]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Turn most cases of _STAT into STAT
authorMario <mario@smbclan.net>
Sat, 17 Feb 2018 16:29:59 +0000 (02:29 +1000)
committerMario <mario@smbclan.net>
Sat, 17 Feb 2018 16:29:59 +0000 (02:29 +1000)
35 files changed:
qcsrc/common/gamemodes/gamemode/nexball/nexball.qc
qcsrc/common/gamemodes/gamemode/nexball/sv_weapon.qc
qcsrc/common/monsters/sv_monsters.qc
qcsrc/common/mutators/mutator/buffs/buffs.qh
qcsrc/common/mutators/mutator/buffs/sv_buffs.qc
qcsrc/common/mutators/mutator/nades/nades.qc
qcsrc/common/mutators/mutator/nades/nades.qh
qcsrc/common/physics/player.qh
qcsrc/common/t_items.qc
qcsrc/common/triggers/trigger/secret.qc
qcsrc/common/triggers/trigger/secret.qh
qcsrc/common/vehicles/sv_vehicles.qc
qcsrc/common/vehicles/sv_vehicles.qh
qcsrc/common/vehicles/vehicle/bumblebee.qc
qcsrc/common/vehicles/vehicle/raptor.qc
qcsrc/common/vehicles/vehicle/spiderbot.qc
qcsrc/common/vehicles/vehicle/spiderbot_weapons.qc
qcsrc/common/weapons/all.qc
qcsrc/ecs/systems/cl_physics.qc
qcsrc/ecs/systems/physics.qc
qcsrc/ecs/systems/sv_physics.qc
qcsrc/server/client.qc
qcsrc/server/compat/quake3.qc
qcsrc/server/defs.qh
qcsrc/server/g_damage.qc
qcsrc/server/g_world.qc
qcsrc/server/mutators/gamemode.qh
qcsrc/server/mutators/mutator/gamemode_ca.qc
qcsrc/server/mutators/mutator/gamemode_ctf.qc
qcsrc/server/mutators/mutator/gamemode_ctf.qh
qcsrc/server/mutators/mutator/gamemode_domination.qc
qcsrc/server/mutators/mutator/gamemode_domination.qh
qcsrc/server/mutators/mutator/gamemode_freezetag.qc
qcsrc/server/mutators/mutator/gamemode_keyhunt.qc
qcsrc/server/weapons/accuracy.qc

index 7eb8ecb4b0bd62a30004870d7c4a869ec87b85da..f4fcc8e1b8c706250b0eca1014fa9ec61cb94239 100644 (file)
@@ -13,8 +13,6 @@ MUTATOR_HOOKFUNCTION(cl_nb, WantEventchase)
 }
 #endif
 #ifdef SVQC
-.float metertime = _STAT(NB_METERSTART);
-
 .entity ballcarried;
 
 int autocvar_g_nexball_goalleadlimit;
@@ -154,9 +152,9 @@ void GiveBall(entity plyr, entity ball)
                ownr.effects &= ~autocvar_g_nexball_basketball_effects_default;
                ownr.ballcarried = NULL;
                GameRules_scoring_vip(ownr, false);
-               if(ownr.metertime)
+               if(STAT(NB_METERSTART, ownr))
                {
-                       ownr.metertime = 0;
+                       STAT(NB_METERSTART, ownr) = 0;
                        ownr.(weaponentity).state = WS_READY;
                }
                WaypointSprite_Kill(ownr.waypointsprite_attachedforcarrier);
@@ -223,9 +221,9 @@ void DropBall(entity ball, vector org, vector vel)
        setthink(ball, ResetBall);
        ball.nextthink = min(time + autocvar_g_nexball_delay_idle, ball.teamtime);
 
-       if(ball.owner.metertime)
+       if(STAT(NB_METERSTART, ball.owner))
        {
-               ball.owner.metertime = 0;
+               STAT(NB_METERSTART, ball.owner) = 0;
                .entity weaponentity = ball.weaponentity_fld;
                ball.owner.(weaponentity).state = WS_READY;
        }
@@ -853,14 +851,14 @@ MUTATOR_HOOKFUNCTION(nb, SpectateCopy)
        entity spectatee = M_ARGV(0, entity);
        entity client = M_ARGV(1, entity);
 
-       client.metertime = spectatee.metertime;
+       STAT(NB_METERSTART, client) = STAT(NB_METERSTART, spectatee);
 }
 
 MUTATOR_HOOKFUNCTION(nb, PlayerSpawn)
 {
        entity player = M_ARGV(0, entity);
 
-       player.metertime = 0;
+       STAT(NB_METERSTART, player) = 0;
        for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
        {
                .entity weaponentity = weaponentities[slot];
index e26af778015650f241d2cb5afb127de50f565442..838d0dd7e9cf07e0be6fc7e4ebf894613e452f55 100644 (file)
@@ -11,8 +11,8 @@ METHOD(BallStealer, wr_think, void(BallStealer thiswep, entity actor, .entity we
         if(weapon_prepareattack(thiswep, actor, weaponentity, false, autocvar_g_balance_nexball_primary_refire))
             if(autocvar_g_nexball_basketball_meter)
             {
-                if(actor.ballcarried && !actor.metertime)
-                    actor.metertime = time;
+                if(actor.ballcarried && !STAT(NB_METERSTART, actor))
+                    STAT(NB_METERSTART, actor) = time;
                 else
                     weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
             }
@@ -28,9 +28,9 @@ METHOD(BallStealer, wr_think, void(BallStealer thiswep, entity actor, .entity we
             weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, autocvar_g_balance_nexball_secondary_animtime, w_ready);
         }
 
-    if(!(fire & 1) && actor.metertime && actor.ballcarried)
+    if(!(fire & 1) && STAT(NB_METERSTART, actor) && actor.ballcarried)
     {
-        W_Nexball_Attack(actor, weaponentity, time - actor.metertime);
+        W_Nexball_Attack(actor, weaponentity, time - STAT(NB_METERSTART, actor));
         // DropBall or stealing will set metertime back to 0
         weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
     }
@@ -116,8 +116,8 @@ void W_Nexball_Attack(entity actor, .entity weaponentity, float t)
        tracebox(w_shotorg, BALL_MINS, BALL_MAXS, w_shotorg, MOVE_WORLDONLY, NULL);
        if(trace_startsolid)
        {
-               if(actor.metertime)
-                       actor.metertime = 0; // Shot failed, hide the power meter
+               if(STAT(NB_METERSTART, actor))
+                       STAT(NB_METERSTART, actor) = 0; // Shot failed, hide the power meter
                return;
        }
 
index 695d1101952e9d3f531aceef9c073324322b1669..1197c261346eae99235f85e5c33580a0f5835f04 100644 (file)
@@ -1151,20 +1151,20 @@ void Monster_Frozen_Think(entity this)
 {
        if(STAT(FROZEN, this) == 2)
        {
-               this.revive_progress = bound(0, this.revive_progress + this.ticrate * this.revive_speed, 1);
-               this.health = max(1, this.revive_progress * this.max_health);
-               this.iceblock.alpha = bound(0.2, 1 - this.revive_progress, 1);
+               STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) + this.ticrate * this.revive_speed, 1);
+               this.health = max(1, STAT(REVIVE_PROGRESS, this) * this.max_health);
+               this.iceblock.alpha = bound(0.2, 1 - STAT(REVIVE_PROGRESS, this), 1);
 
                if(!(this.spawnflags & MONSTERFLAG_INVINCIBLE) && this.sprite)
                        WaypointSprite_UpdateHealth(this.sprite, this.health);
 
-               if(this.revive_progress >= 1)
+               if(STAT(REVIVE_PROGRESS, this) >= 1)
                        Unfreeze(this);
        }
        else if(STAT(FROZEN, this) == 3)
        {
-               this.revive_progress = bound(0, this.revive_progress - this.ticrate * this.revive_speed, 1);
-               this.health = max(0, autocvar_g_nades_ice_health + (this.max_health-autocvar_g_nades_ice_health) * this.revive_progress );
+               STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) - this.ticrate * this.revive_speed, 1);
+               this.health = max(0, autocvar_g_nades_ice_health + (this.max_health-autocvar_g_nades_ice_health) * STAT(REVIVE_PROGRESS, this) );
 
                if(!(this.spawnflags & MONSTERFLAG_INVINCIBLE) && this.sprite)
                        WaypointSprite_UpdateHealth(this.sprite, this.health);
@@ -1177,7 +1177,7 @@ void Monster_Frozen_Think(entity this)
                                this.event_damage(this, this, this.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, DMG_NOWEP, this.origin, '0 0 0');
                }
 
-               else if ( this.revive_progress <= 0 )
+               else if ( STAT(REVIVE_PROGRESS, this) <= 0 )
                        Unfreeze(this);
        }
        // otherwise, no revival!
index 963cf00157404226132bf16e3624951bf5937580..d6cf1ca82e0fa4a4b77b86efe26e77ffdbfebb5a 100644 (file)
@@ -43,11 +43,10 @@ STATIC_INIT(REGISTER_BUFFS) {
 }
 
 #ifdef SVQC
-       // .int buffs = _STAT(BUFFS);
        void buff_Init(entity ent);
        void buff_Init_Compat(entity ent, entity replacement);
        #define BUFF_SPAWNFUNC(e, b, t) spawnfunc(item_buff_##e) { \
-               this.buffs = b.m_itemid; \
+               STAT(BUFFS, this) = b.m_itemid; \
                this.team = t; \
                buff_Init(this); \
        }
index 0122502f48f1f358bfa8ccfde9e1f86e6ea3456a..937f4cbde4ba00c19395d58c45dd7e6add6aba03 100644 (file)
@@ -3,7 +3,6 @@
 #include <common/triggers/target/music.qh>
 #include <common/gamemodes/_mod.qh>
 
-.float buff_time = _STAT(BUFF_TIME);
 void buffs_DelayedInit(entity this);
 
 AUTOCVAR(g_buffs, int, -1, "Enable buffs, -1: enabled but no auto location or replacing powerups, 1: enabled and can replace them");
@@ -83,9 +82,9 @@ bool buff_Waypoint_visible_for_player(entity this, entity player, entity view)
        if(!this.owner.buff_active && !this.owner.buff_activetime)
                return false;
 
-       if (view.buffs)
+       if (STAT(BUFFS, view))
        {
-               return CS(view).cvar_cl_buffs_autoreplace == false || view.buffs != this.owner.buffs;
+               return CS(view).cvar_cl_buffs_autoreplace == false || STAT(BUFFS, view) != STAT(BUFFS, this.owner);
        }
 
        return WaypointSprite_visible_for_player(this, player, view);
@@ -93,7 +92,7 @@ bool buff_Waypoint_visible_for_player(entity this, entity player, entity view)
 
 void buff_Waypoint_Spawn(entity e)
 {
-       entity buff = buff_FirstFromFlags(e.buffs);
+       entity buff = buff_FirstFromFlags(STAT(BUFFS, e));
        entity wp = WaypointSprite_Spawn(WP_Buff, 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, NULL, e.team, e, buff_waypoint, true, RADARICON_Buff);
        wp.wp_extra = buff.m_id;
        WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_Buff, e.glowmod);
@@ -177,15 +176,15 @@ void buff_Touch(entity this, entity toucher)
                return;
        }
 
-       if (toucher.buffs)
+       if (STAT(BUFFS, toucher))
        {
-               if (CS(toucher).cvar_cl_buffs_autoreplace && toucher.buffs != this.buffs)
+               if (CS(toucher).cvar_cl_buffs_autoreplace && STAT(BUFFS, toucher) != STAT(BUFFS, this))
                {
-                       int buffid = buff_FirstFromFlags(toucher.buffs).m_id;
-                       //Send_Notification(NOTIF_ONE, toucher, MSG_MULTI, ITEM_BUFF_DROP, toucher.buffs);
+                       int buffid = buff_FirstFromFlags(STAT(BUFFS, toucher)).m_id;
+                       //Send_Notification(NOTIF_ONE, toucher, MSG_MULTI, ITEM_BUFF_DROP, STAT(BUFFS, toucher));
                        Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ITEM_BUFF_LOST, toucher.netname, buffid);
 
