]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Rename demon to animus
authorMario <mario.mario@y7mail.com>
Sat, 27 Apr 2013 22:22:01 +0000 (08:22 +1000)
committerMario <mario.mario@y7mail.com>
Sat, 27 Apr 2013 22:22:01 +0000 (08:22 +1000)
12 files changed:
monsters.cfg
qcsrc/client/monsters.qc
qcsrc/common/deathtypes.qh
qcsrc/common/notifications.qh
qcsrc/menu/xonotic/dialog_monstertools.c
qcsrc/server/monsters/lib/monsters_early.qh
qcsrc/server/monsters/monster/animus.qc [new file with mode: 0644]
qcsrc/server/monsters/monster/demon.qc [deleted file]
qcsrc/server/monsters/monster/slime.qc
qcsrc/server/monsters/monsters.qh
qcsrc/server/mutators/gamemode_towerdefense.qc
qcsrc/server/mutators/gamemode_towerdefense.qh

index f5165651c874898a0b29fc126e329ed89fc2b4b8..fbdf237331e034691a857eab9049617b8a3219e8 100644 (file)
@@ -25,7 +25,7 @@ set g_monsters_skill_normal 4 "Monster normal skill level (used for skill based
 set g_monsters_skill_hard 5 "Monster hard skill level (used for skill based functions)"
 set g_monsters_skill_insane 7 "Monster insane skill level (used for skill based functions)"
 set g_monsters_skill_nightmare 10 "Monster nightmare skill level (used for skill based functions)"
-set g_monsters_spawn_list "ogre demon shambler bruiser marine wyvern dog slime hellknight fish mage zombie spider" "monsters not listed here will spawn as bruisers"
+set g_monsters_spawn_list "ogre animus shambler bruiser marine wyvern dog slime hellknight fish mage zombie spider" "monsters not listed here will spawn as bruisers"
 
 // Ogre
 set g_monster_ogre 1 "Enable Ogres"
@@ -44,15 +44,15 @@ set g_monster_ogre_attack_grenade_edgedamage 25 "Ogre grenade indirect hit damag
 set g_monster_ogre_attack_grenade_radius 200 "Ogre grenade explosion radius"
 set g_monster_ogre_attack_grenade_force 15 "Ogre grenade knockback"
 
-// Fiend
-set g_monster_demon 1 "Enable Fiends"
-set g_monster_demon_health 300 "Fiend health"
-set g_monster_demon_attack_jump_damage 40 "Fiend jump attack damage"
-set g_monster_demon_damage 20 "Fiend melee attack damage"
-set g_monster_demon_drop health "Fiend drops this item on death"
-set g_monster_demon_drop_size medium "Size of the item Fiends drop. Possible values are: small, medium, large"
-set g_monster_demon_speed_walk 150 "Fiend walk speed"
-set g_monster_demon_speed_run 300 "Fiend run speed"
+// Animus
+set g_monster_animus 1 "Enable Animuses"
+set g_monster_animus_health 300 "Animus health"
+set g_monster_animus_attack_jump_damage 40 "Animus jump attack damage"
+set g_monster_animus_damage 20 "Animus melee attack damage"
+set g_monster_animus_drop health "Animus drops this item on death"
+set g_monster_animus_drop_size medium "Size of the item Animuses drop. Possible values are: small, medium, large"
+set g_monster_animus_speed_walk 150 "Animus walk speed"
+set g_monster_animus_speed_run 300 "Animus run speed"
 
 // Shambler
 set g_monster_shambler 1 "Enable Shamblers"
index 95eda61b1b1a75cb734e7b3200968592b207a787..d2176d9051c5a9334622d5ab72f3b89d587c61ae 100644 (file)
@@ -24,9 +24,9 @@ void monster_precache(float _mid)
                        precache_model(OGRE_MODEL);
                        break;
                }
-               case MONSTER_DEMON:
+               case MONSTER_ANIMUS:
                {
-                       precache_model(DEMON_MODEL);
+                       precache_model(ANIMUS_MODEL);
                        break;
                }
                case MONSTER_SHAMBLER:
@@ -117,12 +117,12 @@ void monster_mid2info(float _mid)
                        mid2info_max = OGRE_MAX;
                        break;
                }
-               case MONSTER_DEMON:
