]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Use Heal in more places (turrets, trigger_heal, mage, bumblebee, vampirehook)
authorMario <mario@smbclan.net>
Sun, 17 Jun 2018 08:34:16 +0000 (18:34 +1000)
committerMario <mario@smbclan.net>
Sun, 17 Jun 2018 08:34:16 +0000 (18:34 +1000)
qcsrc/common/mapobjects/trigger/heal.qc
qcsrc/common/monsters/monster/mage.qc
qcsrc/common/mutators/mutator/vampirehook/sv_vampirehook.qc
qcsrc/common/turrets/cl_turrets.qc
qcsrc/common/turrets/sv_turrets.qc
qcsrc/common/vehicles/vehicle/bumblebee.qc
qcsrc/server/g_damage.qc

index 61f27a0219184340edfeca6bd40a3f7d6ac46156..fb20ebdbadbbd45c45edd73e0b3e93723cb2580c 100644 (file)
@@ -18,14 +18,9 @@ void trigger_heal_touch(entity this, entity toucher)
                                toucher.triggerhealtime = time + this.delay;
 
                        bool playthesound = (this.spawnflags & HEAL_SOUND_ALWAYS);
-                       if (GetResourceAmount(toucher, RESOURCE_HEALTH) < this.max_health)
-                       {
-                               playthesound = true;
-                               GiveResourceWithLimit(toucher, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH), this.max_health);
-                               toucher.pauserothealth_finished = max(toucher.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
-                       }
+                       bool healed = Heal(toucher, this, GetResourceAmount(this, RESOURCE_HEALTH), this.max_health);
 
-                       if(playthesound)
+                       if(playthesound || healed)
                                _sound (toucher, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
                }
        }
index b26328a54593fc325c9b940a6eb21c5fb4062c28..a49430fbc88f58a1cbdc55e8dbc56ee96c2a284f 100644 (file)
@@ -234,9 +234,11 @@ void M_Mage_Defend_Heal(entity this)
                        switch(this.skin)
                        {
                                case 0:
-                                       GiveResourceWithLimit(it, RESOURCE_HEALTH, autocvar_g_monster_mage_heal_allies, autocvar_g_balance_health_regenstable);
+                               {
+                                       Heal(it, this, autocvar_g_monster_mage_heal_allies, autocvar_g_balance_health_regenstable);
                                        fx = EFFECT_HEALING;
                                        break;
+                               }
                                case 1:
                                {
                                        if(GetResourceAmount(this, RESOURCE_CELLS)) GiveResourceWithLimit(it, RESOURCE_CELLS, 1, g_pickup_cells_max);
@@ -267,7 +269,7 @@ void M_Mage_Defend_Heal(entity this)
                else
                {
                        Send_Effect(EFFECT_HEALING, it.origin, '0 0 0', 1);
-                       GiveResourceWithLimit(it, RESOURCE_HEALTH, autocvar_g_monster_mage_heal_allies, it.max_health);
+                       Heal(it, this, autocvar_g_monster_mage_heal_allies, -1);
                        if(!(it.spawnflags & MONSTERFLAG_INVINCIBLE) && it.sprite)
                                WaypointSprite_UpdateHealth(it.sprite, GetResourceAmount(it, RESOURCE_HEALTH));
                }
index 319b518665fff22505ba0afaf5256187257b443c..115e6ca9109341fcaa4c61974eaafe416b342f15 100644 (file)
@@ -27,10 +27,8 @@ MUTATOR_HOOKFUNCTION(vh, GrappleHookThink)
                thehook.last_dmg = time + autocvar_g_vampirehook_damagerate;
                thehook.owner.damage_dealt += autocvar_g_vampirehook_damage;
                Damage(dmgent, thehook, thehook.owner, autocvar_g_vampirehook_damage, WEP_HOOK.m_id, DMG_NOWEP, thehook.origin, '0 0 0');
-               if(SAME_TEAM(thehook.owner, thehook.aiment))
-                       GiveResourceWithLimit(thehook.aiment, RESOURCE_HEALTH, autocvar_g_vampirehook_health_steal, g_pickup_healthsmall_max);
-               else
-                       GiveResourceWithLimit(thehook.owner, RESOURCE_HEALTH, autocvar_g_vampirehook_health_steal, g_pickup_healthsmall_max);
+               entity targ = ((SAME_TEAM(thehook.owner, thehook.aiment)) ? thehook.aiment : thehook.owner);
+               Heal(targ, thehook.owner, autocvar_g_vampirehook_health_steal, g_pickup_healthsmall_max);
 
