set sv_gibhealth 100 "Minus health a dead body must have in order to get gibbed"
// fragmessage: This allows extra information to be displayed with the frag centerprints.
-set sv_fragmessage_information_ping 1 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"
-set sv_fragmessage_information_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)"
-set sv_fragmessage_information_stats 1 "Enable statistics (health/armor) display information, 0 = Never display; 1 = Always display (Only available for the person who was killed)"
-set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, 0 = Never display; 1 = Always display"
+set sv_fraginfo_ping 1 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"
+set sv_fraginfo_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)"
+set sv_fraginfo_stats 1 "Enable statistics (health/armor) display information, 0 = Never display; 1 = Always display (Only available for the person who was killed)"
+set sv_fraginfo_typefrag 1 "Enable typefrag display information, 0 = Never display; 1 = Always display"
// use default physics
set sv_friction_on_land 0
alias -hud_panel_radar_maximized "cl_cmd hud_panel_radar_maximized 0"
alias hud_panel_radar_maximized "cl_cmd hud_panel_radar_maximized"
-seta hud_panel_score_rankings 0 "show rankings: 1 always show my own score; 2 pure rankings"
-
seta hud_panel_engineinfo_framecounter_time 0.1 "time between framerate display updates"
seta hud_panel_engineinfo_framecounter_decimals 0 "amount of decimals to show"
seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does"
seta hud_configure_grid_ysize "0.010000"
seta hud_panel_weapons 1
-seta hud_panel_weapons_pos "0.940000 0.180000"
-seta hud_panel_weapons_size "0.060000 0.610000"
+seta hud_panel_weapons_pos "0.930000 0.170000"
+seta hud_panel_weapons_size "0.070000 0.650000"
seta hud_panel_weapons_bg "border_small_weapons"
seta hud_panel_weapons_bg_color ""
seta hud_panel_weapons_bg_color_team ""
seta hud_panel_weapons_bg_alpha ""
seta hud_panel_weapons_bg_border ""
-seta hud_panel_weapons_bg_padding ""
+seta hud_panel_weapons_bg_padding "4"
seta hud_panel_weapons_complainbubble "1"
-seta hud_panel_weapons_complainbubble_padding "-10"
+seta hud_panel_weapons_complainbubble_padding "2"
+seta hud_panel_weapons_complainbubble_time "4"
+seta hud_panel_weapons_complainbubble_fadetime "2"
seta hud_panel_weapons_complainbubble_color_outofammo "0.8 0 0"
seta hud_panel_weapons_complainbubble_color_donthave "0.8 0.5 0"
seta hud_panel_weapons_complainbubble_color_unavailable "0 0.3 0.8"
seta hud_panel_weapons_ammo_color "0 1 0"
seta hud_panel_weapons_ammo_alpha "1"
seta hud_panel_weapons_aspect "2"
-seta hud_panel_weapons_timeout "3"
-seta hud_panel_weapons_timeout_effect "2"
+seta hud_panel_weapons_timeout "5"
+seta hud_panel_weapons_timeout_effect "3"
seta hud_panel_ammo 1
seta hud_panel_ammo_pos "0.330000 0.960000"
seta hud_panel_score_bg_alpha ""
seta hud_panel_score_bg_border ""
seta hud_panel_score_bg_padding "0"
+seta hud_panel_score_rankings 1
seta hud_panel_racetimer 1
seta hud_panel_racetimer_pos "0.360000 0.110000"
seta hud_panel_vote 1
seta hud_panel_vote_pos "0.710000 0.660000"
seta hud_panel_vote_size "0.210000 0.100000"
-seta hud_panel_vote_bg "border_vote"
+seta hud_panel_vote_bg ""
seta hud_panel_vote_bg_color ""
seta hud_panel_vote_bg_color_team ""
seta hud_panel_vote_bg_alpha ""
seta hud_panel_physics_text "1"
seta hud_panel_centerprint 1
-seta hud_panel_centerprint_pos "0.175000 0.260000"
-seta hud_panel_centerprint_size "0.650000 0.210000"
+seta hud_panel_centerprint_pos "0.175000 0.220000"
+seta hud_panel_centerprint_size "0.650000 0.220000"
seta hud_panel_centerprint_bg "0"
seta hud_panel_centerprint_bg_color ""
seta hud_panel_centerprint_bg_color_team ""
seta hud_panel_centerprint_bg_border ""
seta hud_panel_centerprint_bg_padding ""
seta hud_panel_centerprint_align "0.5"
-seta hud_panel_centerprint_flip "1"
+seta hud_panel_centerprint_flip "0"
seta hud_panel_centerprint_fontscale "1"
seta hud_panel_centerprint_time "3"
seta hud_panel_centerprint_fadetime "0.25"
seta hud_panel_weapons_bg_padding ""
seta hud_panel_weapons_complainbubble "1"
seta hud_panel_weapons_complainbubble_padding "-10"
+seta hud_panel_weapons_complainbubble_time "1"