+               case MONSTER_ANIMUS:
                {
-                       mid2info_model = DEMON_MODEL;
-                       mid2info_name = "Fiend";
-                       mid2info_min = DEMON_MIN;
-                       mid2info_max = DEMON_MAX;
+                       mid2info_model = ANIMUS_MODEL;
+                       mid2info_name = "Animus";
+                       mid2info_min = ANIMUS_MIN;
+                       mid2info_max = ANIMUS_MAX;
                        if(self) self.scale = 1.3;
                        break;
                }
index 4133313b7d2480fafdb4222c17db9689a959f99b..79f58f9179833b06557f1c88c6caf8fdd6b70443 100644 (file)
@@ -17,7 +17,7 @@
        DEATHTYPE(DEATH_MIRRORDAMAGE,           DEATH_SELF_BETRAYAL,                NO_MSG,                        NORMAL_POS) \
        DEATHTYPE(DEATH_MONSTER_DOG_BITE,               DEATH_SELF_MON_DOG_BITE,                        NO_MSG,                                            DEATH_MONSTER_FIRST) \
        DEATHTYPE(DEATH_MONSTER_DOG_JUMP,               DEATH_SELF_MON_DOG_JUMP,                        NO_MSG,                                            NORMAL_POS) \
-       DEATHTYPE(DEATH_MONSTER_FIEND,                  DEATH_SELF_MON_FIEND,                           NO_MSG,                                            NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_ANIMUS,                 DEATH_SELF_MON_ANIMUS,                          NO_MSG,                                            NORMAL_POS) \
        DEATHTYPE(DEATH_MONSTER_FISH,                   DEATH_SELF_MON_FISH,                            NO_MSG,                                            NORMAL_POS) \
        DEATHTYPE(DEATH_MONSTER_HKNIGHT_CRUSH,  DEATH_SELF_MON_HKNIGHT_CRUSH,           NO_MSG,                                            NORMAL_POS) \
        DEATHTYPE(DEATH_MONSTER_HKNIGHT_FBALL,  DEATH_SELF_MON_HKNIGHT_FBALL,           NO_MSG,                                            NORMAL_POS) \
index fd66afdbc4de90e8d678171f5c0eff14b4a129c8..01f50f3b5a0795e0372388d3038d631db80b1191 100644 (file)
@@ -289,7 +289,7 @@ void Send_Notification_WOVA(
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_lava",          _("^BG%s^K1 turned into hot slag%s%s\n"), _("^BG%s^K1 found a hot place%s%s\n")) \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_DOG_BITE,            2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was mauled by a Rottweiler%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_DOG_JUMP,            2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 didn't see the pouncing Rottweiler%s%s\n"), "") \
-       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_FIEND,           2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was eviscerated by a Fiend%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ANIMUS,          2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was eviscerated by an Animus%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_FISH,                2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was fed to the Rotfish%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_HKNIGHT_CRUSH,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was crushed by a pouncing Hell-Knight%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_HKNIGHT_FBALL,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was turned to ash by a Hell-Knight%s%s\n"), "") \
@@ -645,7 +645,7 @@ void Send_Notification_WOVA(
        MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                      NO_MSG,        INFO_DEATH_SELF_LAVA,                      CENTER_DEATH_SELF_LAVA) \
