]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Move crylink to the new cvar system
authorMario <mario.mario@y7mail.com>
Sat, 15 Jun 2013 09:51:31 +0000 (19:51 +1000)
committerMario <mario.mario@y7mail.com>
Sat, 15 Jun 2013 09:51:31 +0000 (19:51 +1000)
balanceXonotic.cfg
qcsrc/common/weapons/w_crylink.qc
qcsrc/server/autocvars.qh

index 0046d7ef6973713e2ff92ddbe454807ed8842a62..5c2d79a3291ec799cd0c3dfb310303b152dc4924 100644 (file)
@@ -553,8 +553,8 @@ set g_balance_crylink_secondary_linkexplode 1
 
 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
 set g_balance_crylink_secondary_middle_fadetime 5
-set g_balance_crylink_secondary_line_lifetime 5 
-set g_balance_crylink_secondary_line_fadetime 5
+set g_balance_crylink_secondary_other_lifetime 5 
+set g_balance_crylink_secondary_other_fadetime 5
 
 set g_balance_crylink_switchdelay_drop 0.2
 set g_balance_crylink_switchdelay_raise 0.2
index 983b3305d0070bc301601b3f04d2c645bd0854b7..a8f075deab0f2383ca4bb48d5bc01fd28c726182 100644 (file)
@@ -10,8 +10,41 @@ REGISTER_WEAPON(
 /* shortname */ "crylink",
 /* fullname  */ _("Crylink")
 );
-#else
+
+#define CRYLINK_SETTINGS(weapon) \
+       WEP_ADD_CVAR(weapon, MO_BOTH, ammo) \
+       WEP_ADD_CVAR(weapon, MO_BOTH, animtime) \
+       WEP_ADD_CVAR(weapon, MO_BOTH, damage) \
+       WEP_ADD_CVAR(weapon, MO_BOTH, edgedamage) \
+       WEP_ADD_CVAR(weapon, MO_BOTH, radius) \
+       WEP_ADD_CVAR(weapon, MO_BOTH, force) \
+       WEP_ADD_CVAR(weapon, MO_BOTH, spread) \
+       WEP_ADD_CVAR(weapon, MO_BOTH, refire) \
+       WEP_ADD_CVAR(weapon, MO_BOTH, speed) \
+       WEP_ADD_CVAR(weapon, MO_BOTH, shots) \
+       WEP_ADD_CVAR(weapon, MO_BOTH, bounces) \
+       WEP_ADD_CVAR(weapon, MO_BOTH, bouncedamagefactor) \
+       WEP_ADD_CVAR(weapon, MO_BOTH, middle_lifetime) \
+       WEP_ADD_CVAR(weapon, MO_BOTH, middle_fadetime) \
+       WEP_ADD_CVAR(weapon, MO_BOTH, other_lifetime) \
+       WEP_ADD_CVAR(weapon, MO_BOTH, other_fadetime) \
+       WEP_ADD_CVAR(weapon, MO_BOTH, linkexplode) \
+       WEP_ADD_CVAR(weapon, MO_BOTH, joindelay) \
+       WEP_ADD_CVAR(weapon, MO_BOTH, joinspread) \
+       WEP_ADD_CVAR(weapon, MO_BOTH, jointime) \
+       WEP_ADD_CVAR(weapon, MO_BOTH, joinexplode) \
+       WEP_ADD_CVAR(weapon, MO_BOTH, joinexplode_damage) \
+       WEP_ADD_CVAR(weapon, MO_BOTH, joinexplode_edgedamage) \
+       WEP_ADD_CVAR(weapon, MO_BOTH, joinexplode_radius) \
+       WEP_ADD_CVAR(weapon, MO_BOTH, joinexplode_force) \
+       WEP_ADD_CVAR(weapon, MO_SEC,  spreadtype) \
+       WEP_ADD_PROP(weapon, reloading_ammo, reload_ammo) \
+       WEP_ADD_PROP(weapon, reloading_time, reload_time) \
+       WEP_ADD_PROP(weapon, switchdelay_raise, switchdelay_raise) \
+       WEP_ADD_PROP(weapon, switchdelay_drop, switchdelay_drop)
+
 #ifdef SVQC
+CRYLINK_SETTINGS(crylink)
 void spawnfunc_weapon_crylink() { weapon_defaultspawnfunc(WEP_CRYLINK); }
 .float gravity;
 .float crylink_waitrelease;
@@ -19,6 +52,9 @@ void spawnfunc_weapon_crylink() { weapon_defaultspawnfunc(WEP_CRYLINK); }
 