-                       toucher.buffs = 0;
+                       STAT(BUFFS, toucher) = 0;
                        //sound(toucher, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
                }
                else { return; } // do nothing
@@ -194,13 +193,13 @@ void buff_Touch(entity this, entity toucher)
        this.owner = toucher;
        this.buff_active = false;
        this.lifetime = 0;
-       int buffid = buff_FirstFromFlags(this.buffs).m_id;
+       int buffid = buff_FirstFromFlags(STAT(BUFFS, this)).m_id;
        Send_Notification(NOTIF_ONE, toucher, MSG_MULTI, ITEM_BUFF_GOT, buffid);
        Send_Notification(NOTIF_ALL_EXCEPT, toucher, MSG_INFO, INFO_ITEM_BUFF, toucher.netname, buffid);
 
        Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(this), '0 0 0', 1);
        sound(toucher, CH_TRIGGER, SND_SHIELD_RESPAWN, VOL_BASE, ATTN_NORM);
-       toucher.buffs |= (this.buffs);
+       STAT(BUFFS, toucher) |= (STAT(BUFFS, this));
 }
 
 float buff_Available(entity buff)
@@ -226,14 +225,14 @@ void buff_NewType(entity ent)
        });
        entity newbuff = RandomSelection_chosen_ent;
        newbuff.buff_seencount += 1; // lower chances of seeing this buff again soon
-       ent.buffs = newbuff.m_itemid;
+       STAT(BUFFS, ent) = newbuff.m_itemid;
 }
 
 void buff_Think(entity this)
 {
-       if(this.buffs != this.oldbuffs)
+       if(STAT(BUFFS, this) != this.oldbuffs)
        {
-               entity buff = buff_FirstFromFlags(this.buffs);
+               entity buff = buff_FirstFromFlags(STAT(BUFFS, this));
                this.color = buff.m_color;
                this.glowmod = buff_GlowColor(buff);
                this.skin = buff.m_skin;
@@ -250,7 +249,7 @@ void buff_Think(entity this)
                                WaypointSprite_UpdateBuildFinished(this.buff_waypoint, time + this.buff_activetime - frametime);
                }
 
-               this.oldbuffs = this.buffs;
+               this.oldbuffs = STAT(BUFFS, this);
        }
 
        if(!game_stopped)
@@ -262,7 +261,7 @@ void buff_Think(entity this)
        }
 
        if(!this.buff_active && !this.buff_activetime)
-       if(!this.owner || STAT(FROZEN, this.owner) || IS_DEAD(this.owner) || !this.owner.iscreature || this.owner.vehicle || !(this.owner.buffs & this.buffs) || this.pickup_anyway > 0 || (this.pickup_anyway >= 0 && autocvar_g_buffs_pickup_anyway))
+       if(!this.owner || STAT(FROZEN, this.owner) || IS_DEAD(this.owner) || !this.owner.iscreature || this.owner.vehicle || !(STAT(BUFFS, this.owner) & STAT(BUFFS, this)) || this.pickup_anyway > 0 || (this.pickup_anyway >= 0 && autocvar_g_buffs_pickup_anyway))
        {
                buff_SetCooldown(this, autocvar_g_buffs_cooldown_respawn + frametime);
                this.owner = NULL;
@@ -346,9 +345,9 @@ void buff_Init(entity this)
 
        if(!teamplay && this.team) { this.team = 0; }
 
-       entity buff = buff_FirstFromFlags(this.buffs);
+       entity buff = buff_FirstFromFlags(STAT(BUFFS, this));
 
-       if(!this.buffs || !buff_Available(buff))
+       if(!STAT(BUFFS, this) || !buff_Available(buff))
                buff_NewType(this);
 
        this.classname = "item_buff";
@@ -396,7 +395,7 @@ void buff_Init_Compat(entity ent, entity replacement)
        else if (ent.spawnflags & 4)
                ent.team = NUM_TEAM_2;
 
-       ent.buffs = replacement.m_itemid;
+       STAT(BUFFS, ent) = replacement.m_itemid;
 
        buff_Init(ent);
 }
@@ -454,28 +453,28 @@ MUTATOR_HOOKFUNCTION(buffs, Damage_Calculate)
 
        if(frag_deathtype == DEATH_BUFF.m_id) { return; }
 
-       if(frag_target.buffs & BUFF_RESISTANCE.m_itemid)
+       if(STAT(BUFFS, frag_target) & BUFF_RESISTANCE.m_itemid)
        {
                float reduced = frag_damage * autocvar_g_buffs_resistance_blockpercent;
                frag_damage = bound(0, frag_damage - reduced, frag_damage);
        }
 
-       if(frag_target.buffs & BUFF_SPEED.m_itemid)
+       if(STAT(BUFFS, frag_target) & BUFF_SPEED.m_itemid)
        if(frag_target != frag_attacker)
                frag_damage *= autocvar_g_buffs_speed_damage_take;
 
-       if(frag_target.buffs & BUFF_MEDIC.m_itemid)
+       if(STAT(BUFFS, frag_target) & BUFF_MEDIC.m_itemid)
        if((GetResourceAmount(frag_target, RESOURCE_HEALTH) - frag_damage) <= 0)
        if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
        if(frag_attacker)
        if(random() <= autocvar_g_buffs_medic_survive_chance)
                frag_damage = max(5, GetResourceAmount(frag_target, RESOURCE_HEALTH) - autocvar_g_buffs_medic_survive_health);
 
-       if(frag_target.buffs & BUFF_JUMP.m_itemid)
+       if(STAT(BUFFS, frag_target) & BUFF_JUMP.m_itemid)
        if(frag_deathtype == DEATH_FALL.m_id)
                frag_damage = 0;
 
-       if(frag_target.buffs & BUFF_VENGEANCE.m_itemid)
+       if(STAT(BUFFS, frag_target) & BUFF_VENGEANCE.m_itemid)
        if(frag_attacker)
        if(frag_attacker != frag_target)
        if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
@@ -489,22 +488,22 @@ MUTATOR_HOOKFUNCTION(buffs, Damage_Calculate)
                dmgent.nextthink = time + 0.1;
        }
 
-       if(frag_target.buffs & BUFF_BASH.m_itemid)
+       if(STAT(BUFFS, frag_target) & BUFF_BASH.m_itemid)
        if(frag_attacker != frag_target)
                frag_force = '0 0 0';
 
-       if(frag_attacker.buffs & BUFF_BASH.m_itemid)
+       if(STAT(BUFFS, frag_attacker) & BUFF_BASH.m_itemid)
        if(frag_force)
        if(frag_attacker == frag_target)
                frag_force *= autocvar_g_buffs_bash_force_self;
        else
                frag_force *= autocvar_g_buffs_bash_force;
 
-       if(frag_attacker.buffs & BUFF_DISABILITY.m_itemid)
+       if(STAT(BUFFS, frag_attacker) & BUFF_DISABILITY.m_itemid)
        if(frag_target != frag_attacker)
                frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
 
-       if(frag_target.buffs & BUFF_INFERNO.m_itemid)
+       if(STAT(BUFFS, frag_target) & BUFF_INFERNO.m_itemid)
        {
                if(frag_deathtype == DEATH_FIRE.m_id)
                        frag_damage = 0;
@@ -512,13 +511,13 @@ MUTATOR_HOOKFUNCTION(buffs, Damage_Calculate)
                        frag_damage *= 0.5; // TODO: cvarize?
        }
 
-       if(frag_attacker.buffs & BUFF_LUCK.m_itemid)
+       if(STAT(BUFFS, frag_attacker) & BUFF_LUCK.m_itemid)
        if(frag_attacker != frag_target)
        if(autocvar_g_buffs_luck_damagemultiplier > 0)
        if(random() <= autocvar_g_buffs_luck_chance)
                frag_damage *= autocvar_g_buffs_luck_damagemultiplier;
 
-       if(frag_attacker.buffs & BUFF_INFERNO.m_itemid)
+       if(STAT(BUFFS, frag_attacker) & BUFF_INFERNO.m_itemid)
        if(frag_target != frag_attacker) {
                float btime = buff_Inferno_CalculateTime(
                        frag_damage,
@@ -532,7 +531,7 @@ MUTATOR_HOOKFUNCTION(buffs, Damage_Calculate)
        }
 
        // this... is ridiculous (TODO: fix!)
-       if(frag_attacker.buffs & BUFF_VAMPIRE.m_itemid)
+       if(STAT(BUFFS, frag_attacker) & BUFF_VAMPIRE.m_itemid)
        if(!frag_target.vehicle)
        if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
        if(!IS_DEAD(frag_target))
@@ -561,8 +560,8 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerSpawn)
 {
        entity player = M_ARGV(0, entity);
 
-       player.buffs = 0;
-       player.buff_time = 0;
+       STAT(BUFFS, player) = 0;
+       STAT(BUFF_TIME, player) = 0;
        PS(player).buff_shield = time + 0.5; // prevent picking up buffs immediately
        // reset timers here to prevent them continuing after re-spawn
        player.buff_disability_time = 0;
@@ -574,7 +573,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPhysics_UpdateStats)
        entity player = M_ARGV(0, entity);
        // these automatically reset, no need to worry
 
-       if(player.buffs & BUFF_SPEED.m_itemid)
+       if(STAT(BUFFS, player) & BUFF_SPEED.m_itemid)
                STAT(MOVEVARS_HIGHSPEED, player) *= autocvar_g_buffs_speed_speed;
 
        if(time < player.buff_disability_time)
@@ -586,7 +585,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPhysics)
        entity player = M_ARGV(0, entity);
        // these automatically reset, no need to worry
 
-       if(player.buffs & BUFF_JUMP.m_itemid)
+       if(STAT(BUFFS, player) & BUFF_JUMP.m_itemid)
                STAT(MOVEVARS_JUMPVELOCITY, player) = autocvar_g_buffs_jump_height;
 }
 
@@ -605,11 +604,11 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerDies)
 {
        entity frag_target = M_ARGV(2, entity);
 
-       if(frag_target.buffs)
+       if(STAT(BUFFS, frag_target))
        {
-               int buffid = buff_FirstFromFlags(frag_target.buffs).m_id;
+               int buffid = buff_FirstFromFlags(STAT(BUFFS, frag_target)).m_id;
                Send_Notification(NOTIF_ALL_EXCEPT, frag_target, MSG_INFO, INFO_ITEM_BUFF_LOST, frag_target.netname, buffid);
-               frag_target.buffs = 0;
+               STAT(BUFFS, frag_target) = 0;
 
                if(frag_target.buff_model)
                {
@@ -625,15 +624,15 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerUseKey, CBC_ORDER_FIRST)
 
        entity player = M_ARGV(0, entity);
 
-       if(player.buffs)
+       if(STAT(BUFFS, player))
        {
-               int buffid = buff_FirstFromFlags(player.buffs).m_id;
+               int buffid = buff_FirstFromFlags(STAT(BUFFS, player)).m_id;
                Send_Notification(NOTIF_ONE, player, MSG_MULTI, ITEM_BUFF_DROP, buffid);
                Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid);
 
-               player.buffs = 0;
+               STAT(BUFFS, player) = 0;
                PS(player).buff_shield = time + max(0, autocvar_g_buffs_pickup_delay);
-               //player.buff_time = 0; // already notified
+               //STAT(BUFF_TIME, player) = 0; // already notified
                sound(player, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
                return true;
        }
@@ -644,7 +643,7 @@ MUTATOR_HOOKFUNCTION(buffs, ForbidThrowCurrentWeapon)
        if(MUTATOR_RETURNVALUE || game_stopped) return;
        entity player = M_ARGV(0, entity);
 
-       if(player.buffs & BUFF_SWAPPER.m_itemid)
+       if(STAT(BUFFS, player) & BUFF_SWAPPER.m_itemid)
        {
                float best_distance = autocvar_g_buffs_swapper_range;
                entity closest = NULL;
@@ -702,7 +701,7 @@ MUTATOR_HOOKFUNCTION(buffs, ForbidThrowCurrentWeapon)
                        sound(closest, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
 
                        // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
-                       player.buffs = 0;
+                       STAT(BUFFS, player) = 0;
                        return true;
                }
        }
@@ -734,7 +733,7 @@ MUTATOR_HOOKFUNCTION(buffs, CustomizeWaypoint)
 
        // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
        // but only apply this to real players, not to spectators
-       if((wp.owner.flags & FL_CLIENT) && (wp.owner.buffs & BUFF_INVISIBLE.m_itemid) && (e == player))
+       if((wp.owner.flags & FL_CLIENT) && (STAT(BUFFS, wp.owner) & BUFF_INVISIBLE.m_itemid) && (e == player))
        if(DIFF_TEAM(wp.owner, e))
                return true;
 }
@@ -767,7 +766,7 @@ MUTATOR_HOOKFUNCTION(buffs, WeaponRateFactor)
 {
        entity player = M_ARGV(1, entity);
 