        MSG_MULTI_NOTIF(1, DEATH_SELF_MON_DOG_BITE,                              NO_MSG,        INFO_DEATH_SELF_MON_DOG_BITE,                      CENTER_DEATH_SELF_MONSTER) \
        MSG_MULTI_NOTIF(1, DEATH_SELF_MON_DOG_JUMP,                              NO_MSG,        INFO_DEATH_SELF_MON_DOG_JUMP,                      CENTER_DEATH_SELF_MONSTER) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_FIEND,                                 NO_MSG,        INFO_DEATH_SELF_MON_FIEND,                                 CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ANIMUS,                                NO_MSG,        INFO_DEATH_SELF_MON_ANIMUS,                                CENTER_DEATH_SELF_MONSTER) \
        MSG_MULTI_NOTIF(1, DEATH_SELF_MON_FISH,                                  NO_MSG,        INFO_DEATH_SELF_MON_FISH,                                  CENTER_DEATH_SELF_MONSTER) \
        MSG_MULTI_NOTIF(1, DEATH_SELF_MON_HKNIGHT_CRUSH,                 NO_MSG,        INFO_DEATH_SELF_MON_HKNIGHT_CRUSH,                 CENTER_DEATH_SELF_MONSTER) \
        MSG_MULTI_NOTIF(1, DEATH_SELF_MON_HKNIGHT_FBALL,                 NO_MSG,        INFO_DEATH_SELF_MON_HKNIGHT_FBALL,                 CENTER_DEATH_SELF_MONSTER) \
index d49a4061cffd39e3bf0b297767adaf70f665f8f6..30e50e8c33daf5a5985edaf43a281f5e19ac0a13 100644 (file)
@@ -20,7 +20,7 @@ void XonoticMonsterToolsDialog_fill(entity me)
        me.TR(me);
                me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "zombie", _("Zombie")));
                me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "ogre", _("Ogre")));
-               me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "demon", _("Fiend")));
+               me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "animus", _("Animus")));
                me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "spider", _("Spider")));
                me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "bruiser", _("Bruiser")));
                me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "hellknight", _("Hell-Knight")));
index 5abeafed9d7ec5b1b8a5ec7bac76bc6f56121378..c15ebcdf47d547d71ce75b975ad31a9c7b98fd08 100644 (file)
@@ -24,7 +24,7 @@ void monsters_setstatus(); // monsters.qc
 float MONSTER_FIRST            = 1;
 float MONSTER_ZOMBIE           = 2;
 float MONSTER_OGRE                     = 3;
-float MONSTER_DEMON            = 4;
+float MONSTER_ANIMUS           = 4;
 float MONSTER_SHAMBLER                 = 5;
 float MONSTER_BRUISER          = 6;
 float MONSTER_MARINE           = 7;
diff --git a/qcsrc/server/monsters/monster/animus.qc b/qcsrc/server/monsters/monster/animus.qc
new file mode 100644 (file)
index 0000000..83f1b69
--- /dev/null
@@ -0,0 +1,131 @@
+// size
+const vector ANIMUS_MIN = '-41 -41 -31';
+const vector ANIMUS_MAX = '41 41 31';
+
+// model
+string ANIMUS_MODEL = "models/monsters/demon.mdl";
+
+#ifdef SVQC
+// cvars
+float autocvar_g_monster_animus;
+float autocvar_g_monster_animus_health;
+float autocvar_g_monster_animus_attack_jump_damage;
+float autocvar_g_monster_animus_damage;
+float autocvar_g_monster_animus_speed_walk;
+float autocvar_g_monster_animus_speed_run;
+
+// animations
+const float animus_anim_stand  = 0;
+const float animus_anim_walk   = 1;
+const float animus_anim_run            = 2;
+const float animus_anim_leap   = 3;
+const float animus_anim_pain   = 4;
+const float animus_anim_death  = 5;
+const float animus_anim_attack = 6;
+
+void animus_think ()
+{
+       self.think = animus_think;
+       self.nextthink = time + self.ticrate;
+       
+       monster_move(autocvar_g_monster_animus_speed_run, autocvar_g_monster_animus_speed_walk, 100, animus_anim_run, animus_anim_walk, animus_anim_stand);
+}
