set g_cts_respawn_delay 0.25
set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts"
set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible"
+set g_keepaway_respawn_delay 0
+set g_keepaway_respawn_waves 0
// overtime
seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit"
seta g_keyhunt_teams_override 0
set g_keyhunt_teams 0
+// keepaway
+set g_keepaway 0 "game mode which focuses around a ball, look at g_keepaway_win_mode for further details"
+set g_keepaway_pointlimit -1 "total amount of points you can get, -1 for unlimited"
+set g_keepaway_pointleadlimit -1 "mercy rule, -1 for unlimited"
+set g_keepaway_powerup 0 "powerup while holding the ball"
+set g_keepaway_powerup_damage 1.5 "damage multiplier while having powerup"
+set g_keepaway_powerup_force 1.5 "force multiplier while having powerup"
+set g_keepaway_powerup_selfdamage 1 "self damage multiplier while having powerup"
+set g_keepaway_powerup_selfforce 1.5 "self force multiplier while having powerup"
+set g_keepaway_noncarrier_warn 0 "warn players when they kill without holding the ball"
+set g_keepaway_noncarrier_damage 0.5 "damage done to other players if both you and they don't have the ball"
+set g_keepaway_noncarrier_force 0.5 "force done to other players if both you and they don't have the ball"
+set g_keepaway_noncarrier_selfdamage 1 "self damage if you don't have the ball"
+set g_keepaway_noncarrier_selfforce 1 "self force if you don't have the ball"
+seta g_keepaway_win_mode 0 "win mode for keepaway: 0 = time, 1 = kills as carrier (KAC)"
+set g_keepawayball_trail_color 254 "particle trail color from player/ball"
+set g_keepawayball_damageforcescale 1 "I don't really know what this is for. :)"
+set g_keepawayball_respawntime 15 "if no one picks up the ball, how long to wait until the ball respawns"
+seta g_keepaway_teams_override 0
+set g_keepaway_teams 0
+
// so it can be stuffcmd-ed still
set cl_gravity 800 "but ignored anyway"
{
return strcat( // fteqcc sucks
"ping pl name | ",
- "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
+ "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race,keepaway/suicides -race,dm,tdm,keepaway/frags ", // tdm already has this in "score"
"+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
"+lms/lives +lms/rank ",
"+kh/caps +kh/pushes +kh/destroyed ",
"?+race/laps ?+race/time ?+race/fastest ",
- "+as/objectives +nexball/faults +nexball/goals ",
+ "+as/objectives +nexball/faults +nexball/goals +keepaway/drops +keepaway/pickups +keepaway/bckills ",
"-lms,race,nexball/score");
}
const float GAME_ARENA = 7;
const float GAME_KEYHUNT = 8;
const float GAME_ASSAULT = 9;
-const float GAME_ONSLAUGHT = 10;
-const float GAME_RACE = 11;
-const float GAME_NEXBALL = 12;
-const float GAME_CTS = 13;
-const float GAME_CA = 14;
+const float GAME_ONSLAUGHT = 10;
+const float GAME_RACE = 11;
+const float GAME_NEXBALL = 12;
+const float GAME_CTS = 13;
+const float GAME_CA = 14;
+const float GAME_KEEPAWAY = 15;
const float AS_STRING = 1;
const float AS_INT = 2;
MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DEATHMATCH; // DM always works
MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RUNEMATCH; // Rune always works
MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_LMS; // LMS always works
+ MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEEPAWAY; // Keepaway always works
if(spawnpoints >= 8 && diameter > 4096) {
MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_TEAM_DEATHMATCH;
case MAPINFO_TYPE_ONSLAUGHT: return "20 0";
case MAPINFO_TYPE_NEXBALL: return "5 20 0";
case MAPINFO_TYPE_CTS: return "20 0 0";
+ case MAPINFO_TYPE_KEEPAWAY: return "30 20 0";
default: return "";
}
}
s = cdr(s);
}
+ if(pWantedType == MAPINFO_TYPE_KEEPAWAY)
+ {
+ sa = car(s);
+ if(sa != "")
+ cvar_set("fraglimit", sa);
+ s = cdr(s);
+ }
+
// rc = timelimit timelimit_qualification laps laps_teamplay
if(pWantedType == MAPINFO_TYPE_RACE)
{
case MAPINFO_TYPE_ONSLAUGHT: return "timelimit=20";
case MAPINFO_TYPE_NEXBALL: return "timelimit=20 pointlimit=5 leadlimit=0";
case MAPINFO_TYPE_CTS: return "timelimit=20 skill=-1";
+ case MAPINFO_TYPE_KEEPAWAY: return "timelimit=20 pointlimit=30";
default: return "";
}
}
else if(t == "rc") return MAPINFO_TYPE_RACE;
else if(t == "nexball") return MAPINFO_TYPE_NEXBALL;
else if(t == "cts") return MAPINFO_TYPE_CTS;
+ else if(t == "keepaway") return MAPINFO_TYPE_KEEPAWAY;
else if(t == "all") return MAPINFO_TYPE_ALL;
else return 0;
}
else if(t == MAPINFO_TYPE_RACE) return "rc";
else if(t == MAPINFO_TYPE_NEXBALL) return "nexball";
else if(t == MAPINFO_TYPE_CTS) return "cts";
+ else if(t == MAPINFO_TYPE_KEEPAWAY) return "keepaway";
else if(t == MAPINFO_TYPE_ALL) return "all";
else return "";
}
return MAPINFO_TYPE_NEXBALL;
else if(cvar("g_cts"))
return MAPINFO_TYPE_CTS;
+ else if(cvar("g_keepaway"))
+ return MAPINFO_TYPE_KEEPAWAY;
else
return MAPINFO_TYPE_DEATHMATCH;
}
{
switch(t)
{
- case MAPINFO_TYPE_DEATHMATCH: return "g_dm";
- case MAPINFO_TYPE_TEAM_DEATHMATCH: return "g_tdm";
- case MAPINFO_TYPE_DOMINATION: return "g_domination";
- case MAPINFO_TYPE_CTF: return "g_ctf";
- case MAPINFO_TYPE_RUNEMATCH: return "g_runematch";
- case MAPINFO_TYPE_LMS: return "g_lms";
- case MAPINFO_TYPE_ARENA: return "g_arena";
- case MAPINFO_TYPE_CA: return "g_ca";
- case MAPINFO_TYPE_KEYHUNT: return "g_kh";
- case MAPINFO_TYPE_ASSAULT: return "g_assault";
- case MAPINFO_TYPE_ONSLAUGHT: return "g_onslaught";
- case MAPINFO_TYPE_RACE: return "g_race";
- case MAPINFO_TYPE_NEXBALL: return "g_nexball";
- case MAPINFO_TYPE_CTS: return "g_cts";
+ case MAPINFO_TYPE_DEATHMATCH: return "g_dm";
+ case MAPINFO_TYPE_TEAM_DEATHMATCH: return "g_tdm";
+ case MAPINFO_TYPE_DOMINATION: return "g_domination";
+ case MAPINFO_TYPE_CTF: return "g_ctf";
+ case MAPINFO_TYPE_RUNEMATCH: return "g_runematch";
+ case MAPINFO_TYPE_LMS: return "g_lms";
+ case MAPINFO_TYPE_ARENA: return "g_arena";
+ case MAPINFO_TYPE_CA: return "g_ca";
+ case MAPINFO_TYPE_KEYHUNT: return "g_kh";
+ case MAPINFO_TYPE_ASSAULT: return "g_assault";
+ case MAPINFO_TYPE_ONSLAUGHT: return "g_onslaught";
+ case MAPINFO_TYPE_RACE: return "g_race";
+ case MAPINFO_TYPE_NEXBALL: return "g_nexball";
+ case MAPINFO_TYPE_CTS: return "g_cts";
