_SELF_VH_SPID_DEATH)
-     MSG_MULTI_NOTIF(DEATH_SELF_VH_SPID_ROCKET,          1,  NULL,           INFO_DEATH_SELF_VH_SPID_ROCKET,         CENTER_DEATH_SELF_VH_SPID_ROCKET)
-     MSG_MULTI_NOTIF(DEATH_SELF_VH_WAKI_DEATH,           1,  NULL,           INFO_DEATH_SELF_VH_WAKI_DEATH,          CENTER_DEATH_SELF_VH_WAKI_DEATH)
-     MSG_MULTI_NOTIF(DEATH_SELF_VH_WAKI_ROCKET,          1,  NULL,           INFO_DEATH_SELF_VH_WAKI_ROCKET,         CENTER_DEATH_SELF_VH_WAKI_ROCKET)
-     MSG_MULTI_NOTIF(DEATH_SELF_VOID,                    1,  NULL,           INFO_DEATH_SELF_VOID,                   CENTER_DEATH_SELF_VOID)
-     MSG_MULTI_NOTIF(ITEM_BUFF_DROP,                     1,  NULL,           INFO_ITEM_BUFF_DROP,                    CENTER_ITEM_BUFF_DROP)
-     MSG_MULTI_NOTIF(ITEM_BUFF_GOT,                      1,  NULL,           INFO_ITEM_BUFF_GOT,                     CENTER_ITEM_BUFF_GOT)
-     MSG_MULTI_NOTIF(ITEM_WEAPON_DONTHAVE,               1,  NULL,           INFO_ITEM_WEAPON_DONTHAVE,              CENTER_ITEM_WEAPON_DONTHAVE)
-     MSG_MULTI_NOTIF(ITEM_WEAPON_DROP,                   1,  NULL,           INFO_ITEM_WEAPON_DROP,                  CENTER_ITEM_WEAPON_DROP)
-     MSG_MULTI_NOTIF(ITEM_WEAPON_GOT,                    1,  NULL,           INFO_ITEM_WEAPON_GOT,                   CENTER_ITEM_WEAPON_GOT)
-     MSG_MULTI_NOTIF(ITEM_WEAPON_NOAMMO,                 1,  NULL,           INFO_ITEM_WEAPON_NOAMMO,                CENTER_ITEM_WEAPON_NOAMMO)
-     MSG_MULTI_NOTIF(ITEM_WEAPON_PRIMORSEC,              1,  NULL,           INFO_ITEM_WEAPON_PRIMORSEC,             CENTER_ITEM_WEAPON_PRIMORSEC)
-     MSG_MULTI_NOTIF(ITEM_WEAPON_UNAVAILABLE,            1,  NULL,           INFO_ITEM_WEAPON_UNAVAILABLE,           CENTER_ITEM_WEAPON_UNAVAILABLE)
-     MSG_MULTI_NOTIF(MULTI_COINTOSS,                     1,  NULL,           INFO_COINTOSS,                          CENTER_COINTOSS)
-     MSG_MULTI_NOTIF(MULTI_COUNTDOWN_BEGIN,              1,  ANNCE_BEGIN,    NULL,                                   CENTER_COUNTDOWN_BEGIN)
-     MSG_MULTI_NOTIF(MULTI_INSTAGIB_FINDAMMO,            1,  ANNCE_NUM_10,   NULL,                                   CENTER_INSTAGIB_FINDAMMO_FIRST)
-     MSG_MULTI_NOTIF(WEAPON_ACCORDEON_MURDER,            1,  NULL,           INFO_WEAPON_ACCORDEON_MURDER,           NULL)
-     MSG_MULTI_NOTIF(WEAPON_ACCORDEON_SUICIDE,           1,  NULL,           INFO_WEAPON_ACCORDEON_SUICIDE,          CENTER_DEATH_SELF_GENERIC)
-     MSG_MULTI_NOTIF(WEAPON_ARC_MURDER,                  1,  NULL,           INFO_WEAPON_ARC_MURDER,                 NULL)
-     MSG_MULTI_NOTIF(WEAPON_ARC_MURDER_SPRAY,            1,  NULL,           INFO_WEAPON_ARC_MURDER_SPRAY,           NULL)
-     MSG_MULTI_NOTIF(WEAPON_BLASTER_MURDER,              1,  NULL,           INFO_WEAPON_BLASTER_MURDER,             NULL)
-     MSG_MULTI_NOTIF(WEAPON_BLASTER_SUICIDE,             1,  NULL,           INFO_WEAPON_BLASTER_SUICIDE,            CENTER_DEATH_SELF_GENERIC)
-     MSG_MULTI_NOTIF(WEAPON_CRYLINK_MURDER,              1,  NULL,           INFO_WEAPON_CRYLINK_MURDER,             NULL)
-     MSG_MULTI_NOTIF(WEAPON_CRYLINK_SUICIDE,             1,  NULL,           INFO_WEAPON_CRYLINK_SUICIDE,            CENTER_DEATH_SELF_GENERIC)
-     MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_MURDER_DIRECT,    1,  NULL,           INFO_WEAPON_DEVASTATOR_MURDER_DIRECT,   NULL)
-     MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_MURDER_SPLASH,    1,  NULL,           INFO_WEAPON_DEVASTATOR_MURDER_SPLASH,   NULL)
-     MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_SUICIDE,          1,  NULL,           INFO_WEAPON_DEVASTATOR_SUICIDE,         CENTER_DEATH_SELF_GENERIC)
-     MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_BOLT,         1,  NULL,           INFO_WEAPON_ELECTRO_MURDER_BOLT,        NULL)
-     MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_COMBO,        1,  NULL,           INFO_WEAPON_ELECTRO_MURDER_COMBO,       NULL)
-     MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_ORBS,         1,  NULL,           INFO_WEAPON_ELECTRO_MURDER_ORBS,        NULL)
-     MSG_MULTI_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT,        1,  NULL,           INFO_WEAPON_ELECTRO_SUICIDE_BOLT,       CENTER_DEATH_SELF_GENERIC)
-     MSG_MULTI_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS,        1,  NULL,           INFO_WEAPON_ELECTRO_SUICIDE_ORBS,       CENTER_DEATH_SELF_GENERIC)
-     MSG_MULTI_NOTIF(WEAPON_FIREBALL_MURDER_BLAST,       1,  NULL,           INFO_WEAPON_FIREBALL_MURDER_BLAST,      NULL)
-     MSG_MULTI_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE,    1,  NULL,           INFO_WEAPON_FIREBALL_MURDER_FIREMINE,   NULL)
-     MSG_MULTI_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST,      1,  NULL,           INFO_WEAPON_FIREBALL_SUICIDE_BLAST,     CENTER_DEATH_SELF_GENERIC)
-     MSG_MULTI_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE,   1,  NULL,           INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,  CENTER_DEATH_SELF_GENERIC)