+
+void animus_touch_jump ()
+{
+       if (self.health <= 0)
+               return;
+
+       if (monster_isvalidtarget(other, self))
+       {
+               if (vlen(self.velocity) > 300)
+               {
+                       Damage(other, self, self, autocvar_g_monster_animus_attack_jump_damage * monster_skill, DEATH_MONSTER_ANIMUS, other.origin, normalize(other.origin - self.origin));
+                       self.touch = MonsterTouch; // instantly turn it off to stop damage spam
+               }
+       }
+
+       if(trace_dphitcontents)
+               self.touch = MonsterTouch;
+}
+
+float animus_attack(float attack_type)
+{
+       switch(attack_type)
+       {
+               case MONSTER_ATTACK_MELEE:
+               {
+                       monsters_setframe(animus_anim_attack);
+                       self.attack_finished_single = time + 1;
+                       monster_melee(self.enemy, autocvar_g_monster_animus_damage, 0.3, DEATH_MONSTER_ANIMUS, TRUE);
+                       
+                       return TRUE;
+               }
+               case MONSTER_ATTACK_RANGED:
+               {
+                       makevectors(self.angles);
+                       if(monster_leap(animus_anim_leap, animus_touch_jump, v_forward * 700 + '0 0 300', 0.8))
+                               return TRUE;
+               }
+       }
+       
+       return FALSE;
+}
+
+void animus_die ()
+{
+       Monster_CheckDropCvars ("animus");
+       
+       self.think = monster_dead_think;
+       self.nextthink = time + self.ticrate;
+       self.ltime = time + 5;
+       monsters_setframe(animus_anim_death);
+       
+       monster_hook_death(); // for post-death mods
+}
+
+void animus_spawn ()
+{
+       if not(self.health)
+               self.health = autocvar_g_monster_animus_health;
+
+       self.damageforcescale   = 0;
+       self.classname                  = "monster_animus";
+       self.monster_attackfunc = animus_attack;
+       self.nextthink                  = time + random() * 0.5 + 0.1;
+       self.think                              = animus_think;
+       
+       monsters_setframe(animus_anim_stand);
+       
+       monster_setupsounds("animus");
+       
+       monster_hook_spawn(); // for post-spawn mods
+}
+
+void spawnfunc_monster_animus ()
+{      
+       if not(autocvar_g_monster_animus) { remove(self); return; }
+       
+       self.monster_spawnfunc = spawnfunc_monster_animus;
+       
+       if(Monster_CheckAppearFlags(self))
+               return;
+       
+       self.scale = 1.3;
+       
+       if not (monster_initialize(
+                        "Animus", MONSTER_ANIMUS,
+                        ANIMUS_MIN, ANIMUS_MAX,
+                        FALSE,
+                        animus_die, animus_spawn))
+       {
+               remove(self);
+               return;
+       }
+}
+
+// compatibility with old spawns
+void spawnfunc_monster_demon1() { spawnfunc_monster_animus(); }
+void spawnfunc_monster_demon() { spawnfunc_monster_animus(); }
+
+#endif // SVQC
diff --git a/qcsrc/server/monsters/monster/demon.qc b/qcsrc/server/monsters/monster/demon.qc
deleted file mode 100644 (file)
index 28e97b6..0000000
+++ /dev/null
@@ -1,130 +0,0 @@
-// size
-const vector DEMON_MIN = '-41 -41 -31';
-const vector DEMON_MAX = '41 41 31';
-
-// model
-string DEMON_MODEL = "models/monsters/demon.mdl";
-
-#ifdef SVQC
-// cvars
-float autocvar_g_monster_demon;
-float autocvar_g_monster_demon_health;
-float autocvar_g_monster_demon_attack_jump_damage;
-float autocvar_g_monster_demon_damage;
-float autocvar_g_monster_demon_speed_walk;
-float autocvar_g_monster_demon_speed_run;
-
-// animations