+ case MAPINFO_TYPE_KEEPAWAY: return "g_keepaway";
default: return "";
}
}
cvar_set("g_race", (t == MAPINFO_TYPE_RACE) ? "1" : "0");
cvar_set("g_nexball", (t == MAPINFO_TYPE_NEXBALL) ? "1" : "0");
cvar_set("g_cts", (t == MAPINFO_TYPE_CTS) ? "1" : "0");
+ cvar_set("g_keepaway", (t == MAPINFO_TYPE_KEEPAWAY) ? "1" : "0");
}
void MapInfo_LoadMap(string s)
float MAPINFO_TYPE_ASSAULT = 2048;
float MAPINFO_TYPE_ONSLAUGHT = 4096;
float MAPINFO_TYPE_NEXBALL = 8192;
-float MAPINFO_TYPE_ALL = 16383; // this has to include all above bits
+float MAPINFO_TYPE_KEEPAWAY = 16384;
+float MAPINFO_TYPE_ALL = 32767; // this has to include all above bits
float MAPINFO_FEATURE_WEAPONS = 1; // not defined for minstagib-only maps
else if (g == GAME_RACE) return "rc";
else if (g == GAME_NEXBALL) return "nexball";
else if (g == GAME_CTS) return "cts";
+ else if (g == GAME_KEEPAWAY) return "ka";
return "dm";
}
if(e.checked) e0 = NULL;
me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_arena", "Arena"));
if(e.checked) e0 = NULL;
+ me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_keepaway", "Keepaway"));
+ if(e.checked) e0 = NULL;
me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_race", "Race"));
if(e.checked) e0 = NULL;
me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_cts", "Race CTS"));
ATTRIB(XonoticMapInfoDialog, typeRaceLabel, entity, NULL)
ATTRIB(XonoticMapInfoDialog, typeCTSLabel, entity, NULL)
ATTRIB(XonoticMapInfoDialog, typeNexballLabel, entity, NULL)
+ ATTRIB(XonoticMapInfoDialog, typeKeepawayLabel, entity, NULL)
ATTRIB(XonoticMapInfoDialog, currentMapIndex, float, 0)
ATTRIB(XonoticMapInfoDialog, currentMapBSPName, string, string_null)
me.typeRaceLabel.disabled = !(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RACE);
me.typeCTSLabel.disabled = !(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_CTS);
me.typeNexballLabel.disabled = !(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_NEXBALL);
+ me.typeKeepawayLabel.disabled = !(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_KEEPAWAY);
MapInfo_ClearTemps();
}
me.typeCTSLabel = e;
me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Nexball"));
me.typeNexballLabel = e;
+ me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Keepaway"));
+ me.typeKeepawayLabel = e;
me.gotoRC(me, me.rows - 2, 0);
me.TD(me, 1, me.columns, e = makeXonoticTextLabel(0.5, ""));
float ctf_score_value(string parameter);
-float g_dm, g_domination, g_ctf, g_tdm, g_keyhunt, g_onslaught, g_assault, g_arena, g_ca, g_lms, g_runematch, g_race, g_nexball, g_cts;
+float g_dm, g_domination, g_ctf, g_tdm, g_keyhunt, g_onslaught, g_assault, g_arena, g_ca, g_lms, g_runematch, g_race, g_nexball, g_cts, g_keepaway;
float g_cloaked, g_footsteps, g_jump_grunt, g_grappling_hook, g_midair, g_minstagib, g_pinata, g_norecoil, g_minstagib_invis_alpha, g_bloodloss;
float g_warmup_limit;
float g_warmup_allguns;
.float metertime;
float g_nexball_meter_period;
+// Keepaway
+
+.entity kaballcarried;
+
void SUB_DontUseTargets();
void SUB_UseTargets();
BADCVAR("g_runematch");
BADCVAR("g_tdm");
BADCVAR("g_nexball");
