]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Velocity pads
authorJuhu <5894800-Juhu_@users.noreply.gitlab.com>
Tue, 27 Jun 2023 03:56:31 +0000 (03:56 +0000)
committerz411 <z411@omaera.org>
Tue, 27 Jun 2023 03:56:31 +0000 (03:56 +0000)
qcsrc/common/mapobjects/trigger/jumppads.qc
qcsrc/common/mapobjects/trigger/jumppads.qh
qcsrc/common/util.qc

index 517a2d48414cdbca42039cfaccf5eaaa142ede38..f7281e5e4ae2619098dffa22cefb386b9236105f 100644 (file)
@@ -14,6 +14,7 @@ void trigger_push_use(entity this, entity actor, entity trigger)
 #endif
 
 REGISTER_NET_LINKED(ENT_CLIENT_TRIGGER_PUSH)
+REGISTER_NET_LINKED(ENT_CLIENT_TRIGGER_PUSH_VELOCITY)
 REGISTER_NET_LINKED(ENT_CLIENT_TARGET_PUSH)
 
 /*
@@ -136,7 +137,112 @@ vector trigger_push_calculatevelocity(vector org, entity tgt, float ht, entity p
        return sdir * vs + '0 0 1' * vz;
 }
 
-bool jumppad_push(entity this, entity targ)
+vector trigger_push_velocity_calculatevelocity(entity this, vector org, entity tgt, float speed, float count, entity pushed_entity, bool already_pushed)
+{
+       bool is_playerdir_xy = boolean(this.spawnflags & PUSH_VELOCITY_PLAYERDIR_XY);
+       bool is_add_xy = boolean(this.spawnflags & PUSH_VELOCITY_ADD_XY);
+       bool is_playerdir_z = boolean(this.spawnflags & PUSH_VELOCITY_PLAYERDIR_Z);
+       bool is_add_z = boolean(this.spawnflags & PUSH_VELOCITY_ADD_Z);
+       bool is_bidirectional_xy = boolean(this.spawnflags & PUSH_VELOCITY_BIDIRECTIONAL_XY);
+       bool is_bidirectional_z = boolean(this.spawnflags & PUSH_VELOCITY_BIDIRECTIONAL_Z);
+       bool is_clamp_negative_adds = boolean(this.spawnflags & PUSH_VELOCITY_CLAMP_NEGATIVE_ADDS);
+
+       vector sdir = normalize(vec2(pushed_entity.velocity));
+       float zdir = pushed_entity.velocity.z;
+       if(zdir != 0) zdir = copysign(1, zdir);
+
+       vector vs_tgt = '0 0 0';
+       float vz_tgt = 0;
+       if (!is_playerdir_xy || !is_playerdir_z)
+       {
+               vector vel_tgt = trigger_push_calculatevelocity(org, tgt, 0, pushed_entity);
+               vs_tgt = vec2(vel_tgt);
+               vz_tgt = vel_tgt.z;
+
+               // bidirectional jump pads do not play nicely with xonotic's jump pad targets
+               if (is_bidirectional_xy)
+               {
+                       if (normalize(vs_tgt) * sdir < 0)
+                       {
+                               vs_tgt *= -1;
+                       }
+               }
+
+               if (is_bidirectional_z)
+               {
+                       if (signbit(vz_tgt) != signbit(zdir))
+                       {
+                               vz_tgt *= -1;
+                       }
+               }
+       }
+
+       vector vs;
+       if (is_playerdir_xy)
+       {
+               vs = sdir * speed;
+       }
+       else
+       {
+               vs = vs_tgt;
+       }
+
+       float vz;
+       if (is_playerdir_z)
+       {
+               vz = zdir * count;
+       }
+       else
+       {
+               vz = vz_tgt;
+       }
+
+       if (is_add_xy)
+       {
+               vector vs_add = vec2(pushed_entity.velocity);
+               if (already_pushed)
+               {
+                       vs = vs_add;
+               }
+               else
+               {
+                       vs += vs_add;
+
+                       if (is_clamp_negative_adds)
+                       {
+                               if ((normalize(vs) * sdir) < 0)
+                               {
+                                       vs = '0 0 0';
+                               }
+                       }
+               }
+       }
+
+       if (is_add_z)
+       {
+               float vz_add = pushed_entity.velocity.z;
+               if (already_pushed)
+               {
+                       vz = vz_add;
+               }
+               else
+               {
+                       vz += vz_add;
+
+                       if (is_clamp_negative_adds)
+                       {
+                               if (signbit(vz) != signbit(zdir))
+                               {
+                                       vz = 0;
+                               }
+                       }
+               }
+       }
+
+       return vs + '0 0 1' * vz;
+}
+
+bool jumppad_push(entity this, entity targ, bool is_velocity_pad)
 {
        if (!isPushable(targ))
                return false;
@@ -146,9 +252,29 @@ bool jumppad_push(entity this, entity targ)
        if(Q3COMPAT_COMMON || this.spawnflags & PUSH_STATIC)
                org = (this.absmin + this.absmax) * 0.5;
 
