]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Lower the frequency of spider web shots, and only fire them when the target is close...
authorMario <mario@smbclan.net>
Tue, 24 Apr 2018 09:36:04 +0000 (19:36 +1000)
committerMario <mario@smbclan.net>
Tue, 24 Apr 2018 09:36:04 +0000 (19:36 +1000)
monsters.cfg
qcsrc/common/monsters/monster/spider.qc

index 15a98c0534c2f632b63afd819e944ca74e52bd12..3727463491366b1ba8fcf59636e3cabb3f6a55d3 100644 (file)
@@ -15,7 +15,8 @@ set g_monster_zombie_speed_walk 300
 set g_monster_spider_attack_bite_damage 35
 set g_monster_spider_attack_bite_delay 1.5
 set g_monster_spider_attack_web_damagetime 7
-set g_monster_spider_attack_web_delay 1.5
+set g_monster_spider_attack_web_delay 3
+set g_monster_spider_attack_web_range 800
 set g_monster_spider_attack_web_speed 1300
 set g_monster_spider_attack_web_speed_up 150
 set g_monster_spider_damageforcescale 0.600000024
index 344d855be04e98d3c2076d44810110acdef23a6b..21ac20c96c8a17f6c9bcc96e339e7664ddf74606 100644 (file)
@@ -10,6 +10,7 @@ float autocvar_g_monster_spider_attack_web_damagetime;
 float autocvar_g_monster_spider_attack_web_speed;
 float autocvar_g_monster_spider_attack_web_speed_up;
 float autocvar_g_monster_spider_attack_web_delay;
+float autocvar_g_monster_spider_attack_web_range = 800;
 
 float autocvar_g_monster_spider_attack_bite_damage;
 float autocvar_g_monster_spider_attack_bite_delay;
@@ -58,12 +59,15 @@ METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, .entity
     TC(SpiderAttack, thiswep);
     bool isPlayer = IS_PLAYER(actor);
     if (fire & 1)
-    if ((!isPlayer && time >= actor.spider_web_delay) || weapon_prepareattack(thiswep, actor, weaponentity, false, autocvar_g_monster_spider_attack_web_delay)) {
+    if ((!isPlayer && time >= actor.spider_web_delay) || (isPlayer && weapon_prepareattack(thiswep, actor, weaponentity, false, autocvar_g_monster_spider_attack_web_delay))) {
                if (!isPlayer) {
-                       actor.spider_web_delay = time + 3;
+                       actor.spider_web_delay = time + autocvar_g_monster_spider_attack_web_delay;
                        setanim(actor, actor.anim_shoot, true, true, true);
-                       actor.attack_finished_single[0] = time + (autocvar_g_monster_spider_attack_web_delay);
-                       actor.anim_finished = time + 1;
+                       if(actor.animstate_endtime > time)
+                               actor.anim_finished = actor.animstate_endtime;
+                       else
+                               actor.anim_finished = time + 1;
+                       actor.attack_finished_single[0] = actor.anim_finished + 0.2;
                }
         if (isPlayer) actor.enemy = Monster_FindTarget(actor);
         W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_SpiderAttack_FIRE, CH_WEAPON_B, 0, DEATH_MONSTER_SPIDER.m_id);
@@ -178,8 +182,11 @@ bool M_Spider_Attack(int attack_type, entity actor, entity targ, .entity weapone
                }
                case MONSTER_ATTACK_RANGED:
                {
-                       wep.wr_think(wep, actor, weaponentity, 1);
-                       return true;
+                       if(vdist(actor.enemy.origin - actor.origin, <=, autocvar_g_monster_spider_attack_web_range))
+                       {
+                               wep.wr_think(wep, actor, weaponentity, 1);
+                               return true;
+                       }
                }
        }