]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'Mario/gametypes' into 'master'
authorTimePath <andrew.hardaker1995@gmail.com>
Sun, 14 Aug 2016 10:23:50 +0000 (10:23 +0000)
committerTimePath <andrew.hardaker1995@gmail.com>
Sun, 14 Aug 2016 10:23:50 +0000 (10:23 +0000)
Merge branch Mario/gametypes (L merge request)

Moves a bunch of gametype specific code into methods, out of the main code.

See merge request !349

qcsrc/client/hud/hud.qc
qcsrc/client/hud/panel/modicons.qc
qcsrc/common/mapinfo.qc
qcsrc/common/mapinfo.qh

index c5a3f795058e2bb087d084ed527d5ad020de9286..a0417f326fa1f5ae093f439ac8b6db2912de9640 100644 (file)
@@ -383,8 +383,8 @@ void HUD_Panel_Draw(entity panent)
 void HUD_Reset()
 {
        // reset gametype specific icons
-       if(gametype == MAPINFO_TYPE_CTF)
-               HUD_Mod_CTF_Reset();
+       if(gametype.m_modicons_reset)
+               gametype.m_modicons_reset();
 }
 
 float autocvar_hud_dynamic_shake = 1;
index 2d6774e2efce12d7a94b2f14ba160f7a5c2cc712..2c99485731ebbf1acef68f063a4c4867bb5bb8b5 100644 (file)
@@ -743,18 +743,7 @@ void HUD_Mod_Dom(vector myPos, vector mySize)
 
 void HUD_ModIcons_SetFunc()
 {
-       switch(gametype)
-       {
-               case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
-               case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
-               case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
-               case MAPINFO_TYPE_CTS:
-               case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
-               case MAPINFO_TYPE_CA:
-               case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
-               case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
-               case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
-       }
+       HUD_ModIcons_GameType = gametype.m_modicons;
 }
 
 int mod_prev; // previous state of mod_active to check for a change
index d9ca7e9946e31ce12f6cd953644e84a69dcf67ea..2bc84c4593afec5e62a5ddcbbfc689cd2c92d71f 100644 (file)
@@ -269,7 +269,6 @@ float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
        float i;
        float inWorldspawn;
        float r;
-       float twoBaseModes;
        float diameter, spawnpoints;
        float spawnplaces;
 
@@ -349,21 +348,7 @@ float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
                        }
                        else if(k == "classname")
                        {
-                               if(v == "dom_controlpoint")
-                                       MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DOMINATION.m_flags;
-                               else if(v == "item_flag_team2")
-                                       MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF.m_flags;
-                               else if(v == "team_CTF_blueflag")
-                                       MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF.m_flags;
-                               else if(v == "invasion_spawnpoint")
-                                       MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_INVASION.m_flags;
-                               else if(v == "target_assault_roundend")
-                                       MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ASSAULT.m_flags;
-                               else if(v == "onslaught_generator")
-                                       MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ONSLAUGHT.m_flags;
-                               else if(substring(v, 0, 8) == "nexball_" || substring(v, 0, 4) == "ball")
-                                       MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_NEXBALL.m_flags;
-                               else if(v == "info_player_team1")
+                               if(v == "info_player_team1")
                                        ++spawnpoints;
                                else if(v == "info_player_team2")
                                        ++spawnpoints;
@@ -371,10 +356,6 @@ float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
                                        ++spawnpoints;
                                else if(v == "info_player_deathmatch")
                                        ++spawnpoints;
-                               else if(v == "trigger_race_checkpoint")
-                                       MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RACE.m_flags;
-                               else if(v == "target_startTimer")
-                                       MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTS.m_flags;
                                else if(v == "weapon_nex")
                                        { }
                                else if(v == "weapon_railgun")
@@ -389,6 +370,8 @@ float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
                                        MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_MONSTERS;
                                else if(v == "target_music" || v == "trigger_music")
                                        _MapInfo_Map_worldspawn_music = string_null; // don't use regular BGM
+                               else
+                                       FOREACH(Gametypes, true, it.m_generate_mapinfo(it, v));
                        }
                }
        }
@@ -399,25 +382,15 @@ float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
        }
        diameter = vlen(mapMaxs - mapMins);
 