+       bool already_pushed = false;
+       if(is_velocity_pad) // remember velocity jump pads
+       {
+               if(this == targ.last_pushed || (targ.last_pushed && !STAT(Q3COMPAT, targ))) // if q3compat is active overwrite last stored jump pad, otherwise ignore
+               {
+                       already_pushed = true;
+               }
+               else
+               {
+                       targ.last_pushed = this; // may be briefly out of sync between client and server if client prediction is toggled
+               }
+       }
+
        if(this.enemy)
        {
-               targ.velocity = trigger_push_calculatevelocity(org, this.enemy, this.height, targ);
+               if(!is_velocity_pad)
+               {
+                       targ.velocity = trigger_push_calculatevelocity(org, this.enemy, this.height, targ);
+               }
+               else
+               {
+                       targ.velocity = trigger_push_velocity_calculatevelocity(this, org, this.enemy, this.speed, this.count, targ, already_pushed);
+               }
        }
        else if(this.target && this.target != "")
        {
@@ -161,14 +287,31 @@ bool jumppad_push(entity this, entity targ)
                        else
                                RandomSelection_AddEnt(e, 1, 1);
                }
-               targ.velocity = trigger_push_calculatevelocity(org, RandomSelection_chosen_ent, this.height, targ);
+               if(!is_velocity_pad)
+               {
+                       targ.velocity = trigger_push_calculatevelocity(org, RandomSelection_chosen_ent, this.height, targ);
+               }
+               else
+               {
+                       targ.velocity = trigger_push_velocity_calculatevelocity(this, org, RandomSelection_chosen_ent, this.speed, this.count, targ, already_pushed);
+               }
        }
        else
        {
-               targ.velocity = this.movedir;
+               if(!is_velocity_pad)
+               {
+                       targ.velocity = this.movedir;
+               }
+               else
+               {
+#ifdef SVQC
+                       objerror (this, "Jumppad with no target");
+#endif
+                       return false;
+               }
        }
 
-       UNSET_ONGROUND(targ);
+       if(!is_velocity_pad) UNSET_ONGROUND(targ);
 
 #ifdef CSQC
        if (targ.flags & FL_PROJECTILE)
@@ -196,7 +339,7 @@ bool jumppad_push(entity this, entity targ)
 
                // prevent sound spam when a player hits the jumppad more than once
                // or when a dead player gets stuck in the jumppad for some reason
-               if(this.pushltime < time && !(IS_DEAD(targ) && targ.velocity == '0 0 0'))
+               if(!already_pushed && this.pushltime < time && !(IS_DEAD(targ) && targ.velocity == '0 0 0'))
                {
                        // flash when activated
                        Send_Effect(EFFECT_JUMPPAD, targ.origin, targ.velocity, 1);
@@ -273,7 +416,7 @@ void trigger_push_touch(entity this, entity toucher)
 
        EXACTTRIGGER_TOUCH(this, toucher);
 
