me.TR(me);
me.TDempty(me, 0.25);
- me.TD(me, 1, 2.5, e = makeXonoticHeaderLabel(_("Weapon Priority List")));
+ me.TD(me, 1, 2.5, e = makeXonoticHeaderLabel(_("Weapon Priority List (* = mutator weapon)")));
me.TR(me);
me.TDempty(me, 0.25);
me.TD(me, 10, 2.5, e = me.weaponsList = makeXonoticWeaponsList());
e = get_weaponinfo(stof(argv(i)));
string msg = e.message;
if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
- msg = sprintf(_("%s (mutator weapon)"), msg);
+ msg = strcat(msg, "*");
vector save_fontscale = draw_fontscale;
float f = draw_CondensedFontFactor(msg, false, me.realFontSize, 1);