-     MSG_MULTI_NOTIF(WEAPON_HAGAR_MURDER_BURST,          1,  NULL,           INFO_WEAPON_HAGAR_MURDER_BURST,         NULL)
-     MSG_MULTI_NOTIF(WEAPON_HAGAR_MURDER_SPRAY,          1,  NULL,           INFO_WEAPON_HAGAR_MURDER_SPRAY,         NULL)
-     MSG_MULTI_NOTIF(WEAPON_HAGAR_SUICIDE,               1,  NULL,           INFO_WEAPON_HAGAR_SUICIDE,              CENTER_DEATH_SELF_GENERIC)
-     MSG_MULTI_NOTIF(WEAPON_HLAC_MURDER,                 1,  NULL,           INFO_WEAPON_HLAC_MURDER,                NULL)
-     MSG_MULTI_NOTIF(WEAPON_HLAC_SUICIDE,                1,  NULL,           INFO_WEAPON_HLAC_SUICIDE,               CENTER_DEATH_SELF_GENERIC)
-     MSG_MULTI_NOTIF(WEAPON_HMG_MURDER_SNIPE,            1,  NULL,           INFO_WEAPON_HMG_MURDER_SNIPE,           NULL)
-     MSG_MULTI_NOTIF(WEAPON_HMG_MURDER_SPRAY,            1,  NULL,           INFO_WEAPON_HMG_MURDER_SPRAY,           NULL)
-     MSG_MULTI_NOTIF(WEAPON_HOOK_MURDER,                 1,  NULL,           INFO_WEAPON_HOOK_MURDER,                NULL)
-     MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_MURDER,          1,  NULL,           INFO_WEAPON_KLEINBOTTLE_MURDER,         NULL)
-     MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE,         1,  NULL,           INFO_WEAPON_KLEINBOTTLE_SUICIDE,        CENTER_DEATH_SELF_GENERIC)
-     MSG_MULTI_NOTIF(WEAPON_MACHINEGUN_MURDER_SNIPE,     1,  NULL,           INFO_WEAPON_MACHINEGUN_MURDER_SNIPE,    NULL)
-     MSG_MULTI_NOTIF(WEAPON_MACHINEGUN_MURDER_SPRAY,     1,  NULL,           INFO_WEAPON_MACHINEGUN_MURDER_SPRAY,    NULL)
-     MSG_MULTI_NOTIF(WEAPON_MINELAYER_LIMIT,             1,  NULL,           INFO_WEAPON_MINELAYER_LIMIT,            CENTER_WEAPON_MINELAYER_LIMIT)
-     MSG_MULTI_NOTIF(WEAPON_MINELAYER_MURDER,            1,  NULL,           INFO_WEAPON_MINELAYER_MURDER,           NULL)
-     MSG_MULTI_NOTIF(WEAPON_MINELAYER_SUICIDE,           1,  NULL,           INFO_WEAPON_MINELAYER_SUICIDE,          CENTER_DEATH_SELF_GENERIC)
-     MSG_MULTI_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE,        1,  NULL,           INFO_WEAPON_MORTAR_MURDER_BOUNCE,       NULL)
-     MSG_MULTI_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE,       1,  NULL,           INFO_WEAPON_MORTAR_MURDER_EXPLODE,      NULL)
-     MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE,       1,  NULL,           INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,      CENTER_DEATH_SELF_GENERIC)
-     MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE,      1,  NULL,           INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,     CENTER_DEATH_SELF_GENERIC)
-     MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER,                1,  NULL,           INFO_WEAPON_RIFLE_MURDER,               NULL)
-     MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL,           1,  NULL,           INFO_WEAPON_RIFLE_MURDER_HAIL,          NULL)
-     MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING,  1,  NULL,           INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NULL)
-     MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_PIERCING,       1,  NULL,           INFO_WEAPON_RIFLE_MURDER_PIERCING,      NULL)
-     MSG_MULTI_NOTIF(WEAPON_RPC_MURDER_DIRECT,           1,  NULL,           INFO_WEAPON_RPC_MURDER_DIRECT,          NULL)
-     MSG_MULTI_NOTIF(WEAPON_RPC_MURDER_SPLASH,           1,  NULL,           INFO_WEAPON_RPC_MURDER_SPLASH,          NULL)
-     MSG_MULTI_NOTIF(WEAPON_RPC_SUICIDE_DIRECT,          1,  NULL,           INFO_WEAPON_RPC_SUICIDE_DIRECT,         NULL)
-     MSG_MULTI_NOTIF(WEAPON_RPC_SUICIDE_SPLASH,          1,  NULL,           INFO_WEAPON_RPC_SUICIDE_SPLASH,         CENTER_DEATH_SELF_GENERIC)
-     MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_SPRAY,         1,  NULL,           INFO_WEAPON_SEEKER_MURDER_SPRAY,        NULL)
-     MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_TAG,           1,  NULL,           INFO_WEAPON_SEEKER_MURDER_TAG,          NULL)
-     MSG_MULTI_NOTIF(WEAPON_SEEKER_SUICIDE,              1,  NULL,           INFO_WEAPON_SEEKER_SUICIDE,             CENTER_DEATH_SELF_GENERIC)
-     MSG_MULTI_NOTIF(WEAPON_SHOCKWAVE_MURDER,            1,  NULL,           INFO_WEAPON_SHOCKWAVE_MURDER,           NULL)
-     MSG_MULTI_NOTIF(WEAPON_SHOCKWAVE_MURDER_SLAP,       1,  NULL,           INFO_WEAPON_SHOCKWAVE_MURDER_SLAP,      NULL)
-     MSG_MULTI_NOTIF(WEAPON_SHOTGUN_MURDER,              1,  NULL,           INFO_WEAPON_SHOTGUN_MURDER,             NULL)
-     MSG_MULTI_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP,         1,  NULL,           INFO_WEAPON_SHOTGUN_MURDER_SLAP,        NULL)
-     MSG_MULTI_NOTIF(WEAPON_THINKING_WITH_PORTALS,       1,  NULL,           INFO_WEAPON_THINKING_WITH_PORTALS,      CENTER_DEATH_SELF_GENERIC)
-     MSG_MULTI_NOTIF(WEAPON_TUBA_MURDER,                 1,  NULL,           INFO_WEAPON_TUBA_MURDER,                NULL)
-     MSG_MULTI_NOTIF(WEAPON_TUBA_SUICIDE,                1,  NULL,           INFO_WEAPON_TUBA_SUICIDE,               CENTER_DEATH_SELF_GENERIC)
