{
return strcat( // fteqcc sucks
"ping pl name | ",
- "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
+ "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race,ka/suicides -race,dm,tdm,ka/frags ", // tdm already has this in "score"
"+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
"+lms/lives +lms/rank ",
"+kh/caps +kh/pushes +kh/destroyed ",
"?+race/laps ?+race/time ?+race/fastest ",
- "+as/objectives +nexball/faults +nexball/goals ",
+ "+as/objectives +nexball/faults +nexball/goals +ka/drops +ka/pickups +ka/bckills ",
"-lms,race,nexball/score");
}
if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
g_minstagib = 1; // TODO: real detection for minstagib?
- float weapon_hit, weapon_damage, weapon_stats, weapon_number;
- // hits
- weapon_stats = getstati(STAT_DAMAGE_HITS);
- weapon_number = weapon_stats & 63;
- weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
- // fired
- weapon_stats = getstati(STAT_DAMAGE_FIRED);
- weapon_number = weapon_stats & 63;
- weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+ float weapon_stats, weapon_number;
if (!acc_levels)
rgb = '1 1 1';
continue;
if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA) // skip port-o-launch, nex || minstanex and tuba
continue;
- weapon_hit = weapon_hits[i-WEP_FIRST];
- weapon_damage = weapon_fired[i-WEP_FIRST];
+ weapon_stats = weapon_accuracy[i-WEP_FIRST];
float weapon_alpha;
- if(weapon_damage)
- {
- weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
+ if(weapon_stats >= 0)
weapon_alpha = scoreboard_alpha_fg;
- }
else
weapon_alpha = 0.2 * scoreboard_alpha_fg;
// weapon icon
drawpic_aspect_skin(pos, strcat("weapon", self.netname), '1 0 0' * weapon_width + '0 1 0' * weapon_height, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
// the accuracy
- if(weapon_damage) {
+ if(weapon_stats >= 0) {
weapons_with_stats += 1;
average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
string s;
- s = strcat(ftos(weapon_stats),"%");
+ s = sprintf("%d%%", weapon_stats*100);
float padding;
padding = (weapon_width - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
- weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
- if(weapon_damage)
- {
- weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
- weapon_stats = floor(100 * weapon_hit / weapon_damage);
- }
-
if (acc_levels)
{
// find the max level lower than weapon_stats
scoreboard_bottom = pos_y + 2 * hud_fontsize_y;
}
-
- void HUD_DrawAccuracyStats_Description_Hitscan(vector position)
- {
- drawstring(position + '0 3 0' * hud_fontsize_y, "Shots fired:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
- drawstring(position + '0 5 0' * hud_fontsize_y, "Shots hit:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
- drawstring(position + '0 7 0' * hud_fontsize_y, "Accuracy:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
- drawstring(position + '0 9 0' * hud_fontsize_y, "Shots missed:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
- }
-
- void HUD_DrawAccuracyStats_Description_Splash(vector position)
- {
- drawstring(position + '0 3 0' * hud_fontsize_y, "Maximum damage:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
- drawstring(position + '0 5 0' * hud_fontsize_y, "Actual damage:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
- drawstring(position + '0 7 0' * hud_fontsize_y, "Accuracy:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
- drawstring(position + '0 9 0' * hud_fontsize_y, "Damage wasted:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
- }
-
- void HUD_DrawAccuracyStats()
- {
- float i, count_hitscan, count_splash, row; // count is the number of 'colums'
- float weapon_hit, weapon_damage, weapon_stats;
- float left_border; // position where the weapons start, the description is in the border
- vector fill_colour, fill_size;
- vector pos;
- vector border_colour;
-
- float col_margin = 20; // pixels between the columns
- float row_margin = 20; // pixels between the rows
-
- fill_size_x = 5 * hud_fontsize_x; // width of the background
- fill_size_y = 10 * hud_fontsize_y; // height of the background
-
- drawfont = hud_bigfont;
- pos_x = 0;
- pos_y = SCOREBOARD_OFFSET;
- pos_z = 0;
- drawstringcenter(pos, "Weapon Accuracy", 2 * hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
- left_border = col_margin + 11 * hud_fontsize_x;
-
- drawfont = hud_font;
-
- if(warmup_stage)
- {
- pos_y += 40;
- if(mod(time, 1) >= 0.4)
- drawstringcenter(pos, "Stats are not tracked during warmup stage", hud_fontsize, '1 1 0', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
- return;
- }
-
- if(gametype == GAME_RACE || gametype == GAME_CTS)
- {
- pos_y += 40;
- if(mod(time, 1) >= 0.4)
- drawstringcenter(pos, "Stats are not tracked in Race/CTS", hud_fontsize, '1 1 0', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
- return;
- }
-
- float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen
- HUD_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
-
- float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen
- HUD_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
-
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
- {
- self = get_weaponinfo(i);
- if not(self.weapons)
- continue;
- weapon_hit = weapon_hits[i-WEP_FIRST];
- weapon_damage = weapon_fired[i-WEP_FIRST];
- border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0'; // white or black border
-
- if (weapon_damage) {
- if (self.spawnflags & WEP_TYPE_SPLASH) {
- weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
-
- fill_colour_x = 1 - 0.015 * weapon_stats;
- fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
-
- // how the background colour is calculated
- // % red green red_2 green_2
- // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
- // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
- // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
- // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
- // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
- // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
- // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
- // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
- // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
- // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
- // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
-
- if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
- {
- count_splash = 0;
- ++row;
- HUD_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
- }
-
- pos_x = left_border + count_splash * (fill_size_x + col_margin);
- pos_y = top_border_splash + row * (fill_size_y + row_margin);
-
- // background
- drawpic(pos, "gfx/scoreboard/accuracy_bg", fill_size , fill_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
- drawborderlines(autocvar_scoreboard_border_thickness, pos, fill_size, border_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
-
- // the weapon
- drawpic(pos, strcat("gfx/weapons/weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
- // the amount of shots fired or max damage
- drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 3 0' * hud_fontsize_y, ftos(weapon_damage), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
- // the amount of hits or actual damage
- drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 5 0' * hud_fontsize_y, ftos(weapon_hit), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
- // the accuracy
- drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 7 0' * hud_fontsize_y, strcat(ftos(weapon_stats),"%"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
- // the amount of shots missed or damage wasted
- drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 9 0' * hud_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
- ++count_splash;
- } else if (self.spawnflags & WEP_TYPE_HITSCAN) {
- weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
-
- fill_colour_x = 1 - 0.015 * weapon_stats;
- fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
-
- // how the background colour is calculated
- // % red green red_2 green_2
- // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
- // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015
- // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
- // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
- // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
- // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
- // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
- // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
- // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
- // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
- // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
-
- if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
- {
- count_hitscan = 0;
- ++row;
- HUD_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
- }
-
- pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
- pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
-
- // background
- drawpic(pos, "gfx/scoreboard/accuracy_bg", fill_size , fill_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
- drawborderlines(autocvar_scoreboard_border_thickness, pos, fill_size, border_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
-
- // the weapon
- drawpic(pos, strcat("gfx/weapons/weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
- // the amount of shots fired or max damage
- drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 3 0' * hud_fontsize_y, ftos(weapon_damage), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
- // the amount of hits or actual damage
- drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 5 0' * hud_fontsize_y, ftos(weapon_hit), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
- // the accuracy
- drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 7 0' * hud_fontsize_y, strcat(ftos(weapon_stats),"%"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
- // the amount of shots missed or damage wasted
- drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 9 0' * hud_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
- ++count_hitscan;
- }
- }
- }
- }
if(self.flagcarried)
DropFlag(self.flagcarried, world, world);
- if(self.ballcarried)
+ if(self.ballcarried && g_nexball)
DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
WaypointSprite_PlayerDead();
PlayerScore_Clear(self); // clear scores when needed
+ accuracy_resend(self);
+
self.spectatortime = time;
self.classname = "observer";
entity spot, oldself;
float j;
+ accuracy_resend(self);
+
if(self.team < 0)
JoinBestTeam(self, FALSE, TRUE);
PlayerScore_Attach(self);
ClientData_Attach();
+ accuracy_init(self);
bot_clientconnect();
if(self.flagcarried)
DropFlag(self.flagcarried, world, world);
- if(self.ballcarried)
+ if(self.ballcarried && g_nexball)
DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
// Here, everything has been done that requires this player to be a client.
