]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'fruitiex/balance' into fruitiex/ctsfix
authorFruitieX <fruitiex@gmail.com>
Sun, 12 Dec 2010 10:53:24 +0000 (12:53 +0200)
committerFruitieX <fruitiex@gmail.com>
Sun, 12 Dec 2010 10:53:24 +0000 (12:53 +0200)
Conflicts:
defaultXonotic.cfg

13 files changed:
defaultXonotic.cfg
qcsrc/client/scoreboard.qc
qcsrc/server/autocvars.qh
qcsrc/server/cl_client.qc
qcsrc/server/cl_physics.qc
qcsrc/server/cl_player.qc
qcsrc/server/cl_weapons.qc
qcsrc/server/defs.qh
qcsrc/server/g_damage.qc
qcsrc/server/miscfunctions.qc
qcsrc/server/race.qc
qcsrc/server/t_quake3.qc
qcsrc/server/teamplay.qc

index 03882aeffd4664bb4df6dd86a83bce068858a5f8..51eff15108e60aee0c3ff741ee23e46ac138d67f 100644 (file)
@@ -636,12 +636,12 @@ set g_rc_respawn_waves 0
 set g_rc_respawn_delay 0
 set g_rc_weapon_stay 0
 set g_cts_respawn_waves 0
-set g_cts_respawn_delay 0.25
+set g_cts_respawn_delay 0
 set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts"
 set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible"
 set g_cts_weapon_stay 1
 set g_freezetag_respawn_waves 0
-set g_freezetag_respawn_delay 0.25
+set g_freezetag_respawn_delay 0
 set g_freezetag_weapon_stay 1
 set g_ka_respawn_delay 0
 set g_ka_respawn_waves 0
index 502c4481bcb2183da2863b480fdb2b8c050b922a..31cdc45bfa04b4bcffe5697e0bbf47d4fcc4ccec 100644 (file)
@@ -883,8 +883,10 @@ float HUD_WouldDrawScoreboard() {
                return 1;
        else if (intermission == 1)
                return 1;
-       else if (getstati(STAT_HEALTH) <= 0 && autocvar_cl_deathscoreboard)
+       else if (getstati(STAT_HEALTH) <= 0 && autocvar_cl_deathscoreboard && gametype != GAME_CTS)
                return 1;
+    else if (spectatee_status == -1)
+        return 1;
        else if (scoreboard_showscores_force)
                return 1;
        return 0;
index a93398b6089c73b648c1e2375609ad738b19b978..c5beab269911b3a761d0bd7fa9785b870a12bc32 100644 (file)
@@ -1086,6 +1086,7 @@ float autocvar_sv_dodging_sound;
 float autocvar_sv_dodging_up_speed;
 float autocvar_sv_dodging_wall_distance_threshold;
 float autocvar_sv_dodging_wall_dodging;
+float autocvar_sv_doublejump;
 float autocvar_sv_eventlog;
 float autocvar_sv_eventlog_console;
 float autocvar_sv_eventlog_files;
index d1720a4d4cfc4728c58995d35c044ca07c002adb..ba6c2e5781486f7e037c3c21e0a0b7e2b0d5bbac 100644 (file)
@@ -1272,6 +1272,11 @@ void KillIndicator_Think()
                ClientKill_Now(); // no oldself needed
                return;
        }
+    else if(g_cts && self.health == 1) // health == 1 means that it's silent
+    {
+        self.nextthink = time + 1;
+        self.cnt -= 1;
+    }
        else
        {
                if(self.cnt <= 10)
@@ -1303,12 +1308,12 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2
        entity e;
        killtime = autocvar_g_balance_kill_delay;
 
-       if(g_race_qualifying)
+       if(g_race_qualifying || g_cts)
                killtime = 0;
 
        self.killindicator_teamchange = targetteam;
 
-       if(!self.killindicator)
+    if(!self.killindicator)
        {
                if(self.modelindex && self.deadflag == DEAD_NO)
                {
@@ -1376,20 +1381,15 @@ void ClientKill (void)
                ClientKill_TeamChange(0);
 }
 
-void CTS_ClientKill_Think (void)
+void CTS_ClientKill (entity e) // silent version of ClientKill
 {
-       self = self.owner; // set self to the player to be killed
-       sprint(self, "^1You were killed in order to prevent cheating!");
-       ClientKill_Now();
-}
-
-void CTS_ClientKill (float t) // silent version of ClientKill
-{
-       entity e;
-       e = spawn();
-       e.owner = self;
-       e.think = CTS_ClientKill_Think;
-       e.nextthink = t;
+    e.killindicator = spawn();
+    e.killindicator.owner = e;
+    e.killindicator.think = KillIndicator_Think;
+    e.killindicator.nextthink = time + (e.lip) * 0.05;
+    e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
+    e.killindicator.health = 1; // this is used to indicate that it should be silent
+    e.lip = 0;
 }
 