-       if(player.buffs & BUFF_SPEED.m_itemid)
+       if(STAT(BUFFS, player) & BUFF_SPEED.m_itemid)
                M_ARGV(0, float) *= autocvar_g_buffs_speed_rate;
 
        if(time < player.buff_disability_time)
@@ -778,7 +777,7 @@ MUTATOR_HOOKFUNCTION(buffs, WeaponSpeedFactor)
 {
        entity player = M_ARGV(1, entity);
 
-       if(player.buffs & BUFF_SPEED.m_itemid)
+       if(STAT(BUFFS, player) & BUFF_SPEED.m_itemid)
                M_ARGV(0, float) *= autocvar_g_buffs_speed_weaponspeed;
 
        if(time < player.buff_disability_time)
@@ -793,7 +792,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
 
        if(game_stopped || IS_DEAD(player) || frametime || !IS_PLAYER(player)) return;
 
-       if(player.buffs & BUFF_FLIGHT.m_itemid)
+       if(STAT(BUFFS, player) & BUFF_FLIGHT.m_itemid)
        {
                if(!PHYS_INPUT_BUTTON_CROUCH(player))
                        player.buff_flight_crouchheld = false;
@@ -816,10 +815,10 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
        // 2: notify carrier as well
        int buff_lost = 0;
 
-       if(player.buff_time && player.buffs)
-       if(time >= player.buff_time)
+       if(STAT(BUFF_TIME, player) && STAT(BUFFS, player))
+       if(time >= STAT(BUFF_TIME, player))
        {
-               player.buff_time = 0;
+               STAT(BUFF_TIME, player) = 0;
                buff_lost = 2;
        }
 
@@ -827,9 +826,9 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
 
        if(buff_lost)
        {
-               if(player.buffs)
+               if(STAT(BUFFS, player))
                {
-                       int buffid = buff_FirstFromFlags(player.buffs).m_id;
+                       int buffid = buff_FirstFromFlags(STAT(BUFFS, player)).m_id;
                        if(buff_lost == 2)
                        {
                                Send_Notification(NOTIF_ONE, player, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message?
@@ -837,17 +836,17 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
                        }
                        else
                                Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid);
-                       player.buffs = 0;
+                       STAT(BUFFS, player) = 0;
                        PS(player).buff_shield = time + max(0, autocvar_g_buffs_pickup_delay); // always put in a delay, even if small
                }
        }
 
-       if(player.buffs & BUFF_MAGNET.m_itemid)
+       if(STAT(BUFFS, player) & BUFF_MAGNET.m_itemid)
        {
                vector pickup_size;
                IL_EACH(g_items, it.itemdef,
                {
-                       if(it.buffs)
+                       if(STAT(BUFFS, it))
                                pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_buff;
                        else
                                pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
@@ -860,7 +859,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
                });
        }
 
-       if(player.buffs & BUFF_AMMO.m_itemid)
+       if(STAT(BUFFS, player) & BUFF_AMMO.m_itemid)
        {
                for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
                {
@@ -870,31 +869,31 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
                }
        }
 
-       if((player.buffs & BUFF_INVISIBLE.m_itemid) && (player.oldbuffs & BUFF_INVISIBLE.m_itemid))
+       if((STAT(BUFFS, player) & BUFF_INVISIBLE.m_itemid) && (player.oldbuffs & BUFF_INVISIBLE.m_itemid))
                player.alpha = ((autocvar_g_buffs_invisible_alpha) ? autocvar_g_buffs_invisible_alpha : -1); // powerups reset alpha, so we must enforce this (TODO)
 
-       if(player.buffs & BUFF_MEDIC.m_itemid)
+       if(STAT(BUFFS, player) & BUFF_MEDIC.m_itemid)
        if(time >= player.buff_medic_healtime)
        {
                buff_Medic_Heal(player);
                player.buff_medic_healtime = time + autocvar_g_buffs_medic_heal_delay;
        }
 
-#define BUFF_ONADD(b) if ( (player.buffs & (b).m_itemid) && !(player.oldbuffs & (b).m_itemid))
-#define BUFF_ONREM(b) if (!(player.buffs & (b).m_itemid) &&  (player.oldbuffs & (b).m_itemid))
+#define BUFF_ONADD(b) if ( (STAT(BUFFS, player) & (b).m_itemid) && !(player.oldbuffs & (b).m_itemid))
+#define BUFF_ONREM(b) if (!(STAT(BUFFS, player) & (b).m_itemid) &&  (player.oldbuffs & (b).m_itemid))
 
-       if(player.buffs != player.oldbuffs)
+       if(STAT(BUFFS, player) != player.oldbuffs)
        {
-               entity buff = buff_FirstFromFlags(player.buffs);
+               entity buff = buff_FirstFromFlags(STAT(BUFFS, player));
                float bufftime = buff != BUFF_Null ? buff.m_time(buff) : 0;
-               player.buff_time = (bufftime) ? time + bufftime : 0;
+               STAT(BUFF_TIME, player) = (bufftime) ? time + bufftime : 0;
 
                BUFF_ONADD(BUFF_AMMO)
                {
                        player.buff_ammo_prev_infitems = (player.items & IT_UNLIMITED_WEAPON_AMMO);
                        player.items |= IT_UNLIMITED_WEAPON_AMMO;
 
-                       if(player.buffs & BUFF_AMMO.m_itemid)
+                       if(STAT(BUFFS, player) & BUFF_AMMO.m_itemid)
                        {
                                for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
                                {
@@ -914,7 +913,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
                        else
                                player.items &= ~IT_UNLIMITED_WEAPON_AMMO;
 
-                       if(player.buffs & BUFF_AMMO.m_itemid)
+                       if(STAT(BUFFS, player) & BUFF_AMMO.m_itemid)
                        {
                                for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
                                {
@@ -952,8 +951,8 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
                BUFF_ONREM(BUFF_FLIGHT)
                        player.gravity = ((player.trigger_gravity_check) ? player.trigger_gravity_check.enemy.gravity : player.buff_flight_oldgravity);
 
-               player.oldbuffs = player.buffs;
-               if(player.buffs)
+               player.oldbuffs = STAT(BUFFS, player);
+               if(STAT(BUFFS, player))
                {
                        if(!player.buff_model)
                                buffs_BuffModel_Spawn(player);
@@ -992,22 +991,22 @@ MUTATOR_HOOKFUNCTION(buffs, SpectateCopy)
        entity spectatee = M_ARGV(0, entity);
        entity client = M_ARGV(1, entity);
 
-       client.buffs = spectatee.buffs;
-       client.buff_time = spectatee.buff_time;
+       STAT(BUFFS, client) = STAT(BUFFS, spectatee);
+       STAT(BUFF_TIME, client) = STAT(BUFF_TIME, spectatee);
 }
 
 MUTATOR_HOOKFUNCTION(buffs, PlayerRegen)
 {
        entity player = M_ARGV(0, entity);
 
-       if(player.buffs & BUFF_MEDIC.m_itemid)
+       if(STAT(BUFFS, player) & BUFF_MEDIC.m_itemid)
        {
                M_ARGV(2, float) = autocvar_g_buffs_medic_rot; // rot_mod
                M_ARGV(4, float) = M_ARGV(1, float) = autocvar_g_buffs_medic_max; // limit_mod = max_mod
                M_ARGV(2, float) = autocvar_g_buffs_medic_regen; // regen_mod
        }
 
-       if(player.buffs & BUFF_SPEED.m_itemid)
+       if(STAT(BUFFS, player) & BUFF_SPEED.m_itemid)
                M_ARGV(2, float) = autocvar_g_buffs_speed_regen; // regen_mod
 }
 
index f48a5d9e9500877599766082243dfc4afcd98cac..7cc641a76ac7c1074d4ec7ad937ee8fdea1c7f40 100644 (file)
@@ -168,7 +168,7 @@ void nade_timer_think(entity this)
 
 void nade_burn_spawn(entity _nade)
 {
-       CSQCProjectile(_nade, true, Nades_from(_nade.nade_type).m_projectile[true], true);
+       CSQCProjectile(_nade, true, Nades_from(STAT(NADE_BONUS_TYPE, _nade)).m_projectile[true], true);
 }
 
 void nade_spawn(entity _nade)
@@ -186,7 +186,7 @@ void nade_spawn(entity _nade)
 
        _nade.effects |= EF_LOWPRECISION;
 
-       CSQCProjectile(_nade, true, Nades_from(_nade.nade_type).m_projectile[false], true);
+       CSQCProjectile(_nade, true, Nades_from(STAT(NADE_BONUS_TYPE, _nade)).m_projectile[false], true);
 }
 
 void napalm_damage(entity this, float dist, float damage, float edgedamage, float burntime)
@@ -643,8 +643,8 @@ void nade_heal_touch(entity this, entity toucher)
        if ( IS_REAL_CLIENT(toucher) || IS_VEHICLE(toucher) )
        {
                entity show_red = (IS_VEHICLE(toucher)) ? toucher.owner : toucher;
-               show_red.stat_healing_orb = time+0.1;
-               show_red.stat_healing_orb_alpha = 0.75 * (this.ltime - time) / this.orb_lifetime;
+               STAT(HEALING_ORB, show_red) = time+0.1;
+               STAT(HEALING_ORB_ALPHA, show_red) = 0.75 * (this.ltime - time) / this.orb_lifetime;
        }
 }
 
@@ -670,7 +670,7 @@ void nade_boom(entity this)
        entity expef = NULL;
        bool nade_blast = true;
 
-       switch ( Nades_from(this.nade_type) )
+       switch ( Nades_from(STAT(NADE_BONUS_TYPE, this)) )
        {
                case NADE_TYPE_NAPALM:
                        nade_blast = autocvar_g_nades_napalm_blast;
@@ -727,7 +727,7 @@ void nade_boom(entity this)
        }
 
        if(this.takedamage)
-       switch ( Nades_from(this.nade_type) )
+       switch ( Nades_from(STAT(NADE_BONUS_TYPE, this)) )
        {
                case NADE_TYPE_NAPALM: nade_napalm_boom(this); break;
                case NADE_TYPE_ICE: nade_ice_boom(this); break;
@@ -749,11 +749,11 @@ void nade_boom(entity this)
 void spawn_held_nade(entity player, entity nowner, float ntime, int ntype, string pntype);
 void nade_pickup(entity this, entity thenade)
 {
-       spawn_held_nade(this, thenade.realowner, autocvar_g_nades_pickup_time, thenade.nade_type, thenade.pokenade_type);
+       spawn_held_nade(this, thenade.realowner, autocvar_g_nades_pickup_time, STAT(NADE_BONUS_TYPE, thenade), thenade.pokenade_type);
 
        // set refire so player can't even
        this.nade_refire = time + autocvar_g_nades_nade_refire;
-       this.nade_timer = 0;
+       STAT(NADE_TIMER, this) = 0;
 
        if(this.nade)
                this.nade.nade_time_primed = thenade.nade_time_primed;
@@ -824,7 +824,7 @@ void nade_damage(entity this, entity inflictor, entity attacker, float damage, i
                return;
        }
 
-       if(this.nade_type == NADE_TYPE_TRANSLOCATE.m_id || this.nade_type == NADE_TYPE_SPAWN.m_id)
+       if(STAT(NADE_BONUS_TYPE, this) == NADE_TYPE_TRANSLOCATE.m_id || STAT(NADE_BONUS_TYPE, this) == NADE_TYPE_SPAWN.m_id)
                return;
 
        if (MUTATOR_CALLHOOK(Nade_Damage, this, DEATH_WEAPONOF(deathtype), force, damage)) {}
@@ -874,7 +874,7 @@ void nade_damage(entity this, entity inflictor, entity attacker, float damage, i
        SetResourceAmount(this, RESOURCE_HEALTH, hp);
 
 
-       if ( this.nade_type != NADE_TYPE_HEAL.m_id || IS_PLAYER(attacker) )
+       if ( STAT(NADE_BONUS_TYPE, this) != NADE_TYPE_HEAL.m_id || IS_PLAYER(attacker) )
                this.realowner = attacker;
 
        if(hp <= 0)
@@ -952,9 +952,9 @@ void toss_nade(entity e, bool set_owner, vector _velocity, float _time)
        IL_PUSH(g_bot_dodge, _nade);
        _nade.projectiledeathtype = DEATH_NADE.m_id;
        _nade.toss_time = time;
-       _nade.solid = SOLID_CORPSE; //((_nade.nade_type == NADE_TYPE_TRANSLOCATE) ? SOLID_CORPSE : SOLID_BBOX);
+       _nade.solid = SOLID_CORPSE; //((STAT(NADE_BONUS_TYPE, _nade) == NADE_TYPE_TRANSLOCATE) ? SOLID_CORPSE : SOLID_BBOX);
 