                if(dmgent == thehook.owner)
                        TakeResource(dmgent, RESOURCE_HEALTH, autocvar_g_vampirehook_damage); // FIXME: friendly fire?!
index fb27cd12137fef8e36cd30dfb09f133077c3cf6c..ac68003a6cde83c1a6b652959af1f349240654e1 100644 (file)
@@ -425,8 +425,10 @@ NET_HANDLE(ENT_CLIENT_TURRET, bool isnew)
                float myhp = GetResourceAmount(this, RESOURCE_HEALTH);
                if(_tmp == 0 && myhp != 0)
                        turret_die(this);
-               else if(myhp && myhp != _tmp)
+               else if(myhp && myhp > _tmp)
                        this.helpme = servertime + 10;
+               else if(myhp && myhp < _tmp)
+                       this.helpme = 0; // we're being healed, don't spam help me waypoints
 
                SetResourceAmountExplicit(this, RESOURCE_HEALTH, _tmp);
        }
index a02ce07aca2454367cacbc86cea4242fb6bf05b5..db33ca7cb4def2ddb22f2e64c3d314ce2cdd543e 100644 (file)
@@ -182,6 +182,7 @@ void turret_die(entity this)
        this.tur_head.solid      = this.solid;
 
        this.event_damage                 = func_null;
+       this.event_heal = func_null;
        this.takedamage                  = DAMAGE_NO;
 
        SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0);
@@ -248,6 +249,8 @@ void turret_damage(entity this, entity inflictor, entity attacker, float damage,
        {
                this.event_damage                 = func_null;
                this.tur_head.event_damage = func_null;
+               this.event_heal = func_null;
+               this.tur_head.event_heal = func_null;
                this.takedamage                  = DAMAGE_NO;
                this.nextthink = time;
                setthink(this, turret_die);
@@ -256,6 +259,17 @@ void turret_damage(entity this, entity inflictor, entity attacker, float damage,
        this.SendFlags  |= TNSF_STATUS;
 }
 
+bool turret_heal(entity targ, entity inflictor, float amount, float limit)
+{
+       float true_limit = ((limit >= 0) ? limit : targ.max_health);
+       if(GetResourceAmount(targ, RESOURCE_HEALTH) <= 0 || GetResourceAmount(targ, RESOURCE_HEALTH) >= true_limit)
+               return false;
+
+       GiveResourceWithLimit(targ, RESOURCE_HEALTH, amount, true_limit);
+       targ.SendFlags |= TNSF_STATUS;
+       return true;
+}
+
 void turret_think(entity this);
 void turret_respawn(entity this)
 {
@@ -268,6 +282,7 @@ void turret_respawn(entity this)
        this.solid                                      = SOLID_BBOX;
        this.takedamage                         = DAMAGE_AIM;
        this.event_damage                       = turret_damage;
+       this.event_heal                         = turret_heal;
        this.avelocity                          = '0 0 0';
        this.tur_head.avelocity         = this.avelocity;
        this.tur_head.angles            = this.idle_aim;
@@ -1360,6 +1375,7 @@ bool turret_initialize(entity this, Turret tur)
        this.idle_aim                           = '0 0 0';
        this.turret_firecheckfunc       = turret_firecheck;
        this.event_damage                       = turret_damage;
+       this.event_heal                         = turret_heal;
        this.use                                        = turret_use;
        this.bot_attack                         = true;
        this.nextthink                          = time + 1;
index da21a4bcb42d5e599fc5fdf4aae1a4fbbb49b172..32a5a2aded881324acc4c6f50350ecf3c58b39db 100644 (file)
@@ -544,36 +544,27 @@ bool bumblebee_pilot_frame(entity this, float dt)
                        else
                        {
                                if(!IS_DEAD(trace_ent))
+                               {
                                        if((teamplay && trace_ent.team == this.team) || !teamplay)
                                        {
+                                               if(autocvar_g_vehicle_bumblebee_healgun_hps)
+                                               {
+                                                       float hplimit = ((IS_PLAYER(trace_ent)) ? autocvar_g_vehicle_bumblebee_healgun_hmax : -1);
+                                                       Heal(trace_ent, this, autocvar_g_vehicle_bumblebee_healgun_hps * dt, hplimit);
+                                               }
 