-     MSG_MULTI_NOTIF(WEAPON_VAPORIZER_MURDER,            1,  NULL,           INFO_WEAPON_VAPORIZER_MURDER,           NULL)
-     MSG_MULTI_NOTIF(WEAPON_VORTEX_MURDER,               1,  NULL,           INFO_WEAPON_VORTEX_MURDER,              NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_BUFF,                  N_ENABLE,  NULL,           INFO_DEATH_MURDER_BUFF,                 NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_CHEAT,                 N_ENABLE,  NULL,           INFO_DEATH_MURDER_CHEAT,                NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_DROWN,                 N_ENABLE,  NULL,           INFO_DEATH_MURDER_DROWN,                NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_FALL,                  N_ENABLE,  NULL,           INFO_DEATH_MURDER_FALL,                 NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_FIRE,                  N_ENABLE,  NULL,           INFO_DEATH_MURDER_FIRE,                 NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_LAVA,                  N_ENABLE,  NULL,           INFO_DEATH_MURDER_LAVA,                 NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_MONSTER,               N_ENABLE,  NULL,           INFO_DEATH_MURDER_MONSTER,              CENTER_DEATH_SELF_MONSTER)
+     MSG_MULTI_NOTIF(DEATH_MURDER_NADE,                  N_ENABLE,  NULL,           INFO_DEATH_MURDER_NADE,                 NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_NADE_NAPALM,           N_ENABLE,  NULL,           INFO_DEATH_MURDER_NADE_NAPALM,          NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_NADE_ICE,              N_ENABLE,  NULL,           INFO_DEATH_MURDER_NADE_ICE,             NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_NADE_ICE_FREEZE,       N_ENABLE,  NULL,           INFO_DEATH_MURDER_NADE_ICE_FREEZE,      NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_NADE_HEAL,             N_ENABLE,  NULL,           INFO_DEATH_MURDER_NADE_HEAL,            NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_SHOOTING_STAR,         N_ENABLE,  NULL,           INFO_DEATH_MURDER_SHOOTING_STAR,        NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_SLIME,                 N_ENABLE,  NULL,           INFO_DEATH_MURDER_SLIME,                NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_SWAMP,                 N_ENABLE,  NULL,           INFO_DEATH_MURDER_SWAMP,                NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_TELEFRAG,              N_ENABLE,  NULL,           INFO_DEATH_MURDER_TELEFRAG,             NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_TOUCHEXPLODE,          N_ENABLE,  NULL,           INFO_DEATH_MURDER_TOUCHEXPLODE,         NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_VH_BUMB_DEATH,         N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_BUMB_DEATH,        NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_VH_BUMB_GUN,           N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_BUMB_GUN,          NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_VH_CRUSH,              N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_CRUSH,             NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_BOMB,          N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_RAPT_BOMB,         NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_CANNON,        N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_RAPT_CANNON,       NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_DEATH,         N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_RAPT_DEATH,        NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_DEATH,         N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_SPID_DEATH,        NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN,       N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_SPID_MINIGUN,      NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_ROCKET,        N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_SPID_ROCKET,       NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_DEATH,         N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_WAKI_DEATH,        NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_GUN,           N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_WAKI_GUN,          NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET,        N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_WAKI_ROCKET,       NULL)
+     MSG_MULTI_NOTIF(DEATH_MURDER_VOID,                  N_ENABLE,  NULL,           INFO_DEATH_MURDER_VOID,                 NULL)
+     MSG_MULTI_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,          N_ENABLE,  NULL,           INFO_DEATH_SELF_AUTOTEAMCHANGE,         CENTER_DEATH_SELF_AUTOTEAMCHANGE)
+     MSG_MULTI_NOTIF(DEATH_SELF_BETRAYAL,                N_ENABLE,  NULL,           INFO_DEATH_SELF_BETRAYAL,               CENTER_DEATH_SELF_BETRAYAL)
+     MSG_MULTI_NOTIF(DEATH_SELF_CAMP,                    N_ENABLE,  NULL,           INFO_DEATH_SELF_CAMP,                   CENTER_DEATH_SELF_CAMP)