-       if(_nade.nade_type == NADE_TYPE_TRANSLOCATE.m_id || _nade.nade_type == NADE_TYPE_SPAWN.m_id)
+       if(STAT(NADE_BONUS_TYPE, _nade) == NADE_TYPE_TRANSLOCATE.m_id || STAT(NADE_BONUS_TYPE, _nade) == NADE_TYPE_SPAWN.m_id)
                _nade.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
        else
                _nade.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
@@ -968,7 +968,7 @@ void toss_nade(entity e, bool set_owner, vector _velocity, float _time)
        }
 
        e.nade_refire = time + autocvar_g_nades_nade_refire;
-       e.nade_timer = 0;
+       STAT(NADE_TIMER, e) = 0;
 }
 
 void nades_GiveBonus(entity player, float score)
@@ -976,19 +976,19 @@ void nades_GiveBonus(entity player, float score)
        if (autocvar_g_nades)
        if (autocvar_g_nades_bonus)
        if (IS_REAL_CLIENT(player))
-       if (IS_PLAYER(player) && player.bonus_nades < autocvar_g_nades_bonus_max)
+       if (IS_PLAYER(player) && STAT(NADE_BONUS, player) < autocvar_g_nades_bonus_max)
        if (STAT(FROZEN, player) == 0)
        if (!IS_DEAD(player))
        {
-               if ( player.bonus_nade_score < 1 )
-                       player.bonus_nade_score += score/autocvar_g_nades_bonus_score_max;
+               if ( STAT(NADE_BONUS_SCORE, player) < 1 )
+                       STAT(NADE_BONUS_SCORE, player) += score/autocvar_g_nades_bonus_score_max;
 
-               if ( player.bonus_nade_score >= 1 )
+               if ( STAT(NADE_BONUS_SCORE, player) >= 1 )
                {
                        Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_NADE_BONUS);
                        play2(player, SND(KH_ALARM));
-                       player.bonus_nades++;
-                       player.bonus_nade_score -= 1;
+                       STAT(NADE_BONUS, player)++;
+                       STAT(NADE_BONUS_SCORE, player) -= 1;
                }
        }
 }
@@ -996,7 +996,7 @@ void nades_GiveBonus(entity player, float score)
 /** Remove all bonus nades from a player */
 void nades_RemoveBonus(entity player)
 {
-       player.bonus_nades = player.bonus_nade_score = 0;
+       STAT(NADE_BONUS, player) = STAT(NADE_BONUS_SCORE, player) = 0;
 }
 
 MUTATOR_HOOKFUNCTION(nades, PutClientInServer)
@@ -1021,7 +1021,7 @@ bool nade_customize(entity this, entity client)
        {
                //this.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
                if(!this.traileffectnum)
-                       this.traileffectnum = _particleeffectnum(Nade_TrailEffect(Nades_from(this.nade_type).m_projectile[false], this.team).eent_eff_name);
+                       this.traileffectnum = _particleeffectnum(Nade_TrailEffect(Nades_from(STAT(NADE_BONUS_TYPE, this)).m_projectile[false], this.team).eent_eff_name);
                this.alpha = 1;
        }
 
@@ -1032,11 +1032,11 @@ void spawn_held_nade(entity player, entity nowner, float ntime, int ntype, strin
 {
        entity n = new(nade), fn = new(fake_nade);
 
-       n.nade_type = max(1, ntype);
+       STAT(NADE_BONUS_TYPE, n) = max(1, ntype);
        n.pokenade_type = pntype;
 
-       if(Nades_from(n.nade_type) == NADE_TYPE_Null)
-               n.nade_type = NADE_TYPE_NORMAL.m_id;
+       if(Nades_from(STAT(NADE_BONUS_TYPE, n)) == NADE_TYPE_Null)
+               STAT(NADE_BONUS_TYPE, n) = NADE_TYPE_NORMAL.m_id;
 
        .entity weaponentity = weaponentities[0]; // TODO: unhardcode
 
@@ -1044,8 +1044,8 @@ void spawn_held_nade(entity player, entity nowner, float ntime, int ntype, strin
        //setattachment(n, player, "bip01 l hand");
        n.exteriormodeltoclient = player;
        setcefc(n, nade_customize);
-       n.traileffectnum = _particleeffectnum(Nade_TrailEffect(Nades_from(n.nade_type).m_projectile[false], player.team).eent_eff_name);
-       n.colormod = Nades_from(n.nade_type).m_color;
+       n.traileffectnum = _particleeffectnum(Nade_TrailEffect(Nades_from(STAT(NADE_BONUS_TYPE, n)).m_projectile[false], player.team).eent_eff_name);
+       n.colormod = Nades_from(STAT(NADE_BONUS_TYPE, n)).m_color;
        n.realowner = nowner;
        n.colormap = player.colormap;
        n.glowmod = player.glowmod;
@@ -1060,7 +1060,7 @@ void spawn_held_nade(entity player, entity nowner, float ntime, int ntype, strin
        setmodel(fn, MDL_NADE_VIEW);
        setattachment(fn, player.(weaponentity), "");
        fn.realowner = fn.owner = player;
-       fn.colormod = Nades_from(n.nade_type).m_color;
+       fn.colormod = Nades_from(STAT(NADE_BONUS_TYPE, n)).m_color;
        fn.colormap = player.colormap;
        fn.glowmod = player.glowmod;
        setthink(fn, SUB_Remove);
@@ -1074,7 +1074,7 @@ void spawn_held_nade(entity player, entity nowner, float ntime, int ntype, strin
 void nade_prime(entity this)
 {
        if(autocvar_g_nades_bonus_only)
-       if(!this.bonus_nades)
+       if(!STAT(NADE_BONUS, this))
                return; // only allow bonus nades
 
        if(this.nade)
@@ -1086,13 +1086,13 @@ void nade_prime(entity this)
        int ntype;
        string pntype = this.pokenade_type;
 
-       if(this.items & ITEM_Strength.m_itemid && autocvar_g_nades_bonus_onstrength)
-               ntype = this.nade_type;
-       else if (this.bonus_nades >= 1)
+       if((this.items & ITEM_Strength.m_itemid) && autocvar_g_nades_bonus_onstrength)
+               ntype = STAT(NADE_BONUS_TYPE, this);
+       else if (STAT(NADE_BONUS, this) >= 1)
        {
-               ntype = this.nade_type;
+               ntype = STAT(NADE_BONUS_TYPE, this);
                pntype = this.pokenade_type;
-               this.bonus_nades -= 1;
+               STAT(NADE_BONUS, this) -= 1;
        }
        else
        {
@@ -1164,7 +1164,7 @@ void nades_Clear(entity player)
                delete(player.fake_nade);
 
        player.nade = player.fake_nade = NULL;
-       player.nade_timer = 0;
+       STAT(NADE_TIMER, player) = 0;
 }
 
 MUTATOR_HOOKFUNCTION(nades, VehicleEnter)
@@ -1223,8 +1223,8 @@ MUTATOR_HOOKFUNCTION(nades, PlayerPreThink)
        entity held_nade = player.nade;
        if (held_nade)
        {
-               player.nade_timer = bound(0, (time - held_nade.nade_time_primed) / held_nade.nade_lifetime, 1);
-               // LOG_TRACEF("%d %d", player.nade_timer, time - held_nade.nade_time_primed);
+               STAT(NADE_TIMER, player) = bound(0, (time - held_nade.nade_time_primed) / held_nade.nade_lifetime, 1);
+               // LOG_TRACEF("%d %d", STAT(NADE_TIMER, player), time - held_nade.nade_time_primed);
                makevectors(player.angles);
                held_nade.velocity = player.velocity;
                setorigin(held_nade, player.origin + player.view_ofs + v_forward * 8 + v_right * -8 + v_up * 0);
@@ -1253,23 +1253,23 @@ MUTATOR_HOOKFUNCTION(nades, PlayerPreThink)
 
                        if(autocvar_g_nades_bonus_client_select)
                        {
-                               player.nade_type = CS(player).cvar_cl_nade_type;
+                               STAT(NADE_BONUS_TYPE, player) = CS(player).cvar_cl_nade_type;
                                player.pokenade_type = CS(player).cvar_cl_pokenade_type;
                        }
                        else
                        {
-                               player.nade_type = autocvar_g_nades_bonus_type;
+                               STAT(NADE_BONUS_TYPE, player) = autocvar_g_nades_bonus_type;
                                player.pokenade_type = autocvar_g_nades_pokenade_monster_type;
                        }
 
-                       player.nade_type = bound(1, player.nade_type, Nades_COUNT);
+                       STAT(NADE_BONUS_TYPE, player) = bound(1, STAT(NADE_BONUS_TYPE, player), Nades_COUNT);
 
-                       if(player.bonus_nade_score >= 0 && autocvar_g_nades_bonus_score_max)
+                       if(STAT(NADE_BONUS_SCORE, player) >= 0 && autocvar_g_nades_bonus_score_max)
                                nades_GiveBonus(player, time_score / autocvar_g_nades_bonus_score_max);
                }
                else
                {
-                       player.bonus_nades = player.bonus_nade_score = 0;
+                       STAT(NADE_BONUS, player) = STAT(NADE_BONUS_SCORE, player) = 0;
                }
        }
 
@@ -1295,10 +1295,10 @@ MUTATOR_HOOKFUNCTION(nades, PlayerPreThink)
 
        if(n > 0 && STAT(FROZEN, player) == 3) // OK, there is at least one teammate reviving us
        {
-               player.revive_progress = bound(0, player.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
-               SetResourceAmount(player, RESOURCE_HEALTH, max(1, player.revive_progress * start_health));
+               STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
+               SetResourceAmount(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * start_health));
 
-               if(player.revive_progress >= 1)
+               if(STAT(REVIVE_PROGRESS, player) >= 1)
                {
                        Unfreeze(player);
 
@@ -1307,7 +1307,7 @@ MUTATOR_HOOKFUNCTION(nades, PlayerPreThink)
                }
 
                FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, {
-                       it.revive_progress = player.revive_progress;
+                       STAT(REVIVE_PROGRESS, it) = STAT(REVIVE_PROGRESS, player);
                        it.reviving = false;
                });
        }
@@ -1345,9 +1345,9 @@ MUTATOR_HOOKFUNCTION(nades, PlayerSpawn)
                player.nade_refire  = time + autocvar_g_nades_nade_refire;
 
        if(autocvar_g_nades_bonus_client_select)
-               player.nade_type = CS(player).cvar_cl_nade_type;
+               STAT(NADE_BONUS_TYPE, player) = CS(player).cvar_cl_nade_type;
 
-       player.nade_timer = 0;
+       STAT(NADE_TIMER, player) = 0;
 
        if (!player.offhand) player.offhand = OFFHAND_NADE;
 
@@ -1462,13 +1462,13 @@ MUTATOR_HOOKFUNCTION(nades, SpectateCopy)
        entity spectatee = M_ARGV(0, entity);
        entity client = M_ARGV(1, entity);
 
-       client.nade_timer = spectatee.nade_timer;
-       client.nade_type = spectatee.nade_type;
+       STAT(NADE_TIMER, client) = STAT(NADE_TIMER, spectatee);
+       STAT(NADE_BONUS_TYPE, client) = STAT(NADE_BONUS_TYPE, spectatee);
        client.pokenade_type = spectatee.pokenade_type;
-       client.bonus_nades = spectatee.bonus_nades;
-       client.bonus_nade_score = spectatee.bonus_nade_score;
-       client.stat_healing_orb = spectatee.stat_healing_orb;
-       client.stat_healing_orb_alpha = spectatee.stat_healing_orb_alpha;
+       STAT(NADE_BONUS, client) = STAT(NADE_BONUS, spectatee);
+       STAT(NADE_BONUS_SCORE, client) = STAT(NADE_BONUS_SCORE, spectatee);
+       STAT(HEALING_ORB, client) = STAT(HEALING_ORB, spectatee);
+       STAT(HEALING_ORB_ALPHA, client) = STAT(HEALING_ORB_ALPHA, spectatee);
        STAT(ENTRAP_ORB, client) = STAT(ENTRAP_ORB, spectatee);
        STAT(ENTRAP_ORB_ALPHA, client) = STAT(ENTRAP_ORB_ALPHA, spectatee);
 }
index 3618fd4181c0a4854704905e0e29a7b54ac971fb..c5a1967e0b53ffa14bd4e0e756070cf7fb584802 100644 (file)
@@ -64,19 +64,13 @@ Nade Nade_FromProjectile(int proj)
 