 .entity queuenext;
 .entity queueprev;
+#endif
+#else
+#ifdef SVQC
 
 void W_Crylink_CheckLinks(entity e)
 {
@@ -78,11 +114,10 @@ void W_Crylink_LinkExplode (entity e, entity e2)
 
        if(e == e.realowner.crylink_lastgroup)
                e.realowner.crylink_lastgroup = world;
-
-       if(e.projectiledeathtype & HITTYPE_SECONDARY)
-               RadiusDamage (e, e.realowner, autocvar_g_balance_crylink_secondary_damage * a, autocvar_g_balance_crylink_secondary_edgedamage * a, autocvar_g_balance_crylink_secondary_radius, world, world, autocvar_g_balance_crylink_secondary_force * a, e.projectiledeathtype, other);
-       else
-               RadiusDamage (e, e.realowner, autocvar_g_balance_crylink_primary_damage * a, autocvar_g_balance_crylink_primary_edgedamage * a, autocvar_g_balance_crylink_primary_radius, world, world, autocvar_g_balance_crylink_primary_force * a, e.projectiledeathtype, other);
+               
+       float isprimary = !(e.projectiledeathtype & HITTYPE_SECONDARY);
+               
+       RadiusDamage(e, e.realowner, WEP_CVAR_BOTH(crylink, isprimary, damage) * a, WEP_CVAR_BOTH(crylink, isprimary, edgedamage) * a, WEP_CVAR_BOTH(crylink, isprimary, radius), world, world, WEP_CVAR_BOTH(crylink, isprimary, force) * a, e.projectiledeathtype, other);
 
        W_Crylink_LinkExplode(e.queuenext, e2);
 
@@ -205,31 +240,16 @@ void W_Crylink_LinkJoinEffect_Think()
                }
                if(n >= 2)
                {
-                       if(e.projectiledeathtype & HITTYPE_SECONDARY)
-                       {
-                               if(autocvar_g_balance_crylink_secondary_joinexplode)
-                               {
-                                       n = n / autocvar_g_balance_crylink_secondary_shots;
-                                       RadiusDamage (e, e.realowner, autocvar_g_balance_crylink_secondary_joinexplode_damage * n,
-                                                                       autocvar_g_balance_crylink_secondary_joinexplode_edgedamage * n,
-                                                                       autocvar_g_balance_crylink_secondary_joinexplode_radius * n, e.realowner, world,
-                                                                       autocvar_g_balance_crylink_secondary_joinexplode_force * n, e.projectiledeathtype, other);
-
-                                       pointparticles(particleeffectnum("crylink_joinexplode"), self.origin, '0 0 0', n);
-                               }
-                       }
-                       else
+                       float isprimary = !(e.projectiledeathtype & HITTYPE_SECONDARY);
+                       
+                       if(WEP_CVAR_BOTH(crylink, isprimary, joinexplode))
                        {
-                               if(autocvar_g_balance_crylink_primary_joinexplode)
-                               {
-                                       n = n / autocvar_g_balance_crylink_primary_shots;
-                                       RadiusDamage (e, e.realowner, autocvar_g_balance_crylink_primary_joinexplode_damage * n,
-                                                                       autocvar_g_balance_crylink_primary_joinexplode_edgedamage * n,
-                                                                       autocvar_g_balance_crylink_primary_joinexplode_radius * n, e.realowner, world,
-                                                                       autocvar_g_balance_crylink_primary_joinexplode_force * n, e.projectiledeathtype, other);
-
-                                       pointparticles(particleeffectnum("crylink_joinexplode"), self.origin, '0 0 0', n);
-                               }
+                               n /= WEP_CVAR_BOTH(crylink, isprimary, shots);
+                               RadiusDamage(e, e.realowner, WEP_CVAR_BOTH(crylink, isprimary, joinexplode_damage) * n,
+                                                                                        WEP_CVAR_BOTH(crylink, isprimary, joinexplode_edgedamage) * n,
+                                                                                        WEP_CVAR_BOTH(crylink, isprimary, joinexplode_radius) * n, e.realowner, world,
+                                                                                        WEP_CVAR_BOTH(crylink, isprimary, joinexplode_force) * n, e.projectiledeathtype, other);
+                               pointparticles(particleeffectnum("crylink_joinexplode"), self.origin, '0 0 0', n);
                        }
                }
        }
@@ -263,6 +283,7 @@ void W_Crylink_Touch (void)
 {
        float finalhit;
        float f;
+       float isprimary = !(self.projectiledeathtype & HITTYPE_SECONDARY);
        PROJECTILE_TOUCH;
 