-       twoBaseModes = MapInfo_Map_supportedGametypes & (MAPINFO_TYPE_CTF.m_flags | MAPINFO_TYPE_ASSAULT.m_flags | MAPINFO_TYPE_RACE.m_flags | MAPINFO_TYPE_NEXBALL.m_flags);
-       if(twoBaseModes && (MapInfo_Map_supportedGametypes == twoBaseModes))
+       int twoBaseModes = 0;
+       FOREACH(Gametypes, it.m_isTwoBaseMode(), twoBaseModes |= it.m_flags);
+       if(twoBaseModes && (twoBaseModes &= MapInfo_Map_supportedGametypes))
        {
-               // we have a CTF-only or Assault-only map. Don't add other modes then,
-               // as the map is too symmetric for them.
+               // we have a symmetrical map, don't add the modes without bases
        }
        else
        {
-               MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DEATHMATCH.m_flags;      // DM always works
-               MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_LMS.m_flags;             // LMS always works
-               MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEEPAWAY.m_flags;                // Keepaway always works
-
-               if(spawnpoints >= 8  && diameter > 4096) {
-                       MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_TEAM_DEATHMATCH.m_flags;
-                       MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_FREEZETAG.m_flags;
-                       MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CA.m_flags;
-               }
-               if(spawnpoints >= 12 && diameter > 5120)
-                       MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEYHUNT.m_flags;
+               FOREACH(Gametypes, it.m_isAlwaysSupported(it, spawnpoints, diameter), MapInfo_Map_supportedGametypes |= it.m_flags);
        }
 
        if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RACE.m_flags)
@@ -503,56 +476,14 @@ void _MapInfo_Map_ApplyGametype(string s, Gametype pWantedType, Gametype pThisTy
                cvar_set("timelimit", sa);
        s = cdr(s);
 
-       if(pWantedType == MAPINFO_TYPE_TEAM_DEATHMATCH)
+       if(pWantedType.m_setTeams)
        {
                sa = car(s);
                if(sa != "")
-                       cvar_set("g_tdm_teams", sa);
+                       pWantedType.m_setTeams(sa);
                s = cdr(s);
        }
 
-       if(pWantedType == MAPINFO_TYPE_KEYHUNT)
-       {
-               sa = car(s);
-               if(sa != "")
-                       cvar_set("g_keyhunt_teams", sa);
-               s = cdr(s);
-       }
-
-       if(pWantedType == MAPINFO_TYPE_CA)
-       {
-               sa = car(s);
-               if(sa != "")
-                       cvar_set("g_ca_teams", sa);
-               s = cdr(s);
-       }
-
-       if(pWantedType == MAPINFO_TYPE_FREEZETAG)
-       {
-               sa = car(s);
-               if(sa != "")
-                       cvar_set("g_freezetag_teams", sa);
-               s = cdr(s);
-       }
-
-       if(pWantedType == MAPINFO_TYPE_CTF)
-       {
-               sa = car(s);
-               if(sa != "")
-                       cvar_set("fraglimit", sa);
-               s = cdr(s);
-       }
-
-       /* keepaway wuz here
-       if(pWantedType == MAPINFO_TYPE_KEEPAWAY)
-       {
-               sa = car(s);
-               if(sa != "")
-                       cvar_set("fraglimit", sa);
-               s = cdr(s);
-       }
-       */
-
        // rc = timelimit timelimit_qualification laps laps_teamplay
        if(pWantedType == MAPINFO_TYPE_RACE)
        {
@@ -573,19 +504,6 @@ void _MapInfo_Map_ApplyGametype(string s, Gametype pWantedType, Gametype pThisTy
                s = cdr(s);
        }
 
