- float mutator_check = MUTATOR_CALLHOOK(AccuracyTargetValid, attacker, targ);
-
- if(!warmup_stage)
- if(targ.deadflag == DEAD_NO)
- if(!targ.frozen)
- if(mutator_check == MUT_ACCADD_INVALID || (mutator_check == MUT_ACCADD_VALID && IS_CLIENT(targ)))
- if(DIFF_TEAM(attacker, targ))
- return true;
- return false;
+ int mutator_check = MUTATOR_CALLHOOK(AccuracyTargetValid, attacker, targ);
+
+ if (warmup_stage) return false;
+ if (targ.deadflag != DEAD_NO) return false;
+ if (targ.frozen) return false;
+ if (SAME_TEAM(attacker, targ)) return false;
+
+ if (mutator_check == MUT_ACCADD_INVALID) return true;
+
+ if (mutator_check != MUT_ACCADD_VALID) return false;
+ if (!IS_CLIENT(targ)) return false;
+
+ return true;