        float a;
@@ -272,57 +293,13 @@ void W_Crylink_Touch (void)
        if(finalhit)
                f = 1;
        else
-               f = autocvar_g_balance_crylink_primary_bouncedamagefactor;
-       if(a)
-               f *= a;
-
-       float totaldamage = RadiusDamage(self, self.realowner, autocvar_g_balance_crylink_primary_damage * f, autocvar_g_balance_crylink_primary_edgedamage * f, autocvar_g_balance_crylink_primary_radius, world, world, autocvar_g_balance_crylink_primary_force * f, self.projectiledeathtype, other);
-       
-       if(totaldamage && ((autocvar_g_balance_crylink_primary_linkexplode == 2) || ((autocvar_g_balance_crylink_primary_linkexplode == 1) && !W_Crylink_Touch_WouldHitFriendly(self, autocvar_g_balance_crylink_primary_radius))))
-       {
-               if(self == self.realowner.crylink_lastgroup)
-                       self.realowner.crylink_lastgroup = world;
-               W_Crylink_LinkExplode(self.queuenext, self);
-               self.classname = "spike_oktoremove";
-               remove (self);
-               return;
-       }
-       else if(finalhit)
-       {
-               // just unlink
-               W_Crylink_Dequeue(self);
-               remove(self);
-               return;
-       }
-       self.cnt = self.cnt - 1;
-       self.angles = vectoangles(self.velocity);
-       self.owner = world;
-       self.projectiledeathtype |= HITTYPE_BOUNCE;
-       // commented out as it causes a little hitch...
-       //if(proj.cnt == 0)
-       //      CSQCProjectile(proj, TRUE, PROJECTILE_CRYLINK, TRUE);
-}
-
-void W_Crylink_Touch2 (void)
-{
-       float finalhit;
-       float f;
-       PROJECTILE_TOUCH;
-
-       float a;
-       a = bound(0, 1 - (time - self.fade_time) * self.fade_rate, 1);
-
-       finalhit = ((self.cnt <= 0) || (other.takedamage != DAMAGE_NO));
-       if(finalhit)
-               f = 1;
-       else
-               f = autocvar_g_balance_crylink_secondary_bouncedamagefactor;
+               f = WEP_CVAR_BOTH(crylink, isprimary, bouncedamagefactor);
        if(a)
                f *= a;
 
-       float totaldamage = RadiusDamage(self, self.realowner, autocvar_g_balance_crylink_secondary_damage * f, autocvar_g_balance_crylink_secondary_edgedamage * f, autocvar_g_balance_crylink_secondary_radius, world, world, autocvar_g_balance_crylink_secondary_force * f, self.projectiledeathtype, other);
+       float totaldamage = RadiusDamage(self, self.realowner, WEP_CVAR_BOTH(crylink, isprimary, damage) * f, WEP_CVAR_BOTH(crylink, isprimary, edgedamage) * f, WEP_CVAR_BOTH(crylink, isprimary, radius), world, world, WEP_CVAR_BOTH(crylink, isprimary, force) * f, self.projectiledeathtype, other);
                