+ BADCVAR("g_keepaway");
BADCVAR("teamplay");
// long
--- /dev/null
+void ka_SpawnBall(void);
+void ka_TouchEvent(entity);
+void ka_RespawnBall(void);
+
+void ka_Initialize()
+{
+ print("^4ka_Initialize was just called!\n");
+
+ if(!g_keepaway)
+ return;
+
+ precache_sound("keepaway/pickedup.wav");
+ precache_sound("keepaway/dropped.wav");
+
+ ScoreRules_keepaway();
+
+ entity e;
+ e = spawn();
+ e.think = ka_SpawnBall;
+ e.nextthink = time;
+}
+
+void ka_SpawnBall() // self = the ball
+{
+ if(!g_keepaway) {
+ remove(self);
+ return;
+ }
+ if (!self.model) {
+ self.model = "models/orbs/orbblue.md3";
+ self.scale = 1;
+ }
+
+ precache_model(self.model);
+ setmodel(self, self.model);
+ setsize(self, BALL_MINS, BALL_MAXS);
+ ball_scale = self.scale;
+ self.classname = "keepawayball";
+ self.damageforcescale = cvar("g_keepawayball_damageforcescale");
+ self.effects = self.effects | EF_FULLBRIGHT;
+ self.movetype = MOVETYPE_BOUNCE;
+ self.touch = ka_TouchEvent;
+ self.think = ka_RespawnBall;
+ self.nextthink = time;
+ self.flags = FL_ITEM;
+ //self.reset = ka_Reset;
+ self.owner = world;
+
+ // todo: Waypoints and radar
+ WaypointSprite_AttachCarrier("nb-ball", self);
+ //bprint("^4ka_SpawnBall was just called!\n");
+}
+
+void ka_RespawnBall()
+{
+ if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
+ {
+ makevectors(self.angles);
+ self.movetype = MOVETYPE_BOUNCE;
+ self.velocity = '0 0 200';
+ self.angles = '0 0 0';
+ self.solid = SOLID_TRIGGER;
+ //self.touch = ka_TouchEvent;
+ self.think = ka_RespawnBall;
+ self.nextthink = time + cvar("g_keepawayball_respawntime");
+ }
+ else
+ {
+ // sorry, can't spawn, better luck next frame
+ self.think = ka_RespawnBall;
+ self.nextthink = time;
+ }
+ //bprint("^4ka_RespawnBall was just called!\n");
+}
+
+void ka_TouchEvent(entity plyr)
+{
+ if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
+ {
+ self.think = ka_SpawnBall;
+ self.nextthink = time;
+ return;
+ }
+ if(!plyr)
+ return;
+ if(!self)
+ return;
+ if(other.classname != "player" || other.health < 1)
+ return;
+ if(self.wait > time)
+ return;
+ //if(time > self.ctf_droptime + cvar("g_keepawayball_respawntime"))
+ // return;
+
+ self.owner = other;
+ other.kaballcarried = self;
+ setattachment(self, other, "");
+ setorigin(self, BALL_ATTACHORG);
+
+ self.velocity = '0 0 0';
+ self.movetype = MOVETYPE_NONE;
+ self.touch = SUB_Null;
+ self.alpha = 0.01;
+
+ self.think = SUB_Null;
+ self.nextthink = 0;
+
+ self.glow_color = cvar("g_keepawayball_trail_color");
+ self.glow_trail = TRUE;
+ plyr.effects |= 8;
+ plyr.alpha = 0.6;
+
+ bprint(other.netname, "^7 has picked up the ball!\n");
+ WriteByte(MSG_BROADCAST, SVC_CENTERPRINT);
+ WriteString(MSG_BROADCAST, strcat("\n\n", other.netname, "^7 has picked up the ball!\n"));
+ sound(self.owner, CHAN_AUTO, "keepaway/pickedup.wav", VOL_BASE, ATTN_NORM);
+
+ PlayerScore_Add(other, SP_KEEPAWAY_PICKUPS, 1);
+
+ // todo: Waypoints and radar
+}
+
+MUTATOR_HOOKFUNCTION(ka_RemovePlayer)
+{
+ if(self.kaballcarried) {
+ entity ball;
+ ball = self.kaballcarried;
+
+ setattachment(ball, world, "");
+ ball.movetype = MOVETYPE_BOUNCE;