-const float demon_anim_stand   = 0;
-const float demon_anim_walk            = 1;
-const float demon_anim_run             = 2;
-const float demon_anim_leap            = 3;
-const float demon_anim_pain            = 4;
-const float demon_anim_death   = 5;
-const float demon_anim_attack  = 6;
-
-void demon_think ()
-{
-       self.think = demon_think;
-       self.nextthink = time + self.ticrate;
-       
-       monster_move(autocvar_g_monster_demon_speed_run, autocvar_g_monster_demon_speed_walk, 100, demon_anim_run, demon_anim_walk, demon_anim_stand);
-}
-
-void Demon_JumpTouch ()
-{
-       if (self.health <= 0)
-               return;
-
-       if (monster_isvalidtarget(other, self))
-       {
-               if (vlen(self.velocity) > 300)
-               {
-                       Damage(other, self, self, autocvar_g_monster_demon_attack_jump_damage * monster_skill, DEATH_MONSTER_FIEND, other.origin, normalize(other.origin - self.origin));
-                       self.touch = MonsterTouch; // instantly turn it off to stop damage spam
-               }
-       }
-
-       if(self.flags & FL_ONGROUND)
-               self.touch = MonsterTouch;
-}
-
-float demon_attack(float attack_type)
-{
-       switch(attack_type)
-       {
-               case MONSTER_ATTACK_MELEE:
-               {
-                       monsters_setframe(demon_anim_attack);
-                       self.attack_finished_single = time + 1;
-                       monster_melee(self.enemy, autocvar_g_monster_demon_damage, 0.3, DEATH_MONSTER_FIEND, TRUE);
-                       
-                       return TRUE;
-               }
-               case MONSTER_ATTACK_RANGED:
-               {
-                       makevectors(self.angles);
-                       if(monster_leap(demon_anim_leap, Demon_JumpTouch, v_forward * 700 + '0 0 300', 0.8))
-                               return TRUE;
-               }
-       }
-       
-       return FALSE;
-}
-
-void demon_die ()
-{
-       Monster_CheckDropCvars ("demon");
-       
-       self.think = monster_dead_think;
-       self.nextthink = time + self.ticrate;
-       self.ltime = time + 5;
-       monsters_setframe(demon_anim_death);
-       
-       monster_hook_death(); // for post-death mods
-}
-
-void demon_spawn ()
-{
-       if not(self.health)
-               self.health = autocvar_g_monster_demon_health;
-
-       self.damageforcescale   = 0;
-       self.classname                  = "monster_demon";
-       self.monster_attackfunc = demon_attack;
-       self.nextthink                  = time + random() * 0.5 + 0.1;
-       self.think                              = demon_think;
-       
-       monsters_setframe(demon_anim_stand);
-       
-       monster_setupsounds("demon");
-       
-       monster_hook_spawn(); // for post-spawn mods
-}
-
-void spawnfunc_monster_demon ()
-{      
-       if not(autocvar_g_monster_demon) { remove(self); return; }
-       
-       self.monster_spawnfunc = spawnfunc_monster_demon;
-       
-       if(Monster_CheckAppearFlags(self))
-               return;
-       
-       self.scale = 1.3;
-       
-       if not (monster_initialize(
-                        "Fiend", MONSTER_DEMON,
-                        DEMON_MIN, DEMON_MAX,
-                        FALSE,
-                        demon_die, demon_spawn))
-       {
-               remove(self);
-               return;
-       }
-}
-
-// compatibility with old spawns
-void spawnfunc_monster_demon1() { spawnfunc_monster_demon(); }
-
-#endif // SVQC
index dd8fdae30d298eda84f2699a18243fc3c91f30c7..8136114495d407abd3ac5b4b292a5a7cbfa16f41 100644 (file)
@@ -42,7 +42,7 @@ void slime_touch_jump()
                return;