 .entity nade;
 .entity fake_nade;
-.float nade_timer = _STAT(NADE_TIMER);
 .float nade_refire;
-.float bonus_nades = _STAT(NADE_BONUS);
 .float nade_special_time;
-.float bonus_nade_score = _STAT(NADE_BONUS_SCORE);
-.int nade_type = _STAT(NADE_BONUS_TYPE);
 .string pokenade_type;
 .entity nade_damage_target;
 .float cvar_cl_nade_type;
 .string cvar_cl_pokenade_type;
 .float toss_time;
-.float stat_healing_orb = _STAT(HEALING_ORB);
-.float stat_healing_orb_alpha = _STAT(HEALING_ORB_ALPHA);
 .float nade_show_particles;
 
 bool orb_send(entity this, entity to, int sf);
index 0ebea585f80e61071cedd24e4c8e2d22abdec445..6e2091649a7e11e78be65c8e8aadf7039608cae9 100644 (file)
 .float lastflags;
 .float lastground;
 .float wasFlying;
-#ifdef SVQC
-.float spectatorspeed = _STAT(SPECTATORSPEED);
-#elif defined(CSQC)
-.float spectatorspeed;
-#endif
 
 .int buttons_old;
 .vector movement_old;
@@ -260,6 +255,7 @@ STATIC_INIT(PHYS_INPUT_BUTTON_DODGE)
 
        void PM_UpdateButtons(entity this, entity store);
 
+       // TODO: modify maxspeed_mod and get rid of these!
        .float stat_sv_airspeedlimit_nonqw = _STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW);
        .float stat_sv_maxspeed = _STAT(MOVEVARS_MAXSPEED);
 
index 86da4a95bceb35fa2d633e65025b2152108aadd8..249615d2d392b8b5fe828e531c11586921ca3737 100644 (file)
@@ -934,7 +934,7 @@ void Item_Touch(entity this, entity toucher)
 
 LABEL(pickup)
 
-       toucher.last_pickup = time;
+       STAT(LAST_PICKUP, toucher) = time;
 
        Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(this), '0 0 0', 1);
        _sound (toucher, (this.itemdef.instanceOfPowerup ? CH_TRIGGER_SINGLE : CH_TRIGGER), (this.item_pickupsound ? this.item_pickupsound : Sound_fixpath(this.item_pickupsound_ent)), VOL_BASE, ATTEN_NORM);
@@ -1511,7 +1511,7 @@ spawnfunc(target_items)
                                        s = Buff_UndeprecateName(argv(j));
                                        if(s == it.m_name)
                                        {
-                                               this.buffs |= (it.m_itemid);
+                                               STAT(BUFFS, this) |= (it.m_itemid);
                                                break;
                                        }
                                });
@@ -1571,7 +1571,7 @@ spawnfunc(target_items)
                if(this.ammo_fuel != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, this.ammo_fuel), "fuel");
                if(this.health != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, this.health), "health");
                if(this.armorvalue != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, this.armorvalue), "armor");
-               FOREACH(Buffs, it != BUFF_Null, this.netname = sprintf("%s %s%d %s", this.netname, itemprefix, !!(this.buffs & (it.m_itemid)), it.m_name));
+               FOREACH(Buffs, it != BUFF_Null, this.netname = sprintf("%s %s%d %s", this.netname, itemprefix, !!(STAT(BUFFS, this) & (it.m_itemid)), it.m_name));
                FOREACH(Weapons, it != WEP_Null, this.netname = sprintf("%s %s%d %s", this.netname, itemprefix, !!(this.weapons & (it.m_wepset)), it.netname));
        }
        this.netname = strzone(this.netname);
@@ -1620,30 +1620,30 @@ float GiveWeapon(entity e, float wpn, float op, float val)
 
 bool GiveBuff(entity e, Buff thebuff, int op, int val)
 {
-       bool had_buff = (e.buffs & thebuff.m_itemid);
+       bool had_buff = (STAT(BUFFS, e) & thebuff.m_itemid);
        switch(op)
        {
                case OP_SET:
                        if(val > 0)
-                               e.buffs |= thebuff.m_itemid;
+                               STAT(BUFFS, e) |= thebuff.m_itemid;
                        else
-                               e.buffs &= ~thebuff.m_itemid;
+                               STAT(BUFFS, e) &= ~thebuff.m_itemid;
                        break;
                case OP_MIN:
                case OP_PLUS:
                        if(val > 0)
-                               e.buffs |= thebuff.m_itemid;
+                               STAT(BUFFS, e) |= thebuff.m_itemid;
                        break;
                case OP_MAX:
                        if(val <= 0)
-                               e.buffs &= ~thebuff.m_itemid;
+                               STAT(BUFFS, e) &= ~thebuff.m_itemid;
                        break;
                case OP_MINUS:
                        if(val > 0)
-                               e.buffs &= ~thebuff.m_itemid;
+                               STAT(BUFFS, e) &= ~thebuff.m_itemid;
                        break;
        }
-       bool have_buff = (e.buffs & thebuff.m_itemid);
+       bool have_buff = (STAT(BUFFS, e) & thebuff.m_itemid);
        return (had_buff != have_buff);
 }
 
index c3c2c7474e6983b071464d04cc59ea45bbb47c1f..9377332e2fb138299e1f3af53b653d57e55163d6 100644 (file)
@@ -10,8 +10,9 @@
 
 void secrets_setstatus(entity this)
 {
-       this.stat_secrets_total = secrets_total;
-       this.stat_secrets_found = secrets_found;
+       // TODO: use global stats!
+       STAT(SECRETS_TOTAL, this) = secrets_total;
+       STAT(SECRETS_FOUND, this) = secrets_found;
 }
 
 /**
index e483316a4086da58721cea32794b1d5f5de3453c..fcc55c39597071e35f1929f5653b21e5650ca53a 100644 (file)
@@ -12,9 +12,6 @@ float secrets_total;
 float secrets_found;
 
 
-.float stat_secrets_total = _STAT(SECRETS_TOTAL);
-.float stat_secrets_found = _STAT(SECRETS_FOUND);
-
 /**
  * update secrets status.
  */
index dc217bb35b646eeb3558de329004562dc2331a34..0eaf69eac6eab5ffbbf057538603fb3a2d406d84 100644 (file)
@@ -367,7 +367,7 @@ bool vehicle_addplayerslot( entity _owner,
        _slot.PlayerPhysplug = _framefunc;
        _slot.vehicle_exit = _exitfunc;
        _slot.vehicle_enter = _enterfunc;
-       _slot.hud = _hud;
+       STAT(HUD, _slot) = _hud;
        _slot.vehicle_flags = VHF_PLAYERSLOT;
        _slot.vehicle_viewport = spawn();
        _slot.vehicle_hudmodel = spawn();
@@ -825,13 +825,13 @@ void vehicles_exit(entity vehic, bool eject)
                player.solid                    = SOLID_SLIDEBOX;
                set_movetype(player, MOVETYPE_WALK);
                player.effects             &= ~EF_NODRAW;
-               player.teleportable     = TELEPORT_NORMAL;
+               player.teleportable             = TELEPORT_NORMAL;
                player.alpha                    = 1;
                player.PlayerPhysplug   = func_null;
                player.vehicle                  = NULL;
-               player.view_ofs         = STAT(PL_VIEW_OFS, player);
-               player.event_damage     = PlayerDamage;
-               player.hud                              = HUD_NORMAL;
+               player.view_ofs                 = STAT(PL_VIEW_OFS, player);
+               player.event_damage             = PlayerDamage;
+               STAT(HUD, player)               = HUD_NORMAL;
                for(int slot = 0; slot < MAX_WEAPONSLOTS; ++ slot)
                {
                        .entity weaponentity = weaponentities[slot];
@@ -1025,7 +1025,7 @@ void vehicles_enter(entity pl, entity veh)
                veh.(weaponentity) = new(temp_wepent);
                veh.(weaponentity).m_switchweapon = pl.(weaponentity).m_switchweapon;
        }
-       pl.hud = veh.vehicleid;
+       STAT(HUD, pl) = veh.vehicleid;
        pl.PlayerPhysplug = veh.PlayerPhysplug;
 
        pl.vehicle_ammo1 = veh.vehicle_ammo1;
@@ -1086,7 +1086,7 @@ void vehicles_think(entity this)
        this.nextthink = time + autocvar_g_vehicles_thinkrate;
 
        if(this.owner)
-               this.owner.vehicle_weapon2mode = this.vehicle_weapon2mode;
+               STAT(VEHICLESTAT_W2MODE, this.owner) = STAT(VEHICLESTAT_W2MODE, this);
 
        Vehicle info = Vehicles_from(this.vehicleid);
        info.vr_think(info, this);
index 22e2e4859dd170c94f3bf03c571822bb9c496052..0ddd02aa7e0ce77125b2a9dc835df604c54d8cf0 100644 (file)
@@ -64,7 +64,6 @@ const float SVC_UPDATEENTITY  = 128; // Net.Protocol 0x80
 const float VHSF_NORMAL = 0;
 const float VHSF_FACTORY = 2;
 
-.int hud = _STAT(HUD);
 .float dmg_time;
 
 .float play_time;
@@ -85,7 +84,6 @@ const float   DAMAGE_TARGETDRONE = 10;
 // vehicle functions
 .void(int _spawnflag) vehicle_spawn;  /// Vehicles custom fucntion to be efecuted when vehicle (re)spawns
 .bool(entity this, int _imp) vehicles_impulse;
-.int vehicle_weapon2mode = _STAT(VEHICLESTAT_W2MODE);
 .void(entity this, int exit_flags) vehicle_exit;
 .bool(entity this, entity player) vehicle_enter;
 const int VHEF_NORMAL = 0;  /// User pressed exit key
index f0519aa21573de0b151537b042b5d1cb82e278ba..4e842a865c76b31f91eea2b698da3930ea6d8e85 100644 (file)
@@ -233,7 +233,7 @@ void bumblebee_gunner_exit(entity this, int _exitflag)
        player.PlayerPhysplug = func_null;
        player.view_ofs       = STAT(PL_VIEW_OFS, player);
        player.event_damage   = PlayerDamage;
-       player.hud            = HUD_NORMAL;
+       STAT(HUD, player)     = HUD_NORMAL;
        player.teleportable       = TELEPORT_NORMAL;
        for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
        {
@@ -298,7 +298,7 @@ bool bumblebee_gunner_enter(entity this, entity player)
        set_movetype(player, MOVETYPE_NOCLIP);
        player.event_damage     = func_null;
        player.view_ofs                 = '0 0 0';
-       player.hud                              = gunner.hud;
+       STAT(HUD, player)               = STAT(HUD, gunner);
        player.teleportable     = false;
        player.PlayerPhysplug   = gunner.PlayerPhysplug;
        player.vehicle_ammo1    = vehic.vehicle_ammo1;
@@ -332,7 +332,7 @@ bool bumblebee_gunner_enter(entity this, entity player)
                WriteAngle(MSG_ONE,     0); // roll
        }
 
-       CSQCVehicleSetup(player, player.hud);
+       CSQCVehicleSetup(player, STAT(HUD, player));
 
        MUTATOR_CALLHOOK(VehicleEnter, player, gunner);
 
index a80efdab3242f5b751e718778a6cd9a121cd1de2..bf3e4436205c22d91ee0c7a17a25faaf1108a034 100644 (file)
@@ -254,7 +254,7 @@ bool raptor_frame(entity this, float dt)
        setorigin(this, vehic.origin + '0 0 32');
        this.oldorigin = this.origin; // negate fall damage
 
-       this.vehicle_weapon2mode = vehic.vehicle_weapon2mode;
+       STAT(VEHICLESTAT_W2MODE, this) = STAT(VEHICLESTAT_W2MODE, vehic);
 
        vector vf, ad;
        // Target lock & predict
@@ -376,7 +376,7 @@ bool raptor_frame(entity this, float dt)
 
        Weapon wep2a = WEP_RAPTOR_BOMB;
        if(!forbidWeaponUse(this))
-       if(vehic.vehicle_weapon2mode == RSM_BOMB)
+       if(STAT(VEHICLESTAT_W2MODE, vehic) == RSM_BOMB)
        {
                if(time > vehic.lip + autocvar_g_vehicle_raptor_bombs_refire)
                if(PHYS_INPUT_BUTTON_ATCK2(this))
@@ -465,7 +465,7 @@ bool raptor_takeoff(entity this, float dt)
        else
                this.PlayerPhysplug = raptor_frame;
 