-       if(totaldamage && ((autocvar_g_balance_crylink_secondary_linkexplode == 2) || ((autocvar_g_balance_crylink_secondary_linkexplode == 1) && !W_Crylink_Touch_WouldHitFriendly(self, autocvar_g_balance_crylink_secondary_radius))))
+       if(totaldamage && ((WEP_CVAR_BOTH(crylink, isprimary, linkexplode) == 2) || ((WEP_CVAR_BOTH(crylink, isprimary, linkexplode) == 1) && !W_Crylink_Touch_WouldHitFriendly(self, WEP_CVAR_BOTH(crylink, isprimary, radius)))))
        {
                if(self == self.realowner.crylink_lastgroup)
                        self.realowner.crylink_lastgroup = world;
@@ -363,17 +340,17 @@ void W_Crylink_Attack (void)
 
        W_DecreaseAmmo(ammo_cells, autocvar_g_balance_crylink_primary_ammo, autocvar_g_balance_crylink_reload_ammo);
 
-       maxdmg = autocvar_g_balance_crylink_primary_damage*autocvar_g_balance_crylink_primary_shots;
-       maxdmg *= 1 + autocvar_g_balance_crylink_primary_bouncedamagefactor * autocvar_g_balance_crylink_primary_bounces;
-       if(autocvar_g_balance_crylink_primary_joinexplode)
-               maxdmg += autocvar_g_balance_crylink_primary_joinexplode_damage;
+       maxdmg = WEP_CVAR_PRI(crylink, damage) * WEP_CVAR_PRI(crylink, shots);
+       maxdmg *= 1 + WEP_CVAR_PRI(crylink, bouncedamagefactor) * WEP_CVAR_PRI(crylink, bounces);
+       if(WEP_CVAR_PRI(crylink, joinexplode))
+               maxdmg += WEP_CVAR_PRI(crylink, joinexplode_damage);
 
        W_SetupShot (self, FALSE, 2, "weapons/crylink_fire.wav", CH_WEAPON_A, maxdmg);
        forward = v_forward;
        right = v_right;
        up = v_up;
 
-       shots = autocvar_g_balance_crylink_primary_shots;
+       shots = WEP_CVAR_PRI(crylink, shots);
        pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots);
        proj = prevproj = firstproj = world;
        for(counter = 0; counter < shots; ++counter)
@@ -383,7 +360,7 @@ void W_Crylink_Attack (void)
                proj.realowner = proj.owner = self;
                proj.classname = "spike";
                proj.bot_dodge = TRUE;
-               proj.bot_dodgerating = autocvar_g_balance_crylink_primary_damage;
+               proj.bot_dodgerating = WEP_CVAR_PRI(crylink, damage);
                if(shots == 1) {
                        proj.queuenext = proj;
                        proj.queueprev = proj;
@@ -422,25 +399,25 @@ void W_Crylink_Attack (void)
                        s_y = v_forward_x;
                        s_z = v_forward_y;
                }
-               s = s * autocvar_g_balance_crylink_primary_spread * g_weaponspreadfactor;
-               W_SetupProjectileVelocityEx(proj, w_shotdir + right * s_y + up * s_z, v_up, autocvar_g_balance_crylink_primary_speed, 0, 0, 0, FALSE);
+               s = s * WEP_CVAR_PRI(crylink, spread) * g_weaponspreadfactor;
+               W_SetupProjectileVelocityEx(proj, w_shotdir + right * s_y + up * s_z, v_up, WEP_CVAR_PRI(crylink, speed), 0, 0, 0, FALSE);
                proj.touch = W_Crylink_Touch;
 
