+// -nosRGB to -sRGB sky shader conversion:
+//
+// q3map_sunExt 1 0.6875 0.375 340 25 47 0 16
+// ^^ elevation
+// ^^^ sunlight
+// q3map_skylight 110 3
+// ^^^ skylight
+//
+// With that, do:
+// ]skybox_nosRGB_to_sRGB 340 47 110
+// rpn: still on stack: new_sunlight:
+// rpn: still on stack: 412.122467
+// rpn: still on stack: new_skylight:
+// rpn: still on stack: 11.4826183
+//
+// The equivalent -sRGB shader then will have:
+//
+// q3map_sunExt 1 0.6875 0.375 412.122467 25 47 0 16
+// q3map_skylight 11.4826183 3
+alias skybox_nosRGB_to_sRGB "rpn $3 1024 div $rpn_sRGB_to_linear 1024 mul /new_skylight: $3 1024 div $1 256 div $2 0.017453 mul sin mul add $rpn_sRGB_to_linear $3 1024 div $rpn_sRGB_to_linear sub 256 mul $2 0.017453 mul sin div /new_sunlight:"