+seta hud_panel_weapons_complainbubble_fadetime "0.25"
seta hud_panel_weapons_complainbubble_color_outofammo "0.8 0 0"
seta hud_panel_weapons_complainbubble_color_donthave "0.8 0.5 0"
seta hud_panel_weapons_complainbubble_color_unavailable "0 0.3 0.8"
seta hud_panel_score_bg_alpha ""
seta hud_panel_score_bg_border ""
seta hud_panel_score_bg_padding ""
+seta hud_panel_score_rankings 1
seta hud_panel_racetimer 1
seta hud_panel_racetimer_pos "0.360000 0.090000"
seta hud_panel_physics_text "2"
seta hud_panel_centerprint 1
-seta hud_panel_centerprint_pos "0.175000 0.260000"
-seta hud_panel_centerprint_size "0.650000 0.210000"
+seta hud_panel_centerprint_pos "0.175000 0.220000"
+seta hud_panel_centerprint_size "0.650000 0.220000"
seta hud_panel_centerprint_bg "0"
seta hud_panel_centerprint_bg_color ""
seta hud_panel_centerprint_bg_color_team ""
seta hud_panel_centerprint_bg_border ""
seta hud_panel_centerprint_bg_padding ""
seta hud_panel_centerprint_align "0.5"
-seta hud_panel_centerprint_flip "1"
+seta hud_panel_centerprint_flip "0"
seta hud_panel_centerprint_fontscale "1"
seta hud_panel_centerprint_time "3"
seta hud_panel_centerprint_fadetime "0.25"
seta hud_panel_weapons_bg_padding ""
seta hud_panel_weapons_complainbubble "1"
seta hud_panel_weapons_complainbubble_padding "-10"
+seta hud_panel_weapons_complainbubble_time "1"
+seta hud_panel_weapons_complainbubble_fadetime "0.25"
seta hud_panel_weapons_complainbubble_color_outofammo "0.8 0 0"
seta hud_panel_weapons_complainbubble_color_donthave "0.8 0.5 0"
seta hud_panel_weapons_complainbubble_color_unavailable "0 0.3 0.8"
seta hud_panel_score_bg_alpha ""
seta hud_panel_score_bg_border ""
seta hud_panel_score_bg_padding ""
+seta hud_panel_score_rankings 1
seta hud_panel_racetimer 1
seta hud_panel_racetimer_pos "0.360000 0.090000"
seta hud_panel_physics_text "1"
seta hud_panel_centerprint 1
-seta hud_panel_centerprint_pos "0.175000 0.260000"
-seta hud_panel_centerprint_size "0.650000 0.210000"
+seta hud_panel_centerprint_pos "0.175000 0.220000"
+seta hud_panel_centerprint_size "0.650000 0.220000"
seta hud_panel_centerprint_bg "0"
seta hud_panel_centerprint_bg_color ""
seta hud_panel_centerprint_bg_color_team ""
seta hud_panel_centerprint_bg_border ""
seta hud_panel_centerprint_bg_padding ""
seta hud_panel_centerprint_align "0.5"
-seta hud_panel_centerprint_flip "1"
+seta hud_panel_centerprint_flip "0"
seta hud_panel_centerprint_fontscale "1"
seta hud_panel_centerprint_time "3"
seta hud_panel_centerprint_fadetime "0.25"
seta hud_panel_weapons_bg_padding ""
seta hud_panel_weapons_complainbubble "1"
seta hud_panel_weapons_complainbubble_padding "-10"
+seta hud_panel_weapons_complainbubble_time "1"
+seta hud_panel_weapons_complainbubble_fadetime "0.25"
seta hud_panel_weapons_complainbubble_color_outofammo "0.8 0 0"
seta hud_panel_weapons_complainbubble_color_donthave "0.8 0.5 0"
seta hud_panel_weapons_complainbubble_color_unavailable "0 0.3 0.8"
seta hud_panel_score_bg_alpha ""
seta hud_panel_score_bg_border ""
seta hud_panel_score_bg_padding ""
+seta hud_panel_score_rankings 1
seta hud_panel_racetimer 1
seta hud_panel_racetimer_pos "0.360000 0.090000"
seta hud_panel_physics_text "2"
seta hud_panel_centerprint 1
-seta hud_panel_centerprint_pos "0.175000 0.260000"
-seta hud_panel_centerprint_size "0.650000 0.210000"
+seta hud_panel_centerprint_pos "0.175000 0.220000"
+seta hud_panel_centerprint_size "0.650000 0.220000"
seta hud_panel_centerprint_bg "0"
seta hud_panel_centerprint_bg_color ""
seta hud_panel_centerprint_bg_color_team ""
seta hud_panel_centerprint_bg_border ""
seta hud_panel_centerprint_bg_padding ""
seta hud_panel_centerprint_align "0.5"
-seta hud_panel_centerprint_flip "1"
+seta hud_panel_centerprint_flip "0"
seta hud_panel_centerprint_fontscale "1"
seta hud_panel_centerprint_time "3"
seta hud_panel_centerprint_fadetime "0.25"
seta hud_panel_weapons_bg_padding "-5"
seta hud_panel_weapons_complainbubble "1"
seta hud_panel_weapons_complainbubble_padding "-10"
+seta hud_panel_weapons_complainbubble_time "1"
+seta hud_panel_weapons_complainbubble_fadetime "0.25"
seta hud_panel_weapons_complainbubble_color_outofammo "0.8 0 0"
seta hud_panel_weapons_complainbubble_color_donthave "0.8 0.5 0"
