]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge remote branch 'origin/tzork/uzifix' into fruitiex/fruitbalance
authorFruitieX <rasse@rasse-lappy.localdomain>
Wed, 28 Jul 2010 20:01:04 +0000 (23:01 +0300)
committerFruitieX <rasse@rasse-lappy.localdomain>
Wed, 28 Jul 2010 20:01:04 +0000 (23:01 +0300)
qcsrc/client/View.qc
qcsrc/server/w_uzi.qc

index 3033cfa78a7cc3b6de68a8d84ca3c73eb98ccbd5..bbd337d0fdeef4313bacfbee5595ece88c76c403 100644 (file)
@@ -564,7 +564,7 @@ void CSQC_UpdateView(float w, float h)
        // the view to go back to normal, so reticle_type would become 0 as we fade out)
        if(spectatee_status || getstati(STAT_HEALTH) <= 0)
                reticle_type = 0; // prevent reticle from showing during the respawn zoom effect or for spectators
-       else if(button_zoom)
+       else if(button_zoom || zoomscript_caught)
                reticle_type = 1; // normal zoom
        else if(activeweapon == WEP_NEX && button_attack2 || activeweapon == WEP_CAMPINGRIFLE && button_attack2)
                reticle_type = 2; // nex zoom
@@ -584,17 +584,20 @@ void CSQC_UpdateView(float w, float h)
                reticle_pos_y = (vid_conheight - reticle_size_y) / 2;
        }
 
+       f = current_zoomfraction;
+       if(zoomscript_caught)
+               f = 1;
        if(cvar("cl_reticle_item_normal"))
        {
                precache_pic("gfx/reticle_normal");
-               if(reticle_type == 1 && current_zoomfraction)
-                       drawpic(reticle_pos, "gfx/reticle_normal", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_item_normal"), DRAWFLAG_NORMAL);
+               if(reticle_type == 1 && f)
+                       drawpic(reticle_pos, "gfx/reticle_normal", reticle_size, '1 1 1', f * cvar("cl_reticle_item_normal"), DRAWFLAG_NORMAL);
        }
        if(cvar("cl_reticle_item_nex"))
        {
                precache_pic("gfx/reticle_nex");
-               if(reticle_type == 2 && current_zoomfraction)
-                       drawpic(reticle_pos, "gfx/reticle_nex", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_item_nex"), DRAWFLAG_NORMAL);
+               if(reticle_type == 2 && f)
+                       drawpic(reticle_pos, "gfx/reticle_nex", reticle_size, '1 1 1', f * cvar("cl_reticle_item_nex"), DRAWFLAG_NORMAL);
        }
 
        // Draw the mouse cursor
index b11e490f4e40aba839ee3bded58a12460ed2e4ae..d9197412b98287e9805d0736220ee97bbfc4cfb4 100644 (file)
@@ -4,17 +4,20 @@ REGISTER_WEAPON(UZI, w_uzi, IT_NAILS, 3, WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN, BOT
 #ifdef SVQC
 // leilei's fancy muzzleflash stuff
 void W_Uzi_Flash_Go() {
-       if (self.frame > 10){
-               SUB_Remove();
+       if (self.alpha >= 0)
+       {
+               setmodel(self, "");
                return;
        }
        self.frame = self.frame + 2;
-       self.alpha = self.alpha - 0.2;
+       self.scale = self.scale * 0.5;
+       self.alpha = self.alpha - 0.25;
        self.think = W_Uzi_Flash_Go;
-       self.nextthink = time + 0.02;
+       self.nextthink = time + 0.05;
 };
 
 .float uzi_bulletcounter;
+.entity muzzleflash;
 void W_Uzi_Attack (float deathtype)
 {
        local entity flash;
@@ -44,16 +47,20 @@ void W_Uzi_Attack (float deathtype)
 
        pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
+       if ((self.muzzleflash == world) || wasfreed(self.muzzleflash))
+               self.muzzleflash = spawn();
+       
        // muzzle flash for 1st person view
-       flash = spawn();
-       setmodel(flash, "models/uziflash.md3"); // precision set below
+       setmodel(self.muzzleflash, "models/uziflash.md3"); // precision set below
        //SUB_SetFade(flash, time + 0.06, 0);
-       flash.think = W_Uzi_Flash_Go;
-       flash.nextthink = time + 0.02;
-       flash.frame = 2;
-       flash.alpha = 1;
-       flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
-       W_AttachToShotorg(flash, '5 0 0');
+       self.muzzleflash.scale = 0.75;
+       self.muzzleflash.think = W_Uzi_Flash_Go;
+       self.muzzleflash.nextthink = time + 0.02;
+       self.muzzleflash.frame = 2;
+       self.muzzleflash.alpha = 0.75;
+       self.muzzleflash.angles_z = random() * 180;
+       self.muzzleflash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
+       W_AttachToShotorg(self.muzzleflash, '5 0 0');
 
        // casing code
        if (cvar("g_casings") >= 2)