]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
crosshair_chase: reset weapon alpha in all cases
authorterencehill <piuntn@gmail.com>
Sun, 21 Mar 2021 18:29:34 +0000 (19:29 +0100)
committerterencehill <piuntn@gmail.com>
Sun, 21 Mar 2021 18:29:34 +0000 (19:29 +0100)
qcsrc/client/hud/crosshair.qc

index 5672ebedb9caa2cce379b0c053338b8734dc02a0..f45edf9614107e9e3e9d7b923dec09baf57a7778 100644 (file)
@@ -214,6 +214,15 @@ LABEL(normalcolor)
 }
 
 .entity tag_entity;
+void HUD_Crosshair_ApplyPlayerAlpha(float new_alpha)
+{
+       csqcplayer.alpha = new_alpha;
+       FOREACH_ENTITY_CLASS("ENT_CLIENT_MODEL", it.tag_entity == csqcplayer,
+       {
+               it.alpha = new_alpha;
+       });
+}
+
 void HUD_Crosshair(entity this)
 {
        // reset player's alpha here upon death since forced scoreboard prevents running the crosshair_chase code
@@ -222,7 +231,8 @@ void HUD_Crosshair(entity this)
 
        if (autocvar_chase_active > 0 && autocvar_chase_front)
        {
-               csqcplayer.alpha = csqcplayer.m_alpha;
+               if (csqcplayer.alpha != csqcplayer.m_alpha)
+                       HUD_Crosshair_ApplyPlayerAlpha(csqcplayer.m_alpha);
                return;
        }
 
@@ -284,18 +294,14 @@ void HUD_Crosshair(entity this)
                                                hit = true;
                                }
                                float prev_alpha = csqcplayer.alpha;
+                               float new_alpha;
                                if(hit)
-                                       csqcplayer.alpha = max(csqcplayer.alpha - frametime * 5, chase_playeralpha);
+                                       new_alpha = max(csqcplayer.alpha - frametime * 5, chase_playeralpha);
                                else
-                                       csqcplayer.alpha = min(csqcplayer.alpha + frametime * 5, my_alpha);
+                                       new_alpha = min(csqcplayer.alpha + frametime * 5, my_alpha);
 
-                               if (csqcplayer.alpha != prev_alpha)
-                               {
-                                       FOREACH_ENTITY_CLASS("ENT_CLIENT_MODEL", it.tag_entity == csqcplayer,
-                                       {
-                                               it.alpha = csqcplayer.alpha;
-                                       });
-                               }
+                               if (new_alpha != prev_alpha)
+                                       HUD_Crosshair_ApplyPlayerAlpha(new_alpha);
                        }
                        traceline(player_org, player_org + max_shot_distance * view_forward, MOVE_WORLDONLY, NULL);
                        wcross_origin = project_3d_to_2d(trace_endpos);
@@ -309,7 +315,7 @@ void HUD_Crosshair(entity this)
                {
                        // reset player alpha only in this frame
                        if (csqcplayer)
-                               csqcplayer.alpha = csqcplayer.m_alpha;
+                               HUD_Crosshair_ApplyPlayerAlpha(csqcplayer.m_alpha);
                        crosshair_chase_state = 0; // turned off and alpha reset
                }