]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
shownames: also fade out if the player is behind you
authorRudolf Polzer <divverent@xonotic.org>
Fri, 8 Jul 2011 21:57:11 +0000 (23:57 +0200)
committerRudolf Polzer <divverent@xonotic.org>
Fri, 8 Jul 2011 21:57:11 +0000 (23:57 +0200)
qcsrc/client/shownames.qc

index e2f531778e29934817a637e3d4b018f71e7f73a5..43cca5439c3d161c16a89022024b56567c741124 100644 (file)
@@ -13,22 +13,18 @@ void Draw_ShowNames(entity ent)
        if(ent.sv_entnum == player_localentnum && !autocvar_chase_active)
                return;
 
+       makevectors(view_angles);
+
        if(ent.sameteam || (!ent.sameteam && autocvar_hud_shownames_enemies))
        {
                ent.origin_z += autocvar_hud_shownames_offset;
 
                if(!ent.sameteam)
                {
-                       /* WIP, why does trace_ent != ent not work as intended here?
-                          if(autocvar_hud_shownames_enemies != 2) // player has to point at enemy if so
-                          {
-                          traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, MOVETYPE_FLY, world);
-                          print("trace_endpos: ", vtos(trace_endpos), " view_origin: ", vtos(view_origin), "\n");
-                          if(trace_ent != ent)
-                          return;
-                          }*/
-
-                       traceline(ent.origin, view_origin, 1, ent);
+                       if((ent.origin - view_origin) * v_forward < 0)
+                               trace_endpos = view_origin + '0 0 65536'; // mismatches, so fade out
+                       else
+                               traceline(ent.origin, view_origin, 1, ent);
                }
 
                vector o, eo;