seta hud_panel_weapons_complainbubble_color_unavailable "0 0.3 0.8"
seta hud_panel_timer_bg_padding "0"
seta hud_panel_radar 2
-seta hud_panel_radar_pos "0.800000 0"
+seta hud_panel_radar_pos "0 0"
seta hud_panel_radar_size "0.200000 0.260000"
seta hud_panel_radar_bg "border_radar"
seta hud_panel_radar_bg_color ""
seta hud_panel_score_bg_alpha ""
seta hud_panel_score_bg_border ""
seta hud_panel_score_bg_padding ""
+seta hud_panel_score_rankings 0
seta hud_panel_racetimer 1
seta hud_panel_racetimer_pos "0.360000 0.140000"
seta hud_panel_centerprint 1
seta hud_panel_centerprint_pos "0.175000 0.260000"
-seta hud_panel_centerprint_size "0.650000 0.210000"
+seta hud_panel_centerprint_size "0.650000 0.200000"
seta hud_panel_centerprint_bg "0"
seta hud_panel_centerprint_bg_color ""
seta hud_panel_centerprint_bg_color_team ""
seta hud_panel_centerprint_bg_border ""
seta hud_panel_centerprint_bg_padding ""
seta hud_panel_centerprint_align "0.5"
-seta hud_panel_centerprint_flip "1"
+seta hud_panel_centerprint_flip "0"
seta hud_panel_centerprint_fontscale "1"
seta hud_panel_centerprint_time "3"
seta hud_panel_centerprint_fadetime "0.25"
void HUD_Weapons(void)
{
- float i, f, screen_ar;
- float center_x, center_y;
- if(hud != HUD_NORMAL) return;
+ // declarations
+ float weapons_stat = getstati(STAT_WEAPONS);
+ float i, f, a, j, factor;
+ float screen_ar, center_x, center_y;
+ float weapon_count, weapon_id, weapon_alpha;
+ float row, column, rows, columns;
+ float aspect = autocvar_hud_panel_weapons_aspect;
+
+ float show_accuracy, panel_weapon_accuracy;
+
+ float timeout = autocvar_hud_panel_weapons_timeout;
+ float timein_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.375 : 0);
+ float timeout_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.75 : 0);
+
+ float ammo_type, ammo_full, ammo_alpha;
+ float barsize_x, barsize_y, baroffset_x, baroffset_y;
+
+ float when = autocvar_hud_panel_weapons_complainbubble_time;
+ float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
+
+ vector weapon_pos, weapon_size;
+ vector old_panel_size;
+ vector color, ammo_color;
+
+ // check to see if we want to continue
+ if(hud != HUD_NORMAL) { return; }
+
if(!autocvar__hud_configure)
- {
- if(!autocvar_hud_panel_weapons) return;
- if(spectatee_status == -1) return;
- }
+ if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
+ return;
+ else if(timeout && time >= weapontime + timeout + timeout_effect_length)
+ {
+ weaponprevtime = time;
+ return;
+ }
else
hud_configure_active_panel = HUD_PANEL_WEAPONS;
- float timeout = autocvar_hud_panel_weapons_timeout;
- float timeout_effect_length, timein_effect_length;
- if (autocvar_hud_panel_weapons_timeout_effect == 0)
+ // update generic hud functions
+ HUD_Panel_UpdateCvars(weapons);
+ HUD_Panel_ApplyFadeAlpha();
+
+ // calculate fading effect to weapon images for when the panel is idle
+ if(autocvar_hud_panel_weapons_fade)
{
- timeout_effect_length = 0;
- timein_effect_length = 0;
+ weapon_alpha = 3.2 - 2 * (time - weapontime);
+ weapon_alpha = bound(0.7, weapon_alpha, 1) * panel_fg_alpha;
}
else
- {
- timeout_effect_length = 0.75;
- timein_effect_length = 0.375;
- }
-
- if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
- {
- weaponprevtime = time;
- return;
- }
+ weapon_alpha = panel_fg_alpha;
- HUD_Panel_UpdateCvars(weapons);
- HUD_Panel_ApplyFadeAlpha();
-
- // TODO make this configurable
+ // figure out weapon order (how the weapons are sorted) // TODO make this configurable
if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
{
float weapon_cnt;
weaponorder_cmp_str = string_null;
}
-
- float when, fadetime;
- when = autocvar_hud_panel_weapons_complainbubble_time;
- fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
- float weapons_st = getstati(STAT_WEAPONS);
- float weapon_count;
+
+ // determine which weapons are going to be shown
if (autocvar_hud_panel_weapons_onlyowned)
{
if(autocvar__hud_configure)
{
- if (weapons_st == 0)
+ if (weapons_stat == 0) // create some fake weapons anyway
for(i = 0; i <= WEP_LAST-WEP_FIRST; i += floor((WEP_LAST-WEP_FIRST)/5))
- weapons_st |= power2of(i);
+ weapons_stat |= power2of(i);
+
if(menu_enabled != 2)
HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
}
-
- vector old_panel_size;
+
+ // do we own this weapon?
