METHOD(XonoticPlayerModelSelector, saveCvars, void(entity))
METHOD(XonoticPlayerModelSelector, draw, void(entity))
METHOD(XonoticPlayerModelSelector, resizeNotify, void(entity, vector, vector, vector, vector))
+ METHOD(XonoticPlayerModelSelector, showNotify, void(entity))
ATTRIB(XonoticPlayerModelSelector, currentModel, string, string_null)
ATTRIB(XonoticPlayerModelSelector, currentSkin, float, 0)
ATTRIB(XonoticPlayerModelSelector, currentModelImage, string, string_null)
me.realFontSize_y = me.fontSize / absSize_y;
me.realFontSize_x = me.fontSize / absSize_x;
}
+
+void XonoticPlayerModelSelector_showNotify(entity me)
+{
+ me.configureXonoticPlayerModelSelector(me);
+}
#endif
s = me.skinParameter(me, i, SKINPARM_PREVIEW);
draw_Picture(me.columnPreviewOrigin * eX, s, me.columnPreviewSize * eX + eY, '1 1 1', 1);
- s = me.skinParameter(me, i, SKINPARM_NAME);
- s = sprintf(_("%s: %s"), s, me.skinParameter(me, i, SKINPARM_TITLE));
+ s = me.skinParameter(me, i, SKINPARM_TITLE);
s = draw_TextShortenToWidth(s, me.columnNameSize, 0, me.realFontSize);
draw_Text(me.realUpperMargin1 * eY + (me.columnNameOrigin + 0.00 * (me.columnNameSize - draw_TextWidth(s, 0, me.realFontSize))) * eX, s, me.realFontSize, SKINCOLOR_SKINLIST_TITLE, SKINALPHA_TEXT, 0);