-       if(pWantedType == MAPINFO_TYPE_CTS)
-       {
-               sa = car(s);
-
-               // this is the skill of the map
-               // not parsed by anything yet
-               // for map databases
-               //if(sa != "")
-               //      cvar_set("fraglimit", sa);
-
-               s = cdr(s);
-       }
-
        if(pWantedType == MAPINFO_TYPE_ASSAULT || pWantedType == MAPINFO_TYPE_ONSLAUGHT || pWantedType == MAPINFO_TYPE_CTS) // these modes don't use fraglimit
        {
                cvar_set("leadlimit", "0");
index 0ff6882e0d4067692cc934566ec242cf743e4120..f37e2db060881e23088652e012926e668b731216 100644 (file)
@@ -7,6 +7,20 @@ bool autocvar_developer_mapper;
 
 #include "util.qh"
 
+// info about a map that MapInfo loads
+string MapInfo_Map_bspname;
+string MapInfo_Map_title;
+string MapInfo_Map_titlestring; // either bspname: title or just title, depending on whether bspname is redundant
+string MapInfo_Map_description;
+string MapInfo_Map_author;
+string MapInfo_Map_clientstuff; // not in cache, only for map load
+string MapInfo_Map_fog; // not in cache, only for map load
+int MapInfo_Map_supportedGametypes;
+int MapInfo_Map_supportedFeatures;
+int MapInfo_Map_flags;
+vector MapInfo_Map_mins; // these are '0 0 0' if not supported!
+vector MapInfo_Map_maxs; // these are '0 0 0' if not specified!
+
 int MAPINFO_TYPE_ALL;
 .int m_flags;
 
@@ -26,12 +40,28 @@ CLASS(Gametype, Object)
     ATTRIB(Gametype, model2, string);
     /** game type description */
     ATTRIB(Gametype, gametype_description, string);
+#ifdef CSQC
+    ATTRIB(Gametype, m_modicons, void(vector pos, vector mySize));
+    ATTRIB(Gametype, m_modicons_reset, void());
+#endif
 
     ATTRIB(Gametype, m_mutators, string);
     METHOD(Gametype, m_parse_mapinfo, bool(string k, string v))
     {
         return false;
     }
+    METHOD(Gametype, m_generate_mapinfo, void(Gametype this, string v))
+    {
+        TC(Gametype, this);
+    }
+    METHOD(Gametype, m_isTwoBaseMode, bool())
+    {
+        return false;
+    }
+    METHOD(Gametype, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
+    {
+        return false;
+    }
 
     METHOD(Gametype, describe, string(Gametype this))
     {
@@ -73,6 +103,10 @@ CLASS(Deathmatch, Gametype)
     {
         this.gametype_init(this, _("Deathmatch"),"dm","g_dm",false,"","timelimit=20 pointlimit=30 leadlimit=0",_("Score as many frags as you can"));
     }
+    METHOD(Deathmatch, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
+    {
+        return true;
+    }
 ENDCLASS(Deathmatch)
 REGISTER_GAMETYPE(DEATHMATCH, NEW(Deathmatch));
 
@@ -81,9 +115,16 @@ CLASS(LastManStanding, Gametype)
     {
         this.gametype_init(this, _("Last Man Standing"),"lms","g_lms",false,"","timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left"));
     }
+    METHOD(LastManStanding, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
+    {
+        return true;
+    }
 ENDCLASS(LastManStanding)
 REGISTER_GAMETYPE(LMS, NEW(LastManStanding));
 