-       this.vehicle_weapon2mode = vehic.vehicle_weapon2mode;
+       STAT(VEHICLESTAT_W2MODE, this) = STAT(VEHICLESTAT_W2MODE, vehic);
 
        if(vehic.vehicle_flags  & VHF_SHIELDREGEN)
                vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, dt, true);
@@ -539,20 +539,20 @@ bool raptor_impulse(entity this, int _imp)
        switch(_imp)
        {
                case IMP_weapon_group_1.impulse:
-                       this.vehicle.vehicle_weapon2mode = RSM_BOMB;
+                       STAT(VEHICLESTAT_W2MODE, this.vehicle) = RSM_BOMB;
                        CSQCVehicleSetup(this, 0);
                        return true;
                case IMP_weapon_group_2.impulse:
-                       this.vehicle.vehicle_weapon2mode = RSM_FLARE;
+                       STAT(VEHICLESTAT_W2MODE, this.vehicle) = RSM_FLARE;
                        CSQCVehicleSetup(this, 0);
                        return true;
 
                case IMP_weapon_next_byid.impulse:
                case IMP_weapon_next_bypriority.impulse:
                case IMP_weapon_next_bygroup.impulse:
-                       this.vehicle.vehicle_weapon2mode += 1;
-                       if(this.vehicle.vehicle_weapon2mode > RSM_LAST)
-                               this.vehicle.vehicle_weapon2mode = RSM_FIRST;
+                       STAT(VEHICLESTAT_W2MODE, this.vehicle) += 1;
+                       if(STAT(VEHICLESTAT_W2MODE, this.vehicle) > RSM_LAST)
+                               STAT(VEHICLESTAT_W2MODE, this.vehicle) = RSM_FIRST;
 
                        CSQCVehicleSetup(this, 0);
                        return true;
@@ -560,9 +560,9 @@ bool raptor_impulse(entity this, int _imp)
                case IMP_weapon_prev_byid.impulse:
                case IMP_weapon_prev_bypriority.impulse:
                case IMP_weapon_prev_bygroup.impulse:
-                       this.vehicle.vehicle_weapon2mode -= 1;
-                       if(this.vehicle.vehicle_weapon2mode < RSM_FIRST)
-                               this.vehicle.vehicle_weapon2mode = RSM_LAST;
+                       STAT(VEHICLESTAT_W2MODE, this.vehicle) -= 1;
+                       if(STAT(VEHICLESTAT_W2MODE, this.vehicle) < RSM_FIRST)
+                               STAT(VEHICLESTAT_W2MODE, this.vehicle) = RSM_LAST;
 
                        CSQCVehicleSetup(this, 0);
                        return true;
@@ -590,7 +590,7 @@ METHOD(Raptor, vr_impact, void(Raptor thisveh, entity instance))
 }
 METHOD(Raptor, vr_enter, void(Raptor thisveh, entity instance))
 {
-    instance.vehicle_weapon2mode = RSM_BOMB;
+    STAT(VEHICLESTAT_W2MODE, instance) = RSM_BOMB;
     instance.owner.PlayerPhysplug = raptor_takeoff;
     set_movetype(instance, MOVETYPE_BOUNCEMISSILE);
     instance.solid               = SOLID_SLIDEBOX;
index a0954b5013078f6ec3e552b5ca923efc7f20a730..994a642d73ebac110dd657f7eba910d32aa28fa8 100644 (file)
@@ -63,7 +63,7 @@ bool spiderbot_frame(entity this, float dt)
                .entity weaponentity = weaponentities[slot];
                this.(weaponentity).m_switchweapon = WEP_Null;
        }
-       this.vehicle_weapon2mode = vehic.vehicle_weapon2mode;
+       STAT(VEHICLESTAT_W2MODE, this) = STAT(VEHICLESTAT_W2MODE, vehic);
 
 
 #if 1 // 0 to enable per-gun impact aux crosshairs
@@ -464,37 +464,37 @@ bool spiderbot_impulse(entity this, int _imp)
        switch(_imp)
        {
                case IMP_weapon_group_1.impulse:
-                       this.vehicle.vehicle_weapon2mode = SBRM_VOLLY;
+                       STAT(VEHICLESTAT_W2MODE, this.vehicle) = SBRM_VOLLY;
                        CSQCVehicleSetup(this, 0);
                        return true;
                case IMP_weapon_group_2.impulse:
-                       this.vehicle.vehicle_weapon2mode = SBRM_GUIDE;
+                       STAT(VEHICLESTAT_W2MODE, this.vehicle) = SBRM_GUIDE;
                        CSQCVehicleSetup(this, 0);
                        return true;
                case IMP_weapon_group_3.impulse:
-                       this.vehicle.vehicle_weapon2mode = SBRM_ARTILLERY;
+                       STAT(VEHICLESTAT_W2MODE, this.vehicle) = SBRM_ARTILLERY;
                        CSQCVehicleSetup(this, 0);
                        return true;
 
                case IMP_weapon_next_byid.impulse:
                case IMP_weapon_next_bypriority.impulse:
                case IMP_weapon_next_bygroup.impulse:
-                       this.vehicle.vehicle_weapon2mode += 1;
-                       if(this.vehicle.vehicle_weapon2mode > SBRM_LAST)
-                               this.vehicle.vehicle_weapon2mode = SBRM_FIRST;
+                       STAT(VEHICLESTAT_W2MODE, this.vehicle) += 1;
+                       if(STAT(VEHICLESTAT_W2MODE, this.vehicle) > SBRM_LAST)
+                               STAT(VEHICLESTAT_W2MODE, this.vehicle) = SBRM_FIRST;
 
-                       //centerprint(this, strcat("Rocket mode is ", ftos(this.vehicle.vehicle_weapon2mode)));
+                       //centerprint(this, strcat("Rocket mode is ", ftos(STAT(VEHICLESTAT_W2MODE, this.vehicle))));
                        CSQCVehicleSetup(this, 0);
                        return true;
                case IMP_weapon_last.impulse:
                case IMP_weapon_prev_byid.impulse:
                case IMP_weapon_prev_bypriority.impulse:
                case IMP_weapon_prev_bygroup.impulse:
-                       this.vehicle.vehicle_weapon2mode -= 1;
-                       if(this.vehicle.vehicle_weapon2mode < SBRM_FIRST)
-                               this.vehicle.vehicle_weapon2mode = SBRM_LAST;
+                       STAT(VEHICLESTAT_W2MODE, this.vehicle) -= 1;
+                       if(STAT(VEHICLESTAT_W2MODE, this.vehicle) < SBRM_FIRST)
+                               STAT(VEHICLESTAT_W2MODE, this.vehicle) = SBRM_LAST;
 
-                       //centerprint(this, strcat("Rocket mode is ", ftos(this.vehicle.vehicle_weapon2mode)));
+                       //centerprint(this, strcat("Rocket mode is ", ftos(STAT(VEHICLESTAT_W2MODE, this.vehicle))));
                        CSQCVehicleSetup(this, 0);
                        return true;
 
@@ -521,7 +521,7 @@ METHOD(Spiderbot, vr_impact, void(Spiderbot thisveh, entity instance))
 }
 METHOD(Spiderbot, vr_enter, void(Spiderbot thisveh, entity instance))
 {
-    instance.vehicle_weapon2mode = SBRM_GUIDE;
+    STAT(VEHICLESTAT_W2MODE, instance) = SBRM_GUIDE;
     set_movetype(instance, MOVETYPE_WALK);
     CSQCVehicleSetup(instance.owner, 0);
     instance.owner.vehicle_health = (instance.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
index 7887781ed7a74f3b5c3850dfad0cfdd64a48e398..a18d0321356f0bb4311abbf12997a9f2681296fa 100644 (file)
@@ -141,7 +141,7 @@ void spiderbot_rocket_do(entity this)
 
     if (this.wait != -10)
     {
-        if (PHYS_INPUT_BUTTON_ATCK2(this.owner) && this.vehicle_weapon2mode == SBRM_GUIDE)
+        if (PHYS_INPUT_BUTTON_ATCK2(this.owner) && STAT(VEHICLESTAT_W2MODE, this) == SBRM_GUIDE)
         {
             if (this.wait == 1)
             if (this.tur_head.frame == 9 || this.tur_head.frame == 1)
@@ -180,7 +180,7 @@ void spiderbot_rocket_do(entity this)
 
     v = gettaginfo(this.tur_head,gettagindex(this.tur_head,"tag_fire"));
 
-    switch(this.vehicle_weapon2mode)
+    switch(STAT(VEHICLESTAT_W2MODE, this))
     {
         case SBRM_VOLLY:
             rocket = vehicles_projectile(this, EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND_ROCKET_FIRE,
@@ -240,7 +240,7 @@ void spiderbot_rocket_do(entity this)
     if (this.tur_head.frame == 9)
         this.attack_finished_single[0] = autocvar_g_vehicle_spiderbot_rocket_reload;
     else
-        this.attack_finished_single[0] = ((this.vehicle_weapon2mode ==  SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
+        this.attack_finished_single[0] = ((STAT(VEHICLESTAT_W2MODE, this) ==  SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
 
     this.gun2.cnt = time + this.attack_finished_single[0];
 }
index 6aed090dbf793d7df997f00e320003ffd064d22a..5c51c2d87b4da7071b8dcde95671038f3618e630 100644 (file)
@@ -531,7 +531,7 @@ void CL_WeaponEntity_SetModel(entity this, string name, bool _anim)
        // make them match perfectly
 #ifdef SVQC
     // null during init
-    if (this.owner) this.owner.stat_shotorg = compressed_shotorg;
+    if (this.owner) STAT(SHOTORG, this.owner) = compressed_shotorg;
        this.movedir = decompressShotOrigin(compressed_shotorg);
 #else
        this.movedir = decompressShotOrigin(compressed_shotorg);
index f74e9c2d5526c895fd8b28c1bdd9bb7a884faef0..fa087b5eb48bbb29c78bee163e703ee7e9e60a3a 100644 (file)
@@ -6,7 +6,6 @@ void sys_phys_fix(entity this, float dt)
        PHYS_WATERJUMP_TIME(this) -= dt;
        this.movement = PHYS_INPUT_MOVEVALUES(this);
        this.items = STAT(ITEMS, this);
-       this.spectatorspeed = STAT(SPECTATORSPEED, this);
        if (!(PHYS_INPUT_BUTTON_JUMP(this))) // !jump
                UNSET_JUMP_HELD(this);           // canjump = true
        PM_ClientMovement_UpdateStatus(this);
index ec97bb2a15734f9bbc7c6f3b700e752a1527f8dc..c8b459962eb0102247c4f308459d680e2965cf76 100644 (file)
@@ -48,7 +48,7 @@ void sys_phys_update(entity this, float dt)
 
        if (!IS_PLAYER(this)) {
                sys_phys_spectator_control(this);
-               maxspeed_mod = this.spectatorspeed;
+               maxspeed_mod = STAT(SPECTATORSPEED, this);
        }
        sys_phys_fixspeed(this, maxspeed_mod);
 
