]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Fix bad code indentation
authorterencehill <piuntn@gmail.com>
Fri, 16 Sep 2016 12:07:21 +0000 (14:07 +0200)
committerterencehill <piuntn@gmail.com>
Fri, 16 Sep 2016 12:07:21 +0000 (14:07 +0200)
qcsrc/server/player.qc

index e95ae98193281c9ea5a6b1226d22b7a52548b4db..e270f38df034c3232cdcddbb12ed034f10ace7e0 100644 (file)
@@ -555,9 +555,8 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
 
         // increment frag counter for used weapon type
         Weapon w = DEATH_WEAPONOF(deathtype);
-        if(w != WEP_Null)
-       if(accuracy_isgooddamage(attacker, this))
-        attacker.accuracy.(accuracy_frags[w.m_id-1]) += 1;
+               if(w != WEP_Null && accuracy_isgooddamage(attacker, this))
+                       attacker.accuracy.(accuracy_frags[w.m_id-1]) += 1;
 
                MUTATOR_CALLHOOK(PlayerDies, inflictor, attacker, this, deathtype, damage);
                excess = M_ARGV(4, float);
@@ -685,7 +684,7 @@ void dedicated_print(string input)
  */
 int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodcontrol)
 {
-       if (!teamsay && !privatesay) if (substring(msgin, 0, 1) == " ")
+       if (!teamsay && !privatesay && substring(msgin, 0, 1) == " ")
         msgin = substring(msgin, 1, -1); // work around DP say bug (say_team does not have this!)
 
        msgin = formatmessage(source, msgin);