+ ball.solid = SOLID_TRIGGER;
+ ball.wait = time + 1;
+ ball.ctf_droptime = time;
+ ball.think = ka_SpawnBall;
+ ball.nextthink = time + cvar("g_keepawayball_respawntime");
+ ball.touch = ka_TouchEvent;
+ self.effects = EF_LOWPRECISION;
+ self.alpha = 1.0;
+ ball.alpha = 1.0;
+ setorigin(ball, self.origin + '0 0 10');
+ ball.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom();
+
+ bprint(self.netname, "^7 has dropped the ball!\n");
+ WriteByte(MSG_BROADCAST, SVC_CENTERPRINT);
+ WriteString(MSG_BROADCAST, strcat("\n\n", self.netname, "^7 has dropped the ball!\n"));
+ sound(other, CHAN_AUTO, "keepaway/dropped.wav", VOL_BASE, ATTN_NORM);
+
+ PlayerScore_Add(self, SP_KEEPAWAY_DROPS, 1);
+
+ // todo
+ WaypointSprite_AttachCarrier("nb-ball", ball);
+ WaypointSprite_Kill(self.waypointsprite_attachedforcarrier);
+
+ ball.owner.kaballcarried = world;
+ ball.owner = world;
+ }
+
+ if((frag_attacker || frag_target) && !(frag_attacker == frag_target)) {
+ if(frag_target.kaballcarried) // get amount of times killing carrier
+ PlayerScore_Add(frag_attacker, SP_KEEPAWAY_CARRIERKILLS, 1);
+ else if not(frag_attacker.kaballcarried)
+ if(cvar("g_keepaway_noncarrier_warn"))
+ centerprint_atprio(frag_attacker, (CENTERPRIO_SPAM + 5), "Killing people while you don't have the ball gives no points!");
+
+ if(frag_attacker.kaballcarried) // get kills as carrier
+ PlayerScore_Add(frag_attacker, SP_KEEPAWAY_SCORE, 1);
+ }
+ return 1;
+}
+/*
+MUTATOR_HOOKFUNCTION(ka_Scoring)
+{
+ if not(frag_attacker == frag_target)
+ {
+ if(frag_target.kaballcarried) { // get amount of times killing carrier
+ PlayerScore_Add(frag_attacker, SP_KEEPAWAY_CARRIERKILLS, 1);
+ //ka_RemovePlayer();
+ }
+ else if not(frag_attacker.kaballcarried)
+ if(cvar("g_keepaway_noncarrier_warn"))
+ centerprint_atprio(frag_attacker, (CENTERPRIO_SPAM + 5), "Killing people while you don't have the ball gives no points!");
+
+ if(frag_attacker.kaballcarried) // get kills as carrier
+ PlayerScore_Add(frag_attacker, SP_KEEPAWAY_SCORE, 1);
+ }
+ return 1;
+}
+
+
+MUTATOR_HOOKFUNCTION(ka_PlayerDies)
+{
+ float i;
+ entity e;
+
+ float temp_tag_players_count;
+ temp_tag_players_count = tag_players_count;
+
+ if(frag_target.tagcolor == frag_target.tagcolor_original) // if this is the first time we die... (our tagcolor remained unchanged)
+ {
+ for(i = 0; i < temp_tag_players_count; ++i) // check other players...
+ {
+ e = tag_players[i];
+ if(e == world) // empty slot, skip to next
+ {
+ if(temp_tag_players_count < TAGCOLOR_MAX - 1) // just in case
+ ++temp_tag_players_count;
+ continue;
+ }
+
+ if(e.tagcolor == frag_target.tagcolor_original) // and see if they have our original tag color
+ {
+ tag_GetFragAttackers_ColorOwner();
+ centerprint(e, strcat("^1Your master ^7", frag_target.netname, "^1 was tagged by ^7", frag_attacker.netname, " ^1with ^7", color_owner_red, " ^1color.\n"));
+ e.tagcolor = frag_attacker.tagcolor; // if so, remove it, our tag color has now "died out" from this round and we can not win anymore. The attacker will "summon" all of our previously fragged targets, and also us.