+     MSG_MULTI_NOTIF(DEATH_SELF_CHEAT,                   N_ENABLE,  NULL,           INFO_DEATH_SELF_CHEAT,                  CENTER_DEATH_SELF_CHEAT)
+     MSG_MULTI_NOTIF(DEATH_SELF_CUSTOM,                  N_ENABLE,  NULL,           INFO_DEATH_SELF_GENERIC,                CENTER_DEATH_SELF_CUSTOM)
+     MSG_MULTI_NOTIF(DEATH_SELF_DROWN,                   N_ENABLE,  NULL,           INFO_DEATH_SELF_DROWN,                  CENTER_DEATH_SELF_DROWN)
+     MSG_MULTI_NOTIF(DEATH_SELF_FALL,                    N_ENABLE,  NULL,           INFO_DEATH_SELF_FALL,                   CENTER_DEATH_SELF_FALL)
+     MSG_MULTI_NOTIF(DEATH_SELF_FIRE,                    N_ENABLE,  NULL,           INFO_DEATH_SELF_FIRE,                   CENTER_DEATH_SELF_FIRE)
+     MSG_MULTI_NOTIF(DEATH_SELF_GENERIC,                 N_ENABLE,  NULL,           INFO_DEATH_SELF_GENERIC,                CENTER_DEATH_SELF_GENERIC)
+     MSG_MULTI_NOTIF(DEATH_SELF_LAVA,                    N_ENABLE,  NULL,           INFO_DEATH_SELF_LAVA,                   CENTER_DEATH_SELF_LAVA)
+     MSG_MULTI_NOTIF(DEATH_SELF_MON_MAGE,                N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_MAGE,               CENTER_DEATH_SELF_MONSTER)
 -    MSG_MULTI_NOTIF(DEATH_SELF_MON_SHAMBLER_CLAW,       N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_SHAMBLER_CLAW,      CENTER_DEATH_SELF_MONSTER)
 -    MSG_MULTI_NOTIF(DEATH_SELF_MON_SHAMBLER_SMASH,      N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_SHAMBLER_SMASH,     CENTER_DEATH_SELF_MONSTER)
 -    MSG_MULTI_NOTIF(DEATH_SELF_MON_SHAMBLER_ZAP,        N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_SHAMBLER_ZAP,       CENTER_DEATH_SELF_MONSTER)
++    MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_CLAW,          N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_GOLEM_CLAW,         CENTER_DEATH_SELF_MONSTER)
++    MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_SMASH,         N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_GOLEM_SMASH,        CENTER_DEATH_SELF_MONSTER)
++    MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_ZAP,           N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_GOLEM_ZAP,          CENTER_DEATH_SELF_MONSTER)
+     MSG_MULTI_NOTIF(DEATH_SELF_MON_SPIDER,              N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_SPIDER,             CENTER_DEATH_SELF_MONSTER)
+     MSG_MULTI_NOTIF(DEATH_SELF_MON_WYVERN,              N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_WYVERN,             CENTER_DEATH_SELF_MONSTER)
+     MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP,         N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_ZOMBIE_JUMP,        CENTER_DEATH_SELF_MONSTER)
+     MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_MELEE,        N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_ZOMBIE_MELEE,       CENTER_DEATH_SELF_MONSTER)
+     MSG_MULTI_NOTIF(DEATH_SELF_NADE,                    N_ENABLE,  NULL,           INFO_DEATH_SELF_NADE,                   CENTER_DEATH_SELF_NADE)
+     MSG_MULTI_NOTIF(DEATH_SELF_NADE_NAPALM,             N_ENABLE,  NULL,           INFO_DEATH_SELF_NADE_NAPALM,            CENTER_DEATH_SELF_NADE_NAPALM)
+     MSG_MULTI_NOTIF(DEATH_SELF_NADE_ICE,                N_ENABLE,  NULL,           INFO_DEATH_SELF_NADE_ICE,               CENTER_DEATH_SELF_NADE_ICE_FREEZE)
+     MSG_MULTI_NOTIF(DEATH_SELF_NADE_ICE_FREEZE,         N_ENABLE,  NULL,           INFO_DEATH_SELF_NADE_ICE_FREEZE,        CENTER_DEATH_SELF_NADE_ICE_FREEZE)
+     MSG_MULTI_NOTIF(DEATH_SELF_NADE_HEAL,               N_ENABLE,  NULL,           INFO_DEATH_SELF_NADE_HEAL,              CENTER_DEATH_SELF_NADE_HEAL)
+     MSG_MULTI_NOTIF(DEATH_SELF_NOAMMO,                  N_ENABLE,  NULL,           INFO_DEATH_SELF_NOAMMO,                 CENTER_DEATH_SELF_NOAMMO)
+     MSG_MULTI_NOTIF(DEATH_SELF_ROT,                     N_ENABLE,  NULL,           INFO_DEATH_SELF_ROT,                    CENTER_DEATH_SELF_ROT)
+     MSG_MULTI_NOTIF(DEATH_SELF_SHOOTING_STAR,           N_ENABLE,  NULL,           INFO_DEATH_SELF_SHOOTING_STAR,          CENTER_DEATH_SELF_SHOOTING_STAR)
+     MSG_MULTI_NOTIF(DEATH_SELF_SLIME,                   N_ENABLE,  NULL,           INFO_DEATH_SELF_SLIME,                  CENTER_DEATH_SELF_SLIME)
+     MSG_MULTI_NOTIF(DEATH_SELF_SUICIDE,                 N_ENABLE,  NULL,           INFO_DEATH_SELF_SUICIDE,                CENTER_DEATH_SELF_SUICIDE)
+     MSG_MULTI_NOTIF(DEATH_SELF_SWAMP,                   N_ENABLE,  NULL,           INFO_DEATH_SELF_SWAMP,                  CENTER_DEATH_SELF_SWAMP)
+     MSG_MULTI_NOTIF(DEATH_SELF_TEAMCHANGE,              N_ENABLE,  NULL,           INFO_DEATH_SELF_TEAMCHANGE,             CENTER_DEATH_SELF_TEAMCHANGE)
+     MSG_MULTI_NOTIF(DEATH_SELF_TOUCHEXPLODE,            N_ENABLE,  NULL,           INFO_DEATH_SELF_TOUCHEXPLODE,           CENTER_DEATH_SELF_TOUCHEXPLODE)
+     MSG_MULTI_NOTIF(DEATH_SELF_TURRET,                  N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET,                 CENTER_DEATH_SELF_TURRET)
