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Don't give accuracy for shooting frozen players
author
Mario <zacjardine@y7mail.com>
Mon, 15 Dec 2014 00:34:49 +0000
(11:34 +1100)
committer
Mario <zacjardine@y7mail.com>
Mon, 15 Dec 2014 00:34:49 +0000
(11:34 +1100)
qcsrc/server/weapons/accuracy.qc
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diff --git
a/qcsrc/server/weapons/accuracy.qc
b/qcsrc/server/weapons/accuracy.qc
index
09d4233
..
8a7f4c5
100644
(file)
--- a/
qcsrc/server/weapons/accuracy.qc
+++ b/
qcsrc/server/weapons/accuracy.qc
@@
-110,6
+110,7
@@
float accuracy_isgooddamage(entity attacker, entity targ)
if(!warmup_stage)
if(targ.deadflag == DEAD_NO)
+ if(!targ.frozen)
if(mutator_check == MUT_ACCADD_INVALID || (mutator_check == MUT_ACCADD_VALID && IS_CLIENT(targ)))
if(DIFF_TEAM(attacker, targ))
return TRUE;