for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
- {
- if(weapons_st & weaponorder[i].weapons)
+ if(weapons_stat & weaponorder[i].weapons)
++weapon_count;
- }
- if(!autocvar__hud_configure && (autocvar_hud_panel_weapons_complainbubble && time - complain_weapon_time < when + fadetime))// && complain_weapon >= 0
- ++weapon_count;
- if (weapon_count == 0)
- return;
+
+ // add it anyway if weaponcomplain is shown
+ if((!autocvar__hud_configure)
+ && (autocvar_hud_panel_weapons_complainbubble
+ && time - complain_weapon_time < when + fadetime))
+ ++weapon_count;
+
+ // might as well commit suicide now, no reason to live ;)
+ if (weapon_count == 0) { return; }
+
// reduce size of the panel
if (panel_size_y > panel_size_x)
{
else
weapon_count = WEP_COUNT;
- if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
+ // animation for fading in/out the panel respectively when not in use
+ if(!autocvar__hud_configure)
{
- f = (time - (weapontime + timeout)) / timeout_effect_length;
- if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
+ if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
{
- panel_bg_alpha *= (1 - f);
- panel_fg_alpha *= (1 - f);
- }
- if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
- {
- f *= f; // for a cooler movement
- center_x = panel_pos_x + panel_size_x/2;
- center_y = panel_pos_y + panel_size_y/2;
- screen_ar = vid_conwidth/vid_conheight;
- if (center_x/center_y < screen_ar) //bottom left
+ f = (time - (weapontime + timeout)) / timeout_effect_length;
+ if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
{
- if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
- panel_pos_y += f * (vid_conheight - panel_pos_y);
- else //left
- panel_pos_x -= f * (panel_pos_x + panel_size_x);
+ panel_bg_alpha *= (1 - f);
+ panel_fg_alpha *= (1 - f);
}
- else //top right
+ if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
{
- if ((vid_conwidth - center_x)/center_y < screen_ar) //right
- panel_pos_x += f * (vid_conwidth - panel_pos_x);
- else //top
- panel_pos_y -= f * (panel_pos_y + panel_size_y);
+ f *= f; // for a cooler movement
+ center_x = panel_pos_x + panel_size_x/2;
+ center_y = panel_pos_y + panel_size_y/2;
+ screen_ar = vid_conwidth/vid_conheight;
+ if (center_x/center_y < screen_ar) //bottom left
+ {
+ if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
+ panel_pos_y += f * (vid_conheight - panel_pos_y);
+ else //left
+ panel_pos_x -= f * (panel_pos_x + panel_size_x);
+ }
+ else //top right
+ {
+ if ((vid_conwidth - center_x)/center_y < screen_ar) //right
+ panel_pos_x += f * (vid_conwidth - panel_pos_x);
+ else //top
+ panel_pos_y -= f * (panel_pos_y + panel_size_y);
+ }
}
+ weaponprevtime = time - (1 - f) * timein_effect_length;
}
- weaponprevtime = time - (1 - f) * timein_effect_length;
- }
- else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
- {
- f = (time - weaponprevtime) / timein_effect_length;
- if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
- {
- panel_bg_alpha *= (f);
- panel_fg_alpha *= (f);
- }
- if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
+ else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
{
- f *= f; // for a cooler movement
- f = 1 - f;
- center_x = panel_pos_x + panel_size_x/2;
- center_y = panel_pos_y + panel_size_y/2;
- screen_ar = vid_conwidth/vid_conheight;
- if (center_x/center_y < screen_ar) //bottom left
+ f = (time - weaponprevtime) / timein_effect_length;
+ if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
{
- if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
- panel_pos_y += f * (vid_conheight - panel_pos_y);
- else //left
- panel_pos_x -= f * (panel_pos_x + panel_size_x);
+ panel_bg_alpha *= (f);
+ panel_fg_alpha *= (f);
}
- else //top right
+ if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
{
- if ((vid_conwidth - center_x)/center_y < screen_ar) //right
- panel_pos_x += f * (vid_conwidth - panel_pos_x);
- else //top
- panel_pos_y -= f * (panel_pos_y + panel_size_y);
+ f *= f; // for a cooler movement
+ f = 1 - f;
+ center_x = panel_pos_x + panel_size_x/2;
+ center_y = panel_pos_y + panel_size_y/2;
+ screen_ar = vid_conwidth/vid_conheight;
+ if (center_x/center_y < screen_ar) //bottom left
+ {
+ if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
+ panel_pos_y += f * (vid_conheight - panel_pos_y);
+ else //left
+ panel_pos_x -= f * (panel_pos_x + panel_size_x);
+ }
+ else //top right
+ {
+ if ((vid_conwidth - center_x)/center_y < screen_ar) //right
+ panel_pos_x += f * (vid_conwidth - panel_pos_x);
+ else //top
+ panel_pos_y -= f * (panel_pos_y + panel_size_y);
+ }
}
}
}
+ // draw the background, then change the virtual size of it to better fit other items inside
HUD_Panel_DrawBg(1);
if(panel_bg_padding)
{
panel_pos += '1 1 0' * panel_bg_padding;
- panel_size -= '2 2 0' * panel_bg_padding;
+ panel_size -= '1 1 0' * panel_bg_padding;
