]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Use more constants
authorTimePath <andrew.hardaker1995@gmail.com>
Wed, 10 Dec 2014 04:52:13 +0000 (15:52 +1100)
committerTimePath <andrew.hardaker1995@gmail.com>
Wed, 10 Dec 2014 04:52:13 +0000 (15:52 +1100)
qcsrc/common/physics.qc

index d0d69cc8969986855bf26b718ee89f4e68436eaf..ec9019cec4825e2c319229314ba95d2c04e7dc07 100644 (file)
@@ -554,7 +554,7 @@ void PlayerJump (void)
                return; // no jumping while blocked
 
        float doublejump = FALSE;
-       float mjumpheight = autocvar_sv_jumpvelocity;
+       float mjumpheight = PHYS_JUMPVELOCITY;
 
        player_multijump = doublejump;
        player_jumpheight = mjumpheight;
@@ -586,7 +586,7 @@ void PlayerJump (void)
        }
 
        if (!doublejump)
-               if (!(self.flags & FL_ONGROUND))
+               if (!IS_ONGROUND(self))
                        return;
 
        if (self.cvar_cl_movement_track_canjump)
@@ -635,7 +635,7 @@ void PlayerJump (void)
 
        self.oldvelocity_z = self.velocity_z += mjumpheight;
 
-       self.flags &= ~FL_ONGROUND;
+       UNSET_ONGROUND(self);
        self.flags &= ~FL_JUMPRELEASED;
 
        animdecide_setaction(self, ANIMACTION_JUMP, TRUE);
@@ -736,7 +736,7 @@ void RaceCarPhysics()
        self.angles_z = 0;
        makevectors(self.angles); // new forward direction!
 
-       if (self.flags & FL_ONGROUND || g_bugrigs_air_steering)
+       if (IS_ONGROUND(self) || g_bugrigs_air_steering)
        {
                float myspeed = self.velocity * v_forward;
                float upspeed = self.velocity * v_up;
@@ -853,12 +853,12 @@ void RaceCarPhysics()
                                        +
                                        '0 0 1' * -(v_forward_x * trace_plane_normal_x + v_forward_y * trace_plane_normal_y)
                                        );
-                       self.flags |= FL_ONGROUND;
+                       SET_ONGROUND(self);
                }
                else
                {
                        // now set angles_x so that the car points forward, but is tilted in velocity direction
-                       self.flags &= ~FL_ONGROUND;
+                       UNSET_ONGROUND(self);
                }
 
                self.velocity = (neworigin - self.origin) * (1.0 / PHYS_INPUT_TIMELENGTH);
@@ -1164,7 +1164,7 @@ void PM_check_vortex(void)
 void PM_fly(float maxspd_mod)
 {
        // noclipping or flying
-       self.flags &= ~FL_ONGROUND;
+       UNSET_ONGROUND(self);
 
        self.velocity = self.velocity * (1 - PHYS_INPUT_TIMELENGTH * PHYS_FRICTION);
        makevectors(PHYS_INPUT_ANGLES(self));
@@ -1174,9 +1174,7 @@ void PM_fly(float maxspd_mod)
                                        + '0 0 1' * PHYS_INPUT_MOVEVALUES(self).z;
        // acceleration
        vector wishdir = normalize(wishvel);
-       float wishspeed = vlen(wishvel);
-       if (wishspeed > PHYS_MAXSPEED(self) * maxspd_mod)
-               wishspeed = PHYS_MAXSPEED(self) * maxspd_mod;
+       float wishspeed = min(vlen(wishvel), PHYS_MAXSPEED(self) * maxspd_mod);
        if (time >= self.teleport_time)
                PM_Accelerate(wishdir, wishspeed, wishspeed, PHYS_ACCELERATE * maxspd_mod, 1, 0, 0, 0);
 }
@@ -1228,7 +1226,7 @@ void PM_ladder(float maxspd_mod)
 {
 #ifdef SVQC
        // on a spawnfunc_func_ladder or swimming in spawnfunc_func_water
-       self.flags &= ~FL_ONGROUND;
+       UNSET_ONGROUND(self);
 
        float g;
        g = PHYS_GRAVITY * PHYS_INPUT_TIMELENGTH;
@@ -1581,12 +1579,12 @@ void PM_Main()
        self.stat_sv_maxspeed = autocvar_sv_maxspeed * maxspeed_mod; // also slow walking
        self.stat_movement_highspeed = autocvar_g_movement_highspeed; // TODO: remove this!
 
-       self.stat_jetpack_antigravity = autocvar_g_jetpack_antigravity;
-       self.stat_jetpack_accel_up = autocvar_g_jetpack_acceleration_up;
-       self.stat_jetpack_accel_side = autocvar_g_jetpack_acceleration_side;
-       self.stat_jetpack_maxspeed_side = autocvar_g_jetpack_maxspeed_side;
-       self.stat_jetpack_maxspeed_up = autocvar_g_jetpack_maxspeed_up;
-       self.stat_jetpack_fuel = autocvar_g_jetpack_fuel;
+       self.stat_jetpack_antigravity = PHYS_JETPACK_ANTIGRAVITY;
+       self.stat_jetpack_accel_up = PHYS_JETPACK_ACCEL_UP;
+       self.stat_jetpack_accel_side = PHYS_JETPACK_ACCEL_SIDE;
+       self.stat_jetpack_maxspeed_side = PHYS_JETPACK_MAXSPEED_SIDE;
+       self.stat_jetpack_maxspeed_up = PHYS_JETPACK_MAXSPEED_UP;
+       self.stat_jetpack_fuel = PHYS_JETPACK_FUEL;
 #endif
 #ifdef SVQC
        if (self.PlayerPhysplug)
@@ -1739,7 +1737,7 @@ void PM_Main()
 #endif
 
 #ifdef SVQC
-       if (self.flags & FL_ONGROUND)
+       if (IS_ONGROUND(self))
        if (IS_PLAYER(self)) // no fall sounds for observers thank you very much
        if (self.wasFlying)
        {
@@ -1829,7 +1827,7 @@ void PM_Main()
        PM_check_vortex();
 
 :end
-       if (self.flags & FL_ONGROUND)
+       if (IS_ONGROUND(self))
                self.lastground = time;
 
 #ifdef SVQC