Fix 2 strings. Fixes #1871 and #1872
authorterencehill <piuntn@gmail.com>
Thu, 30 Mar 2017 00:36:18 +0000 (02:36 +0200)
committerterencehill <piuntn@gmail.com>
Thu, 30 Mar 2017 00:36:18 +0000 (02:36 +0200)
qcsrc/common/mapinfo.qh
qcsrc/menu/xonotic/dialog_settings_game_crosshair.qc

index a3e000d..4c0fd78 100644 (file)
@@ -405,7 +405,7 @@ REGISTER_GAMETYPE(NEXBALL, NEW(NexBall));
 CLASS(FreezeTag, Gametype)
     INIT(FreezeTag)
     {
-        this.gametype_init(this, _("Freeze Tag"),"ft","g_freezetag",true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them, freeze the most enemies to win"));
+        this.gametype_init(this, _("Freeze Tag"),"ft","g_freezetag",true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to frozen teammates to revive them; freeze all enemies to win"));
     }
     METHOD(FreezeTag, m_parse_mapinfo, bool(string k, string v))
     {
index a03c547..2d30dc2 100644 (file)
@@ -125,7 +125,7 @@ void XonoticGameCrosshairSettingsTab_fill(entity me)
                me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Hit testing:")));
                        setDependent(e, "crosshair_enabled", 1, 2);
                me.TD(me, 1, 2, e = makeXonoticTextSlider_T("crosshair_hittest",
-                       _("None: do not do hit tests for the crosshair; TrueAim: blur the crosshair when you would not hit the wall; Enemies: also enlarge the crosshair when you would hit an enemy")));
+                       _("None: do not do hit tests for the crosshair; TrueAim: blur the crosshair when there's an obstacle between your gun and the target; Enemies: also enlarge the crosshair when you would hit an enemy")));
                        e.addValue(e, ZCTX(_("HTTST^Disabled")), "0");
                        e.addValue(e, ZCTX(_("HTTST^TrueAim")), "1");
                        e.addValue(e, ZCTX(_("HTTST^Enemies")), "1.25");