}
- float weapid, wpnalpha;
-
- if(autocvar_hud_panel_weapons_fade)
- {
- wpnalpha = 3.2 - 2 * (time - weapontime);
- wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
- }
- else
- wpnalpha = panel_fg_alpha;
-
- float rows, columns;
- float aspect = autocvar_hud_panel_weapons_aspect;
+ // after the sizing and animations are done, update the other values
rows = panel_size_y/panel_size_x;
rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
-
columns = ceil(weapon_count/rows);
- float row, column;
-
- float a, type, fullammo;
-
- vector color;
- vector wpnpos;
- vector wpnsize;
-
- vector ammo_color;
- float ammo_alpha;
- wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
- float barsize_x, barsize_y, baroffset_x, baroffset_y;
+ weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
+
+ // calculate position/size for visual bar displaying ammount of ammo status
if (autocvar_hud_panel_weapons_ammo)
{
ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
-
- if(wpnsize_x/wpnsize_y > aspect)
+ if(weapon_size_x/weapon_size_y > aspect)
{
- barsize_x = aspect * wpnsize_y;
- barsize_y = wpnsize_y;
- baroffset_x = (wpnsize_x - barsize_x) / 2;
+ barsize_x = aspect * weapon_size_y;
+ barsize_y = weapon_size_y;
+ baroffset_x = (weapon_size_x - barsize_x) / 2;
}
else
{
- barsize_y = 1/aspect * wpnsize_x;
- barsize_x = wpnsize_x;
- baroffset_y = (wpnsize_y - barsize_y) / 2;
+ barsize_y = 1/aspect * weapon_size_x;
+ barsize_x = weapon_size_x;
+ baroffset_y = (weapon_size_y - barsize_y) / 2;
}
}
- float show_accuracy;
- float weapon_stats;
if(autocvar_hud_panel_weapons_accuracy && acc_levels)
{
show_accuracy = true;
for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
{
+ // retrieve information about the current weapon to be drawn
self = weaponorder[i];
- if (!self || self.impulse < 0)
- continue;
- if (autocvar_hud_panel_weapons_onlyowned)
- if (!((weapons_st & self.weapons) || (self.weapon == complain_weapon && time - complain_weapon_time < when + fadetime && autocvar_hud_panel_weapons_complainbubble)))
- continue;
- wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
-
- weapid = self.impulse;
+ weapon_id = self.impulse;
+
+ // skip if this weapon doesn't exist
+ if (!self || self.impulse < 0) { continue; }
+
+ // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
+ if (autocvar_hud_panel_weapons_onlyowned
+ && !((weapons_stat & self.weapons)
+ || (self.weapon == complain_weapon
+ && time - complain_weapon_time < when + fadetime
+ && autocvar_hud_panel_weapons_complainbubble)))
+ continue;
+
+ // figure out the drawing position of weapon
+ weapon_pos = (panel_pos
+ + eX * column * weapon_size_x
+ + eY * row * weapon_size_y);
// draw background behind currently selected weapon
if(self.weapon == switchweapon)
- drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
// draw the weapon accuracy
if(show_accuracy)
{
- weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
- if(weapon_stats >= 0)
+ panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
+ if(panel_weapon_accuracy >= 0)
{
- // find the max level lower than weapon_stats
- float j;
+ // find the max level lower than weapon_accuracy
j = acc_levels-1;
- while ( j && weapon_stats < acc_lev[j] )
+ while ( j && panel_weapon_accuracy < acc_lev[j] )
--j;
- // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
- float factor;
- factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
+ // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
+ factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
color = acc_col[j];
color = color + factor * (acc_col[j+1] - color);
- drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
}
}
- // draw the weapon icon
- if(weapons_st & self.weapons)
+ // drawing all the weapon items
+ if(weapons_stat & self.weapons)
{
- drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
-
- if(autocvar_hud_panel_weapons_label == 1) // weapon number
- drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- else if(autocvar_hud_panel_weapons_label == 2) // bind
- drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ // draw the weapon image
+ drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
+ // draw weapon label string
+ switch(autocvar_hud_panel_weapons_label)
+ {
+ case 1: // weapon number
+ drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ break;
+
+ case 2: // bind
+ drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("impulse ", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ break;
+
+ case 3: // weapon name
+ drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ break;
+
+ default: // nothing
+ break;
+ }
+
// draw ammo status bar
if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
{
a = 0;
- type = GetAmmoTypeForWep(self.weapon);
- if(type != -1)
- a = getstati(GetAmmoStat(type)); // how much ammo do we have?
