]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
freezetag: do not abort revival entirely when out of range, just have it go down...
authorRudolf Polzer <divverent@alientrap.org>
Tue, 4 Jan 2011 21:45:44 +0000 (22:45 +0100)
committerRudolf Polzer <divverent@alientrap.org>
Tue, 4 Jan 2011 21:54:11 +0000 (22:54 +0100)
defaultXonotic.cfg
qcsrc/server/autocvars.qh
qcsrc/server/defs.qh
qcsrc/server/mutators/gamemode_freezetag.qc

index 4e9c2a95bfc3e1c834569cc19eef2b7c39b083f8..08e26c6fa57aea25e54d1246db9054a31681a487 100644 (file)
@@ -565,7 +565,8 @@ set g_freezetag 0 "Freeze Tag: Freeze the opposing team(s) to win, unfreeze team
 seta g_freezetag_warmup 5 "Time players get to run around before the round starts"
 seta g_freezetag_point_limit -1        "Freeze Tag point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
 seta g_freezetag_point_leadlimit -1    "Freeze Tag point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
-seta g_freezetag_revive_time 2.5 "Time it takes to revive a frozen teammate"
+seta g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate"
+seta g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range"
 seta g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him"
 seta g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with"
 
index 8e67f618ad74816804ea7198f62009c1af7dfbca..b00c1acc4c58c2e6fe53244048cc5d1468c27988 100644 (file)
@@ -721,7 +721,8 @@ float autocvar_g_freezetag_frozen_force;
 float autocvar_g_freezetag_point_leadlimit;
 float autocvar_g_freezetag_point_limit;
 float autocvar_g_freezetag_revive_extra_size;
-float autocvar_g_freezetag_revive_time;
+float autocvar_g_freezetag_revive_speed;
+float autocvar_g_freezetag_revive_clearspeed;
 float autocvar_g_freezetag_warmup;
 #define autocvar_g_friendlyfire cvar("g_friendlyfire")
 #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual")
index bbd554f5e375697c29dace35b7ab1abcf79fd3d7..8db4849e7816e1a161b9e27375924e22b0d93e12 100644 (file)
@@ -658,7 +658,6 @@ float serverflags;
 .float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
 
 .float freezetag_frozen;
-.float freezetag_beginrevive_time;
 .float freezetag_revive_progress;
 
 .entity muzzle_flash;
index 0cc163152faa639d0dcc817205d8af770324f000..d09bbeecf6bfbb4f91ccf34c1c01821c001120fc 100644 (file)
@@ -65,7 +65,10 @@ void freezetag_Ice_Think()
 
 void freezetag_Freeze(entity attacker)
 {
+       if(self.freezetag_frozen)
+               return;
        self.freezetag_frozen = 1;
+       self.freezetag_revive_progress = 0;
 
        entity ice;
        ice = spawn();
@@ -111,6 +114,7 @@ void freezetag_Freeze(entity attacker)
 void freezetag_Unfreeze(entity attacker)
 {
        self.freezetag_frozen = 0;
+       self.freezetag_revive_progress = 0;
 
        // remove the ice block
        entity ice;
@@ -215,91 +219,86 @@ MUTATOR_HOOKFUNCTION(freezetag_GiveFragsForKill)
 
 MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
 {
-    vector revive_extra_size;
-    revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
+       float n;
+       vector revive_extra_size;
 
-    float teammate_nearby;
-    FOR_EACH_PLAYER(other) if(self != other)
-    {
-        if(other.freezetag_frozen == 0)
-        {
-            if(other.team == self.team)
-            {
-                teammate_nearby = boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax);
-                if(teammate_nearby)
-                    break;
-            }
-        }
-    }
+       revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
 
