]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Further improve that last check, and make sure it does run each frame all the time...
authorMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Tue, 12 Apr 2011 16:07:58 +0000 (19:07 +0300)
committerMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Tue, 12 Apr 2011 16:07:58 +0000 (19:07 +0300)
qcsrc/server/w_hagar.qc

index 1d2e42bb96cbaa3541e8bfc6f5976867cf2e1208..7388ec96fd31cc3b0bba37f4b647cba87f407509 100644 (file)
@@ -115,6 +115,8 @@ void W_Hagar_Attack2 (void)
 .float hagar_loadtime, hagar_loadreset;
 void W_Hagar_Attack2_Load (void)
 {
+       // loadable hagar secondary attack, must always run each frame
+
        if not(weapon_action(self.weapon, WR_CHECKAMMO2))
        {
                W_SwitchToOtherWeapon(self);
@@ -246,28 +248,31 @@ float w_hagar(float req)
                }
        else if (req == WR_THINK)
        {
-               local float loadable_secondary;
-               loadable_secondary = autocvar_g_balance_hagar_secondary_load && autocvar_g_balance_hagar_secondary;
-
                if(autocvar_g_balance_hagar_reload_ammo && self.clip_load < min(autocvar_g_balance_hagar_primary_ammo, autocvar_g_balance_hagar_secondary_ammo)) // forced reload
                        weapon_action(self.weapon, WR_RELOAD);
-               else if (self.BUTTON_ATCK && !(self.BUTTON_ATCK2 && loadable_secondary))
+               else
                {
-                       if (!self.hagar_load) // not while the secondary fire is loaded
-                       if (weapon_prepareattack(0, autocvar_g_balance_hagar_primary_refire))
+                       local float loadable_secondary;
+                       loadable_secondary = autocvar_g_balance_hagar_secondary_load && autocvar_g_balance_hagar_secondary;
+
+                       if (loadable_secondary)
+                               W_Hagar_Attack2_Load(); // must run each frame, even when no firing buttons are pressed
+                       if (self.BUTTON_ATCK && !(self.BUTTON_ATCK2 && loadable_secondary))
                        {
-                               W_Hagar_Attack();
-                               weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_hagar_primary_refire, w_ready);
+                               if (!self.hagar_load) // not while the secondary fire is loaded
+                               if (weapon_prepareattack(0, autocvar_g_balance_hagar_primary_refire))
+                               {
+                                       W_Hagar_Attack();
+                                       weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_hagar_primary_refire, w_ready);
+                               }
                        }
-               }
-               else if (loadable_secondary)
-                       W_Hagar_Attack2_Load(); // must run each frame
-               else if (self.BUTTON_ATCK2 && autocvar_g_balance_hagar_secondary)
-               {
-                       if (weapon_prepareattack(1, autocvar_g_balance_hagar_secondary_refire))
+                       else if (self.BUTTON_ATCK2 && !loadable_secondary && autocvar_g_balance_hagar_secondary)
                        {
-                               W_Hagar_Attack2();
-                               weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_hagar_secondary_refire, w_ready);
+                               if (weapon_prepareattack(1, autocvar_g_balance_hagar_secondary_refire))
+                               {
+                                       W_Hagar_Attack2();
+                                       weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_hagar_secondary_refire, w_ready);
+                               }
                        }
                }
        }