-       noref bool success = jumppad_push(this, toucher);
+       noref bool success = jumppad_push(this, toucher, false);
 
 #ifdef SVQC
        if (success && (this.spawnflags & PUSH_ONCE))
@@ -285,6 +428,19 @@ void trigger_push_touch(entity this, entity toucher)
 #endif
 }
 
+void trigger_push_velocity_touch(entity this, entity toucher)
+{
+       if (this.active == ACTIVE_NOT)
+               return;
+
+       if(this.team && DIFF_TEAM(this, toucher))
+               return;
+
+       EXACTTRIGGER_TOUCH(this, toucher);
+
+       jumppad_push(this, toucher, true);
+}
+
 #ifdef SVQC
 void trigger_push_link(entity this);
 void trigger_push_updatelink(entity this);
@@ -580,6 +736,21 @@ float trigger_push_send(entity this, entity to, float sf)
        return true;
 }
 
+float trigger_push_velocity_send(entity this, entity to, float sf)
+{
+       WriteHeader(MSG_ENTITY, ENT_CLIENT_TRIGGER_PUSH_VELOCITY);
+
+       WriteByte(MSG_ENTITY, this.team);
+       WriteInt24_t(MSG_ENTITY, this.spawnflags);
+       WriteByte(MSG_ENTITY, this.active);
+       WriteCoord(MSG_ENTITY, this.speed);
+       WriteCoord(MSG_ENTITY, this.count);
+
+       trigger_common_write(this, true);
+
+       return true;
+}
+
 void trigger_push_updatelink(entity this)
 {
        this.SendFlags |= SF_TRIGGER_INIT;
@@ -590,6 +761,11 @@ void trigger_push_link(entity this)
        trigger_link(this, trigger_push_send);
 }
 
+void trigger_push_velocity_link(entity this)
+{
+       trigger_link(this, trigger_push_velocity_send);
+}
+
 /*
  * ENTITY PARAMETERS:
  *
@@ -629,6 +805,29 @@ spawnfunc(trigger_push)
        InitializeEntity(this, trigger_push_findtarget, INITPRIO_FINDTARGET);
 }
 
+/*
+ * ENTITY PARAMETERS:
+ *
+ *   target:  this points to the target_position to which the player will jump.
+ *   speed:   XY speed for player-directional velocity pads - either sets or adds to the player's horizontal velocity.
+ *   count:   Z speed for player-directional velocity pads - either sets or adds to the player's vertical velocity.
+ */
+spawnfunc(trigger_push_velocity)
+{
+       WarpZoneLib_ExactTrigger_Init(this, false);
+       BITSET_ASSIGN(this.effects, EF_NODEPTHTEST);
+       this.active = ACTIVE_ACTIVE;
+       this.use = trigger_push_use;
+       settouch(this, trigger_push_velocity_touch);
+
+       // normal push setup
+       if (!this.noise)
+               this.noise = "misc/jumppad.wav";
+       precache_sound (this.noise);
+
+       trigger_push_velocity_link(this); // link it now
+}
+
 
 bool target_push_send(entity this, entity to, float sf)
 {
@@ -648,7 +847,7 @@ void target_push_use(entity this, entity actor, entity trigger)
        if(trigger.classname == "trigger_push" || trigger == this)
                return; // WTF, why is this a thing
 
-       jumppad_push(this, actor);
+       jumppad_push(this, actor, false);
 }
 
 void target_push_link(entity this)
@@ -710,6 +909,24 @@ NET_HANDLE(ENT_CLIENT_TRIGGER_PUSH, bool isnew)
        return true;
 }
 