                proj.think = W_Crylink_Fadethink;
                if(counter == 0)
                {
-                       proj.fade_time = time + autocvar_g_balance_crylink_primary_middle_lifetime;
-                       proj.fade_rate = 1 / autocvar_g_balance_crylink_primary_middle_fadetime;
-                       proj.nextthink = time + autocvar_g_balance_crylink_primary_middle_lifetime + autocvar_g_balance_crylink_primary_middle_fadetime;
+                       proj.fade_time = time + WEP_CVAR_PRI(crylink, middle_lifetime);
+                       proj.fade_rate = 1 / WEP_CVAR_PRI(crylink, middle_fadetime);
+                       proj.nextthink = time + WEP_CVAR_PRI(crylink, middle_lifetime) + WEP_CVAR_PRI(crylink, middle_fadetime);
                }
                else
                {
-                       proj.fade_time = time + autocvar_g_balance_crylink_primary_other_lifetime;
-                       proj.fade_rate = 1 / autocvar_g_balance_crylink_primary_other_fadetime;
-                       proj.nextthink = time + autocvar_g_balance_crylink_primary_other_lifetime + autocvar_g_balance_crylink_primary_other_fadetime;
+                       proj.fade_time = time + WEP_CVAR_PRI(crylink, other_lifetime);
+                       proj.fade_rate = 1 / WEP_CVAR_PRI(crylink, other_fadetime);
+                       proj.nextthink = time + WEP_CVAR_PRI(crylink, other_lifetime) + WEP_CVAR_PRI(crylink, other_fadetime);
                }
-               proj.teleport_time = time + autocvar_g_balance_crylink_primary_joindelay;
-               proj.cnt = autocvar_g_balance_crylink_primary_bounces;
+               proj.teleport_time = time + WEP_CVAR_PRI(crylink, joindelay);
+               proj.cnt = WEP_CVAR_PRI(crylink, bounces);
                //proj.scale = 1 + 1 * proj.cnt;
 
                proj.angles = vectoangles (proj.velocity);
@@ -454,7 +431,7 @@ void W_Crylink_Attack (void)
 
                other = proj; MUTATOR_CALLHOOK(EditProjectile);
        }
-       if(autocvar_g_balance_crylink_primary_joinspread != 0 || autocvar_g_balance_crylink_primary_jointime != 0)
+       if(WEP_CVAR_PRI(crylink, joinspread) != 0 || WEP_CVAR_PRI(crylink, jointime) != 0)
        {
                self.crylink_lastgroup = proj;
                W_Crylink_CheckLinks(proj);
@@ -472,17 +449,17 @@ void W_Crylink_Attack2 (void)
 
        W_DecreaseAmmo(ammo_cells, autocvar_g_balance_crylink_secondary_ammo, autocvar_g_balance_crylink_reload_ammo);
 
-       maxdmg = autocvar_g_balance_crylink_secondary_damage*autocvar_g_balance_crylink_secondary_shots;
-       maxdmg *= 1 + autocvar_g_balance_crylink_secondary_bouncedamagefactor * autocvar_g_balance_crylink_secondary_bounces;
-       if(autocvar_g_balance_crylink_secondary_joinexplode)
-               maxdmg += autocvar_g_balance_crylink_secondary_joinexplode_damage;
+       maxdmg = WEP_CVAR_SEC(crylink, damage) * WEP_CVAR_SEC(crylink, shots);
+       maxdmg *= 1 + WEP_CVAR_SEC(crylink, bouncedamagefactor) * WEP_CVAR_SEC(crylink, bounces);
+       if(WEP_CVAR_SEC(crylink, joinexplode))
+               maxdmg += WEP_CVAR_SEC(crylink, joinexplode_damage);
 
        W_SetupShot (self, FALSE, 2, "weapons/crylink_fire2.wav", CH_WEAPON_A, maxdmg);
        forward = v_forward;
        right = v_right;
        up = v_up;
 
-       shots = autocvar_g_balance_crylink_secondary_shots;
+       shots = WEP_CVAR_SEC(crylink, shots);
        pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots);
        proj = prevproj = firstproj = world;
        for(counter = 0; counter < shots; ++counter)
@@ -492,7 +469,7 @@ void W_Crylink_Attack2 (void)
                proj.realowner = proj.owner = self;
                proj.classname = "spike";
                proj.bot_dodge = TRUE;
-               proj.bot_dodgerating = autocvar_g_balance_crylink_secondary_damage;
+               proj.bot_dodgerating = WEP_CVAR_SEC(crylink, damage);
                if(shots == 1) {
                        proj.queuenext = proj;
                        proj.queueprev = proj;
@@ -521,7 +498,7 @@ void W_Crylink_Attack2 (void)
                setorigin (proj, w_shotorg);
                setsize(proj, '0 0 0', '0 0 0');
 