+ setcolor(e, 16 * e.tagcolor + e.tagcolor);
+ }
+ }
+ }
+ else
+ {
+ frag_target.tagcolor = frag_attacker.tagcolor;
+ setcolor(frag_target, 16 * frag_target.tagcolor + frag_target.tagcolor);
+ }
+
+ tag_GetFragAttackers_ColorOwner();
+
+ if(color_owner_self)
+ color_owner_green = "^2your own";
+ centerprint(frag_attacker, strcat("^2You tagged ^7", frag_target.netname, " ^2with ^7", color_owner_green, " ^2color.\n"));
+
+ if(color_owner_self)
+ color_owner_red = "^1their own";
+ centerprint(frag_target, strcat("^1You were tagged by ^7", frag_attacker.netname, " ^1with ^7", color_owner_red, " ^1color.\n"));
+ bprint("^7", frag_target.netname, "^1 was tagged by ^7", frag_attacker.netname, " ^1with ^7", color_owner_red, " ^1color.\n");
+
+ frag_target.health = cvar("g_balance_health_start"); // "respawn" the player :P
+
+ tag_CheckWinner();
+
+ return 1;
+}
+*/
+
+
+MUTATOR_DEFINITION(gamemode_keepaway)
+{
+ MUTATOR_HOOK(MakePlayerObserver, ka_RemovePlayer, CBC_ORDER_ANY);
+ MUTATOR_HOOK(ClientDisconnect, ka_RemovePlayer, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerDies, ka_RemovePlayer, CBC_ORDER_ANY);
+ //MUTATOR_HOOK(PlayerSpawn, ka_PlayerSpawn, CBC_ORDER_ANY);
+ //MUTATOR_HOOK(GiveFragsForKill, ka_GiveFragsForKill, CBC_ORDER_FIRST);
+ //MUTATOR_HOOK(PlayerPreThink, ka_PlayerPreThink, CBC_ORDER_FIRST);
+
+ MUTATOR_ONADD
+ {
+ if(time > 1) // game loads at time 1
+ error("This is a game type and it cannot be added at runtime.");
+ g_keepaway = 1;
+ ka_Initialize();
+ }
+
+ MUTATOR_ONREMOVE
+ {
+ g_keepaway = 0;
+ error("This is a game type and it cannot be removed at runtime.");
+ }
+
+ return 0;
+}
+
MUTATOR_DECLARATION(gamemode_keyhunt);
+MUTATOR_DECLARATION(gamemode_keepaway);
MUTATOR_DECLARATION(mutator_nix);
MUTATOR_DECLARATION(mutator_dodging);
mutators/base.qc
mutators/gamemode_keyhunt.qc
+mutators/gamemode_keepaway.qc
mutators/mutator_nix.qc
mutators/mutator_dodging.qc
mutators/mutator_rocketflying.qc
ScoreInfo_SetLabel_PlayerScore(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER);
ScoreRules_basics_end();
}
+
+// Keep Away stuff
+#define SP_KEEPAWAY_PICKUPS 4
+#define SP_KEEPAWAY_CARRIERKILLS 5
+#define SP_KEEPAWAY_DROPS 6
+#define SP_KEEPAWAY_SCORE 7
+void ScoreRules_keepaway()
+{
+ print("^4ScoreRules_keepaway was just called!\n");
+ ScoreRules_basics(0, SFL_SORT_PRIO_PRIMARY, 0, FALSE);
+ ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_SCORE, "score", SFL_SORT_PRIO_PRIMARY);
+ ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_PICKUPS, "pickups", 0);
+ ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_CARRIERKILLS, "bckills", 0);
+ ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_DROPS, "drops", SFL_LOWER_IS_BETTER);
+ ScoreRules_basics_end();
+}
cvar_set("g_race", ftos(g_race));
cvar_set("g_nexball", ftos(g_nexball));
cvar_set("g_cts", ftos(g_cts));
+ cvar_set("g_keepaway", ftos(g_keepaway));
}
void ReadGameCvars()
found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
+ found += (g_keepaway = (!found && (prev != GAME_KEEPAWAY) && cvar("g_keepaway")));
if(found)
break;
have_team_spawns = -1; // request team spawns
}
+ if(g_keepaway)
+ {
+ game = GAME_KEEPAWAY;
+ gamemode_name = "Keepaway";
+ MUTATOR_ADD(gamemode_keepaway);
+ }
+
if(teams_matter)
entcs_init();