fix message spam and network spam from CTF flags. if we want to animate them, we...
authorRudolf Polzer <divVerent@xonotic.org>
Wed, 1 Dec 2010 08:47:51 +0000 (09:47 +0100)
committerRudolf Polzer <divVerent@xonotic.org>
Wed, 1 Dec 2010 08:47:51 +0000 (09:47 +0100)
qcsrc/server/ctf.qc

index 690231b..a6d31ca 100644 (file)
@@ -171,11 +171,6 @@ void place_flag()
                return;
        }
 
-       if(!self.t_width)
-               self.t_width = 0.1; // frame animation rate
-       if(!self.t_length)
-               self.t_length = 58; // maximum frame
-
        setattachment(self, world, "");
        self.mdl = self.model;
        self.flags = FL_ITEM;
@@ -339,19 +334,6 @@ void DropFlag(entity e, entity penalty_receiver, entity attacker)
                dprint("FLAG FALLTHROUGH will happen SOON\n");
 };
 
-void AnimateFlag()
-{
-       if(self.delay > time)
-               return;
-       self.delay = time + self.t_width;
-       if(self.nextthink > self.delay)
-               self.nextthink = self.delay;
-
-       self.frame = self.frame + 1;
-       if(self.frame > self.t_length)
-               self.frame = 0;
-}
-
 void FlagThink()
 {
        local entity e;
@@ -373,8 +355,6 @@ void FlagThink()
                        ctf_captureshield_update(e, 1); // release shield only
        }
 
-       AnimateFlag();
-
        if(self.speedrunning)
        if(self.cnt == FLAG_CARRY)
        {