+#ifdef CSQC
+void HUD_Mod_Race(vector pos, vector mySize);
+#endif
 CLASS(Race, Gametype)
     INIT(Race)
     {
@@ -102,6 +143,18 @@ CLASS(Race, Gametype)
         }
         return false;
     }
+    METHOD(Race, m_generate_mapinfo, void(Gametype this, string v))
+    {
+        if(v == "trigger_race_checkpoint")
+            MapInfo_Map_supportedGametypes |= this.m_flags;
+    }
+    METHOD(Race, m_isTwoBaseMode, bool())
+    {
+        return true;
+    }
+#ifdef CSQC
+    ATTRIB(Race, m_modicons, void(vector pos, vector mySize), HUD_Mod_Race);
+#endif
 ENDCLASS(Race)
 REGISTER_GAMETYPE(RACE, NEW(Race));
 #define g_race IS_GAMETYPE(RACE)
@@ -111,6 +164,21 @@ CLASS(RaceCTS, Gametype)
     {
         this.gametype_init(this, _("Race CTS"),"cts","g_cts",false,"cloaked","timelimit=20",_("Race for fastest time."));
     }
+    METHOD(RaceCTS, m_generate_mapinfo, void(Gametype this, string v))
+    {
+        if(v == "target_startTimer")
+            MapInfo_Map_supportedGametypes |= this.m_flags;
+    }
+    METHOD(RaceCTS, m_setTeams, void(string sa))
+    {
+        // this is the skill of the map
+        // not parsed by anything yet
+        // for map databases
+        //  cvar_set("fraglimit", sa);
+    }
+#ifdef CSQC
+    ATTRIB(RaceCTS, m_modicons, void(vector pos, vector mySize), HUD_Mod_Race);
+#endif
 ENDCLASS(RaceCTS)
 REGISTER_GAMETYPE(CTS, NEW(RaceCTS));
 #define g_cts IS_GAMETYPE(CTS)
@@ -133,19 +201,53 @@ CLASS(TeamDeathmatch, Gametype)
         }
         return false;
     }
+    METHOD(TeamDeathmatch, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
+    {
+        if(spawnpoints >= 8 && diameter > 4096)
+            return true;
+        return false;
+    }
+    METHOD(TeamDeathmatch, m_setTeams, void(string sa))
+    {
+        cvar_set("g_tdm_teams", sa);
+    }
 ENDCLASS(TeamDeathmatch)
 REGISTER_GAMETYPE(TEAM_DEATHMATCH, NEW(TeamDeathmatch));
 #define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH)
 
+#ifdef CSQC
+void HUD_Mod_CTF(vector pos, vector mySize);
+void HUD_Mod_CTF_Reset();
+#endif
 CLASS(CaptureTheFlag, Gametype)
     INIT(CaptureTheFlag)
     {
         this.gametype_init(this, _("Capture the Flag"),"ctf","g_ctf",true,"","timelimit=20 caplimit=10 leadlimit=6",_("Find and bring the enemy flag to your base to capture it, defend your base from the other team"));
     }
+    METHOD(CaptureTheFlag, m_generate_mapinfo, void(Gametype this, string v))
+    {
+        if(v == "item_flag_team2" || v == "team_CTF_blueflag")
+            MapInfo_Map_supportedGametypes |= this.m_flags;
+    }
+    METHOD(CaptureTheFlag, m_isTwoBaseMode, bool())
+    {
+        return true;
+    }
+    METHOD(CaptureTheFlag, m_setTeams, void(string sa))
+    {
+        cvar_set("fraglimit", sa);
+    }
+#ifdef CSQC
+    ATTRIB(CaptureTheFlag, m_modicons, void(vector pos, vector mySize), HUD_Mod_CTF);
+    ATTRIB(CaptureTheFlag, m_modicons_reset, void(), HUD_Mod_CTF_Reset);
+#endif
 ENDCLASS(CaptureTheFlag)
 REGISTER_GAMETYPE(CTF, NEW(CaptureTheFlag));
 #define g_ctf IS_GAMETYPE(CTF)
 