-               if(autocvar_g_balance_crylink_secondary_spreadtype == 1)
+               if(WEP_CVAR_SEC(crylink, spreadtype) == 1)
                {
                        s = '0 0 0';
                        if (counter == 0)
@@ -532,31 +509,31 @@ void W_Crylink_Attack2 (void)
                                s_y = v_forward_x;
                                s_z = v_forward_y;
                        }
-                       s = s * autocvar_g_balance_crylink_secondary_spread * g_weaponspreadfactor;
+                       s = s * WEP_CVAR_SEC(crylink, spread) * g_weaponspreadfactor;
                        s = w_shotdir + right * s_y + up * s_z;
                }
                else
                {
-                       s = (w_shotdir + (((counter + 0.5) / shots) * 2 - 1) * v_right * autocvar_g_balance_crylink_secondary_spread * g_weaponspreadfactor);
+                       s = (w_shotdir + (((counter + 0.5) / shots) * 2 - 1) * v_right * WEP_CVAR_SEC(crylink, spread) * g_weaponspreadfactor);
                }
 
-               W_SetupProjectileVelocityEx(proj, s, v_up, autocvar_g_balance_crylink_secondary_speed, 0, 0, 0, FALSE);
-               proj.touch = W_Crylink_Touch2;
+               W_SetupProjectileVelocityEx(proj, s, v_up, WEP_CVAR_SEC(crylink, speed), 0, 0, 0, FALSE);
+               proj.touch = W_Crylink_Touch;
                proj.think = W_Crylink_Fadethink;
                if(counter == (shots - 1) / 2)
                {
-                       proj.fade_time = time + autocvar_g_balance_crylink_secondary_middle_lifetime;
-                       proj.fade_rate = 1 / autocvar_g_balance_crylink_secondary_middle_fadetime;
-                       proj.nextthink = time + autocvar_g_balance_crylink_secondary_middle_lifetime + autocvar_g_balance_crylink_secondary_middle_fadetime;
+                       proj.fade_time = time + WEP_CVAR_SEC(crylink, middle_lifetime);
+                       proj.fade_rate = 1 / WEP_CVAR_SEC(crylink, middle_fadetime);
+                       proj.nextthink = time + WEP_CVAR_SEC(crylink, middle_lifetime) + WEP_CVAR_SEC(crylink, middle_fadetime);
                }
                else
                {
-                       proj.fade_time = time + autocvar_g_balance_crylink_secondary_line_lifetime;
-                       proj.fade_rate = 1 / autocvar_g_balance_crylink_secondary_line_fadetime;
-                       proj.nextthink = time + autocvar_g_balance_crylink_secondary_line_lifetime + autocvar_g_balance_crylink_secondary_line_fadetime;
+                       proj.fade_time = time + WEP_CVAR_SEC(crylink, other_lifetime);
+                       proj.fade_rate = 1 / WEP_CVAR_SEC(crylink, other_fadetime);
+                       proj.nextthink = time + WEP_CVAR_SEC(crylink, other_lifetime) + WEP_CVAR_SEC(crylink, other_fadetime);
                }
-               proj.teleport_time = time + autocvar_g_balance_crylink_secondary_joindelay;
-               proj.cnt = autocvar_g_balance_crylink_secondary_bounces;
+               proj.teleport_time = time + WEP_CVAR_SEC(crylink, joindelay);
+               proj.cnt = WEP_CVAR_SEC(crylink, bounces);
                //proj.scale = 1 + 1 * proj.cnt;
 
                proj.angles = vectoangles (proj.velocity);
@@ -570,7 +547,7 @@ void W_Crylink_Attack2 (void)
 