+     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_EWHEEL,           N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_EWHEEL,          CENTER_DEATH_SELF_TURRET_EWHEEL)
+     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_FLAC,             N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_FLAC,            CENTER_DEATH_SELF_TURRET)
+     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_HELLION,          N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_HELLION,         CENTER_DEATH_SELF_TURRET)
+     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_HK,               N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_HK,              CENTER_DEATH_SELF_TURRET)
+     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_MACHINEGUN,       N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_MACHINEGUN,      CENTER_DEATH_SELF_TURRET)
+     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_MLRS,             N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_MLRS,            CENTER_DEATH_SELF_TURRET)
+     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_PHASER,           N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_PHASER,          CENTER_DEATH_SELF_TURRET)
+     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_PLASMA,           N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_PLASMA,          CENTER_DEATH_SELF_TURRET)
+     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_TESLA,            N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_TESLA,           CENTER_DEATH_SELF_TURRET)
+     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_GUN,         N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_WALK_GUN,        CENTER_DEATH_SELF_TURRET_WALK)
+     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_MELEE,       N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_WALK_MELEE,      CENTER_DEATH_SELF_TURRET_WALK)
+     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_ROCKET,      N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_WALK_ROCKET,     CENTER_DEATH_SELF_TURRET_WALK)
+     MSG_MULTI_NOTIF(DEATH_SELF_VH_BUMB_DEATH,           N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_BUMB_DEATH,          CENTER_DEATH_SELF_VH_BUMB_DEATH)
+     MSG_MULTI_NOTIF(DEATH_SELF_VH_CRUSH,                N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_CRUSH,               CENTER_DEATH_SELF_VH_CRUSH)
+     MSG_MULTI_NOTIF(DEATH_SELF_VH_RAPT_BOMB,            N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_RAPT_BOMB,           CENTER_DEATH_SELF_VH_RAPT_BOMB)
+     MSG_MULTI_NOTIF(DEATH_SELF_VH_RAPT_DEATH,           N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_RAPT_DEATH,          CENTER_DEATH_SELF_VH_RAPT_DEATH)
+     MSG_MULTI_NOTIF(DEATH_SELF_VH_SPID_DEATH,           N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_SPID_DEATH,          CENTER_DEATH_SELF_VH_SPID_DEATH)
+     MSG_MULTI_NOTIF(DEATH_SELF_VH_SPID_ROCKET,          N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_SPID_ROCKET,         CENTER_DEATH_SELF_VH_SPID_ROCKET)
+     MSG_MULTI_NOTIF(DEATH_SELF_VH_WAKI_DEATH,           N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_WAKI_DEATH,          CENTER_DEATH_SELF_VH_WAKI_DEATH)
+     MSG_MULTI_NOTIF(DEATH_SELF_VH_WAKI_ROCKET,          N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_WAKI_ROCKET,         CENTER_DEATH_SELF_VH_WAKI_ROCKET)
+     MSG_MULTI_NOTIF(DEATH_SELF_VOID,                    N_ENABLE,  NULL,           INFO_DEATH_SELF_VOID,                   CENTER_DEATH_SELF_VOID)
+     MSG_MULTI_NOTIF(ITEM_BUFF_DROP,                     N_ENABLE,  NULL,           INFO_ITEM_BUFF_DROP,                    CENTER_ITEM_BUFF_DROP)
+     MSG_MULTI_NOTIF(ITEM_BUFF_GOT,                      N_ENABLE,  NULL,           INFO_ITEM_BUFF_GOT,                     CENTER_ITEM_BUFF_GOT)
+     MSG_MULTI_NOTIF(ITEM_WEAPON_DONTHAVE,               N_ENABLE,  NULL,           INFO_ITEM_WEAPON_DONTHAVE,              CENTER_ITEM_WEAPON_DONTHAVE)
+     MSG_MULTI_NOTIF(ITEM_WEAPON_DROP,                   N_ENABLE,  NULL,           INFO_ITEM_WEAPON_DROP,                  CENTER_ITEM_WEAPON_DROP)
+     MSG_MULTI_NOTIF(ITEM_WEAPON_GOT,                    N_ENABLE,  NULL,           INFO_ITEM_WEAPON_GOT,                   CENTER_ITEM_WEAPON_GOT)
+     MSG_MULTI_NOTIF(ITEM_WEAPON_NOAMMO,                 N_ENABLE,  NULL,           INFO_ITEM_WEAPON_NOAMMO,                CENTER_ITEM_WEAPON_NOAMMO)
+     MSG_MULTI_NOTIF(ITEM_WEAPON_PRIMORSEC,              N_ENABLE,  NULL,           INFO_ITEM_WEAPON_PRIMORSEC,             CENTER_ITEM_WEAPON_PRIMORSEC)
+     MSG_MULTI_NOTIF(ITEM_WEAPON_UNAVAILABLE,            N_ENABLE,  NULL,           INFO_ITEM_WEAPON_UNAVAILABLE,           CENTER_ITEM_WEAPON_UNAVAILABLE)
+     MSG_MULTI_NOTIF(MULTI_COINTOSS,                     N_ENABLE,  NULL,           INFO_COINTOSS,                          CENTER_COINTOSS)
+     MSG_MULTI_NOTIF(MULTI_COUNTDOWN_BEGIN,              N_ENABLE,  ANNCE_BEGIN,    NULL,                                   CENTER_COUNTDOWN_BEGIN)