+ ammo_type = GetAmmoTypeForWep(self.weapon);
+ if(ammo_type != -1)
+ a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
if(a > 0)
{
- switch(type) {
- case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
- case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
- case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
- case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
- case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
- default: fullammo = 60;
+ switch(ammo_type) {
+ case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
+ case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
+ case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
+ case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
+ case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
+ default: ammo_full = 60;
}
drawsetcliparea(
- wpnpos_x + baroffset_x,
- wpnpos_y + baroffset_y,
- barsize_x * bound(0, a/fullammo, 1),
+ weapon_pos_x + baroffset_x,
+ weapon_pos_y + baroffset_y,
+ barsize_x * bound(0, a/ammo_full, 1),
barsize_y);
- drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
drawresetcliparea();
}
}
}
-
- // draw a "ghost weapon icon" if you don't have the weapon
- else
+ else // draw a "ghost weapon icon" if you don't have the weapon
{
- drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
}
-
+
// draw the complain message
if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
{
if(fadetime)
- {
- if(complain_weapon_time + when > time)
- a = 1;
- else
- a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
- }
+ a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
else
- {
- if(complain_weapon_time + when > time)
- a = 1;
- else
- a = 0;
- }
+ a = ((complain_weapon_time + when > time) ? 1 : 0);
+
string s;
if(complain_weapon_type == 0) {
color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
}
float padding = autocvar_hud_panel_weapons_complainbubble_padding;
- drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
+ // continue with new position for the next weapon
++row;
if(row >= rows)
{
++column;
}
}
-
}
// Ammo (#1)
else
continue;
}
+
+ // fade the centerprint in/out
if (centerprint_time[j] < 0 || centerprint_expire_time[j] - centerprint_fadetime > time)
{
a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / centerprint_fadetime, 1);
- sz = 0.8 + a * (1 - 0.8);
}
else if (centerprint_expire_time[j] > time)
{
a = (centerprint_expire_time[j] - time) / centerprint_fadetime;
- sz = 0.8 + a * (1 - 0.8);
}
-
+
+ // also fade it based on positioning
+ a = a * bound(0.5, (1 - (i / 2)), 1); // pass one: all messages after the first have half alpha
+ a = a * bound(0.5, (1 - (i / 10)), 1); // pass two: after that, gradually lower alpha even more for each message
+
+ // finally set the size based on the new alpha
+ sz = 0.75 + a * (1 - 0.75);
drawfontscale = sz * '1 1 0';
+
if (centerprint_countdown_num[j])
n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
else
{
pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
- pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(a));
+ pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
}
else
{
pos_y += CENTERPRINT_SPACING * fontsize_y;
if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
- pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(a));
+ pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
}
}
drawfontscale = '1 1 0';
case HUD_PANEL_WEAPONS:
HUD_Write_PanelCvar_q("_complainbubble");
HUD_Write_PanelCvar_q("_complainbubble_padding");
+ HUD_Write_PanelCvar_q("_complainbubble_time");
+ HUD_Write_PanelCvar_q("_complainbubble_fadetime");
HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
case HUD_PANEL_RADAR:
HUD_Write_PanelCvar_q("_foreground_alpha");
break;
+ case HUD_PANEL_SCORE:
+ HUD_Write_PanelCvar_q("_rankings");
+ break;
case HUD_PANEL_VOTE:
HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
break;
string autocvar_sv_eventlog_files_nameprefix;
string autocvar_sv_eventlog_files_namesuffix;
float autocvar_sv_eventlog_files_timestamps;
-float autocvar_sv_fragmessage_information_handicap;
-float autocvar_sv_fragmessage_information_ping;
-float autocvar_sv_fragmessage_information_stats;
-float autocvar_sv_fragmessage_information_typefrag;
+float autocvar_sv_fraginfo_handicap;
+float autocvar_sv_fraginfo_ping;
+float autocvar_sv_fraginfo_stats;
+float autocvar_sv_fraginfo_typefrag;
float autocvar_sv_friction;
float autocvar_sv_friction_on_land;
float autocvar_sv_gameplayfix_q2airaccelerate;
UpdateFrags(attacker, f);
}
+string Obituary_ExtraFragInfo(entity player) // Extra fragmessage information
+{
+ string health_output;
+ string ping_output;
+ string handicap_output;
+ string output;
+
+ // health/armor of attacker (person who killed you)
+ if(autocvar_sv_fraginfo_stats && (player.health >= 1))
+ if((autocvar_sv_fraginfo_stats == 2) || !inWarmupStage)
+ health_output = strcat("^7(Health ^1", ftos(rint(player.health)), "^7 / Armor ^2", ftos(rint(player.armorvalue)), "^7)");
+
+ // ping display
+ if(autocvar_sv_fraginfo_ping)
+ ping_output = ((clienttype(player) == CLIENTTYPE_BOT) ? "^2Bot" : strcat("Ping ", ((player.ping >= 150) ? "^1" : "^2"), ftos(player.ping), "ms"));
+
+ // handicap display
+ if(autocvar_sv_fraginfo_handicap)
+ {
+ if(autocvar_sv_fraginfo_handicap == 2)
+ handicap_output = strcat(output, strcat("Handicap ^2", ((player.cvar_cl_handicap <= 1) ? "Off" : ftos(player.cvar_cl_handicap))));
+ else if(player.cvar_cl_handicap) // with _handicap 1, only show this if there actually is a handicap enabled.