 void DoTeamChange(float destteam)
@@ -2739,7 +2739,7 @@ void PlayerPreThink (void)
                                if(frametime)
                                        player_anim();
                                button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
-                               force_respawn = (g_lms || (g_ca) || autocvar_g_forced_respawn);
+                               force_respawn = (g_lms || g_ca || g_cts || autocvar_g_forced_respawn);
                                if (self.deadflag == DEAD_DYING)
                                {
                                        if(force_respawn)
index ed459ae5eba762dac4d693feeb4456802855e081..e2feca927b94472af9ff963e1c01d141be5d2d01 100644 (file)
@@ -30,7 +30,7 @@ void PlayerJump (void)
        float doublejump;
 
        doublejump = FALSE;
-       if (sv_doublejump)
+       if (autocvar_sv_doublejump)
        {
                tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
                if (trace_fraction < 1 && trace_plane_normal_z > 0.7)
index 27bd209c501ca6d799f48ec6e13f822b6e7eee86..9fa4784faca6cd6022dfcf24628dd32a8ce14f86 100644 (file)
@@ -669,7 +669,12 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                waves = 0;
                sdelay = cvar(strcat("g_", GetGametype(), "_respawn_delay"));
                if(!sdelay)
-                       sdelay = autocvar_g_respawn_delay;
+        {
+            if(g_cts)
+                sdelay = 0; // no respawn delay in CTS
+            else
+                sdelay = autocvar_g_respawn_delay;
+        }
                waves = cvar(strcat("g_", GetGametype(), "_respawn_waves"));
                if(!waves)
                        waves = autocvar_g_respawn_waves;
index db79588cf503959ac3dd5e43ea3da31793ce55b9..cfe01269e01c719d818b38e9be706ed67b377788 100644 (file)
@@ -275,6 +275,8 @@ void W_ThrowWeapon(vector velo, vector delta, float doreduce)
                return;
        if (g_ca)
                return;
+    if (g_cts)
+        return;
        if(!autocvar_g_weapon_throwable)
                return;
        if(autocvar_g_weapon_stay == 1)
index c9a7e61c432ef3cae0b9ea29f9d5eb5f8616b1d1..76ce748ca8d93ec1d163d8431a4f4b10f53957ea 100644 (file)
@@ -427,7 +427,6 @@ float sv_maxidle;
 float sv_maxidle_spectatorsareidle;
 
 float sv_pogostick;
-float sv_doublejump;
 float tracebox_hits_trigger_hurt(vector start, vector mi, vector ma, vector end);
 
 float next_pingtime;
index f064e53593fbb65ef03a7e62b180c68499d88ab8..6ab29006d2226bc8fa897b446aa05a4f8de6c262 100644 (file)
@@ -295,7 +295,8 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                {
                        if (deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
                                msg = ColoredTeamName(targ.team); // TODO: check if needed?
-                       Send_CSQC_Centerprint(targ, msg, "", deathtype, MSG_SUICIDE);
+            if(!g_cts) // no "killed your own dumb self" message in CTS
+                Send_CSQC_Centerprint(targ, msg, "", deathtype, MSG_SUICIDE);
 
                        if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
                        {
index 445c5eb38df8e554cea13b9780cd99c2e8d8d131..225a3453f397e35496e9cb955930cc329ed3e85e 100644 (file)
@@ -880,8 +880,10 @@ float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
                        t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
                else if(t < -1)
                        t = 0;
-               else if (g_race || g_cts)
-                       t = (i == WEP_LASER);
+               else if (g_race)
+                       t = (i == WEP_LASER || i == WEP_SHOTGUN);
+               else if (g_cts)
+                       t = (i == WEP_SHOTGUN);
                else if (g_nexball)
                        t = 0; // weapon is set a few lines later
                else
@@ -1214,6 +1216,8 @@ void readlevelcvars(void)
        sv_gentle = cvar("sv_gentle");
        sv_foginterval = cvar("sv_foginterval");
        g_cloaked = cvar("g_cloaked");
+    if(g_cts)
+        g_cloaked = 1; // always enable cloak in CTS
        g_jump_grunt = cvar("g_jump_grunt");
        g_footsteps = cvar("g_footsteps");
        g_grappling_hook = cvar("g_grappling_hook");
@@ -1752,6 +1756,14 @@ void objerror(string s)
     objerror_builtin(s);
 }
 
+.float remove_except_protected_forbidden;
+void remove_except_protected(entity e)
+{
+       if(e.remove_except_protected_forbidden)
+               error("not allowed to remove this at this point");
+       remove_builtin(e);
+}
+
 void remove_unsafely(entity e)
 {
     remove_builtin(e);
@@ -1802,6 +1814,11 @@ void InitializeEntitiesRun()
     entity startoflist;
     startoflist = initialize_entity_first;
     initialize_entity_first = world;
+    remove = remove_except_protected;
+    for (self = startoflist; self; self = self.initialize_entity_next)
+    {
+       self.remove_except_protected_forbidden = 1;
+    }
     for (self = startoflist; self; )
     {
         entity e;
@@ -1811,6 +1828,7 @@ void InitializeEntitiesRun()
         self.initialize_entity_order = 0;
         self.initialize_entity = func_null;
         self.initialize_entity_next = world;
+       self.remove_except_protected_forbidden = 0;
         if (self.classname == "initialize_entity")
         {
             entity e_old;
@@ -1819,9 +1837,16 @@ void InitializeEntitiesRun()
             self = e_old;
         }
         //dprint("Delayed initialization: ", self.classname, "\n");
-        func();
+        if(func != func_null)
+            func();
+        else
+        {
+            eprint(self);
+            backtrace(strcat("Null function in: ", self.classname, "\n"));
+        }
         self = e;
     }
+    remove = remove_unsafely;
 }
 