+     MSG_MULTI_NOTIF(MULTI_INSTAGIB_FINDAMMO,            N_ENABLE,  ANNCE_NUM_10,   NULL,                                   CENTER_INSTAGIB_FINDAMMO_FIRST)
+     MSG_MULTI_NOTIF(WEAPON_ACCORDEON_MURDER,            N_ENABLE,  NULL,           INFO_WEAPON_ACCORDEON_MURDER,           NULL)
+     MSG_MULTI_NOTIF(WEAPON_ACCORDEON_SUICIDE,           N_ENABLE,  NULL,           INFO_WEAPON_ACCORDEON_SUICIDE,          CENTER_DEATH_SELF_GENERIC)
+     MSG_MULTI_NOTIF(WEAPON_ARC_MURDER,                  N_ENABLE,  NULL,           INFO_WEAPON_ARC_MURDER,                 NULL)
+     MSG_MULTI_NOTIF(WEAPON_ARC_MURDER_SPRAY,            N_ENABLE,  NULL,           INFO_WEAPON_ARC_MURDER_SPRAY,           NULL)
+     MSG_MULTI_NOTIF(WEAPON_BLASTER_MURDER,              N_ENABLE,  NULL,           INFO_WEAPON_BLASTER_MURDER,             NULL)
+     MSG_MULTI_NOTIF(WEAPON_BLASTER_SUICIDE,             N_ENABLE,  NULL,           INFO_WEAPON_BLASTER_SUICIDE,            CENTER_DEATH_SELF_GENERIC)
+     MSG_MULTI_NOTIF(WEAPON_CRYLINK_MURDER,              N_ENABLE,  NULL,           INFO_WEAPON_CRYLINK_MURDER,             NULL)
+     MSG_MULTI_NOTIF(WEAPON_CRYLINK_SUICIDE,             N_ENABLE,  NULL,           INFO_WEAPON_CRYLINK_SUICIDE,            CENTER_DEATH_SELF_GENERIC)
+     MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_MURDER_DIRECT,    N_ENABLE,  NULL,           INFO_WEAPON_DEVASTATOR_MURDER_DIRECT,   NULL)
+     MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_MURDER_SPLASH,    N_ENABLE,  NULL,           INFO_WEAPON_DEVASTATOR_MURDER_SPLASH,   NULL)
+     MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_SUICIDE,          N_ENABLE,  NULL,           INFO_WEAPON_DEVASTATOR_SUICIDE,         CENTER_DEATH_SELF_GENERIC)
+     MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_BOLT,         N_ENABLE,  NULL,           INFO_WEAPON_ELECTRO_MURDER_BOLT,        NULL)
+     MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_COMBO,        N_ENABLE,  NULL,           INFO_WEAPON_ELECTRO_MURDER_COMBO,       NULL)
+     MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_ORBS,         N_ENABLE,  NULL,           INFO_WEAPON_ELECTRO_MURDER_ORBS,        NULL)
+     MSG_MULTI_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT,        N_ENABLE,  NULL,           INFO_WEAPON_ELECTRO_SUICIDE_BOLT,       CENTER_DEATH_SELF_GENERIC)
+     MSG_MULTI_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS,        N_ENABLE,  NULL,           INFO_WEAPON_ELECTRO_SUICIDE_ORBS,       CENTER_DEATH_SELF_GENERIC)
+     MSG_MULTI_NOTIF(WEAPON_FIREBALL_MURDER_BLAST,       N_ENABLE,  NULL,           INFO_WEAPON_FIREBALL_MURDER_BLAST,      NULL)
+     MSG_MULTI_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE,    N_ENABLE,  NULL,           INFO_WEAPON_FIREBALL_MURDER_FIREMINE,   NULL)
+     MSG_MULTI_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST,      N_ENABLE,  NULL,           INFO_WEAPON_FIREBALL_SUICIDE_BLAST,     CENTER_DEATH_SELF_GENERIC)
+     MSG_MULTI_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE,   N_ENABLE,  NULL,           INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,  CENTER_DEATH_SELF_GENERIC)
+     MSG_MULTI_NOTIF(WEAPON_HAGAR_MURDER_BURST,          N_ENABLE,  NULL,           INFO_WEAPON_HAGAR_MURDER_BURST,         NULL)
+     MSG_MULTI_NOTIF(WEAPON_HAGAR_MURDER_SPRAY,          N_ENABLE,  NULL,           INFO_WEAPON_HAGAR_MURDER_SPRAY,         NULL)
+     MSG_MULTI_NOTIF(WEAPON_HAGAR_SUICIDE,               N_ENABLE,  NULL,           INFO_WEAPON_HAGAR_SUICIDE,              CENTER_DEATH_SELF_GENERIC)
+     MSG_MULTI_NOTIF(WEAPON_HLAC_MURDER,                 N_ENABLE,  NULL,           INFO_WEAPON_HLAC_MURDER,                NULL)
+     MSG_MULTI_NOTIF(WEAPON_HLAC_SUICIDE,                N_ENABLE,  NULL,           INFO_WEAPON_HLAC_SUICIDE,               CENTER_DEATH_SELF_GENERIC)
+     MSG_MULTI_NOTIF(WEAPON_HMG_MURDER_SNIPE,            N_ENABLE,  NULL,           INFO_WEAPON_HMG_MURDER_SNIPE,           NULL)
+     MSG_MULTI_NOTIF(WEAPON_HMG_MURDER_SPRAY,            N_ENABLE,  NULL,           INFO_WEAPON_HMG_MURDER_SPRAY,           NULL)
+     MSG_MULTI_NOTIF(WEAPON_HOOK_MURDER,                 N_ENABLE,  NULL,           INFO_WEAPON_HOOK_MURDER,                NULL)
+     MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_MURDER,          N_ENABLE,  NULL,           INFO_WEAPON_KLEINBOTTLE_MURDER,         NULL)
+     MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE,         N_ENABLE,  NULL,           INFO_WEAPON_KLEINBOTTLE_SUICIDE,        CENTER_DEATH_SELF_GENERIC)
+     MSG_MULTI_NOTIF(WEAPON_MACHINEGUN_MURDER_SNIPE,     N_ENABLE,  NULL,           INFO_WEAPON_MACHINEGUN_MURDER_SNIPE,    NULL)
+     MSG_MULTI_NOTIF(WEAPON_MACHINEGUN_MURDER_SPRAY,     N_ENABLE,  NULL,           INFO_WEAPON_MACHINEGUN_MURDER_SPRAY,    NULL)
+     MSG_MULTI_NOTIF(WEAPON_MINELAYER_LIMIT,             N_ENABLE,  NULL,           INFO_WEAPON_MINELAYER_LIMIT,            CENTER_WEAPON_MINELAYER_LIMIT)
+     MSG_MULTI_NOTIF(WEAPON_MINELAYER_MURDER,            N_ENABLE,  NULL,           INFO_WEAPON_MINELAYER_MURDER,           NULL)
