set sv_spectator_speed_multiplier 1.5
seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe the game, if set to 0 joining clients spawn as players immediately (no spectating)"
seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables"
+seta sv_defaultcharacterskin 0 "if set to 1 the further configuration for replacing all skins is taken from the sv_defaultplayerskin variables"
seta sv_defaultplayermodel "models/player/erebus.iqm" "default model selection, only works if sv_defaultcharacter is set to 1; you may append a :<skinnumber> suffix to model names; you can specify multiple, separated by space, and a random one will be chosen"
seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1; can be overriden by :<skinnumber> suffix in sv_defaultplayermodel"
seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel"
seta g_waypointsprite_turrets_maxdist 5000 "max distace for turret sprites"
seta g_waypointsprite_tactical 1 "tactical overlay on turrets when in a vehicle"
+ seta cl_damagetext "0" "Draw damage dealt where you hit the enemy"
+ seta cl_damagetext_format "-{total}" "How to format the damage text. {health}, {armor}, {total}"
+ seta cl_damagetext_color "1 1 0" "Damage text color"
+ seta cl_damagetext_color_per_weapon "0" "Damage text uses weapon color"
+ seta cl_damagetext_size "8" "Damage text font size"
+ seta cl_damagetext_alpha_start "1" "Damage text initial alpha"
+ seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds"
+ seta cl_damagetext_velocity "0 0 20" "Damage text move direction"
+ seta cl_damagetext_offset "0 -40 0" "Damage text offset"
+ seta cl_damagetext_accumulate_range "30" "Damage text spawned within this range is accumulated"
+
set sv_itemstime 1 "enable networking of left time until respawn for items such as mega health and large armor"
// so it can be stuffcmd-ed still
float median(float a, float b, float c);
// converts a number to a string with the indicated number of decimals
- // works for up to 10 decimals!
string ftos_decimals(float number, float decimals);
+ string ftos_mindecimals(float number);
bool fexists(string f);
vector animfixfps(entity e, vector a, vector b);
#endif
-#ifdef SVQC
-void dedicated_print(string input);
-#endif
-
#ifndef MENUQC
const float CNT_NORMAL = 1;
const float CNT_GAMESTART = 2;