 .float uncustomizeentityforclient_set;
index 80a379aa1f806090f170ceb4586d738cb19d06c9..9817b3b0e1afaa45675b4755f45989da50afe0d6 100644 (file)
@@ -308,7 +308,7 @@ void race_SendTime(entity e, float cp, float t, float tvalid)
                                        race_setTime(GetMapname(), t, e.crypto_idfp, e.netname, e);
                                        if(g_cts && autocvar_g_cts_finish_kill_delay)
                                        {
-                                               CTS_ClientKill(autocvar_g_cts_finish_kill_delay);
+                                               CTS_ClientKill(e);
                                        }
                                }
                                if(t < recordtime || recordtime == 0)
@@ -742,11 +742,21 @@ void trigger_race_checkpoint_verify()
                for(trigger = world; (trigger = find(trigger, classname, "trigger_multiple")); )
                        for(targ = world; (targ = find(targ, targetname, trigger.target)); )
                                if (targ.classname == "target_checkpoint" || targ.classname == "target_startTimer" || targ.classname == "target_stopTimer") {
-                                       targ.wait = -2;
+                                       trigger.wait = 0;
+                                       trigger.delay = 0;
+                                       targ.wait = 0;
                                        targ.delay = 0;
 
-                                       setsize(targ, trigger.mins, trigger.maxs);
-                                       setorigin(targ, trigger.origin);
+                    // These just make the game crash on some maps with oddly shaped triggers. 
+                    // (on the other hand they used to fix the case when two players ran through a checkpoint at once, 
+                    // and often one of them just passed through without being registered. Hope it's fixed  in a better way now.
+                    // (happened on item triggers too)
+                    //
+                                       //targ.wait = -2;
+                                       //targ.delay = 0;
+
+                                       //setsize(targ, trigger.mins, trigger.maxs);
+                                       //setorigin(targ, trigger.origin);
                                        //remove(trigger);
                                }
        }
index 241b8f76df6cbb85cc53e18a2d2cb3e255005625..44036ade494e9b437934f93438fdd5ead1dab8ab 100644 (file)
@@ -47,11 +47,13 @@ void target_init_verify()
                for(targ = world; (targ = find(targ, targetname, trigger.target)); )
                        if (targ.classname == "target_init" || targ.classname == "target_give" || targ.classname == "target_items")
                        {
-                               targ.wait = -2;
+                               trigger.wait = 0;
+                               trigger.delay = 0;
+                               targ.wait = 0;
                                targ.delay = 0;
 
-                               setsize(targ, trigger.mins, trigger.maxs);
-                               setorigin(targ, trigger.origin);
+                               //setsize(targ, trigger.mins, trigger.maxs);
+                               //setorigin(targ, trigger.origin);
                                //remove(trigger);
                        }
 }
@@ -59,7 +61,7 @@ void target_init_verify()
 void spawnfunc_target_init()
 {
        self.spawnflags = 0; // remove all weapons except the ones listed below
-       self.netname = "laser uzi"; // keep these weapons through the remove trigger
+       self.netname = "shotgun"; // keep these weapons through the remove trigger
        spawnfunc_target_items();
        InitializeEntity(self, target_init_verify, INITPRIO_FINDTARGET);
 }
@@ -98,7 +100,9 @@ void target_give_init()
                        self.armorvalue = 100;
                else if (targ.classname == "item_health_mega")
                        self.health = 200;
-               remove(targ);
+               //remove(targ); // removing ents in init functions causes havoc, workaround:
+        targ.think = SUB_Remove;
+        targ.nextthink = time;
        }
        self.spawnflags = 2;
        spawnfunc_target_items();
index 1c8f51734c7e894cdc9d24d845f0628bad9ed9b3..9cb52c1daa2444053ea8e6fbe2d344127f4197ad 100644 (file)
@@ -517,7 +517,7 @@ void PrintWelcomeMessage(entity pl)
                modifications = strcat(modifications, ", No start weapons");
        if(autocvar_sv_gravity < 800)
                modifications = strcat(modifications, ", Low gravity");
-       if(g_cloaked)
+       if(g_cloaked && !g_cts)
                modifications = strcat(modifications, ", Cloaked");
        if(g_grappling_hook)
                modifications = strcat(modifications, ", Hook");
@@ -525,7 +525,7 @@ void PrintWelcomeMessage(entity pl)
                modifications = strcat(modifications, ", Midair");
        if(g_pinata)
                modifications = strcat(modifications, ", Pinata");
-       if(g_weapon_stay)
+       if(g_weapon_stay && !g_cts)
                modifications = strcat(modifications, ", Weapons stay");
        if(g_bloodloss > 0)
                modifications = strcat(modifications, ", Bloodloss");