+     MSG_MULTI_NOTIF(WEAPON_MINELAYER_SUICIDE,           N_ENABLE,  NULL,           INFO_WEAPON_MINELAYER_SUICIDE,          CENTER_DEATH_SELF_GENERIC)
+     MSG_MULTI_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE,        N_ENABLE,  NULL,           INFO_WEAPON_MORTAR_MURDER_BOUNCE,       NULL)
+     MSG_MULTI_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE,       N_ENABLE,  NULL,           INFO_WEAPON_MORTAR_MURDER_EXPLODE,      NULL)
+     MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE,       N_ENABLE,  NULL,           INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,      CENTER_DEATH_SELF_GENERIC)
+     MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE,      N_ENABLE,  NULL,           INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,     CENTER_DEATH_SELF_GENERIC)
+     MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER,                N_ENABLE,  NULL,           INFO_WEAPON_RIFLE_MURDER,               NULL)
+     MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL,           N_ENABLE,  NULL,           INFO_WEAPON_RIFLE_MURDER_HAIL,          NULL)
+     MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING,  N_ENABLE,  NULL,           INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NULL)
+     MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_PIERCING,       N_ENABLE,  NULL,           INFO_WEAPON_RIFLE_MURDER_PIERCING,      NULL)
+     MSG_MULTI_NOTIF(WEAPON_RPC_MURDER_DIRECT,           N_ENABLE,  NULL,           INFO_WEAPON_RPC_MURDER_DIRECT,          NULL)
+     MSG_MULTI_NOTIF(WEAPON_RPC_MURDER_SPLASH,           N_ENABLE,  NULL,           INFO_WEAPON_RPC_MURDER_SPLASH,          NULL)
+     MSG_MULTI_NOTIF(WEAPON_RPC_SUICIDE_DIRECT,          N_ENABLE,  NULL,           INFO_WEAPON_RPC_SUICIDE_DIRECT,         NULL)
+     MSG_MULTI_NOTIF(WEAPON_RPC_SUICIDE_SPLASH,          N_ENABLE,  NULL,           INFO_WEAPON_RPC_SUICIDE_SPLASH,         CENTER_DEATH_SELF_GENERIC)
+     MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_SPRAY,         N_ENABLE,  NULL,           INFO_WEAPON_SEEKER_MURDER_SPRAY,        NULL)
+     MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_TAG,           N_ENABLE,  NULL,           INFO_WEAPON_SEEKER_MURDER_TAG,          NULL)
+     MSG_MULTI_NOTIF(WEAPON_SEEKER_SUICIDE,              N_ENABLE,  NULL,           INFO_WEAPON_SEEKER_SUICIDE,             CENTER_DEATH_SELF_GENERIC)
+     MSG_MULTI_NOTIF(WEAPON_SHOCKWAVE_MURDER,            N_ENABLE,  NULL,           INFO_WEAPON_SHOCKWAVE_MURDER,           NULL)
+     MSG_MULTI_NOTIF(WEAPON_SHOCKWAVE_MURDER_SLAP,       N_ENABLE,  NULL,           INFO_WEAPON_SHOCKWAVE_MURDER_SLAP,      NULL)
+     MSG_MULTI_NOTIF(WEAPON_SHOTGUN_MURDER,              N_ENABLE,  NULL,           INFO_WEAPON_SHOTGUN_MURDER,             NULL)
+     MSG_MULTI_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP,         N_ENABLE,  NULL,           INFO_WEAPON_SHOTGUN_MURDER_SLAP,        NULL)
+     MSG_MULTI_NOTIF(WEAPON_THINKING_WITH_PORTALS,       N_ENABLE,  NULL,           INFO_WEAPON_THINKING_WITH_PORTALS,      CENTER_DEATH_SELF_GENERIC)
+     MSG_MULTI_NOTIF(WEAPON_TUBA_MURDER,                 N_ENABLE,  NULL,           INFO_WEAPON_TUBA_MURDER,                NULL)
+     MSG_MULTI_NOTIF(WEAPON_TUBA_SUICIDE,                N_ENABLE,  NULL,           INFO_WEAPON_TUBA_SUICIDE,               CENTER_DEATH_SELF_GENERIC)
+     MSG_MULTI_NOTIF(WEAPON_VAPORIZER_MURDER,            N_ENABLE,  NULL,           INFO_WEAPON_VAPORIZER_MURDER,           NULL)
+     MSG_MULTI_NOTIF(WEAPON_VORTEX_MURDER,               N_ENABLE,  NULL,           INFO_WEAPON_VORTEX_MURDER,              NULL)
  
  #define MULTITEAM_CHOICE2(prefix, default, challow, chtype, optiona, optionb) \
      MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, default, challow, chtype, optiona##_RED, optionb##_RED) \
index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..5ccfd24e2c1beb7cd8e582c4c110b1aa2f088584
new file mode 100644 (file)
--- /dev/null
--- /dev/null
@@@ -1,0 -1,0 +1,8 @@@
++golem
++{
++      dpreflectcube cubemaps/default/sky
++      {
++              map textures/golem.tga
++              rgbgen lightingDiffuse
++      }
++}
index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..c0bd334731e13ebb8620558b88ef96a6539f9a74
new file mode 100644 (file)
--- /dev/null
--- /dev/null
@@@ -1,0 -1,0 +1,8 @@@
++nanomage
++{
++      dpreflectcube cubemaps/default/sky
++      {
++              map textures/nanomage.tga
++              rgbgen lightingDiffuse
++      }
++}
index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..ed479600e6fe942de2ccee749a10b8b67f39201f
new file mode 100644 (file)
--- /dev/null
--- /dev/null
@@@ -1,0 -1,0 +1,8 @@@
++spider
++{
++      dpreflectcube cubemaps/default/sky
++      {
++              map textures/spider.tga
++              rgbgen lightingDiffuse
++      }
++}
index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..211656ad8ced7dfca29e078bab9ce16a7307b012
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..bd6882637d7089fb988313450b3d17d8e4c59422
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..09608f53f068d727ba508be27ef39129b93f1a15