        }
 
-       if (trace_dphitcontents)
+       if(trace_dphitcontents)
        {
                self.touch = MonsterTouch;
                self.movetype = MOVETYPE_WALK;
index d37ff5c621a4ad0b46e445b7433f1f0cd11577e4..2e9eede1709d1f8974aa4cb8116601c807228f50 100644 (file)
@@ -7,7 +7,7 @@
 
 // Monsters
 #include "monster/ogre.qc"
-#include "monster/demon.qc"
+#include "monster/animus.qc"
 #include "monster/shambler.qc"
 #include "monster/bruiser.qc"
 #include "monster/soldier.qc"
index 289789bd777ccca3db69fa9e364aa82c343e86b5..f843d7f4e93ffc87abe389435b5a22625367eb1b 100644 (file)
@@ -392,7 +392,7 @@ float Monster_GetStrength(float mnster)
                case MONSTER_OGRE:
                case MONSTER_SHAMBLER:
                case MONSTER_MAGE:
-               case MONSTER_DEMON:
+               case MONSTER_ANIMUS:
                        return SWARM_STRONG;
                default: return SWARM_NORMAL;
        }
@@ -404,7 +404,7 @@ string monster_type2string(float mnster)
        {
                case MONSTER_ZOMBIE: return "zombie";
                case MONSTER_OGRE: return "ogre";
-               case MONSTER_DEMON: return "demon";
+               case MONSTER_ANIMUS: return "animus";
                case MONSTER_SHAMBLER: return "shambler";
                case MONSTER_BRUISER: return "bruiser";
                case MONSTER_MARINE: return "marine";
@@ -434,7 +434,7 @@ float Monster_GetType(float mnster)
                case MONSTER_SHAMBLER:
                case MONSTER_MAGE:
                case MONSTER_HELLKNIGHT:
-               case MONSTER_DEMON:
+               case MONSTER_ANIMUS:
                        return SWARM_NORMAL;
                case MONSTER_WYVERN:
                        return SWARM_FLY;
@@ -447,7 +447,7 @@ float RandomMonster()
 {
        RandomSelection_Init();
        
-       if(n_demons) RandomSelection_Add(world, MONSTER_DEMON, "", 1, 1);
+       if(n_animuses) RandomSelection_Add(world, MONSTER_ANIMUS, "", 1, 1);
        if(n_shalraths) RandomSelection_Add(world, MONSTER_MAGE, "", 1, 1);
        if(n_soldiers) RandomSelection_Add(world, MONSTER_MARINE, "", 1, 1);
        if(n_hknights) RandomSelection_Add(world, MONSTER_HELLKNIGHT, "", 1, 1);
@@ -502,7 +502,7 @@ void queue_monsters(float maxmonsters)
                mc += 1;
                
        DistributeEvenly_Init(maxmonsters, mc);
-       n_demons        = DistributeEvenly_Get(1);
+       n_animuses      = DistributeEvenly_Get(1);
        n_ogres         = DistributeEvenly_Get(1);
        n_dogs          = DistributeEvenly_Get(1);
        n_bruisers  = DistributeEvenly_Get(1);
@@ -840,7 +840,7 @@ MUTATOR_HOOKFUNCTION(td_MonsterSpawn)
        {
                case MONSTER_ZOMBIE: n_zombies -= 1; break;
                case MONSTER_OGRE: n_ogres -= 1; break;
-               case MONSTER_DEMON: n_demons -= 1; break;
+               case MONSTER_ANIMUS: n_animuses -= 1; break;
                case MONSTER_SHAMBLER: n_shamblers -= 1; break;
                case MONSTER_BRUISER: n_bruisers -= 1; break;
                case MONSTER_MARINE: n_soldiers -= 1; break;
index 5b8bbc5a1a2a5ff9e47f8eda9659e44daad3544d..954f2bb9549abe0a2a6a72d4e9771d23ff488b1f 100644 (file)
@@ -1,6 +1,6 @@
 // Counters
 float monster_count, totalmonsters;
-float n_bruisers, n_dogs, n_ogres, n_shamblers, n_wyverns, n_shalraths, n_soldiers, n_hknights, n_demons, n_zombies, n_slimes, n_fish, n_spiders;
+float n_bruisers, n_dogs, n_ogres, n_shamblers, n_wyverns, n_shalraths, n_soldiers, n_hknights, n_animuses, n_zombies, n_slimes, n_fish, n_spiders;
 float current_monsters;
 float waterspawns_count, flyspawns_count;
 float wave_count, max_waves;