-    if(teammate_nearby && self.freezetag_frozen == 1) // OK, there is at least one teammate reviving us
-    {
-        if(self.freezetag_beginrevive_time == -9999) // initialize values if this is the first frame of revival
-        {
-            self.freezetag_beginrevive_time = time;
-            self.freezetag_revive_progress = 0;
-        }
-        else
-        {
-            self.freezetag_revive_progress = (time - self.freezetag_beginrevive_time) / autocvar_g_freezetag_revive_time;
-            if(time - self.freezetag_beginrevive_time >= autocvar_g_freezetag_revive_time)
-            {
-                freezetag_Unfreeze(self);
-               entity o;
-               o = other;
-               
-               // EVERY team mate nearby gets a point (even if multiple!)
-               float n;
-               FOR_EACH_PLAYER(other) if(self != other)
+       entity o;
+       o = world;
+       n = 0;
+       FOR_EACH_PLAYER(other) if(self != other)
+       {
+               if(other.freezetag_frozen == 0)
                {
-                       if(other.freezetag_frozen == 0)
+                       if(other.team == self.team)
                        {
-                               if(other.team == self.team)
+                               if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax))
+                               {
+                                       if(!o)
+                                               o = other;
+                                       ++n;
+                               }
+                       }
+               }
+       }
+
+       if(n && self.freezetag_frozen) // OK, there is at least one teammate reviving us
+       {
+               self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress + frametime * autocvar_g_freezetag_revive_speed, 1);
+
+               if(self.freezetag_revive_progress >= 1)
+               {
+                       freezetag_Unfreeze(self);
+
+                       // EVERY team mate nearby gets a point (even if multiple!)
+                       FOR_EACH_PLAYER(other) if(self != other)
+                       {
+                               if(other.freezetag_frozen == 0)
                                {
-                                       teammate_nearby = boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax);
-                                       if(teammate_nearby)
+                                       if(other.team == self.team)
                                        {
-                                               PlayerScore_Add(other, SP_FREEZETAG_REVIVALS, +1);
-                                               PlayerScore_Add(other, SP_SCORE, +1);
-                                               ++n;
+                                               if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax))
+                                               {
+                                                       PlayerScore_Add(other, SP_FREEZETAG_REVIVALS, +1);
+                                                       PlayerScore_Add(other, SP_SCORE, +1);
+                                               }
                                        }
                                }
                        }
-               }
 
-               if(n > 1)
-                       centerprint(self, strcat("^5You were revived by ^7", o.netname, "^5 et al.\n"));
-               else
-                       centerprint(self, strcat("^5You were revived by ^7", o.netname, "^5.\n"));
-                centerprint(o, strcat("^5You revived ^7", self.netname, "^5.\n"));
-               if(n > 1)
-                       bprint("^7", o.netname, "^5 et al revived ^7", self.netname, "^5.\n");
-               else
-                       bprint("^7", o.netname, "^5 revived ^7", self.netname, "^5.\n");
+                       if(n > 1)
+                               centerprint(self, strcat("^5You were revived by ^7", o.netname, "^5 et al.\n"));
+                       else
+                               centerprint(self, strcat("^5You were revived by ^7", o.netname, "^5.\n"));
+                       centerprint(o, strcat("^5You revived ^7", self.netname, "^5.\n"));
+                       if(n > 1)
+                               bprint("^7", o.netname, "^5 et al revived ^7", self.netname, "^5.\n");
+                       else
+                               bprint("^7", o.netname, "^5 revived ^7", self.netname, "^5.\n");
+               }
 
-                self.freezetag_beginrevive_time = -9999;
-                self.freezetag_revive_progress = 0;
-            }
-        }
-        // now find EVERY teammate within reviving radius, set their revive_progress values correct
-        FOR_EACH_PLAYER(other) if(self != other)
-        {
-            if(other.freezetag_frozen == 0)
-            {
-                if(other.team == self.team)
-                {
-                    teammate_nearby = boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax);
-                    if(teammate_nearby)
-                        other.freezetag_revive_progress = self.freezetag_revive_progress;
-                }
-            }
-        }
-    }
-    else if(!teammate_nearby) // only if no teammate is nearby will we reset
-    {
-        self.freezetag_beginrevive_time = -9999;
-        self.freezetag_revive_progress = 0;
-    }
+               // now find EVERY teammate within reviving radius, set their revive_progress values correct
+               FOR_EACH_PLAYER(other) if(self != other)
+               {
+                       if(other.freezetag_frozen == 0)
+                       {
+                               if(other.team == self.team)
+                               {
+                                       if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax))
+                                               other.freezetag_revive_progress = self.freezetag_revive_progress;
+                               }
+                       }
+               }
+       }
+       else if(!n && self.freezetag_frozen) // only if no teammate is nearby will we reset
+       {
+               self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
+       }
+       else if(!n)
+       {
+               self.freezetag_revive_progress = 0; // thawing nobody
+       }
 
        return 1;
 }