                other = proj; MUTATOR_CALLHOOK(EditProjectile);
        }
-       if(autocvar_g_balance_crylink_secondary_joinspread != 0 || autocvar_g_balance_crylink_secondary_jointime != 0)
+       if(WEP_CVAR_SEC(crylink, joinspread) != 0 || WEP_CVAR_SEC(crylink, jointime) != 0)
        {
                self.crylink_lastgroup = proj;
                W_Crylink_CheckLinks(proj);
@@ -586,9 +563,9 @@ float w_crylink(float req)
                case WR_AIM:
                {
                        if (random() < 0.10)
-                               self.BUTTON_ATCK = bot_aim(autocvar_g_balance_crylink_primary_speed, 0, autocvar_g_balance_crylink_primary_middle_lifetime, FALSE);
+                               self.BUTTON_ATCK = bot_aim(WEP_CVAR_PRI(crylink, speed), 0, WEP_CVAR_PRI(crylink, middle_lifetime), FALSE);
                        else
-                               self.BUTTON_ATCK2 = bot_aim(autocvar_g_balance_crylink_secondary_speed, 0, autocvar_g_balance_crylink_secondary_middle_lifetime, FALSE);
+                               self.BUTTON_ATCK2 = bot_aim(WEP_CVAR_SEC(crylink, speed), 0, WEP_CVAR_SEC(crylink, middle_lifetime), FALSE);
                                
                        return TRUE;
                }
@@ -600,20 +577,20 @@ float w_crylink(float req)
                        if (self.BUTTON_ATCK)
                        {
                                if (self.crylink_waitrelease != 1)
-                               if (weapon_prepareattack(0, autocvar_g_balance_crylink_primary_refire))
+                               if (weapon_prepareattack(0, WEP_CVAR_PRI(crylink, refire)))
                                {
                                        W_Crylink_Attack();
-                                       weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_crylink_primary_animtime, w_ready);
+                                       weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(crylink, animtime), w_ready);
                                }
                        }
 
                        if(self.BUTTON_ATCK2 && autocvar_g_balance_crylink_secondary)
                        {
                                if (self.crylink_waitrelease != 2)
-                               if (weapon_prepareattack(1, autocvar_g_balance_crylink_secondary_refire))
+                               if (weapon_prepareattack(1, WEP_CVAR_SEC(crylink, refire)))
                                {
                                        W_Crylink_Attack2();
-                                       weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_crylink_secondary_animtime, w_ready);
+                                       weapon_thinkf(WFRAME_FIRE2, WEP_CVAR_SEC(crylink, animtime), w_ready);
                                }
                        }
 
@@ -626,16 +603,9 @@ float w_crylink(float req)
                                        {
                                                vector pos;
                                                entity linkjoineffect;
-
-                                               if(self.crylink_waitrelease == 1)
-                                               {
-                                                       pos = W_Crylink_LinkJoin(self.crylink_lastgroup, autocvar_g_balance_crylink_primary_joinspread * autocvar_g_balance_crylink_primary_speed, autocvar_g_balance_crylink_primary_jointime);
-
-                                               }
-                                               else
-                                               {
-                                                       pos = W_Crylink_LinkJoin(self.crylink_lastgroup, autocvar_g_balance_crylink_secondary_joinspread * autocvar_g_balance_crylink_secondary_speed, autocvar_g_balance_crylink_secondary_jointime);
-                                               }
+                                               float isprimary = (self.crylink_waitrelease == 1);
+                                               
+                                               pos = W_Crylink_LinkJoin(self.crylink_lastgroup, WEP_CVAR_BOTH(crylink, isprimary, joinspread) * WEP_CVAR_BOTH(crylink, isprimary, speed), WEP_CVAR_BOTH(crylink, isprimary, jointime));
 