index 6677d1782fe0c17720c8ef7d4a6f45c092419ce9..5ae47c394da75d90665680af45cb8fccbfa9f71a 100644 (file)
@@ -54,7 +54,7 @@ void sys_phys_pregame_hold(entity this)
 void sys_phys_spectator_control(entity this)
 {
        float maxspeed_mod = autocvar_sv_spectator_speed_multiplier;
-       if (!this.spectatorspeed) { this.spectatorspeed = maxspeed_mod; }
+       if (!STAT(SPECTATORSPEED, this)) { STAT(SPECTATORSPEED, this) = maxspeed_mod; }
        if ((CS(this).impulse >= 1 && CS(this).impulse <= 19)
            || (CS(this).impulse >= 200 && CS(this).impulse <= 209)
            || (CS(this).impulse >= 220 && CS(this).impulse <= 229)
@@ -65,17 +65,17 @@ void sys_phys_spectator_control(entity this)
                            || CS(this).impulse == 18
                            || (CS(this).impulse >= 200 && CS(this).impulse <= 209)
                           ) {
-                               this.spectatorspeed = bound(autocvar_sv_spectator_speed_multiplier_min, this.spectatorspeed + 0.5, autocvar_sv_spectator_speed_multiplier_max);
+                               STAT(SPECTATORSPEED, this) = bound(autocvar_sv_spectator_speed_multiplier_min, STAT(SPECTATORSPEED, this) + 0.5, autocvar_sv_spectator_speed_multiplier_max);
                        } else if (CS(this).impulse == 11) {
-                               this.spectatorspeed = maxspeed_mod;
+                               STAT(SPECTATORSPEED, this) = maxspeed_mod;
                        } else if (CS(this).impulse == 12
                            || CS(this).impulse == 16
                            || CS(this).impulse == 19
                            || (CS(this).impulse >= 220 && CS(this).impulse <= 229)
                                  ) {
-                               this.spectatorspeed = bound(autocvar_sv_spectator_speed_multiplier_min, this.spectatorspeed - 0.5, autocvar_sv_spectator_speed_multiplier_max);
+                               STAT(SPECTATORSPEED, this) = bound(autocvar_sv_spectator_speed_multiplier_min, STAT(SPECTATORSPEED, this) - 0.5, autocvar_sv_spectator_speed_multiplier_max);
                        } else if (CS(this).impulse >= 1 && CS(this).impulse <= 9) {
-                               this.spectatorspeed = 1 + 0.5 * (CS(this).impulse - 1);
+                               STAT(SPECTATORSPEED, this) = 1 + 0.5 * (CS(this).impulse - 1);
                        }
                }  // otherwise just clear
                CS(this).impulse = 0;
index 77f863f37eafcf6f0f06489390ad3f4be65fa8bf..f64935330a9567f19b29485ff5ebbfa835e1f5e7 100644 (file)
@@ -308,7 +308,7 @@ void PutObserverInServer(entity this)
        if(this.bot_attack)
                IL_REMOVE(g_bot_targets, this);
        this.bot_attack = false;
-    this.hud = HUD_NORMAL;
+    STAT(HUD, this) = HUD_NORMAL;
        TRANSMUTE(Observer, this);
        this.iscreature = false;
        this.teleportable = TELEPORT_SIMPLE;
@@ -331,7 +331,7 @@ void PutObserverInServer(entity this)
        this.death_time = 0;
        this.respawn_flags = 0;
        this.respawn_time = 0;
-       this.stat_respawn_time = 0;
+       STAT(RESPAWN_TIME, this) = 0;
        this.alpha = 0;
        this.scale = 0;
        this.fade_time = 0;
@@ -346,7 +346,7 @@ void PutObserverInServer(entity this)
        this.nextthink = 0;
        this.deadflag = DEAD_NO;
        this.crouch = false;
-       this.revive_progress = 0;
+       STAT(REVIVE_PROGRESS, this) = 0;
        this.revival_time = 0;
 
        this.items = 0;
@@ -595,7 +595,7 @@ void PutPlayerInServer(entity this)
        this.death_time = 0;
        this.respawn_flags = 0;
        this.respawn_time = 0;
-       this.stat_respawn_time = 0;
+       STAT(RESPAWN_TIME, this) = 0;
        this.scale = autocvar_sv_player_scale;
        this.fade_time = 0;
        this.pain_frame = 0;
@@ -621,7 +621,7 @@ void PutPlayerInServer(entity this)
        this.strength_finished = 0;
        this.invincible_finished = 0;
        this.fire_endtime = -1;
-       this.revive_progress = 0;
+       STAT(REVIVE_PROGRESS, this) = 0;
        this.revival_time = 0;
 
        this.air_finished = time + 12;
@@ -662,7 +662,7 @@ void PutPlayerInServer(entity this)
        if(this.conveyor)
                IL_REMOVE(g_conveyed, this);
        this.conveyor = NULL; // prevent conveyors at the previous location from moving a freshly spawned player
-       this.hud = HUD_NORMAL;
+       STAT(HUD, this) = HUD_NORMAL;
 
        this.event_damage = PlayerDamage;
 
@@ -1767,8 +1767,8 @@ void SpectateCopy(entity this, entity spectatee)
        this.health = spectatee.health;
        CS(this).impulse = 0;
        this.items = spectatee.items;
-       this.last_pickup = spectatee.last_pickup;
-       this.hit_time = spectatee.hit_time;
+       STAT(LAST_PICKUP, this) = STAT(LAST_PICKUP, spectatee);
+       STAT(HIT_TIME, this) = STAT(HIT_TIME, spectatee);
        this.strength_finished = spectatee.strength_finished;
        this.invincible_finished = spectatee.invincible_finished;
        this.superweapons_finished = spectatee.superweapons_finished;
@@ -1783,7 +1783,7 @@ void SpectateCopy(entity this, entity spectatee)
        this.v_angle = spectatee.v_angle;
        this.angles = spectatee.v_angle;
        STAT(FROZEN, this) = STAT(FROZEN, spectatee);
-       this.revive_progress = spectatee.revive_progress;
+       STAT(REVIVE_PROGRESS, this) = STAT(REVIVE_PROGRESS, spectatee);
        this.viewloc = spectatee.viewloc;
        if(!PHYS_INPUT_BUTTON_USE(this) && STAT(CAMERA_SPECTATOR, this) != 2)
                this.fixangle = true;
@@ -1792,7 +1792,7 @@ void SpectateCopy(entity this, entity spectatee)
        SetZoomState(this, CS(spectatee).zoomstate);
 
     anticheat_spectatecopy(this, spectatee);
-       this.hud = spectatee.hud;
+       STAT(HUD, this) = STAT(HUD, spectatee);
        if(spectatee.vehicle)
     {
        this.angles = spectatee.v_angle;
@@ -2539,17 +2539,17 @@ void PlayerPreThink (entity this)
        {
                if (STAT(FROZEN, this) == 2)
                {
-                       this.revive_progress = bound(0, this.revive_progress + frametime * this.revive_speed, 1);
-                       this.health = max(1, this.revive_progress * start_health);
-                       this.iceblock.alpha = bound(0.2, 1 - this.revive_progress, 1);
+                       STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) + frametime * this.revive_speed, 1);
+                       this.health = max(1, STAT(REVIVE_PROGRESS, this) * start_health);
+                       this.iceblock.alpha = bound(0.2, 1 - STAT(REVIVE_PROGRESS, this), 1);
 
-                       if (this.revive_progress >= 1)
+                       if (STAT(REVIVE_PROGRESS, this) >= 1)
                                Unfreeze(this);
                }
                else if (STAT(FROZEN, this) == 3)
                {
-                       this.revive_progress = bound(0, this.revive_progress - frametime * this.revive_speed, 1);
-                       this.health = max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * this.revive_progress );
+                       STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) - frametime * this.revive_speed, 1);
+                       this.health = max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * STAT(REVIVE_PROGRESS, this) );
 
                        if (this.health < 1)
                        {
@@ -2558,7 +2558,7 @@ void PlayerPreThink (entity this)
                                if(this.event_damage)
                                        this.event_damage(this, this, this.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, DMG_NOWEP, this.origin, '0 0 0');
                        }
-                       else if (this.revive_progress <= 0)
+                       else if (STAT(REVIVE_PROGRESS, this) <= 0)
                                Unfreeze(this);
                }
        }
index 8eb8273888a86b74f1e91a253d8ff0b7f55e8bba..a1e1294027e5adb10ba52117a407ff95983cfa67 100644 (file)
@@ -118,7 +118,7 @@ void target_init_use(entity this, entity actor, entity trigger)
        {
                actor.strength_finished = 0;
                actor.invincible_finished = 0;
-               actor.buffs = 0;
+               STAT(BUFFS, actor) = 0;
        }
 
        if (!(this.spawnflags & 16))
index 185a68a85341763984db7e8e798b2e4f8cddfe6a..060e1ce55aacb5f83618426b0fcbc599772124d7 100644 (file)
@@ -306,18 +306,8 @@ float servertime, serverprevtime, serverframetime;
 .float floodcontrol_voice;
 .float floodcontrol_voiceteam;
 
-.float stat_shotorg = _STAT(SHOTORG); // networked stat for trueaim HUD
-
 string matchid;
 
-.float last_pickup = _STAT(LAST_PICKUP);
-
-.float hit_time = _STAT(HIT_TIME);
-.float typehit_time = _STAT(TYPEHIT_TIME);
-.float kill_time = _STAT(KILL_TIME);
-
-.float damage_dealt_total = _STAT(DAMAGE_DEALT_TOTAL);
-
 bool radar_showennemies;
 
 #ifdef PROFILING
@@ -374,7 +364,6 @@ const float ACTIVE_TOGGLE   = 3;
 
 .float player_blocked;
 
-.float revive_progress = _STAT(REVIVE_PROGRESS);
 .float revival_time; // time at which player was last revived
 .float revive_speed; // NOTE: multiplier (anything above 1 is instaheal)
 .entity iceblock;
@@ -383,8 +372,6 @@ const float ACTIVE_TOGGLE   = 3;
 .entity muzzle_flash;
 .float misc_bulletcounter;     // replaces uzi & hlac bullet counter.
 
-.float stat_respawn_time = _STAT(RESPAWN_TIME); // shows respawn time, and is negative when awaiting respawn
-
 .int killindicator_teamchange;
 
 void PlayerUseKey(entity this);
index 44774a1d666779a16e3e43e8ecca63f69e548474..804d9fd713d8bae506df76f137b2fe546af58892 100644 (file)
@@ -262,7 +262,6 @@ bool frag_centermessage_override(entity attacker, entity targ, int deathtype, in
        return MUTATOR_CALLHOOK(FragCenterMessage, attacker, targ, deathtype, kill_count_to_attacker, kill_count_to_target);
 }
 
-.int buffs = _STAT(BUFFS); // TODO: remove
 entity buff_FirstFromFlags(int _buffs);
 void Obituary(entity attacker, entity inflictor, entity targ, int deathtype, .entity weaponentity)
 {
@@ -443,7 +442,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype, .en
 
                        int f3 = 0;
                        if(deathtype == DEATH_BUFF.m_id)
-                               f3 = buff_FirstFromFlags(attacker.buffs).m_id;
+                               f3 = buff_FirstFromFlags(STAT(BUFFS, attacker)).m_id;
 
                        if (!Obituary_WeaponDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, CS(targ).killcount, kill_count_to_attacker))
                                Obituary_SpecialDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, CS(targ).killcount, kill_count_to_attacker, f3);
@@ -530,7 +529,7 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo
        float targ_maxhealth = ((IS_MONSTER(targ)) ? targ.max_health : start_health);
 
        STAT(FROZEN, targ) = frozen_type;
-       targ.revive_progress = ((frozen_type == 3) ? 1 : 0);
+       STAT(REVIVE_PROGRESS, targ) = ((frozen_type == 3) ? 1 : 0);
        SetResourceAmount(targ, RESOURCE_HEALTH, ((frozen_type == 3) ? targ_maxhealth : 1));
        targ.revive_speed = freeze_time;
        if(targ.bot_attack)
@@ -581,7 +580,7 @@ void Unfreeze (entity targ)
        }
 
        STAT(FROZEN, targ) = 0;
-       targ.revive_progress = 0;
+       STAT(REVIVE_PROGRESS, targ) = 0;
        targ.revival_time = time;
        if(!targ.bot_attack)
                IL_PUSH(g_bot_targets, targ);
index 2eda8584ef5d82eeb9f346cb131aa9a049a58488..16303bd39f8a1092df21f37ef3bda62a8b950408 100644 (file)
@@ -2069,12 +2069,12 @@ void EndFrame()
        FOREACH_CLIENT(IS_REAL_CLIENT(it), {
                entity e = IS_SPEC(it) ? it.enemy : it;
                if (e.typehitsound) {
-                       it.typehit_time = time;
+                       STAT(TYPEHIT_TIME, it) = time;
                } else if (e.killsound) {
-                       it.kill_time = time;
+                       STAT(KILL_TIME, it) = time;
                } else if (e.damage_dealt) {
-                       it.hit_time = time;
-                       it.damage_dealt_total += ceil(e.damage_dealt);
+                       STAT(HIT_TIME, it) = time;
+                       STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
                }
        });
        // add 1 frametime because after this, engine SV_Physics
index 5de2a656a927b299c8c691a46b872fbabb74af71..b0f42f59e51abee2687f81cfcc63d33d304b2d51 100644 (file)
 .float lastground;
 float total_players;
 float redalive, bluealive, yellowalive, pinkalive;
-.float redalive_stat = _STAT(REDALIVE);
-.float bluealive_stat = _STAT(BLUEALIVE);
-.float yellowalive_stat = _STAT(YELLOWALIVE);
-.float pinkalive_stat = _STAT(PINKALIVE);
index 919df49013dd5f53cc1c5c2f819cf11c2ee38d41..67b999e61171b1748313eea22e1bee37b5fad9a8 100644 (file)
@@ -16,10 +16,10 @@ void CA_count_alive_players()
                }
        });
        FOREACH_CLIENT(IS_REAL_CLIENT(it), {
-               it.redalive_stat = redalive;
-               it.bluealive_stat = bluealive;
-               it.yellowalive_stat = yellowalive;
-               it.pinkalive_stat = pinkalive;
+               STAT(REDALIVE, it) = redalive;
+               STAT(BLUEALIVE, it) = bluealive;
+               STAT(YELLOWALIVE, it) = yellowalive;
+               STAT(PINKALIVE, it) = pinkalive;
        });
 }
 
index cdda907245d86e742112566bd762e843daf316e9..b34e3f59f51fe58ac3f5cccb5828b68fae45f242 100644 (file)
@@ -2085,7 +2085,7 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
        bool b1 = false, b2 = false, b3 = false, b4 = false, b5 = false; // TODO: kill this, we WANT to show the other flags, somehow! (note: also means you don't see if you're FC)
 