+#ifdef CSQC
+void HUD_Mod_CA(vector pos, vector mySize);
+#endif
 CLASS(ClanArena, Gametype)
     INIT(ClanArena)
     {
@@ -164,10 +266,26 @@ CLASS(ClanArena, Gametype)
         }
         return false;
     }
+    METHOD(ClanArena, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
+    {
+        if(spawnpoints >= 8 && diameter > 4096)
+            return true;
+        return false;
+    }
+    METHOD(ClanArena, m_setTeams, void(string sa))
+    {
+        cvar_set("g_ca_teams", sa);
+    }
+#ifdef CSQC
+    ATTRIB(ClanArena, m_modicons, void(vector pos, vector mySize), HUD_Mod_CA);
+#endif
 ENDCLASS(ClanArena)
 REGISTER_GAMETYPE(CA, NEW(ClanArena));
 #define g_ca IS_GAMETYPE(CA)
 
+#ifdef CSQC
+void HUD_Mod_Dom(vector pos, vector mySize);
+#endif
 CLASS(Domination, Gametype)
     INIT(Domination)
     {
@@ -186,9 +304,20 @@ CLASS(Domination, Gametype)
         }
         return false;
     }
+    METHOD(Domination, m_generate_mapinfo, void(Gametype this, string v))
+    {
+        if(v == "dom_controlpoint")
+            MapInfo_Map_supportedGametypes |= this.m_flags;
+    }
+#ifdef CSQC
+    ATTRIB(Domination, m_modicons, void(vector pos, vector mySize), HUD_Mod_Dom);
+#endif
 ENDCLASS(Domination)
 REGISTER_GAMETYPE(DOMINATION, NEW(Domination));
 
+#ifdef CSQC
+void HUD_Mod_KH(vector pos, vector mySize);
+#endif
 CLASS(KeyHunt, Gametype)
     INIT(KeyHunt)
     {
@@ -207,6 +336,19 @@ CLASS(KeyHunt, Gametype)
         }
         return false;
     }
+    METHOD(KeyHunt, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
+    {
+        if(spawnpoints >= 12 && diameter > 5120)
+            return true;
+        return false;
+    }
+    METHOD(KeyHunt, m_setTeams, void(string sa))
+    {
+        cvar_set("g_keyhunt_teams", sa);
+    }
+#ifdef CSQC
+    ATTRIB(KeyHunt, m_modicons, void(vector pos, vector mySize), HUD_Mod_KH);
+#endif
 ENDCLASS(KeyHunt)
 REGISTER_GAMETYPE(KEYHUNT, NEW(KeyHunt));
 
@@ -215,6 +357,15 @@ CLASS(Assault, Gametype)
     {
         this.gametype_init(this, _("Assault"),"as","g_assault",true,"","timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out"));
     }
+    METHOD(Assault, m_generate_mapinfo, void(Gametype this, string v))
+    {
+        if(v == "target_assault_roundend")
+            MapInfo_Map_supportedGametypes |= this.m_flags;
+    }
+    METHOD(Assault, m_isTwoBaseMode, bool())
+    {
+        return true;
+    }
 ENDCLASS(Assault)
 REGISTER_GAMETYPE(ASSAULT, NEW(Assault));
 #define g_assault IS_GAMETYPE(ASSAULT)
@@ -224,14 +375,34 @@ CLASS(Onslaught, Gametype)
     {
         this.gametype_init(this, _("Onslaught"),"ons","g_onslaught",true,"","pointlimit=1 timelimit=20",_("Capture control points to reach and destroy the enemy generator"));
     }
+    METHOD(Onslaught, m_generate_mapinfo, void(Gametype this, string v))
+    {
+        if(v == "onslaught_generator")
+            MapInfo_Map_supportedGametypes |= this.m_flags;
+    }
 ENDCLASS(Onslaught)
 REGISTER_GAMETYPE(ONSLAUGHT, NEW(Onslaught));
 