+ handicap_output = strcat("Handicap ^2", ftos(player.cvar_cl_handicap));
+ }
+
+ // format the string
+ output = strcat(health_output, (health_output ? " ^7(" : ((ping_output || handicap_output) ? "^7(" : "")),
+ ping_output, ((ping_output && handicap_output) ? "^7 / " : ""),
+ handicap_output, ((ping_output || handicap_output) ? "^7)" : ""));
+
+ // add new line to the beginning if there is a message
+ if(output) { output = strcat("\n", output); }
+
+ return output;
+}
+
string AppendItemcodes(string s, entity player)
{
float w;
PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
}
- if((autocvar_sv_fragmessage_information_typefrag) && (targ.BUTTON_CHAT)) {
- Send_CSQC_KillCenterprint(attacker, s, GetAdvancedDeathReports(targ), KILL_TYPEFRAG, MSG_KILL);
- Send_CSQC_KillCenterprint(targ, a, GetAdvancedDeathReports(attacker), KILL_TYPEFRAGGED, MSG_KILL);
+ if((autocvar_sv_fraginfo_typefrag) && (targ.BUTTON_CHAT)) {
+ Send_CSQC_KillCenterprint(attacker, s, Obituary_ExtraFragInfo(targ), KILL_TYPEFRAG, MSG_KILL);
+ Send_CSQC_KillCenterprint(targ, a, Obituary_ExtraFragInfo(attacker), KILL_TYPEFRAGGED, MSG_KILL);
} else {
- Send_CSQC_KillCenterprint(attacker, s, GetAdvancedDeathReports(targ), KILL_FRAG, MSG_KILL);
- Send_CSQC_KillCenterprint(targ, a, GetAdvancedDeathReports(attacker), KILL_FRAGGED, MSG_KILL);
+ Send_CSQC_KillCenterprint(attacker, s, Obituary_ExtraFragInfo(targ), KILL_FRAG, MSG_KILL);
+ Send_CSQC_KillCenterprint(targ, a, Obituary_ExtraFragInfo(attacker), KILL_FRAGGED, MSG_KILL);
}
attacker.taunt_soundtime = time + 1;
BADPREFIX("net_");
BADPREFIX("prvm_");
BADPREFIX("skill_");
- BADPREFIX("sv_fragmessage_");
+ BADPREFIX("sv_fraginfo_");
BADPREFIX("sv_maxidle_");
BADPREFIX("sv_vote_");
BADPREFIX("timelimit_");
float logfile_open;
float logfile;
-string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
-{
- float nPlayerHealth = rint(enPlayer.health);
- float nPlayerArmor = rint(enPlayer.armorvalue);
- float nPlayerHandicap = enPlayer.cvar_cl_handicap;
- float nPlayerPing = rint(enPlayer.ping);
- string strPlayerPingColor;
- string strMessage;
-
- if(nPlayerPing >= 150)
- strPlayerPingColor = "^1";
- else
- strPlayerPingColor = "^2";
-
- if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
- strMessage = strcat(strMessage, "^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
-
- if(autocvar_sv_fragmessage_information_ping) {
- if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
- strMessage = strcat(strMessage, " ^7(^2Bot");
- else
- strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
- if(autocvar_sv_fragmessage_information_handicap)
- if(autocvar_sv_fragmessage_information_handicap == 2)
- if(nPlayerHandicap <= 1)
- strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
- else
- strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
- else if not(nPlayerHandicap <= 1)
- strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
- else
- strMessage = strcat(strMessage, "^7)");
- } else if(autocvar_sv_fragmessage_information_handicap) {
- if(autocvar_sv_fragmessage_information_handicap == 2)
- if(nPlayerHandicap <= 1)
- strMessage = strcat(strMessage, "^7(Handicap ^2Off^7)");
- else
- strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
- else if(nPlayerHandicap > 1)
- strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
- }
-
- if(strMessage) // add new line to the beginning if there is a message
- strMessage = strcat("\n", strMessage);
-
- return strMessage;
-}
void bcenterprint(string s)
{
// TODO replace by MSG_ALL (would show it to spectators too, though)?
