]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Make simple items static, for consistency (ammo and weapons are visually the same...
authorMario <mario.mario@y7mail.com>
Mon, 9 Dec 2019 14:25:07 +0000 (00:25 +1000)
committerMario <mario.mario@y7mail.com>
Mon, 9 Dec 2019 14:25:07 +0000 (00:25 +1000)
qcsrc/common/t_items.qc

index 9d595b9591df90326e8d188c17ef2abfdc94f6ee..7ef728df71a64d74a72f6d169fbfb642479ca66f 100644 (file)
@@ -88,20 +88,18 @@ void ItemDraw(entity this)
             this.onground_time = time + 0.5;
         }
     }
-    else if (autocvar_cl_animate_items)
+    else if (autocvar_cl_animate_items && !this.item_simple) // no bobbing applied to simple items, for consistency's sake (no visual difference between ammo and weapons)
     {
         if(this.ItemStatus & ITS_ANIMATE1)
         {
-               if(!this.item_simple)
-               this.angles += this.avelocity * frametime;
+               this.angles += this.avelocity * frametime;
             float fade_in = bound(0, time - this.onground_time, 1);
             setorigin(this, this.oldorigin + fade_in * ('0 0 10' + '0 0 8' * sin((time - this.onground_time) * 2)));
         }
 
         if(this.ItemStatus & ITS_ANIMATE2)
         {
-               if(!this.item_simple)
-               this.angles += this.avelocity * frametime;
+               this.angles += this.avelocity * frametime;
             float fade_in = bound(0, time - this.onground_time, 1);
             setorigin(this, this.oldorigin + fade_in * ('0 0 8' + '0 0 4' * sin((time - this.onground_time) * 3)));
         }