+NET_HANDLE(ENT_CLIENT_TRIGGER_PUSH_VELOCITY, bool isnew)
+{
+       int mytm = ReadByte(); if(mytm) { this.team = mytm - 1; }
+       this.spawnflags = ReadInt24_t();
+       this.active = ReadByte();
+       this.speed = ReadCoord();
+       this.count = ReadCoord();
+
+       trigger_common_read(this, true);
+
+       this.entremove = trigger_remove_generic;
+       this.solid = SOLID_TRIGGER;
+       settouch(this, trigger_push_velocity_touch);
+       this.move_time = time;
+
+       return true;
+}
+
 void target_push_remove(entity this)
 {
        // strfree(this.classname);
index c994bc61085b5971ee3c32aa7ea19e9b8d81e56a..7146cc52cb057a3d4d12f19c5664017d0aa71a8f 100644 (file)
@@ -5,6 +5,14 @@ const int PUSH_ONCE = BIT(0); // legacy, deactivate with relay instead
 const int PUSH_SILENT = BIT(1); // not used?
 const int PUSH_STATIC = BIT(12); // xonotic-only, Q3 already behaves like this by default
 
+#define PUSH_VELOCITY_PLAYERDIR_XY        BIT(0)
+#define PUSH_VELOCITY_ADD_XY              BIT(1)
+#define PUSH_VELOCITY_PLAYERDIR_Z         BIT(2)
+#define PUSH_VELOCITY_ADD_Z               BIT(3)
+#define PUSH_VELOCITY_BIDIRECTIONAL_XY    BIT(4)
+#define PUSH_VELOCITY_BIDIRECTIONAL_Z     BIT(5)
+#define PUSH_VELOCITY_CLAMP_NEGATIVE_ADDS BIT(6)
+
 IntrusiveList g_jumppads;
 STATIC_INIT(g_jumppads) { g_jumppads = IL_NEW(); }
 
@@ -12,6 +20,8 @@ STATIC_INIT(g_jumppads) { g_jumppads = IL_NEW(); }
 .bool istypefrag;
 .float height;
 
+.entity last_pushed;
+
 const int NUM_JUMPPADSUSED = 3;
 .float jumppadcount;
 .entity jumppadsused[NUM_JUMPPADSUSED];
@@ -44,7 +54,7 @@ bool trigger_push_test(entity this, entity item);
 void trigger_push_findtarget(entity this);
 
 /*
- * ENTITY PARAMETERS:
+ * ENTITY PARAMETERS trigger_push:
  *
  *   target:  target of jump
  *   height:  the absolute value is the height of the highest point of the jump
@@ -55,8 +65,17 @@ void trigger_push_findtarget(entity this);
  *            values to target a point on the ceiling.
  *   movedir: if target is not set, this * speed * 10 is the velocity to be reached.
  */
+
+/*
+ * ENTITY PARAMETERS trigger_push_velocity:
+ *
+ *   target:  this points to the target_position to which the player will jump.
+ *   speed:   XY speed for player-directional velocity pads - either sets or adds to the player's horizontal velocity.
+ *   count:   Z speed for player-directional velocity pads - either sets or adds to the player's vertical velocity.
+ */
 #ifdef SVQC
 spawnfunc(trigger_push);
+spawnfunc(trigger_push_velocity);
 
 spawnfunc(target_push);
 spawnfunc(info_notnull);
index df54e3536b10acdf149037ddacc8b6c4c133da12..08bd71298b6e70e2fa2f638d8ad8270fe1c6f5f4 100644 (file)
@@ -1677,6 +1677,21 @@ void Skeleton_SetBones(entity e)
 string to_execute_next_frame;
 void execute_next_frame()
 {
+#ifdef SVQC
+       IL_EACH(g_moveables, it.last_pushed,
+       {
+               if(!WarpZoneLib_ExactTrigger_Touch(it.last_pushed, it, false))
+               {
+                       it.last_pushed = NULL;
+               }
+       });
+#elif defined(CSQC)
+       if(csqcplayer.last_pushed && !WarpZoneLib_ExactTrigger_Touch(csqcplayer.last_pushed, csqcplayer, false))
+       {
+               csqcplayer.last_pushed = NULL;
+       }
+#endif
+
        if(to_execute_next_frame)
        {
                localcmd("\n", to_execute_next_frame, "\n");