                                                if(IS_VEHICLE(trace_ent))
                                                {
                                                        if(autocvar_g_vehicle_bumblebee_healgun_sps && trace_ent.vehicle_health <= trace_ent.max_health)
                                                                trace_ent.vehicle_shield = min(trace_ent.vehicle_shield + autocvar_g_vehicle_bumblebee_healgun_sps * dt, trace_ent.tur_head.max_health);
-
-                                                       if(autocvar_g_vehicle_bumblebee_healgun_hps)
-                                                               trace_ent.vehicle_health = min(trace_ent.vehicle_health + autocvar_g_vehicle_bumblebee_healgun_hps * dt, trace_ent.max_health);
                                                }
                                                else if(IS_CLIENT(trace_ent))
                                                {
-                                                       if(GetResourceAmount(trace_ent, RESOURCE_HEALTH) <= autocvar_g_vehicle_bumblebee_healgun_hmax && autocvar_g_vehicle_bumblebee_healgun_hps)
-                                                               GiveResourceWithLimit(trace_ent, RESOURCE_HEALTH, autocvar_g_vehicle_bumblebee_healgun_hps * dt, autocvar_g_vehicle_bumblebee_healgun_hmax);
-
                                                        if(GetResourceAmount(trace_ent, RESOURCE_ARMOR) <= autocvar_g_vehicle_bumblebee_healgun_amax && autocvar_g_vehicle_bumblebee_healgun_aps)
                                                                GiveResourceWithLimit(trace_ent, RESOURCE_ARMOR, autocvar_g_vehicle_bumblebee_healgun_aps * dt, autocvar_g_vehicle_bumblebee_healgun_amax);
-
-                                                       GiveResourceWithLimit(trace_ent, RESOURCE_HEALTH, autocvar_g_vehicle_bumblebee_healgun_hps * dt, autocvar_g_vehicle_bumblebee_healgun_hmax);
-                                               }
-                                               else if(IS_TURRET(trace_ent))
-                                               {
-                                                       if(GetResourceAmount(trace_ent, RESOURCE_HEALTH) <= trace_ent.max_health && autocvar_g_vehicle_bumblebee_healgun_hps)
-                                                               GiveResourceWithLimit(trace_ent, RESOURCE_HEALTH, autocvar_g_vehicle_bumblebee_healgun_hps * dt, trace_ent.max_health);
-                                                       //else ..hmmm what? ammo?
-
-                                                       trace_ent.SendFlags |= TNSF_STATUS;
                                                }
                                        }
+                               }
                        }
                }
 
index 728b293e3a9e2fb8e4e35223d08e6898faea7ca0..cc0c71be5d56e32a1ad721a1e8fe1a9726645a43 100644 (file)
@@ -1063,7 +1063,7 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
 
 bool Heal(entity targ, entity inflictor, float amount, float limit)
 {
-       if(game_stopped || (IS_CLIENT(targ) && CS(targ).killcount == FRAGS_SPECTATOR) || STAT(FROZEN, targ))
+       if(game_stopped || (IS_CLIENT(targ) && CS(targ).killcount == FRAGS_SPECTATOR) || STAT(FROZEN, targ) || IS_DEAD(targ))
                return false;
 
        bool healed = false;
@@ -1071,6 +1071,7 @@ bool Heal(entity targ, entity inflictor, float amount, float limit)
                healed = targ.event_heal(targ, inflictor, amount, limit);
        // TODO: additional handling? what if the healing kills them? should this abort if healing would do so etc
        // TODO: healing fx!
+       // TODO: armor healing?
        return healed;
 }