else if (req == WR_SUICIDEMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = _("%s could not remember where they put plasma");
+ w_deathtypestring = _("%s could not remember where they put their electro plasma");
else
- w_deathtypestring = _("%s played with plasma");
+ w_deathtypestring = _("%s played with electro plasma");
}
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
{
if(w_deathtype & HITTYPE_SPLASH) // unchecked: BOUNCE
- w_deathtypestring = _("%s just noticed %s's blue ball");
+ w_deathtypestring = _("%s just noticed %s's electro plasma");
else // unchecked: BOUNCE
- w_deathtypestring = _("%s got in touch with %s's blue ball");
+ w_deathtypestring = _("%s got in touch with %s's electro plasma");
}
else
{
if(w_deathtype & HITTYPE_BOUNCE) // combo
- w_deathtypestring = _("%s felt the electrifying air of %s's combo");
+ w_deathtypestring = _("%s felt the electrifying air of %s's electro combo");
else if(w_deathtype & HITTYPE_SPLASH)
- w_deathtypestring = _("%s got too close to %s's blue beam");
+ w_deathtypestring = _("%s got too close to %s's blue electro bolt");
else
- w_deathtypestring = _("%s was blasted by %s's blue beam");
+ w_deathtypestring = _("%s was blasted by %s's blue electro bolt");
}
}
return TRUE;
else if (req == WR_SUICIDEMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = _("%s tried out his own grenade");
+ w_deathtypestring = _("%s didn't see their own grenade");
else
- w_deathtypestring = _("%s detonated");
+ w_deathtypestring = _("%s blew themself up with their grenadelauncher");
}
else if (req == WR_KILLMESSAGE)
{
precache_sound("weapons/hagexp3.wav");
}
else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = _("%s played with tiny rockets");
+ w_deathtypestring = _("%s played with tiny hagar rockets");
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_BOUNCE) // must be secondary; unchecked: SPLASH
- w_deathtypestring = _("%s hoped %s's missiles wouldn't bounce");
+ w_deathtypestring = _("%s was pummeled with a burst of hagar rockets by %s");
else // unchecked: SPLASH, SECONDARY
- w_deathtypestring = _("%s was pummeled by %s");
+ w_deathtypestring = _("%s was pummeled with hagar rockets by %s");
}
return TRUE;
}
else if (req == WR_SUICIDEMESSAGE)
w_deathtypestring = _("%s should have used a smaller gun");
else if (req == WR_KILLMESSAGE)
- w_deathtypestring = _("%s was cut down by %s");
+ w_deathtypestring = _("%s was cut down with a HLAC by %s");
return TRUE;
}
#endif
else if (req == WR_SUICIDEMESSAGE)
w_deathtypestring = _("%s did the impossible");
else if (req == WR_KILLMESSAGE)
- w_deathtypestring = _("%s has run into %s's gravity bomb");
+ w_deathtypestring = _("%s was caught in %s's hook gravity bomb");
return TRUE;
}
#endif
precache_sound("weapons/mine_exp.wav");
}
else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = _("%s exploded");
+ if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation)
+ w_deathtypestring = _("%s blew themself up with their minelayer");
+ else
+ w_deathtypestring = _("%s forgot about their mine");
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation)
else if (req == WR_SUICIDEMESSAGE)
w_deathtypestring = _("%s is now thinking with portals");
else if (req == WR_KILLMESSAGE)
- w_deathtypestring = _("%s has been vaporized by %s");
+ w_deathtypestring = _("%s has been vaporized by %s's minstanex");
return TRUE;
}
#endif
else if (req == WR_SUICIDEMESSAGE)
w_deathtypestring = _("%s is now thinking with portals");
else if (req == WR_KILLMESSAGE)
- w_deathtypestring = _("%s has been vaporized by %s");
+ w_deathtypestring = _("%s has been vaporized by %s's nex");
return TRUE;
}
#endif
}
else if (req == WR_SUICIDEMESSAGE)
{
- if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = _("%s shot themself automatically");
- else
- w_deathtypestring = _("%s sniped themself somehow");
+ w_deathtypestring = _("%s is now thinking with portals");
}
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
{
if(w_deathtype & HITTYPE_BOUNCE)
- w_deathtypestring = _("%s failed to hide from %s's bullet hail");
+ w_deathtypestring = _("%s failed to hide from %s's rifle bullet hail");
else
- w_deathtypestring = _("%s died in %s's bullet hail");
+ w_deathtypestring = _("%s died in %s's rifle bullet hail");
}
else
{
else
{
if(w_deathtype & HITTYPE_HEADSHOT)
- w_deathtypestring = _("%s got hit in the head by %s");
+ w_deathtypestring = _("%s got shot in the head with a rifle by %s");
else
- w_deathtypestring = _("%s was sniped by %s");
+ w_deathtypestring = _("%s was sniped with a rifle by %s");
}
}
}
precache_sound("weapons/rocket_impact.wav");
}
else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = _("%s exploded");
+ w_deathtypestring = _("%s blew themself up with their rocketlauncher");
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation)
precache_sound("weapons/tag_impact.wav");
}
else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = _("%s played with tiny rockets");
+ w_deathtypestring = _("%s played with tiny seeker rockets");
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = _("%s was tagged by %s");
+ w_deathtypestring = _("%s was tagged with a seeker by %s");
else
- w_deathtypestring = _("%s was pummeled by %s");
+ w_deathtypestring = _("%s was pummeled with seeker rockets by %s");
}
return TRUE;
}
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = _("%2$s ^7slapped %1$s ^7around a bit with a large ^2shotgun");
+ w_deathtypestring = _("%2$s slapped %1$s around a bit with a large shotgun");
else
- w_deathtypestring = _("%s was gunned by %s");
+ w_deathtypestring = _("%s was gunned down with a shotgun by %s");
}
return TRUE;
}
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = _("%s was sniped by %s");
+ w_deathtypestring = _("%s was sniped by %s's machine gun");
else
- w_deathtypestring = _("%s was riddled full of holes by %s");
+ w_deathtypestring = _("%s was riddled full of holes by %s's machine gun");
}
return TRUE;
}