        // initially clear items so they can be set as necessary later.
-       player.ctf_flagstatus &= ~(CTF_RED_FLAG_CARRYING                | CTF_RED_FLAG_TAKEN            | CTF_RED_FLAG_LOST
+       STAT(CTF_FLAGSTATUS, player) &= ~(CTF_RED_FLAG_CARRYING         | CTF_RED_FLAG_TAKEN            | CTF_RED_FLAG_LOST
                                                   | CTF_BLUE_FLAG_CARRYING             | CTF_BLUE_FLAG_TAKEN           | CTF_BLUE_FLAG_LOST
                                                   | CTF_YELLOW_FLAG_CARRYING   | CTF_YELLOW_FLAG_TAKEN         | CTF_YELLOW_FLAG_LOST
                                                   | CTF_PINK_FLAG_CARRYING     | CTF_PINK_FLAG_TAKEN           | CTF_PINK_FLAG_LOST
@@ -2099,7 +2099,7 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
                if(flag.team == NUM_TEAM_2 && !b2) { b2 = true; t = CTF_BLUE_FLAG_CARRYING;             t2 = CTF_BLUE_FLAG_TAKEN;               t3 = CTF_BLUE_FLAG_LOST; }
                if(flag.team == NUM_TEAM_3 && !b3) { b3 = true; t = CTF_YELLOW_FLAG_CARRYING;   t2 = CTF_YELLOW_FLAG_TAKEN;             t3 = CTF_YELLOW_FLAG_LOST; }
                if(flag.team == NUM_TEAM_4 && !b4) { b4 = true; t = CTF_PINK_FLAG_CARRYING;             t2 = CTF_PINK_FLAG_TAKEN;               t3 = CTF_PINK_FLAG_LOST; }
-               if(flag.team == 0 && !b5)                  { b5 = true; t = CTF_NEUTRAL_FLAG_CARRYING;  t2 = CTF_NEUTRAL_FLAG_TAKEN;    t3 = CTF_NEUTRAL_FLAG_LOST; player.ctf_flagstatus |= CTF_FLAG_NEUTRAL; }
+               if(flag.team == 0 && !b5)                  { b5 = true; t = CTF_NEUTRAL_FLAG_CARRYING;  t2 = CTF_NEUTRAL_FLAG_TAKEN;    t3 = CTF_NEUTRAL_FLAG_LOST; STAT(CTF_FLAGSTATUS, player) |= CTF_FLAG_NEUTRAL; }
 
                switch(flag.ctf_status)
                {
@@ -2107,14 +2107,14 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
                        case FLAG_CARRY:
                        {
                                if((flag.owner == player) || (flag.pass_sender == player))
-                                       player.ctf_flagstatus |= t; // carrying: player is currently carrying the flag
+                                       STAT(CTF_FLAGSTATUS, player) |= t; // carrying: player is currently carrying the flag
                                else
-                                       player.ctf_flagstatus |= t2; // taken: someone else is carrying the flag
+                                       STAT(CTF_FLAGSTATUS, player) |= t2; // taken: someone else is carrying the flag
                                break;
                        }
                        case FLAG_DROPPED:
                        {
-                               player.ctf_flagstatus |= t3; // lost: the flag is dropped somewhere on the map
+                               STAT(CTF_FLAGSTATUS, player) |= t3; // lost: the flag is dropped somewhere on the map
                                break;
                        }
                }
@@ -2122,10 +2122,10 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
 
        // item for stopping players from capturing the flag too often
        if(player.ctf_captureshielded)
-               player.ctf_flagstatus |= CTF_SHIELDED;
+               STAT(CTF_FLAGSTATUS, player) |= CTF_SHIELDED;
 
        if(ctf_stalemate)
-               player.ctf_flagstatus |= CTF_STALEMATE;
+               STAT(CTF_FLAGSTATUS, player) |= CTF_STALEMATE;
 
        // update the health of the flag carrier waypointsprite
        if(player.wps_flagcarrier)
@@ -2475,7 +2475,7 @@ MUTATOR_HOOKFUNCTION(ctf, SpectateCopy)
        entity spectatee = M_ARGV(0, entity);
        entity client = M_ARGV(1, entity);
 
-       client.ctf_flagstatus = spectatee.ctf_flagstatus;
+       STAT(CTF_FLAGSTATUS, client) = STAT(CTF_FLAGSTATUS, spectatee);
 }
 
 MUTATOR_HOOKFUNCTION(ctf, GetRecords)
index 33d64a074a290610fdb43a45dbfa7f08a996ede4..14bf281e7106f355cb74102e49ea209cd312e790 100644 (file)
@@ -168,9 +168,6 @@ void havocbot_role_ctf_setrole(entity bot, int role);
 // team checking
 #define CTF_SAMETEAM(a,b) ((autocvar_g_ctf_reverse || (ctf_oneflag && autocvar_g_ctf_oneflag_reverse)) ? DIFF_TEAM(a,b) : SAME_TEAM(a,b))
 #define CTF_DIFFTEAM(a,b) ((autocvar_g_ctf_reverse || (ctf_oneflag && autocvar_g_ctf_oneflag_reverse)) ? SAME_TEAM(a,b) : DIFF_TEAM(a,b))
-
-// networked flag statuses
-.int ctf_flagstatus = _STAT(CTF_FLAGSTATUS);
 #endif
 
 const int CTF_RED_FLAG_TAKEN                   = 1;
index 0d302d0f6194e3d1352488c1cbe06af48e47ae21..38ef58b6c5c33dd43ae6b7fd174c64e2af745fe4 100644 (file)
@@ -21,13 +21,13 @@ void dom_EventLog(string mode, float team_before, entity actor) // use an alias
 
 void set_dom_state(entity e)
 {
-       e.dom_total_pps = total_pps;
-       e.dom_pps_red = pps_red;
-       e.dom_pps_blue = pps_blue;
+       STAT(DOM_TOTAL_PPS, e) = total_pps;
+       STAT(DOM_PPS_RED, e) = pps_red;
+       STAT(DOM_PPS_BLUE, e) = pps_blue;
        if(domination_teams >= 3)
-               e.dom_pps_yellow = pps_yellow;
+               STAT(DOM_PPS_YELLOW, e) = pps_yellow;
        if(domination_teams >= 4)
-               e.dom_pps_pink = pps_pink;
+               STAT(DOM_PPS_PINK, e) = pps_pink;
 }
 
 void dompoint_captured(entity this)
index cf5e54f6d53d00946779e981aee6db592cc83c0e..95311c98a36cef9e6183cb63cfc4c341f1fd2ecb 100644 (file)
@@ -32,11 +32,6 @@ const float ST_DOM_TICKS = 1;
 const float ST_DOM_CAPS = 1;
 
 // pps: points per second
-.float dom_total_pps = _STAT(DOM_TOTAL_PPS);
-.float dom_pps_red = _STAT(DOM_PPS_RED);
-.float dom_pps_blue = _STAT(DOM_PPS_BLUE);
-.float dom_pps_yellow = _STAT(DOM_PPS_YELLOW);
-.float dom_pps_pink = _STAT(DOM_PPS_PINK);
 float total_pps;
 float pps_red;
 float pps_blue;
index 2ea70c1f1ac16971c6af11a3aa33a4b3f3b0f9d5..36546c43a03bebc34c5875416e7b26473a5a364d 100644 (file)
@@ -20,10 +20,10 @@ void freezetag_count_alive_players()
                }
        });
        FOREACH_CLIENT(IS_REAL_CLIENT(it), {
-               it.redalive_stat = redalive;
-               it.bluealive_stat = bluealive;
-               it.yellowalive_stat = yellowalive;
-               it.pinkalive_stat = pinkalive;
+               STAT(REDALIVE, it) = redalive;
+               STAT(BLUEALIVE, it) = bluealive;
+               STAT(YELLOWALIVE, it) = yellowalive;
+               STAT(PINKALIVE, it) = pinkalive;
        });
 
        eliminatedPlayers.SendFlags |= 1;
@@ -465,10 +465,10 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
 
        if(n && STAT(FROZEN, player) == 1) // OK, there is at least one teammate reviving us
        {
-               player.revive_progress = bound(0, player.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
-               player.health = max(1, player.revive_progress * ((warmup_stage) ? warmup_start_health : start_health));
+               STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
+               player.health = max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health));
 
-               if(player.revive_progress >= 1)
+               if(STAT(REVIVE_PROGRESS, player) >= 1)
                {
                        freezetag_Unfreeze(player);
                        freezetag_count_alive_players();
@@ -493,18 +493,18 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
                }
 
                FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, {
-                       it.revive_progress = player.revive_progress;
+                       STAT(REVIVE_PROGRESS, it) = STAT(REVIVE_PROGRESS, player);
                        it.reviving = false;
                });
        }
        else if(!n && STAT(FROZEN, player) == 1) // only if no teammate is nearby will we reset
        {
-               player.revive_progress = bound(0, player.revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
-               player.health = max(1, player.revive_progress * ((warmup_stage) ? warmup_start_health : start_health));
+               STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
+               player.health = max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health));
        }
        else if(!n && !STAT(FROZEN, player))
        {
-               player.revive_progress = 0; // thawing nobody
+               STAT(REVIVE_PROGRESS, player) = 0; // thawing nobody
        }
 
        return true;
index 0610faabbf5e02c308396f4f8aeed8d566978512..04576486b71bacd743304e7a5de42b709d3b95d7 100644 (file)
@@ -49,7 +49,6 @@ bool kh_no_radar_circles;
 //     bits  5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
 //     bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
 //     bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
-.int kh_state = _STAT(KH_KEYS);
 .float siren_time;  //  time delay the siren
 //.float stuff_time;  //  time delay to stuffcmd a cvar
 
@@ -133,12 +132,12 @@ void kh_update_state()
                s |= (32 ** key.count) * f;
        }
 
-       FOREACH_CLIENT(true, { it.kh_state = s; });
+       FOREACH_CLIENT(true, { STAT(KH_KEYS, it) = s; });
 
        FOR_EACH_KH_KEY(key)
        {
                if(key.owner)
-                       key.owner.kh_state |= (32 ** key.count) * 31;
+                       STAT(KH_KEYS, key.owner) |= (32 ** key.count) * 31;
        }
        //print(ftos((nextent(NULL)).kh_state), "\n");
 }
@@ -1273,7 +1272,7 @@ MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
        entity spectatee = M_ARGV(0, entity);
        entity client = M_ARGV(1, entity);
 
-       client.kh_state = spectatee.kh_state;
+       STAT(KH_KEYS, client) = STAT(KH_KEYS, spectatee);
 }
 
 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
index 0d6ecf066f70637deeb0f94ef64e47c079204427..f1800ae00eeda41b69bf8f8d1cbc24fbb90f002b 100644 (file)
@@ -72,9 +72,9 @@ void accuracy_add(entity this, int w, int fired, int hit)
        if (hit)    a.accuracy_hit  [w] += hit;
        if (fired)  a.accuracy_fired[w] += fired;
 
-    if (hit && a.hit_time != time) { // only run this once per frame
+    if (hit && STAT(HIT_TIME, a) != time) { // only run this once per frame
         a.accuracy_cnt_hit[w] += 1;
-        a.hit_time = time;
+        STAT(HIT_TIME, a) = time;
     }
 
     if (fired && a.fired_time != time) { // only run this once per frame