Spawnqueue_Remove(self);
}
+ accuracy_free(self);
ClientData_Detach();
PlayerScore_Detach(self);
self.pressedkeys &~= KEY_CROUCH;
}
- void update_stats (float number, float hit, float fired) {
- // self.stat_hit = number + ((number==0) ? 1 : 64) * hit * sv_accuracy_data_share;
- // self.stat_fired = number + ((number==0) ? 1 : 64) * fired * sv_accuracy_data_share;
-
- if(number) {
- self.stat_hit = number + 64 * hit * sv_accuracy_data_share;
- self.stat_fired = number + 64 * fired * sv_accuracy_data_share;
- } else {
- self.stat_hit = hit * sv_accuracy_data_share;
- self.stat_fired = fired * sv_accuracy_data_share;
- }
- }
-
/*
======================
spectate mode routines
======================
*/
- .float weapon_count;
void SpectateCopy(entity spectatee) {
- if(spectatee.weapon_count < WEP_LAST) {
- update_stats (spectatee.weapon_count, spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_hit[spectatee.weapon_count - 1]), spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_fired[spectatee.weapon_count - 1]));
- spectatee.weapon_count ++;
- } else
- update_stats (0, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_hit, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_fired);
-
other = spectatee;
MUTATOR_CALLHOOK(SpectateCopy);
self.armortype = spectatee.armortype;
WriteEntity(MSG_ONE, self.enemy);
//stuffcmd(self, "set viewsize $tmpviewsize \n");
self.movetype = MOVETYPE_NONE;
-
- self.enemy.weapon_count = 0;
+ accuracy_resend(self);
if(!SpectateUpdate())
PutObserverInServer();
if(cvar("g_campaign"))
campaign_bots_may_start = 1;
- self.stat_count = WEP_LAST;
-
PutClientInServer();
if(self.classname == "player")
self.classname = "spectator";
} else {
self.classname = "observer";
- self.stat_count = WEP_LAST;
PutClientInServer();
}
} else if (self.BUTTON_ATCK2) {
self.welcomemessage_time = 0;
self.flags &~= FL_JUMPRELEASED;
self.classname = "observer";
- self.stat_count = WEP_LAST;
PutClientInServer();
} else {
if(!SpectateUpdate())
stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
}
- // send the clients accuracy stats to the client
- if(self.stat_count > 0)
- if(frametime)
- {
- self.stat_hit = self.stat_count + 64 * floor(self.(stats_hit[self.stat_count - 1]));
- self.stat_fired = self.stat_count + 64 * floor(self.(stats_fired[self.stat_count - 1]));
- self.stat_count -= 1;
- }
-
if(sv_maxidle && frametime)
{
// WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
BADCVAR("g_runematch");
BADCVAR("g_tdm");
BADCVAR("g_nexball");
+ BADCVAR("g_keepaway");
BADCVAR("teamplay");
// long
addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
addstat(STAT_FUEL, AS_INT, ammo_fuel);
- addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
- addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
*/
void NextLevel()
{
- float i;
-
gameover = TRUE;
intermission_running = 1;
GameLogClose();
- // TO DO
-
- // save the stats to a text file on the client
- // stuffcmd(other, log_stats "stats/file_name");
- // bprint stats
- // stuffcmd(other, log_stats "");
- // use a filename similar to the demo name
- // string file_name;
- // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\""); // open the log file
-
- // write a stats parser for the menu
-
- if(cvar("sv_accuracy_data_send")) {
- string stats_to_send;
-
- FOR_EACH_CLIENT(other) { // make the string to send
- FixIntermissionClient(other);
-
- if(other.cvar_cl_accuracy_data_share) {
- stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
-
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
- stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
-
- stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
-
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
- stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
-
- stats_to_send = strcat(stats_to_send, "\n");
- }
- }
-
- FOR_EACH_REALCLIENT(other) { // only spam humans
- Score_NicePrint(other); // print the score
-
- if(other.cvar_cl_accuracy_data_receive) // send the stats string to all the willing clients
- bprint(stats_to_send);
- }
- } else { // ye olde message
- FOR_EACH_PLAYER(other) {
- FixIntermissionClient(other);
-
- if(other.winning)
- bprint(other.netname, " ^7wins.\n");
- }
+ FOR_EACH_PLAYER(other) {
+ FixIntermissionClient(other);
+ if(other.winning)
+ bprint(other.netname, " ^7wins.\n");
}
if(cvar("g_campaign"))