+#ifdef CSQC
+void HUD_Mod_NexBall(vector pos, vector mySize);
+#endif
 CLASS(NexBall, Gametype)
     INIT(NexBall)
     {
         this.gametype_init(this, _("Nexball"),"nb","g_nexball",true,"","timelimit=20 pointlimit=5 leadlimit=0",_("Shoot and kick the ball into the enemies goal, keep your goal clean"));
     }
+    METHOD(NexBall, m_generate_mapinfo, void(Gametype this, string v))
+    {
+        if(substring(v, 0, 8) == "nexball_" || substring(v, 0, 4) == "ball")
+            MapInfo_Map_supportedGametypes |= this.m_flags;
+    }
+    METHOD(NexBall, m_isTwoBaseMode, bool())
+    {
+        return true;
+    }
+#ifdef CSQC
+    ATTRIB(NexBall, m_modicons, void(vector pos, vector mySize), HUD_Mod_NexBall);
+#endif
 ENDCLASS(NexBall)
 REGISTER_GAMETYPE(NEXBALL, NEW(NexBall));
 #define g_nexball IS_GAMETYPE(NEXBALL)
@@ -254,15 +425,38 @@ CLASS(FreezeTag, Gametype)
         }
         return false;
     }
+    METHOD(FreezeTag, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
+    {
+        if(spawnpoints >= 8 && diameter > 4096)
+            return true;
+        return false;
+    }
+    METHOD(FreezeTag, m_setTeams, void(string sa))
+    {
+        cvar_set("g_freezetag_teams", sa);
+    }
+#ifdef CSQC
+    ATTRIB(FreezeTag, m_modicons, void(vector pos, vector mySize), HUD_Mod_CA);
+#endif
 ENDCLASS(FreezeTag)
 REGISTER_GAMETYPE(FREEZETAG, NEW(FreezeTag));
 #define g_freezetag IS_GAMETYPE(FREEZETAG)
 
+#ifdef CSQC
+void HUD_Mod_Keepaway(vector pos, vector mySize);
+#endif
 CLASS(Keepaway, Gametype)
     INIT(Keepaway)
     {
         this.gametype_init(this, _("Keepaway"),"ka","g_keepaway",true,"","timelimit=20 pointlimit=30",_("Hold the ball to get points for kills"));
     }
+    METHOD(Keepaway, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
+    {
+        return true;
+    }
+#ifdef CSQC
+    ATTRIB(Keepaway, m_modicons, void(vector pos, vector mySize), HUD_Mod_Keepaway);
+#endif
 ENDCLASS(Keepaway)
 REGISTER_GAMETYPE(KEEPAWAY, NEW(Keepaway));
 
@@ -280,6 +474,11 @@ CLASS(Invasion, Gametype)
         }
         return false;
     }
+    METHOD(Invasion, m_generate_mapinfo, void(Gametype this, string v))
+    {
+        if(v == "invasion_spawnpoint")
+            MapInfo_Map_supportedGametypes |= this.m_flags;
+    }
 ENDCLASS(Invasion)
 REGISTER_GAMETYPE(INVASION, NEW(Invasion));
 
@@ -295,20 +494,6 @@ const int MAPINFO_FLAG_NOAUTOMAPLIST    = 8; // do not include when automaticall
 
 float MapInfo_count;
 
-// info about a map that MapInfo loads
-string MapInfo_Map_bspname;
-string MapInfo_Map_title;
-string MapInfo_Map_titlestring; // either bspname: title or just title, depending on whether bspname is redundant
-string MapInfo_Map_description;
-string MapInfo_Map_author;
-string MapInfo_Map_clientstuff; // not in cache, only for map load
-string MapInfo_Map_fog; // not in cache, only for map load
-int MapInfo_Map_supportedGametypes;
-int MapInfo_Map_supportedFeatures;
-int MapInfo_Map_flags;
-vector MapInfo_Map_mins; // these are '0 0 0' if not supported!
-vector MapInfo_Map_maxs; // these are '0 0 0' if not specified!
-
 // load MapInfo_count; generate mapinfo for maps that miss them, and clear the
 // cache; you need to call MapInfo_FilterGametype afterwards!
 void MapInfo_Enumerate();