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..cc67c222f091cd3dd376d1ecd0b4be4fa1174299
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..478913d6ad8ed68ece5f58c5fc5caf9356e19a38
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..cc67c222f091cd3dd376d1ecd0b4be4fa1174299
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..328dafc55c1299abcb736951df155f597c67a928
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..2c056bdcf5b642f02d175d8c8e00d20cc4b752a9
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..85e5682fc9ea4eb05089591cb3ad8dd193d46704
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..6a227d0409c842dfaa739013f7f64004cb445bdd
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..142823e09d2f1a9e0a3c1e6b6e57455e08fcd35d
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..61f666742267bd050d1074caf6f3cdd5072f3c1f
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..14e57c51cdfbc750ea93101d950c65c1d1561c10
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..6615d49caed4c04a4d645701c01156eacc88077d
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..83456ae5f49d19ca6c334fbc442d65ed0a92b79f
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..b6a110f653b0477eb5fb90333e5e345b9a8ccb9d
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..4ab4a365fb2a261fb8264537936405f6104cc3bb
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..cbd684458ad3cfd15e5112cc98106d41517251e6
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..fc26699a9f850cc94eb1f93a302441e89b020463
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..82c232a9fdc7f90fa9d23d668c3d6874e0e3c9f0
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diff --cc textures/mage.tga
index 55aadbaffa81444a6a4a6f3b5b413d91127d421c,55aadbaffa81444a6a4a6f3b5b413d91127d421c..0000000000000000000000000000000000000000
deleted file mode 100644,100644
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diff --cc textures/mage_glow.tga
index 8498c467f081723df2efad9b034f609fdec47266,8498c467f081723df2efad9b034f609fdec47266..0000000000000000000000000000000000000000
deleted file mode 100644,100644
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diff --cc textures/mage_pants.tga
index a3d2e132bcc85ff7b89593e17d3fcde2bd34a6de,a3d2e132bcc85ff7b89593e17d3fcde2bd34a6de..0000000000000000000000000000000000000000
deleted file mode 100644,100644
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..69bc82fb5570da751ce485b7d5af3155f7edd73c
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..3f749b10ba7189d60169b60ca65b8f9ddad02e9f
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..5cdb81bbf723771d2aa77bbc4669223699c56711
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..60cafa4bd002bc58d64bc2b05cbcf1adfe79561d
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..151ee1f60d285ee02c5abe7751c599c0d22308e2
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..1a717a2c48022c6c99c54769cace0b5cf845d29f
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..e380ce83732e17570609d28a400adfab745292bf
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..06aae48fdd8c3d939ad01b700b7521f2ce8e2834
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..0baed7eb8f15499853a2777dd7471cccf2e93f56
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..1665ca51eab545f3956f68f0346ced0997279e21
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..61215a8d1acf9a35d8988153691a8a24d7a39067
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..cf5a79daac14ae617ba5bfbb3d60704daa925d47
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..25cfcf3e3b4f5308e6db958fa4a9a67533dc1174
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..0438279d6342153dfda91522a66d195bed7232b7
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..6ebe87440a631159003fff3aeff9cf3ba4e0cc71
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..c774996794ad963a1d3248fa8cc4fa968503303f
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diff --cc textures/spidertex.tga
index c1c40c0dee9d039b36aadf0096e7aedd42fe499e,c1c40c0dee9d039b36aadf0096e7aedd42fe499e..0000000000000000000000000000000000000000
deleted file mode 100644,100644
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diff --cc textures/spidertex_glow.tga
index 8c7d3dc8ee36db83e5eda0c750b6601849c2b623,8c7d3dc8ee36db83e5eda0c750b6601849c2b623..0000000000000000000000000000000000000000
deleted file mode 100644,100644
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diff --cc textures/spidertex_pants.tga
index 09263af9b14f18ce029aa229acb31d2902606666,09263af9b14f18ce029aa229acb31d2902606666..0000000000000000000000000000000000000000
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..8fa7816654b70d815e2d3b26c2bb79b2ba20e0b5
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..3bef163beec0c943d53767ebd58094502df02260
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index 0000000000000000000000000000000000000000,0000000000000000000000000000000000000000..6a44d55e29a487d35396eac5a573094923bddb23
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