]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
- meeeh
authorFlorian Paul Schmidt <mista.tapas@gmx.net>
Fri, 19 Mar 2010 23:16:08 +0000 (00:16 +0100)
committerFlorian Paul Schmidt <mista.tapas@gmx.net>
Fri, 19 Mar 2010 23:16:08 +0000 (00:16 +0100)
qcsrc/server/mutators/mutator_dodging.qc

index 7134ba900d39712b82aa3adedcd0a6562d41cd2a..93d5da3e9085a5f91479faa311fe17227f634b44 100644 (file)
@@ -28,22 +28,13 @@ void dodging_Initialize() {
 }
 
 MUTATOR_HOOKFUNCTION(dodging_PlayerPhysics) {
 }
 
 MUTATOR_HOOKFUNCTION(dodging_PlayerPhysics) {
-       float length;
-
        // print("physics hook\n");
        if (g_dodging == 0)
                return 0;
 
        // print("physics hook\n");
        if (g_dodging == 0)
                return 0;
 
-       length += self.dodging_direction_x * self.dodging_direction_x;
-       length += self.dodging_direction_y * self.dodging_direction_y;
-       length = sqrt(length);
-
-       self.dodging_direction_x *= 1/length;
-       self.dodging_direction_y *= 1/length;
-
        // ramp up dodging speed by adding some velocity each frame..
        if (self.dodging_action == 1) {
        // ramp up dodging speed by adding some velocity each frame..
        if (self.dodging_action == 1) {
-               self.velocity = self.velocity + self.dodging_direction_y * (cvar("sv_dodging_horiz_speed") * v_right) + self.dodging_direction_x * (cvar("sv_dodging_horiz_speed") * v_forward) + (cvar("sv_dodging_up_speed") * v_up);//'100 0 50';
+               self.velocity = self.velocity + self.dodging_direction_y * (cvar("sv_dodging_horiz_speed") * v_right) + self.dodging_direction_x * (cvar("sv_dodging_horiz_speed") * v_forward) + (cvar("sv_dodging_up_speed") * v_up);
                self.dodging_action = 0;
        }
 
                self.dodging_action = 0;
        }
 
@@ -55,11 +46,14 @@ MUTATOR_HOOKFUNCTION(dodging_PlayerPhysics) {
 }
 
 MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) {
 }
 
 MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) {
+       float length;
        //print("dodging_hook\n");
 
        if (g_dodging == 0)
                return 0;
 
        //print("dodging_hook\n");
 
        if (g_dodging == 0)
                return 0;
 
+       self.dodging_direction_x = 0;
+       self.dodging_direction_y = 0;
        if (self.movement_x > 0) // get if movement keys are pressed
    {       // forward key pressed
        if (!(self.pressedkeys & KEY_FORWARD)) {        // is this a state change?
        if (self.movement_x > 0) // get if movement keys are pressed
    {       // forward key pressed
        if (!(self.pressedkeys & KEY_FORWARD)) {        // is this a state change?
@@ -69,10 +63,7 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) {
                                ((time - self.last_dodging_time) > cvar("sv_dodging_delay"))
                        ) { // are we allowed to dodge?
                                self.dodging_action = 1;
                                ((time - self.last_dodging_time) > cvar("sv_dodging_delay"))
                        ) { // are we allowed to dodge?
                                self.dodging_action = 1;
-                               self.dodging_direction_x = self.movement_x;
-                               self.dodging_direction_y = self.movement_y;
-
-
+                               self.dodging_direction_x = 1;
                                self.last_dodging_time = time;
                        }
                        self.last_FORWARD_KEY_time = time;
                                self.last_dodging_time = time;
                        }
                        self.last_FORWARD_KEY_time = time;
@@ -88,13 +79,21 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) {
                                ((time - self.last_dodging_time) > cvar("sv_dodging_delay"))
                        ) { // are we allowed to dodge?
                                self.dodging_action = 1;
                                ((time - self.last_dodging_time) > cvar("sv_dodging_delay"))
                        ) { // are we allowed to dodge?
                                self.dodging_action = 1;
-                               // self.velocity = self.velocity + (cvar("sv_dodging_horiz_speed") * v_forward) + (cvar("sv_dodging_up_speed") * v_up);//'100 0 50';
+                               self.dodging_direction_x = -1;
                                self.last_dodging_time = time;
                        }
                        self.last_BACKWARD_KEY_time = time;
                }
        }
 
                                self.last_dodging_time = time;
                        }
                        self.last_BACKWARD_KEY_time = time;
                }
        }
 
+       // normalize the dodging_direction vector.. 
+       length += self.dodging_direction_x * self.dodging_direction_x;
+       length += self.dodging_direction_y * self.dodging_direction_y;
+       length = sqrt(length);
+
+       self.dodging_direction_x *= 1/length;
+       self.dodging_direction_y *= 1/length;
+
        return 0;
 }
 
        return 0;
 }