                                                linkjoineffect = spawn();
                                                linkjoineffect.think = W_Crylink_LinkJoinEffect_Think;
@@ -665,6 +635,11 @@ float w_crylink(float req)
                        precache_sound ("weapons/crylink_fire.wav");
                        precache_sound ("weapons/crylink_fire2.wav");
                        precache_sound ("weapons/crylink_linkjoin.wav");
+                       #define WEP_ADD_CVAR(weapon,mode,name) /*nothing*/
+                       #define WEP_ADD_PROP(weapon,prop,name) get_weaponinfo(WEP_CRYLINK).##prop = autocvar_g_balance_##weapon##_##name;
+                       CRYLINK_SETTINGS(crylink)
+                       #undef WEP_ADD_CVAR
+                       #undef WEP_ADD_PROP
                        return TRUE;
                }
                case WR_SETUP:
index e97547f2b059c05e239f8df3d1bd5f85bd3b9122..94621ab0d163ba457ea314e5a4ddca35ffab1c3d 100644 (file)
@@ -125,58 +125,7 @@ float autocvar_g_balance_contents_playerdamage_drowning;
 float autocvar_g_balance_contents_playerdamage_lava;
 float autocvar_g_balance_contents_playerdamage_slime;
 float autocvar_g_balance_contents_projectiledamage;
-float autocvar_g_balance_crylink_primary_ammo;
-float autocvar_g_balance_crylink_primary_animtime;
-float autocvar_g_balance_crylink_primary_bouncedamagefactor;
-float autocvar_g_balance_crylink_primary_bounces;
-float autocvar_g_balance_crylink_primary_damage;
-float autocvar_g_balance_crylink_primary_edgedamage;
-float autocvar_g_balance_crylink_primary_force;
-float autocvar_g_balance_crylink_primary_joindelay;
-float autocvar_g_balance_crylink_primary_joinexplode;
-float autocvar_g_balance_crylink_primary_joinexplode_damage;
-float autocvar_g_balance_crylink_primary_joinexplode_edgedamage;
-float autocvar_g_balance_crylink_primary_joinexplode_force;
-float autocvar_g_balance_crylink_primary_joinexplode_radius;
-float autocvar_g_balance_crylink_primary_joinspread;
-float autocvar_g_balance_crylink_primary_jointime;
-float autocvar_g_balance_crylink_primary_linkexplode;
-float autocvar_g_balance_crylink_primary_middle_fadetime;
-float autocvar_g_balance_crylink_primary_middle_lifetime;
-float autocvar_g_balance_crylink_primary_other_fadetime;
-float autocvar_g_balance_crylink_primary_other_lifetime;
-float autocvar_g_balance_crylink_primary_radius;
-float autocvar_g_balance_crylink_primary_refire;
-float autocvar_g_balance_crylink_primary_shots;
-float autocvar_g_balance_crylink_primary_speed;
-float autocvar_g_balance_crylink_primary_spread;
 float autocvar_g_balance_crylink_secondary;
-float autocvar_g_balance_crylink_secondary_ammo;
-float autocvar_g_balance_crylink_secondary_animtime;
-float autocvar_g_balance_crylink_secondary_bouncedamagefactor;
-float autocvar_g_balance_crylink_secondary_bounces;
-float autocvar_g_balance_crylink_secondary_damage;
-float autocvar_g_balance_crylink_secondary_edgedamage;
-float autocvar_g_balance_crylink_secondary_force;
-float autocvar_g_balance_crylink_secondary_joindelay;
-float autocvar_g_balance_crylink_secondary_joinexplode;
-float autocvar_g_balance_crylink_secondary_joinexplode_damage;
-float autocvar_g_balance_crylink_secondary_joinexplode_edgedamage;
-float autocvar_g_balance_crylink_secondary_joinexplode_force;
-float autocvar_g_balance_crylink_secondary_joinexplode_radius;
-float autocvar_g_balance_crylink_secondary_joinspread;
-float autocvar_g_balance_crylink_secondary_jointime;
-float autocvar_g_balance_crylink_secondary_line_fadetime;
-float autocvar_g_balance_crylink_secondary_line_lifetime;
-float autocvar_g_balance_crylink_secondary_linkexplode;
-float autocvar_g_balance_crylink_secondary_middle_fadetime;
-float autocvar_g_balance_crylink_secondary_middle_lifetime;
-float autocvar_g_balance_crylink_secondary_radius;
-float autocvar_g_balance_crylink_secondary_refire;
-float autocvar_g_balance_crylink_secondary_shots;
-float autocvar_g_balance_crylink_secondary_speed;
-float autocvar_g_balance_crylink_secondary_spread;
-float autocvar_g_balance_crylink_secondary_spreadtype;
 float autocvar_g_balance_crylink_reload_ammo;
 float autocvar_g_balance_crylink_reload_time;
 float autocvar_g_balance_damagepush_speedfactor;